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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

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Slayer91
Profile Joined February 2006
Ireland23335 Posts
July 27 2013 23:30 GMT
#6041
On July 28 2013 08:28 PrinceXizor wrote:
Show nested quote +
On July 28 2013 08:22 wei2coolman wrote:
On July 28 2013 08:10 AsnSensation wrote:
lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold

That's why I think most claims of "uncarry-able" games is bullshit

Eh.. Its not thats its bullshit. many games are uncarry-able within reason. you have to be vastly better than the players around you to carry some games. Assuming any given person can play as well as double lift and using that as an argument that anyone can win every game is dumb.


no its not because you have just admited the fact if you played better you could win but you dont have the will to actually get good enough to do it
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 27 2013 23:30 GMT
#6042
On July 28 2013 08:26 wussleeQ wrote:
Show nested quote +
On July 28 2013 08:22 wei2coolman wrote:
On July 28 2013 08:10 AsnSensation wrote:
lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold

That's why I think most claims of "uncarry-able" games is bullshit

he's usually duoing with chau... 2 pro level players communicating with each other is not the same as a bunch of soloq players trying to carry. also, they're gold lol.

Most claims of uncarry-able solo queue games come from plat and below. The truth is, if you're good enough you can carry most games. The losses are squarely on your shoulders. Got 200 losses and still silver? Guess what, any pro would've win 195 of the games you loss. There's no thing such thing as uncarryable.
liftlift > tsm
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-27 23:39:20
July 27 2013 23:37 GMT
#6043
On July 28 2013 08:28 PrinceXizor wrote:
Show nested quote +
On July 28 2013 08:22 wei2coolman wrote:
On July 28 2013 08:10 AsnSensation wrote:
lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold

That's why I think most claims of "uncarry-able" games is bullshit

Eh.. Its not thats its bullshit. many games are uncarry-able within reason. you have to be vastly better than the players around you to carry some games. Assuming any given person can play as well as double lift and using that as an argument that anyone can win every game is dumb.

Well you have to be vastly better than the players in your games to deserve a higher rating.

Put it this way--natural statistical fluctuation in your player rating tends to be quite high. In order for the system to determine that you deserve to be in a higher league, you have to be so much better than players at your current rating that you outperform that fluctuation. Which consequently means that its simply not good enough to be a little bit better than the other players in your games, because that's simply not enough for the system to know that you're not just lucky or on a hot streak, but legitimately better.

EDIT: Come to think of it, you probably know this already and I probably didn't address what you said at all, lol.
Moderator
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
Last Edited: 2013-07-27 23:40:33
July 27 2013 23:39 GMT
#6044
On July 28 2013 08:22 wei2coolman wrote:
Show nested quote +
On July 28 2013 08:10 AsnSensation wrote:
lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold

That's why I think most claims of "uncarry-able" games is bullshit


If that were the case, then pro players would win 100% of their games on smurfs in low elo. But they don't. Obviously a lot of the time people exaggerate the situation, but plenty of games there's not much you can do with the teammates you have.
http://na.op.gg/summoner/userName=FLABREZU
canikizu
Profile Joined September 2010
4860 Posts
July 27 2013 23:40 GMT
#6045
On July 28 2013 08:22 wei2coolman wrote:
Show nested quote +
On July 28 2013 08:10 AsnSensation wrote:
lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold

That's why I think most claims of "uncarry-able" games is bullshit

It takes skills to carry though. Because spells are scaled in LoL, and there're no true spell invulnerable items in LoL (bkb in dota), it's harder to carry unless you're way better than the other team.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
July 28 2013 00:04 GMT
#6046
On July 28 2013 08:30 wei2coolman wrote:
Show nested quote +
On July 28 2013 08:26 wussleeQ wrote:
On July 28 2013 08:22 wei2coolman wrote:
On July 28 2013 08:10 AsnSensation wrote:
lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold

That's why I think most claims of "uncarry-able" games is bullshit

he's usually duoing with chau... 2 pro level players communicating with each other is not the same as a bunch of soloq players trying to carry. also, they're gold lol.

Most claims of uncarry-able solo queue games come from plat and below. The truth is, if you're good enough you can carry most games. The losses are squarely on your shoulders. Got 200 losses and still silver? Guess what, any pro would've win 195 of the games you loss. There's no thing such thing as uncarryable.

well you're right for the most part. i'm probably just bitter because i had a game today that i thought was impossible to carry lol.
BW -> League -> CSGO
Lmui
Profile Joined November 2010
Canada6223 Posts
July 28 2013 00:04 GMT
#6047
On July 28 2013 08:39 GolemMadness wrote:
Show nested quote +
On July 28 2013 08:22 wei2coolman wrote:
On July 28 2013 08:10 AsnSensation wrote:
lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold

That's why I think most claims of "uncarry-able" games is bullshit


If that were the case, then pro players would win 100% of their games on smurfs in low elo. But they don't. Obviously a lot of the time people exaggerate the situation, but plenty of games there's not much you can do with the teammates you have.


It's a 90/10 split between not tryharding/trolling too hard and legitimately uncarryable though.

At low ELO (smurf at ~gold II level), I tend to scoff at the skill level of the players around me and do dumb stuff like seriously overextend, be extremely greedy (get kill, shove the wave all the way in despite having no wards etc.) and have a mindset of 1v5 or 2v5 rather than 5v5. If I actually tryhard, play safe, stable and actively tell my team what to do it's pretty impossible to lose and that's the way it is with most pros as well.

Examples of both in recent history are my 17/1/19 game on AP nidalee, 18/6/9 game on jayce, 12/3/8 on TF etc, while my AP GP mid and first time zed didn't go quite so well.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 28 2013 00:06 GMT
#6048
On July 28 2013 08:37 TheYango wrote:
Show nested quote +
On July 28 2013 08:28 PrinceXizor wrote:
On July 28 2013 08:22 wei2coolman wrote:
On July 28 2013 08:10 AsnSensation wrote:
lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold

That's why I think most claims of "uncarry-able" games is bullshit

Eh.. Its not thats its bullshit. many games are uncarry-able within reason. you have to be vastly better than the players around you to carry some games. Assuming any given person can play as well as double lift and using that as an argument that anyone can win every game is dumb.

Well you have to be vastly better than the players in your games to deserve a higher rating.

Put it this way--natural statistical fluctuation in your player rating tends to be quite high. In order for the system to determine that you deserve to be in a higher league, you have to be so much better than players at your current rating that you outperform that fluctuation. Which consequently means that its simply not good enough to be a little bit better than the other players in your games, because that's simply not enough for the system to know that you're not just lucky or on a hot streak, but legitimately better.

EDIT: Come to think of it, you probably know this already and I probably didn't address what you said at all, lol.

yeah thats pretty much what i was saying, except referring to individual games rather than overall ranking. If what is required of you is beyond your capability within reason, then that game is uncarryable. If I can play at best as well as a diamond player but what is required of me is to play as well as a top challenger player, then i'm not going to be able to carry that game. and its unreasonable to assume that at my current ELO/MMR (gold) someone has that capability. All doublelifts games shoe is that the Matchmaking system riot uses doesn't detect smurfs soon enough.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
July 28 2013 00:09 GMT
#6049
There are games which you can't win no matter what happens but they happen so rarely it really isn't a factor at all.Saying there aren't is just as wrong as it being main reason for someone being their current division/league.

Kind of stupid question but is it just me or everyone seems depressed or something in league?Last few days every single game at least 1 person starts with the "I give up" crap before 5 minutes lol.
Gahlo
Profile Joined February 2010
United States35173 Posts
July 28 2013 00:33 GMT
#6050
On July 28 2013 08:39 GolemMadness wrote:
Show nested quote +
On July 28 2013 08:22 wei2coolman wrote:
On July 28 2013 08:10 AsnSensation wrote:
lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold

That's why I think most claims of "uncarry-able" games is bullshit


If that were the case, then pro players would win 100% of their games on smurfs in low elo. But they don't. Obviously a lot of the time people exaggerate the situation, but plenty of games there's not much you can do with the teammates you have.

In which case pros would win more games as 4v5s. Fewer shitty teammates to fuck up everything.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
July 28 2013 00:44 GMT
#6051
Jesus I can't wait for them to nerf Vayne.
http://na.op.gg/summoner/userName=FLABREZU
Hyren
Profile Blog Joined June 2010
United States817 Posts
July 28 2013 00:49 GMT
#6052
I thought people were relatively happy with HOTS balance, then I read the comments in that David Kim interview and realized SC2 players are just as salty towards Blizzard as ever :S
Power-tripping mod for Trump's stream
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 28 2013 01:15 GMT
#6053
On July 28 2013 09:06 PrinceXizor wrote:
Show nested quote +
On July 28 2013 08:37 TheYango wrote:
On July 28 2013 08:28 PrinceXizor wrote:
On July 28 2013 08:22 wei2coolman wrote:
On July 28 2013 08:10 AsnSensation wrote:
lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold

That's why I think most claims of "uncarry-able" games is bullshit

Eh.. Its not thats its bullshit. many games are uncarry-able within reason. you have to be vastly better than the players around you to carry some games. Assuming any given person can play as well as double lift and using that as an argument that anyone can win every game is dumb.

Well you have to be vastly better than the players in your games to deserve a higher rating.

Put it this way--natural statistical fluctuation in your player rating tends to be quite high. In order for the system to determine that you deserve to be in a higher league, you have to be so much better than players at your current rating that you outperform that fluctuation. Which consequently means that its simply not good enough to be a little bit better than the other players in your games, because that's simply not enough for the system to know that you're not just lucky or on a hot streak, but legitimately better.

EDIT: Come to think of it, you probably know this already and I probably didn't address what you said at all, lol.

yeah thats pretty much what i was saying, except referring to individual games rather than overall ranking. If what is required of you is beyond your capability within reason, then that game is uncarryable. If I can play at best as well as a diamond player but what is required of me is to play as well as a top challenger player, then i'm not going to be able to carry that game. and its unreasonable to assume that at my current ELO/MMR (gold) someone has that capability. All doublelifts games shoe is that the Matchmaking system riot uses doesn't detect smurfs soon enough.

I don't think the skill differential/fluctuation is that wide, though. At most, maybe 1 entire league, but more often than not it's probably just a few divisions.

I agree that there are legitimately uncarryable games, but they're not common enough to warrant someone not being able to get within a few divisions of their true elo purely because of these uncarryable games.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 28 2013 01:18 GMT
#6054
On July 28 2013 09:49 Hyren wrote:
I thought people were relatively happy with HOTS balance, then I read the comments in that David Kim interview and realized SC2 players are just as salty towards Blizzard as ever :S

Meh. I stopped playing SC2 a lonngggg time ago. It just didnt feel like SC anymore, partially because I'm a Protoss player from BW and SC2 Protoss just feels so bad compared to its BW counterpart. Not to mention that I had no faith in the SC2 balancing team after a while.
canikizu
Profile Joined September 2010
4860 Posts
July 28 2013 01:27 GMT
#6055
It's also because of game design that makes it hard to carry by yourself. In Dota2, you can easily carry the game by yourself very often, especially if you play heroes like sf, antimage,.v..v. But in LoL, there're no champs that you can carry the game by yourself

LoL game is designed so that to carry the game, you have to go glass cannon route, and since you're glass, it's very hard to 1v5 even if your farm/items are far ahead. On the other hand, dota is design so that stats and items for carry always have some kind of sustain, and it gets to the point that if you get enough items you can pretty much carry the game by yourself.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-07-28 01:35:36
July 28 2013 01:32 GMT
#6056
On July 28 2013 10:27 canikizu wrote:
It's also because of game design that makes it hard to carry by yourself. In Dota2, you can easily carry the game by yourself very often, especially if you play heroes like sf, antimage,.v..v. But in LoL, there're no champs that you can carry the game by yourself

LoL game is designed so that to carry the game, you have to go glass cannon route, and since you're glass, it's very hard to 1v5 even if your farm/items are far ahead. On the other hand, dota is design so that stats and items for carry always have some kind of sustain, and it gets to the point that if you get enough items you can pretty much carry the game by yourself.

Eh I disagree with that. In Dota, if you're playing a hard carry like AM or PL, you can very easily lose the game long before you get to hyper carry status. In fact, it happens quite often in pubs which is evidenced by hard carries tendency to have not too good winrates. There are a few exceptions, but by and large how easy it is to carry single-handedly in Dota is vastly overstated. (Ex. For this month, the only "late-game hard carries" with winrates over 50% in pubs are PL, Spectre, and Drow, if you consider Drow a hard carry, which some people don't. On the flip side, your example of AM sits at 41% winrate)

On the flip side, there are some champs in LoL that can do something similar. For example, a 40 min Ryze is probably going to roll you if his team isn't too far behind. You can also play strong snowball champs like any assassin or stuff like TF/Panth who carry the game by getting their team so far ahead they can't possibly lose.

Both games have ways for a player to "single-handedly" carry the game. Both games also have mechanisms to prevent that.
ExoFun
Profile Joined August 2010
Netherlands2041 Posts
July 28 2013 01:36 GMT
#6057
On July 28 2013 09:04 Lmui wrote:
Show nested quote +
On July 28 2013 08:39 GolemMadness wrote:
On July 28 2013 08:22 wei2coolman wrote:
On July 28 2013 08:10 AsnSensation wrote:
lol Doublelift is stomping a 4v5 on his new smurf (currently gold I think) and just based with 6.3k gold

That's why I think most claims of "uncarry-able" games is bullshit


If that were the case, then pro players would win 100% of their games on smurfs in low elo. But they don't. Obviously a lot of the time people exaggerate the situation, but plenty of games there's not much you can do with the teammates you have.


It's a 90/10 split between not tryharding/trolling too hard and legitimately uncarryable though.

At low ELO (smurf at ~gold II level), I tend to scoff at the skill level of the players around me and do dumb stuff like seriously overextend, be extremely greedy (get kill, shove the wave all the way in despite having no wards etc.) and have a mindset of 1v5 or 2v5 rather than 5v5. If I actually tryhard, play safe, stable and actively tell my team what to do it's pretty impossible to lose and that's the way it is with most pros as well.

Examples of both in recent history are my 17/1/19 game on AP nidalee, 18/6/9 game on jayce, 12/3/8 on TF etc, while my AP GP mid and first time zed didn't go quite so well.

Plz give me a good guide for AP GP :D
red_
Profile Joined May 2010
United States8474 Posts
July 28 2013 01:37 GMT
#6058
On July 28 2013 10:27 canikizu wrote:
It's also because of game design that makes it hard to carry by yourself. In Dota2, you can easily carry the game by yourself very often, especially if you play heroes like sf, antimage,.v..v. But in LoL, there're no champs that you can carry the game by yourself

LoL game is designed so that to carry the game, you have to go glass cannon route, and since you're glass, it's very hard to 1v5 even if your farm/items are far ahead. On the other hand, dota is design so that stats and items for carry always have some kind of sustain, and it gets to the point that if you get enough items you can pretty much carry the game by yourself.


Antimage is actually really bad to carry a typical game by yourself because if your team is failing you almost never get the space to become a 1v5 AM. That's a nitpicky point but everyone always says AM when they talk like this and it's pretty silly. Realistically you want the more powerful midgame heroes/gankers, so that you can basically make it impossible for your team to fail around you by creating so much space, and feeding so much gold to your teammates(and yourself).

All of the above is my opinion.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2013-07-28 01:41:01
July 28 2013 01:39 GMT
#6059
On July 28 2013 10:15 Ryuu314 wrote:
I don't think the skill differential/fluctuation is that wide, though. At most, maybe 1 entire league, but more often than not it's probably just a few divisions.

I agree that there are legitimately uncarryable games, but they're not common enough to warrant someone not being able to get within a few divisions of their true elo purely because of these uncarryable games.

The fluctuation is that wide for me but i'm gaining like 35-40 lp a win and losing 5-10 a loss. so clearly the game is trying to get me out of gold.

On July 28 2013 10:37 red_ wrote:

Antimage is actually really bad to carry a typical game by yourself because if your team is failing you almost never get the space to become a 1v5 AM. That's a nitpicky point but everyone always says AM when they talk like this and it's pretty silly. Realistically you want the more powerful midgame heroes/gankers, so that you can basically make it impossible for your team to fail around you by creating so much space, and feeding so much gold to your teammates(and yourself).

All of the above is my opinion.

Added to that is the issue AM is plagued with people going vanguard first on him and then continuing to farm his bfury build afterwards. which puts him in the position where you buy an item you use to fight right away, and then get a farming item after. which makes him very very slow to farm.
canikizu
Profile Joined September 2010
4860 Posts
July 28 2013 01:43 GMT
#6060
On July 28 2013 10:32 Ryuu314 wrote:
Show nested quote +
On July 28 2013 10:27 canikizu wrote:
It's also because of game design that makes it hard to carry by yourself. In Dota2, you can easily carry the game by yourself very often, especially if you play heroes like sf, antimage,.v..v. But in LoL, there're no champs that you can carry the game by yourself

LoL game is designed so that to carry the game, you have to go glass cannon route, and since you're glass, it's very hard to 1v5 even if your farm/items are far ahead. On the other hand, dota is design so that stats and items for carry always have some kind of sustain, and it gets to the point that if you get enough items you can pretty much carry the game by yourself.

Eh I disagree with that. In Dota, if you're playing a hard carry like AM or PL, you can very easily lose the game long before you get to hyper carry status. In fact, it happens quite often in pubs which is evidenced by hard carries tendency to have not too good winrates. There are a few exceptions, but by and large how easy it is to carry single-handedly in Dota is vastly overstated.

On the flip side, there are some champs in LoL that can do something similar. For example, a 40 min Ryze is probably going to roll you if his team isn't too far behind. You can also play strong snowball champs like any assassin or stuff like TF/Panth who carry the game by getting their team so far ahead they can't possibly lose.

Both games have ways for a player to "single-handedly" carry the game. Both games also have mechanisms to prevent that.

We are talking about the situation that the carry is way ahead of the enemy team and your teams are losing hard, not how hard it is to play the heroes. If heroes like AM, PL have better farm and item ahead of the enemy teams, they will carry the game more often than champions like Trist, Vayne with similar good farm. From my whole experience playing LoL, I can only remember carry the team once, but I can remember so many time in dota where I can randomly carry team with AM, sf, even sniper.

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