PBE Discussion Thread - Page 13
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Gahlo
United States35076 Posts
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cLutZ
United States19571 Posts
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Gahlo
United States35076 Posts
Massive changes to Maokai. | ||
cLutZ
United States19571 Posts
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Gahlo
United States35076 Posts
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cLutZ
United States19571 Posts
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JazzVortical
Australia1825 Posts
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Gahlo
United States35076 Posts
On June 21 2014 14:46 cLutZ wrote: Well that's the point for jax, in particular. His power is very tp reliant because it makes his pre 6 pre cutlass almost irrelevant. It's to deal with how ridiculously tanky he gets when he doesn't even build any till 3rd item. | ||
miicah
Australia2470 Posts
"We do in fact have a layer of music for the Baron pit. It's creepy, rather than epic though." Are they serious? Why is the music/sound team wasting time on specific music for an area of the map. | ||
Gahlo
United States35076 Posts
On June 22 2014 00:32 miicah wrote: Are they serious? Why is the music/sound team wasting time on specific music for an area of the map. Yeah, heaven forbid they do their job! | ||
cLutZ
United States19571 Posts
On June 21 2014 23:19 Gahlo wrote: It's to deal with how ridiculously tanky he gets when he doesn't even build any till 3rd item. Well that was never a problem before they eliminated laning phase from the game for competent toplaners. | ||
Gahlo
United States35076 Posts
On June 22 2014 02:57 cLutZ wrote: Well that was never a problem before they eliminated laning phase from the game for competent toplaners. They balance for more than competitive. | ||
cLutZ
United States19571 Posts
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zer0das
United States8519 Posts
Obviously they seem to think that's a good thing because it improves participation in team fights, but reduced cooldown teleport has really helped egged on marginalizing top laners, even if it isn't the primary cause. What's the point of feeding your top laner if the worst thing that's going to happen is that their opponent backs off, and teleports right back to defend tower? You basically have to be a split push god for it to be worth it (ie, Jax). So I'm pretty sure they're doing the Jax change with tp in mind. | ||
Gahlo
United States35076 Posts
On June 22 2014 03:43 zer0das wrote: Jax wouldn't be nearly as strong as he is right now without teleport basically making it impossible to shove him out of lane to the point he misses a substantial amount of exp/gold. If they want to nerf his base stats, I guess that's okay, but that signals they have no real intention of getting rid of the reduced cooldown on teleport to towers (even if they lessened it), which in my mind has made top lane a hell of a lot more boring and less about 1v1 skill. Obviously they seem to think that's a good thing because it improves participation in team fights, but reduced cooldown teleport has really helped egged on marginalizing top laners, even if it isn't the primary cause. What's the point of feeding your top laner if the worst thing that's going to happen is that their opponent backs off, and teleports right back to defend tower? You basically have to be a split push god for it to be worth it (ie, Jax). So I'm pretty sure they're doing the Jax change with tp in mind. They just nerfed the deduced cooldown by 40 seconds 4 days ago, pay attention. It's only a 20 second discount now. | ||
zer0das
United States8519 Posts
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Gahlo
United States35076 Posts
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miicah
Australia2470 Posts
They could be working on VU or other sound improvements. | ||
onlywonderboy
United States23745 Posts
On June 22 2014 17:31 miicah wrote: They could be working on VU or other sound improvements. The team is probably large enough that there are people also doing that. I doubt this one little thing is delaying tons of other projects. | ||
Fusilero
United Kingdom50293 Posts
BR summoner icons, evil ziggs icon, intervention nerfs, nid buffs, more maokai changes and a reduction in ziggs' base MS. | ||
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