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PBE Discussion Thread - Page 13

Forum Index > LoL General
Post a Reply
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Gahlo
Profile Joined February 2010
United States35118 Posts
June 19 2014 21:33 GMT
#241
Braum and Yasuo seeing some Irelia-balance-love.
cLutZ
Profile Joined November 2010
United States19573 Posts
June 19 2014 22:21 GMT
#242
Heh, yasuo
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35118 Posts
June 21 2014 05:19 GMT
#243
Changes to Jax, Kayle, Nautilus, and Zac.
Massive changes to Maokai.
cLutZ
Profile Joined November 2010
United States19573 Posts
June 21 2014 05:25 GMT
#244
The Kayle and Jax changes seem to fundamentally misunderstand the teleport issue, and I don't see how the ZAC change makes him healthier. They should try to get him away from the free sustain model of blob pickups, not force him into it even more.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35118 Posts
June 21 2014 05:26 GMT
#245
I don't think the Jax or Kayle changes are made with teleport in mind.
cLutZ
Profile Joined November 2010
United States19573 Posts
June 21 2014 05:46 GMT
#246
Well that's the point for jax, in particular. His power is very tp reliant because it makes his pre 6 pre cutlass almost irrelevant.
Freeeeeeedom
JazzVortical
Profile Joined July 2013
Australia1825 Posts
June 21 2014 06:48 GMT
#247
Oh? Percent max health? Of course.
Gahlo
Profile Joined February 2010
United States35118 Posts
June 21 2014 14:19 GMT
#248
On June 21 2014 14:46 cLutZ wrote:
Well that's the point for jax, in particular. His power is very tp reliant because it makes his pre 6 pre cutlass almost irrelevant.

It's to deal with how ridiculously tanky he gets when he doesn't even build any till 3rd item.
miicah
Profile Joined February 2011
Australia2470 Posts
June 21 2014 15:32 GMT
#249
"We do in fact have a layer of music for the Baron pit. It's creepy, rather than epic though."


Are they serious? Why is the music/sound team wasting time on specific music for an area of the map.
@miicah88
Gahlo
Profile Joined February 2010
United States35118 Posts
June 21 2014 16:51 GMT
#250
On June 22 2014 00:32 miicah wrote:
Show nested quote +
"We do in fact have a layer of music for the Baron pit. It's creepy, rather than epic though."


Are they serious? Why is the music/sound team wasting time on specific music for an area of the map.

Yeah, heaven forbid they do their job!
cLutZ
Profile Joined November 2010
United States19573 Posts
June 21 2014 17:57 GMT
#251
On June 21 2014 23:19 Gahlo wrote:
Show nested quote +
On June 21 2014 14:46 cLutZ wrote:
Well that's the point for jax, in particular. His power is very tp reliant because it makes his pre 6 pre cutlass almost irrelevant.

It's to deal with how ridiculously tanky he gets when he doesn't even build any till 3rd item.


Well that was never a problem before they eliminated laning phase from the game for competent toplaners.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35118 Posts
June 21 2014 18:20 GMT
#252
On June 22 2014 02:57 cLutZ wrote:
Show nested quote +
On June 21 2014 23:19 Gahlo wrote:
On June 21 2014 14:46 cLutZ wrote:
Well that's the point for jax, in particular. His power is very tp reliant because it makes his pre 6 pre cutlass almost irrelevant.

It's to deal with how ridiculously tanky he gets when he doesn't even build any till 3rd item.


Well that was never a problem before they eliminated laning phase from the game for competent toplaners.

They balance for more than competitive.
cLutZ
Profile Joined November 2010
United States19573 Posts
June 21 2014 18:25 GMT
#253
Well its also for SoloQ. Same skill level Renektons/Shyvanas would be 50+ CS and 1+ Levels ahead of a Jax by the time they took his tower, but now they cant, because teleport.
Freeeeeeedom
zer0das
Profile Blog Joined May 2007
United States8519 Posts
June 21 2014 18:43 GMT
#254
Jax wouldn't be nearly as strong as he is right now without teleport basically making it impossible to shove him out of lane to the point he misses a substantial amount of exp/gold. If they want to nerf his base stats, I guess that's okay, but that signals they have no real intention of getting rid of the reduced cooldown on teleport to towers (even if they lessened it), which in my mind has made top lane a hell of a lot more boring and less about 1v1 skill.

Obviously they seem to think that's a good thing because it improves participation in team fights, but reduced cooldown teleport has really helped egged on marginalizing top laners, even if it isn't the primary cause. What's the point of feeding your top laner if the worst thing that's going to happen is that their opponent backs off, and teleports right back to defend tower? You basically have to be a split push god for it to be worth it (ie, Jax).

So I'm pretty sure they're doing the Jax change with tp in mind.
Gahlo
Profile Joined February 2010
United States35118 Posts
Last Edited: 2014-06-21 18:47:30
June 21 2014 18:47 GMT
#255
On June 22 2014 03:43 zer0das wrote:
Jax wouldn't be nearly as strong as he is right now without teleport basically making it impossible to shove him out of lane to the point he misses a substantial amount of exp/gold. If they want to nerf his base stats, I guess that's okay, but that signals they have no real intention of getting rid of the reduced cooldown on teleport to towers (even if they lessened it), which in my mind has made top lane a hell of a lot more boring and less about 1v1 skill.

Obviously they seem to think that's a good thing because it improves participation in team fights, but reduced cooldown teleport has really helped egged on marginalizing top laners, even if it isn't the primary cause. What's the point of feeding your top laner if the worst thing that's going to happen is that their opponent backs off, and teleports right back to defend tower? You basically have to be a split push god for it to be worth it (ie, Jax).

So I'm pretty sure they're doing the Jax change with tp in mind.

They just nerfed the deduced cooldown by 40 seconds 4 days ago, pay attention. It's only a 20 second discount now.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
June 21 2014 19:16 GMT
#256
300 seconds to 240 seconds. 60 second reduction, 40 of which was removed. I said they lessened it? Maybe you should pay attention and not be passive aggressive.
Gahlo
Profile Joined February 2010
United States35118 Posts
June 21 2014 19:38 GMT
#257
If implies conditionality on the future. You really need to learn what passive aggressiveness looks like. Maybe you should stop complaining about how TP is making top lane skill-less and realize it's been that way for a long time, but only Fnatic was abusing it for a while.
miicah
Profile Joined February 2011
Australia2470 Posts
June 22 2014 08:31 GMT
#258
On June 22 2014 01:51 Gahlo wrote:
Show nested quote +
On June 22 2014 00:32 miicah wrote:
"We do in fact have a layer of music for the Baron pit. It's creepy, rather than epic though."


Are they serious? Why is the music/sound team wasting time on specific music for an area of the map.

Yeah, heaven forbid they do their job!


They could be working on VU or other sound improvements.
@miicah88
onlywonderboy
Profile Joined August 2012
United States23745 Posts
June 22 2014 15:17 GMT
#259
On June 22 2014 17:31 miicah wrote:
Show nested quote +
On June 22 2014 01:51 Gahlo wrote:
On June 22 2014 00:32 miicah wrote:
"We do in fact have a layer of music for the Baron pit. It's creepy, rather than epic though."


Are they serious? Why is the music/sound team wasting time on specific music for an area of the map.

Yeah, heaven forbid they do their job!


They could be working on VU or other sound improvements.

The team is probably large enough that there are people also doing that. I doubt this one little thing is delaying tons of other projects.
RIP Ryan Davis / TL or Die / @onlywonderboy
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
June 24 2014 19:39 GMT
#260
http://www.surrenderat20.net/2014/06/624-pbe-update.html
BR summoner icons, evil ziggs icon, intervention nerfs, nid buffs, more maokai changes and a reduction in ziggs' base MS.
Glorious SEA doto
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