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The advice given to a bronze player shouldn't be "play like a diamond player". Although maybe TheYango is intimating that that's sometimes what necessary.
On July 28 2013 09:49 Hyren wrote: I thought people were relatively happy with HOTS balance, then I read the comments in that David Kim interview and realized SC2 players are just as salty towards Blizzard as ever :S
The job Blizzard has with SC2, though, both actually and in perception is so much harder. The 3 races occupy a zero-sum area and everything besides 50-50 is criticized. Riot doesn't actually have to "balance" much of anything. All they have to do is throw a dart at the board and as long as it isn't too far off the median, it's fine. Moreover, the strength of individual heroes can't be scrutinized as much either because it's 5v5.
On July 28 2013 10:37 red_ wrote:Show nested quote +On July 28 2013 10:27 canikizu wrote: It's also because of game design that makes it hard to carry by yourself. In Dota2, you can easily carry the game by yourself very often, especially if you play heroes like sf, antimage,.v..v. But in LoL, there're no champs that you can carry the game by yourself
LoL game is designed so that to carry the game, you have to go glass cannon route, and since you're glass, it's very hard to 1v5 even if your farm/items are far ahead. On the other hand, dota is design so that stats and items for carry always have some kind of sustain, and it gets to the point that if you get enough items you can pretty much carry the game by yourself.
Antimage is actually really bad to carry a typical game by yourself because if your team is failing you almost never get the space to become a 1v5 AM. That's a nitpicky point but everyone always says AM when they talk like this and it's pretty silly. Realistically you want the more powerful midgame heroes/gankers, so that you can basically make it impossible for your team to fail around you by creating so much space, and feeding so much gold to your teammates(and yourself). All of the above is my opinion.
Always play interdimensional spacecow. Never not play interdimensional spacecow.
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I think wodota is pretty close to pimpest plays, but then its wc3 so its very hard to understand it unless you play the game. If you take the time to watch 5/6 wodota, you can understand it enough to enjoy 100+ videos so its worth it :D Also you can carry in both games quite easily. Don't be stupid, split push, take free kills, win game.
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On July 28 2013 10:36 ExoFun wrote:Show nested quote +On July 28 2013 09:04 Lmui wrote:On July 28 2013 08:39 GolemMadness wrote:On July 28 2013 08:22 wei2coolman wrote:On July 28 2013 08:10 AsnSensation wrote: lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold That's why I think most claims of "uncarry-able" games is bullshit If that were the case, then pro players would win 100% of their games on smurfs in low elo. But they don't. Obviously a lot of the time people exaggerate the situation, but plenty of games there's not much you can do with the teammates you have. It's a 90/10 split between not tryharding/trolling too hard and legitimately uncarryable though. At low ELO (smurf at ~gold II level), I tend to scoff at the skill level of the players around me and do dumb stuff like seriously overextend, be extremely greedy (get kill, shove the wave all the way in despite having no wards etc.) and have a mindset of 1v5 or 2v5 rather than 5v5. If I actually tryhard, play safe, stable and actively tell my team what to do it's pretty impossible to lose and that's the way it is with most pros as well. Examples of both in recent history are my 17/1/19 game on AP nidalee, 18/6/9 game on jayce, 12/3/8 on TF etc, while my AP GP mid and first time zed didn't go quite so well. Plz give me a good guide for AP GP :D
hybridpen/armor/mr/AD (AP is sorta useless until you have lich anyways)
21/0/9 masteries
Build Lichbane first -> DFG/Dcap -> CDR (You want 40% with blue) -> damage.
It's honestly a terrible build to do and relies on one lane of yours being even or ahead during lane phase.
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I could've sworn I clicked on the LoL GD and not the DotA GD...
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#1. Blizzard had the chance to make HOTS what SC2 fans wanted by saying something like, "Sadly, the crystals that powered warpgate technoligy were destroyed". #2. In DoTA I never played carries, closest thing to was Luna. Luna is fun. #3. Blizzard All Stars, Coming Soon. I want to play that just for hilarity. #4. Tried picking Poppy in NORMALS and got 2 dodges :-/
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United Kingdom50293 Posts
On July 28 2013 11:28 cLutZ wrote: #1. Blizzard had the chance to make HOTS what SC2 fans wanted by saying something like, "Sadly, the crystals that powered warpgate technoligy were destroyed". #2. In DoTA I never played carries, closest thing to was Luna. Luna is fun. #3. Blizzard All Stars, Coming Soon. I want to play that just for hilarity. #4. Tried picking Poppy in NORMALS and got 2 dodges :-/ I played poppy support with a friend in normal on vayne. The wall stuns were just out of control man.
Sadly teemo dc'd and we eventually suffered and slow and inevtiable death as maokai was our only wave clear in spite of me becoming an emergency top (A damn good one might I add, straight up 1v2d jungle fiddle and trist)
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On July 28 2013 08:30 wei2coolman wrote:Show nested quote +On July 28 2013 08:26 wussleeQ wrote:On July 28 2013 08:22 wei2coolman wrote:On July 28 2013 08:10 AsnSensation wrote: lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold That's why I think most claims of "uncarry-able" games is bullshit he's usually duoing with chau... 2 pro level players communicating with each other is not the same as a bunch of soloq players trying to carry. also, they're gold lol. Most claims of uncarry-able solo queue games come from plat and below. The truth is, if you're good enough you can carry most games. The losses are squarely on your shoulders. Got 200 losses and still silver? Guess what, any pro would've win 195 of the games you loss. There's no thing such thing as uncarryable.
i will bet you $500 doublelift can't win 195 out of 200 games on an endless amount of silver 3 smurf accounts(swapped out for new accounts once promoted). some games are uncarryable and i hate you. Suggesting ALL games are carryable is nonsense. professional players lose on smurfs all the time. It's statistically impossible to have a 97.5% winrate in silver over 200 games, regardless of how good you are.
The point is that people should stop blaming teammates and start evaluating their own play.
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From a non-player point of view, hots is amazingly entertaining to watch whereas wol was like watching paint dry. I don't know what it's like if you're actually the one in-game though, lol.
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United Kingdom50293 Posts
On July 28 2013 11:40 UniversalSnip wrote: From a non-player point of view, hots is amazingly entertaining to watch whereas wol was like watching paint dry. I don't know what it's like if you're actually the one in-game though, lol.
WoL from 2011 November to Early 2012 was beautiful. Then queen patch happened and it went a bit south from there.
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On July 28 2013 11:32 ItsFunToLose wrote:Show nested quote +On July 28 2013 08:30 wei2coolman wrote:On July 28 2013 08:26 wussleeQ wrote:On July 28 2013 08:22 wei2coolman wrote:On July 28 2013 08:10 AsnSensation wrote: lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold That's why I think most claims of "uncarry-able" games is bullshit he's usually duoing with chau... 2 pro level players communicating with each other is not the same as a bunch of soloq players trying to carry. also, they're gold lol. Most claims of uncarry-able solo queue games come from plat and below. The truth is, if you're good enough you can carry most games. The losses are squarely on your shoulders. Got 200 losses and still silver? Guess what, any pro would've win 195 of the games you loss. There's no thing such thing as uncarryable. i will bet you $500 doublelift can't win 195 out of 200 games on an endless amount of silver 3 smurf accounts(swapped out for new accounts once promoted). some games are uncarryable and i hate you. Suggesting ALL games are carryable is nonsense. professional players lose on smurfs all the time. It's statistically impossible to have a 97.5% winrate in silver over 200 games, regardless of how good you are. The point is that people should stop blaming teammates and start evaluating their own play.
Standard elo algorithm puts it at 88% expected victory of a 2600+4x1300 vs 5x1300
This doesn't take into consideration the fact that the 2600 has a 99.5% EV for stomping his lane, and the snowballing nature of morale of this stomp onto the other 4 players.
Especially given the terrible decision making at Silver 3, I'm sure Doublelift could just 1st pick Vayne and win at 99.5%
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pros have played accounts from 800 to whatever on stream back when riot didn't care if you elo boosted and they didn't win 199 games straight, lol. I think the ratio we're looking at is something more like... 40:1. Generously.
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On July 28 2013 11:49 xes wrote:Show nested quote +On July 28 2013 11:32 ItsFunToLose wrote:On July 28 2013 08:30 wei2coolman wrote:On July 28 2013 08:26 wussleeQ wrote:On July 28 2013 08:22 wei2coolman wrote:On July 28 2013 08:10 AsnSensation wrote: lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold That's why I think most claims of "uncarry-able" games is bullshit he's usually duoing with chau... 2 pro level players communicating with each other is not the same as a bunch of soloq players trying to carry. also, they're gold lol. Most claims of uncarry-able solo queue games come from plat and below. The truth is, if you're good enough you can carry most games. The losses are squarely on your shoulders. Got 200 losses and still silver? Guess what, any pro would've win 195 of the games you loss. There's no thing such thing as uncarryable. i will bet you $500 doublelift can't win 195 out of 200 games on an endless amount of silver 3 smurf accounts(swapped out for new accounts once promoted). some games are uncarryable and i hate you. Suggesting ALL games are carryable is nonsense. professional players lose on smurfs all the time. It's statistically impossible to have a 97.5% winrate in silver over 200 games, regardless of how good you are. The point is that people should stop blaming teammates and start evaluating their own play. Standard elo algorithm puts it at 88% expected victory of a 2600+4x1300 vs 5x1300 This doesn't take into consideration the fact that the 2600 has a 99.5% EV for stomping his lane, and the snowballing nature of morale of this stomp onto the other 4 players. Especially given the terrible decision making at Silver 3, I'm sure Doublelift could just 1st pick Vayne and win at 99.5%
Doublelift?
In Silver the other team will just send 4 people while he does his stupid AFK farm/splitpush thing and the rest of his team will farm wraiths instead of doing something.
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Never underestimate the power of silver. In Bronze I knew everyone was just stupid, in Silver it is random the ammount of people you might get that know how not to die. No really, games are just so random with team mates, there is only one thing that seems to always be there, team love to chill in the oponents base and have 3-4 kills swings into the toerh base, only to get the other team killed aswell xD
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On July 28 2013 11:42 Fusilero wrote:Show nested quote +On July 28 2013 11:40 UniversalSnip wrote: From a non-player point of view, hots is amazingly entertaining to watch whereas wol was like watching paint dry. I don't know what it's like if you're actually the one in-game though, lol.
WoL from 2011 November to Early 2012 was beautiful. Then queen patch happened and it went a bit south from there.
mma drg rivalry tvz era was the best thing in sc2 then queens
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do you guys think that adc is the worst role to play in solo queue, just because it's so team reliant compared to the other roles, so it's harder to actually carry?
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Btw, I got a quite strange happening a few days back, I was duoing with a friend, and after a very long wait of about 7 minutes, we got into a lobby where we were 1st and 2nd pick, first time I saw that, we were silver 1 and 4, and our team went as low as Bronze 4, while the other team had from gold 5 to bronze 5. Weirdest shit ever, and you can imagine how frustating the game was to play... it went to 1 hour and 10 minutes.
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On July 28 2013 12:08 IMoperator wrote: do you guys think that adc is the worst role to play in solo queue, just because it's so team reliant compared to the other roles, so it's harder to actually carry? Dunno, it frustrates me a lot to play support because you rely on your adc a lot to actually make use of your plays. Gets kinda nice when your team follows suit and you can manhandle a teamfight on your own.
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On July 28 2013 12:08 IMoperator wrote: do you guys think that adc is the worst role to play in solo queue, just because it's so team reliant compared to the other roles, so it's harder to actually carry? Every lane, you depend on somebody. Bot is obvious. Solos depend on jungler.
If anything, jungling is the most frustrating because you have 4 different points of complete fuckupitude.
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United States47024 Posts
That depends a lot on the ADC, because there are quite a few ADCs that are strong early teamfighters, as well as being fairly self-sufficient in lane if you outskill the opponent.
On July 28 2013 10:55 Jerubaal wrote: The advice given to a bronze player shouldn't be "play like a diamond player". Although maybe TheYango is intimating that that's sometimes what necessary.
Well, no. The advice is "play like a Silver player if you think you should be in Silver." And if you can't play that well, then you don't deserve to be in Silver. It's not really that hard.
Most players who think they think they're better than they are lack some fundamental piece of understanding about the game to make that assessment.
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![[image loading]](http://i.imgur.com/cOEC7Em.png)
Opal for harmony
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