• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 12:16
CET 18:16
KST 02:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45
StarCraft 2
General
(325) 273-8255 Love spells In Anchorage, AK That w Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge [TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET
Strategy
How to stay on top of macro? Current Meta PvZ map balance Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Clair Obscur - Expedition 33 Should offensive tower rushing be viable in RTS games? Path of Exile Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2457 users

[Patch 3.12] (j/k) Jinx General Discussion - Page 332

Forum Index > LoL General
Post a Reply
Prev 1 330 331 332 333 334 383 Next
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
October 25 2013 04:29 GMT
#6621
What I hate is that Jinx's indicator of her Zap seems to get narrower as it winds up. I always dodge a bit to the side when I see it then stop thinking I'm fine because I'm clear of the indicator, but then it still hits me.. derp.
I got nothin'...
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
Last Edited: 2013-10-25 04:31:17
October 25 2013 04:30 GMT
#6622
On October 25 2013 13:25 1ntrigue wrote:
Show nested quote +
On October 25 2013 13:17 Zergneedsfood wrote:
On October 25 2013 13:14 Ketara wrote:
I'm not gonna say that Zap is hard to dodge, but it's not as though it's unreasonable for Jinx to be hitting it.

It's got the same windup time as Piltover Peacemaker and travels faster. Caitlyn is expected to hit those in lane repeatedly.


One of them has a line that tells you where it's going and the other doesn't.

I'll be fair and say that when I'm in shitgamer elo, it doesn't really matter, but I have no ms quints/boots and I'm dodging every Jinx thingy if I'm support and then my adc tanks all of them to his face. Iono...I personally think it's really simple to just walk away.

It's always easier to dodge skillshots as the support. ADCs have to be timing last hits, harass, dodging harass from the enemy bot duo, be map aware and control the creep wave. Supports have a much easier time of dodging because more of their attention is focused on it.


Well aside from "timing last hits", supports have to harass, dodge harass, be aware of the map, and think about how to control the creep wave.

They also have to watch the rest of the map, think about where to ward, when to call for jungle assistance, when to ping for the ADC to back, when to ping that you're gonna do something aggressive.

Like don't make it sound like the ADC has so much work to do. Both ADC/Support have equal amount of burden and it isn't because one is more difficult or more consuming.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
dae
Profile Joined June 2010
Canada1600 Posts
October 25 2013 04:33 GMT
#6623
On October 25 2013 13:30 Zergneedsfood wrote:
Show nested quote +
On October 25 2013 13:25 1ntrigue wrote:
On October 25 2013 13:17 Zergneedsfood wrote:
On October 25 2013 13:14 Ketara wrote:
I'm not gonna say that Zap is hard to dodge, but it's not as though it's unreasonable for Jinx to be hitting it.

It's got the same windup time as Piltover Peacemaker and travels faster. Caitlyn is expected to hit those in lane repeatedly.


One of them has a line that tells you where it's going and the other doesn't.

I'll be fair and say that when I'm in shitgamer elo, it doesn't really matter, but I have no ms quints/boots and I'm dodging every Jinx thingy if I'm support and then my adc tanks all of them to his face. Iono...I personally think it's really simple to just walk away.

It's always easier to dodge skillshots as the support. ADCs have to be timing last hits, harass, dodging harass from the enemy bot duo, be map aware and control the creep wave. Supports have a much easier time of dodging because more of their attention is focused on it.


Well aside from "timing last hits", supports have to harass, dodge harass, be aware of the map, and think about how to control the creep wave.

They also have to watch the rest of the map, think about where to ward, when to call for jungle assistance, when to ping for the ADC to back, when to ping that you're gonna do something aggressive.

Like don't make it sound like the ADC has so much work to do. Both ADC/Support have equal amount of burden and it isn't because one is more difficult or more consuming.


Playing ADC is straight up harder then playing support. The amount of things you have to worry about as support is a subset of the things you have wto worry about as an adc, in addition to last hitting, dealing with forced positioing due to last hitting, etc etc. There a reason why mechanically unskilled pro players generally tend to gravitate to support/jungle positions, simply due to that you won't get destroyed just from not having mechanics needed to lane.

See Edward, StVicious...
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 25 2013 04:34 GMT
#6624
Wow.
Carrilord has arrived.
Ryuu314
Profile Joined October 2009
United States12679 Posts
October 25 2013 04:35 GMT
#6625
That's not the best argument though. See Madlife.
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
October 25 2013 04:37 GMT
#6626
On October 25 2013 13:33 dae wrote:
Show nested quote +
On October 25 2013 13:30 Zergneedsfood wrote:
On October 25 2013 13:25 1ntrigue wrote:
On October 25 2013 13:17 Zergneedsfood wrote:
On October 25 2013 13:14 Ketara wrote:
I'm not gonna say that Zap is hard to dodge, but it's not as though it's unreasonable for Jinx to be hitting it.

It's got the same windup time as Piltover Peacemaker and travels faster. Caitlyn is expected to hit those in lane repeatedly.


One of them has a line that tells you where it's going and the other doesn't.

I'll be fair and say that when I'm in shitgamer elo, it doesn't really matter, but I have no ms quints/boots and I'm dodging every Jinx thingy if I'm support and then my adc tanks all of them to his face. Iono...I personally think it's really simple to just walk away.

It's always easier to dodge skillshots as the support. ADCs have to be timing last hits, harass, dodging harass from the enemy bot duo, be map aware and control the creep wave. Supports have a much easier time of dodging because more of their attention is focused on it.


Well aside from "timing last hits", supports have to harass, dodge harass, be aware of the map, and think about how to control the creep wave.

They also have to watch the rest of the map, think about where to ward, when to call for jungle assistance, when to ping for the ADC to back, when to ping that you're gonna do something aggressive.

Like don't make it sound like the ADC has so much work to do. Both ADC/Support have equal amount of burden and it isn't because one is more difficult or more consuming.


Playing ADC is straight up harder then playing support. The amount of things you have to worry about as support is a subset of the things you have wto worry about as an adc, in addition to last hitting, dealing with forced positioing due to last hitting, etc etc. There a reason why mechanically unskilled pro players generally tend to gravitate to support/jungle positions, simply due to that you won't get destroyed just from not having mechanics needed to lane.

See Edward, StVicious...


I don't like this idea that a role that relies on a different set of skills is described as "harder" than another. I think most of what you said is equally important on supports and it's kind of strange how you bring this up when something that was talked about over and over again at worlds was not the positioning of the ADCs in lane but the supports and how they played, not the ADC, was what decided the lanes.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
sob3k
Profile Blog Joined August 2009
United States7572 Posts
October 25 2013 04:41 GMT
#6627
On October 25 2013 13:30 Zergneedsfood wrote:
Show nested quote +
On October 25 2013 13:25 1ntrigue wrote:
On October 25 2013 13:17 Zergneedsfood wrote:
On October 25 2013 13:14 Ketara wrote:
I'm not gonna say that Zap is hard to dodge, but it's not as though it's unreasonable for Jinx to be hitting it.

It's got the same windup time as Piltover Peacemaker and travels faster. Caitlyn is expected to hit those in lane repeatedly.


One of them has a line that tells you where it's going and the other doesn't.

I'll be fair and say that when I'm in shitgamer elo, it doesn't really matter, but I have no ms quints/boots and I'm dodging every Jinx thingy if I'm support and then my adc tanks all of them to his face. Iono...I personally think it's really simple to just walk away.

It's always easier to dodge skillshots as the support. ADCs have to be timing last hits, harass, dodging harass from the enemy bot duo, be map aware and control the creep wave. Supports have a much easier time of dodging because more of their attention is focused on it.


Well aside from "timing last hits", supports have to harass, dodge harass, be aware of the map, and think about how to control the creep wave.

They also have to watch the rest of the map, think about where to ward, when to call for jungle assistance, when to ping for the ADC to back, when to ping that you're gonna do something aggressive.

Like don't make it sound like the ADC has so much work to do. Both ADC/Support have equal amount of burden and it isn't because one is more difficult or more consuming.


Its just the need to CS that makes dodging hard. You are doing forced re-positioning all the time and standing still to auto. Its def much harder to dodge shit while CSing than it is to dodge shit when harassing and looking at the minimap, to say nothing of the relative difficulty of support vs AD.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Zergneedsfood
Profile Blog Joined September 2008
United States10671 Posts
Last Edited: 2013-10-25 04:44:16
October 25 2013 04:43 GMT
#6628
On October 25 2013 13:41 sob3k wrote:
Show nested quote +
On October 25 2013 13:30 Zergneedsfood wrote:
On October 25 2013 13:25 1ntrigue wrote:
On October 25 2013 13:17 Zergneedsfood wrote:
On October 25 2013 13:14 Ketara wrote:
I'm not gonna say that Zap is hard to dodge, but it's not as though it's unreasonable for Jinx to be hitting it.

It's got the same windup time as Piltover Peacemaker and travels faster. Caitlyn is expected to hit those in lane repeatedly.


One of them has a line that tells you where it's going and the other doesn't.

I'll be fair and say that when I'm in shitgamer elo, it doesn't really matter, but I have no ms quints/boots and I'm dodging every Jinx thingy if I'm support and then my adc tanks all of them to his face. Iono...I personally think it's really simple to just walk away.

It's always easier to dodge skillshots as the support. ADCs have to be timing last hits, harass, dodging harass from the enemy bot duo, be map aware and control the creep wave. Supports have a much easier time of dodging because more of their attention is focused on it.


Well aside from "timing last hits", supports have to harass, dodge harass, be aware of the map, and think about how to control the creep wave.

They also have to watch the rest of the map, think about where to ward, when to call for jungle assistance, when to ping for the ADC to back, when to ping that you're gonna do something aggressive.

Like don't make it sound like the ADC has so much work to do. Both ADC/Support have equal amount of burden and it isn't because one is more difficult or more consuming.


Its just the need to CS that makes dodging hard. You are doing forced re-positioning all the time and standing still to auto. Its def much harder to dodge shit while CSing than it is to dodge shit when harassing and looking at the minimap, to say nothing of the relative difficulty of support vs AD.


That statement just seems weird to me, and maybe it's because Jinx's projectile doesn't go through creeps and from my experience one does not stray too far from his/her creep wave. No where am I saying that Jinx's thing should be dodged all the time, but I guess I question why some complain about getting poked down to 40% that Jinx is broken.
/人◕ ‿‿ ◕人\ Make a contract with me and join TLADT | Onodera isn't actually a girl, she's just a doormat you walk over to get to the girl. - Numy 2015
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
October 25 2013 04:52 GMT
#6629
--- Nuked ---
Haiq343
Profile Joined August 2011
United States2548 Posts
October 25 2013 04:54 GMT
#6630
On October 25 2013 13:43 Zergneedsfood wrote:
Show nested quote +
On October 25 2013 13:41 sob3k wrote:
On October 25 2013 13:30 Zergneedsfood wrote:
On October 25 2013 13:25 1ntrigue wrote:
On October 25 2013 13:17 Zergneedsfood wrote:
On October 25 2013 13:14 Ketara wrote:
I'm not gonna say that Zap is hard to dodge, but it's not as though it's unreasonable for Jinx to be hitting it.

It's got the same windup time as Piltover Peacemaker and travels faster. Caitlyn is expected to hit those in lane repeatedly.


One of them has a line that tells you where it's going and the other doesn't.

I'll be fair and say that when I'm in shitgamer elo, it doesn't really matter, but I have no ms quints/boots and I'm dodging every Jinx thingy if I'm support and then my adc tanks all of them to his face. Iono...I personally think it's really simple to just walk away.

It's always easier to dodge skillshots as the support. ADCs have to be timing last hits, harass, dodging harass from the enemy bot duo, be map aware and control the creep wave. Supports have a much easier time of dodging because more of their attention is focused on it.


Well aside from "timing last hits", supports have to harass, dodge harass, be aware of the map, and think about how to control the creep wave.

They also have to watch the rest of the map, think about where to ward, when to call for jungle assistance, when to ping for the ADC to back, when to ping that you're gonna do something aggressive.

Like don't make it sound like the ADC has so much work to do. Both ADC/Support have equal amount of burden and it isn't because one is more difficult or more consuming.


Its just the need to CS that makes dodging hard. You are doing forced re-positioning all the time and standing still to auto. Its def much harder to dodge shit while CSing than it is to dodge shit when harassing and looking at the minimap, to say nothing of the relative difficulty of support vs AD.


That statement just seems weird to me, and maybe it's because Jinx's projectile doesn't go through creeps and from my experience one does not stray too far from his/her creep wave. No where am I saying that Jinx's thing should be dodged all the time, but I guess I question why some complain about getting poked down to 40% that Jinx is broken.

It's pretty easy to avoid but it hurts when you fail (not complaining just observing). As a shit player I think it's the skillshot I dodge most readily, except when I think I'm out of range and then eat the last few pixels before it fades. I don't think the epeen difficulty argument is worth having, lets go back to talking about lanes that are strong vs jinx besides Lucian.
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
Sponkz
Profile Joined May 2011
Denmark4564 Posts
October 25 2013 05:08 GMT
#6631
On October 25 2013 13:33 dae wrote:
Show nested quote +
On October 25 2013 13:30 Zergneedsfood wrote:
On October 25 2013 13:25 1ntrigue wrote:
On October 25 2013 13:17 Zergneedsfood wrote:
On October 25 2013 13:14 Ketara wrote:
I'm not gonna say that Zap is hard to dodge, but it's not as though it's unreasonable for Jinx to be hitting it.

It's got the same windup time as Piltover Peacemaker and travels faster. Caitlyn is expected to hit those in lane repeatedly.


One of them has a line that tells you where it's going and the other doesn't.

I'll be fair and say that when I'm in shitgamer elo, it doesn't really matter, but I have no ms quints/boots and I'm dodging every Jinx thingy if I'm support and then my adc tanks all of them to his face. Iono...I personally think it's really simple to just walk away.

It's always easier to dodge skillshots as the support. ADCs have to be timing last hits, harass, dodging harass from the enemy bot duo, be map aware and control the creep wave. Supports have a much easier time of dodging because more of their attention is focused on it.


Well aside from "timing last hits", supports have to harass, dodge harass, be aware of the map, and think about how to control the creep wave.

They also have to watch the rest of the map, think about where to ward, when to call for jungle assistance, when to ping for the ADC to back, when to ping that you're gonna do something aggressive.

Like don't make it sound like the ADC has so much work to do. Both ADC/Support have equal amount of burden and it isn't because one is more difficult or more consuming.


Playing ADC is straight up harder then playing support. The amount of things you have to worry about as support is a subset of the things you have wto worry about as an adc, in addition to last hitting, dealing with forced positioing due to last hitting, etc etc. There a reason why mechanically unskilled pro players generally tend to gravitate to support/jungle positions, simply due to that you won't get destroyed just from not having mechanics needed to lane.

See Edward, StVicious...




Cant really compare it, although ADC is mechanically harder to play than support, but support requires alot of in-depth thinking, because you have to realize your potential from a low-income view.
hi
cLutZ
Profile Joined November 2010
United States19574 Posts
October 25 2013 05:15 GMT
#6632
On October 25 2013 13:33 dae wrote:
Show nested quote +
On October 25 2013 13:30 Zergneedsfood wrote:
On October 25 2013 13:25 1ntrigue wrote:
On October 25 2013 13:17 Zergneedsfood wrote:
On October 25 2013 13:14 Ketara wrote:
I'm not gonna say that Zap is hard to dodge, but it's not as though it's unreasonable for Jinx to be hitting it.

It's got the same windup time as Piltover Peacemaker and travels faster. Caitlyn is expected to hit those in lane repeatedly.


One of them has a line that tells you where it's going and the other doesn't.

I'll be fair and say that when I'm in shitgamer elo, it doesn't really matter, but I have no ms quints/boots and I'm dodging every Jinx thingy if I'm support and then my adc tanks all of them to his face. Iono...I personally think it's really simple to just walk away.

It's always easier to dodge skillshots as the support. ADCs have to be timing last hits, harass, dodging harass from the enemy bot duo, be map aware and control the creep wave. Supports have a much easier time of dodging because more of their attention is focused on it.


Well aside from "timing last hits", supports have to harass, dodge harass, be aware of the map, and think about how to control the creep wave.

They also have to watch the rest of the map, think about where to ward, when to call for jungle assistance, when to ping for the ADC to back, when to ping that you're gonna do something aggressive.

Like don't make it sound like the ADC has so much work to do. Both ADC/Support have equal amount of burden and it isn't because one is more difficult or more consuming.


Playing ADC is straight up harder then playing support. The amount of things you have to worry about as support is a subset of the things you have wto worry about as an adc, in addition to last hitting, dealing with forced positioing due to last hitting, etc etc. There a reason why mechanically unskilled pro players generally tend to gravitate to support/jungle positions, simply due to that you won't get destroyed just from not having mechanics needed to lane.

See Edward, StVicious...


Wait gosupepper is your example? Really?
Freeeeeeedom
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 25 2013 05:34 GMT
#6633
Different roles present unique challenges. Supports can make life on the ADC easier by removing certain things that allows them to focus on positioning and last hitting. ie: Support map awareness to let the ADC know what is happening elsewhere, giving vision, and other things. It is more of a strategic playstyle over a mechanical.

Also, this just happened... kinda felt bad...+ Show Spoiler +
[image loading]
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 25 2013 05:40 GMT
#6634
Out of curiosity, is AA staff a normal buy on Xerath? I've been doing Chalice/Grail to remain spammy, don't know what other people do.
It's your boy Guzma!
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2013-10-25 05:43:18
October 25 2013 05:42 GMT
#6635
On October 25 2013 14:40 Requizen wrote:
Out of curiosity, is AA staff a normal buy on Xerath? I've been doing Chalice/Grail to remain spammy, don't know what other people do.

I dunno, I never played him before. Also, its ARAM so I had a bit of help with mana with the healing things
1ntrigue
Profile Joined May 2012
Australia948 Posts
October 25 2013 05:51 GMT
#6636
On October 25 2013 13:30 Zergneedsfood wrote:
Show nested quote +
On October 25 2013 13:25 1ntrigue wrote:
On October 25 2013 13:17 Zergneedsfood wrote:
On October 25 2013 13:14 Ketara wrote:
I'm not gonna say that Zap is hard to dodge, but it's not as though it's unreasonable for Jinx to be hitting it.

It's got the same windup time as Piltover Peacemaker and travels faster. Caitlyn is expected to hit those in lane repeatedly.


One of them has a line that tells you where it's going and the other doesn't.

I'll be fair and say that when I'm in shitgamer elo, it doesn't really matter, but I have no ms quints/boots and I'm dodging every Jinx thingy if I'm support and then my adc tanks all of them to his face. Iono...I personally think it's really simple to just walk away.

It's always easier to dodge skillshots as the support. ADCs have to be timing last hits, harass, dodging harass from the enemy bot duo, be map aware and control the creep wave. Supports have a much easier time of dodging because more of their attention is focused on it.


Well aside from "timing last hits", supports have to harass, dodge harass, be aware of the map, and think about how to control the creep wave.

They also have to watch the rest of the map, think about where to ward, when to call for jungle assistance, when to ping for the ADC to back, when to ping that you're gonna do something aggressive.

Like don't make it sound like the ADC has so much work to do. Both ADC/Support have equal amount of burden and it isn't because one is more difficult or more consuming.

ADC is far more mechanically challenging to play in lane. Supports are almost never the target of harass, which makes them so much easier to play aggressively. I'm not trying to make support seems inferior to ADC - I'm merely stating that obvious in that in terms of mechanical skill in the laning phase, ADC is far more demanding.

Another huge issue is that supports start with consumables and that makes its mechanical requirements far less demanding than ADCs that are trading, last hitting and trying to lifesteal up their hp. There's far more constant little decision-making involved with ADC (in terms of just positioning/leash range, ADC is already far more demanding) whereas a support's decision-making process is far simpler.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 25 2013 05:56 GMT
#6637
Speaking of starting with consumables... why do people start dorans instead of sword + hp pots? It doesnt build into anything so it is kind of like wasting gold, isnt it?
Brad`
Profile Joined October 2010
Canada548 Posts
Last Edited: 2013-10-25 06:00:20
October 25 2013 05:59 GMT
#6638
On October 25 2013 14:56 TheRabidDeer wrote:
Speaking of starting with consumables... why do people start dorans instead of sword + hp pots? It doesnt build into anything so it is kind of like wasting gold, isnt it?

Because if you start consumables you're just going to get bullied out of lane by the guy with dorans.

And I imagine if you polled pro players they'd tell you that adc is the easiest role to play. I'd have to agree.
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 25 2013 06:04 GMT
#6639
On October 25 2013 14:59 Brad` wrote:
Show nested quote +
On October 25 2013 14:56 TheRabidDeer wrote:
Speaking of starting with consumables... why do people start dorans instead of sword + hp pots? It doesnt build into anything so it is kind of like wasting gold, isnt it?

Because if you start consumables you're just going to get bullied out of lane by the guy with dorans.

And I imagine if you polled pro players they'd tell you that adc is the easiest role to play. I'd have to agree.

How can you get bullied out though? How does dorans stop that? Is it because of the slight health change? Isn't it possible to make up for that with an aggressive wave clear for an earlier back + buy? I mean if you start long sword you are basically up a first blood in gold, no?
Brad`
Profile Joined October 2010
Canada548 Posts
October 25 2013 06:05 GMT
#6640
On October 25 2013 15:04 TheRabidDeer wrote:
Show nested quote +
On October 25 2013 14:59 Brad` wrote:
On October 25 2013 14:56 TheRabidDeer wrote:
Speaking of starting with consumables... why do people start dorans instead of sword + hp pots? It doesnt build into anything so it is kind of like wasting gold, isnt it?

Because if you start consumables you're just going to get bullied out of lane by the guy with dorans.

And I imagine if you polled pro players they'd tell you that adc is the easiest role to play. I'd have to agree.

How can you get bullied out though? How does dorans stop that? Is it because of the slight health change? Isn't it possible to make up for that with an aggressive wave clear for an earlier back + buy? I mean if you start long sword you are basically up a first blood in gold, no?

80 Health at level 1 and 2 is not "slight".
Prev 1 330 331 332 333 334 383 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
17:00
#30
RotterdaM266
TKL 236
SteadfastSC57
BRAT_OK 50
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 393
RotterdaM 266
TKL 236
Reynor 168
ProTech124
SteadfastSC 57
BRAT_OK 50
JuggernautJason6
StarCraft: Brood War
Britney 29406
Calm 3932
Horang2 1296
firebathero 264
Killer 64
Mind 49
Rock 34
Dewaltoss 33
scan(afreeca) 31
UpATreeSC 19
[ Show more ]
yabsab 14
Dota 2
Gorgc6540
qojqva2816
Dendi990
resolut1ontv 92
BananaSlamJamma78
Counter-Strike
oskar132
adren_tv51
Other Games
hiko684
Beastyqt416
ceh9340
Lowko320
Happy223
Sick194
Hui .184
Liquid`VortiX167
QueenE58
Trikslyr57
Organizations
Dota 2
PGL Dota 2 - Main Stream8977
PGL Dota 2 - Secondary Stream3287
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Adnapsc2 17
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 43
• Azhi_Dahaki28
• FirePhoenix4
• HerbMon 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV430
League of Legends
• Nemesis5502
Other Games
• Shiphtur165
Upcoming Events
Replay Cast
5h 44m
ChoboTeamLeague
7h 44m
WardiTV Korean Royale
18h 44m
BSL: GosuLeague
1d 3h
PiGosaur Cup
1d 7h
The PondCast
1d 16h
Replay Cast
2 days
RSL Revival
2 days
herO vs Zoun
Classic vs Reynor
Maru vs SHIN
MaxPax vs TriGGeR
BSL: GosuLeague
3 days
RSL Revival
3 days
[ Show More ]
WardiTV Korean Royale
3 days
RSL Revival
4 days
WardiTV Korean Royale
4 days
IPSL
4 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
5 days
Wardi Open
5 days
IPSL
6 days
StRyKeR vs OldBoy
Sziky vs Tarson
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.