[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…
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vvSiegvv
United States364 Posts
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canikizu
4860 Posts
On July 28 2013 04:55 Amethyst21 wrote: It's funny because I think 'The Play' at TI2 is my favourite e-sports moment ever, but I probably couldn't describe in detail exactly how and why Na'vi turned that fight around. Link to youtube of said play A good spectator e-sport should be like that - specifics aren't important but someone who is seeing the game for the first time *should* be able to tell you the general facts of what is going on. Did you watch it live? becuz I think the commentors at that time explained it pretty clearly. It's pretty straight forward. | ||
arb
Noobville17921 Posts
On July 27 2013 19:34 ETisME wrote: Personally I think Dota2 graphic is a lot cleaner and less flashy than lol. Not to mention some spells from league looks really unpolished like chogath silence unless you use some nice skin Meh the Dota2 graphics hurt me to look at for some reason, i just dislike the art style. much prefer the shitty War3 graphics over the new ones tbh | ||
Amethyst21
Canada7032 Posts
On July 28 2013 05:01 canikizu wrote: Did you watch it live? becuz I think the commentors at that time explained it pretty clearly. It's pretty straight forward. The explanation that I understand is that iG basically had it in the bag but failed to account for the BKB on Na'vi. So it was actually probably better to think that it was an epic turnaround by Na'vi :p. | ||
PrinceXizor
United States17713 Posts
On July 28 2013 05:13 Amethyst21 wrote: The explanation that I understand is that iG basically had it in the bag but failed to account for the BKB on Na'vi. So it was actually probably better to think that it was an epic turnaround by Na'vi :p. Also good to note is that the tidehunter ravage (the mass aoe stun with tentacles) was mistimed as well as the BKB should never have gone off. though thats mostly due to a bug where knockups are handled differently in dota 2 compared to dota 1. | ||
sylverfyre
United States8298 Posts
On July 10 2013 07:43 LightningStrike wrote: I glad Shyvana finally get buffed for her jungle because that is pretty much my favorite role to use Shyvana for :D Clears going to easier for her ![]() Yeah she feels pretty alright atm. I just don't know what I want to build out of the jungle now. You can probably do fine with standard jungle builds like SOTEG + Locket/Runic and no real offense items, but I like working a Phage or Cutlass in there somewhere to have a slow. I'd love to have the money for a BORK, but that just doesn't happen unless you skimp on tank items, which isn't how Shyvana should prioritize. The QOL adjustment she got on her ulti (pickup and carry to landing location rather than small knockback in the general location of her ult direction) is really good. You can use it to combo with ori ball better, or start a fight near your carry and escort their bruisers away from your carry. | ||
cLutZ
United States19574 Posts
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ticklishmusic
United States15977 Posts
You heard it here first, Wit's End OP. EDIT: So, is Shyvana theoretically able to keep her ult on permanently? | ||
jaybrundage
United States3921 Posts
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Amui
Canada10567 Posts
On July 28 2013 05:29 cLutZ wrote: Man, in Dota things just explode, and I never can figure out why teams are winning or losing. Its like every team is Malph-Ori-Graves. Ultimates in dota have a power level such that a level 2 ulti is like a level 1 ult in League. It's pretty crazy. But IMO it's easier to come back in dota through plays rather than throws/scaling. | ||
UniversalSnip
9871 Posts
On July 28 2013 05:21 PrinceXizor wrote: Also good to note is that the tidehunter ravage (the mass aoe stun with tentacles) was mistimed as well as the BKB should never have gone off. though thats mostly due to a bug where knockups are handled differently in dota 2 compared to dota 1. "it's pretty straightforward" "it's mostly due to a bug where knockups are handled differently in dota 2 compared to dota 1" | ||
PrinceXizor
United States17713 Posts
On July 28 2013 05:41 Amui wrote: Ultimates in dota have a power level such that a level 2 ulti is like a level 1 ult in League. It's pretty crazy. But IMO it's easier to come back in dota through plays rather than throws/scaling. Ultimates in dota are pretty much as strong as ori's ult is. IN general spells in dota are far more game changing, but they don't scale too much into the late game, only a few items benefit spells later on. On July 28 2013 05:47 UniversalSnip wrote: "it's pretty straightforward" "it's mostly due to a bug where knockups are handled differently in dota 2 compared to dota 1" WHAT happened is straightforward. WHY it happened is complicated. Which applies to pretty much any game with sufficient depth. For example what happened was: naga siren ultimate put Na'vi to sleep, IG got into position, IG's dark seer Vacuum'd Na'vi together and sleep was turned off, IG tidehunter used ravage to stun all of na'vi, but Enigma was able to BKB and Rubick was able to escape from the AOE in time to turn around and steal ravage. Enigma used his ultimate during his stun immunity which sucks everyone in an area in and disables them, he was able to catch 4/5 of IGs players and rubick comes in and chain stuns them with tidehunter's ultimate. and then cleanup happened after that point. the mechanics behind how everything worked are definitely more complicated than what actually happened. | ||
-Zoda-
France3578 Posts
On July 28 2013 05:47 UniversalSnip wrote: "it's pretty straightforward" "it's mostly due to a bug where knockups are handled differently in dota 2 compared to dota 1" Dota 2 players, always so elitists ! | ||
UniversalSnip
9871 Posts
On July 27 2013 22:38 NeoIllusions wrote: Nice LoL and doto convo to wake up to. Thanks to our resident dota2 users for giving us their insight. In terms of graphics, I just want to say that it's entirely subjective and I really loathe it being brought up as a point whenever the two games are in discussion. I can't follow Dota graphics that well but I know somewhere out there there are gamers who think Lol is too cartoon-y. Everything about look (art) is largely based on opinion. Happy Saturday all. Whether you enjoy the art style is subjective, but I don't think the impact on the player base is. I truly believe the number one thing that hurt hon was incompetent graphic and audio design, and that that single factor overwhelmed most others. That dark brown on dark brown on dark grey on dark green color scheme would not fly with most studios today, for good reason, and that's not even bringing in the lack of silhouette differentiation. | ||
PrinceXizor
United States17713 Posts
On July 28 2013 05:56 UniversalSnip wrote: Whether you enjoy the art style is subjective, but I don't think the impact on the player base is. I truly believe the number one thing that hurt hon was incompetent graphic and audio design, and that that single factor overwhelmed most others. That dark brown on dark brown on dark grey on dark green color scheme would not fly with most studios today, for good reason, and that's not even bringing in the lack of silhouette differentiation. Well i think League has a much greater problem with figuring out whats going on in teamfights than dota. When i watch League match i really don't know whats going on until i work through it after the fact. Even commentators have the same issue. There are simply too many spells being through out and so many of them do nothing but damage that its difficult to do much besides just watch the initiation and then go look at health bars. | ||
UniversalSnip
9871 Posts
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PrinceXizor
United States17713 Posts
On July 28 2013 06:04 UniversalSnip wrote: The post you quoted says nothing that relates to what you wrote lol ?? Leagues artstyle makes it too difficult to find out whats going on in teamfights, and league has been successful. so even though everything is just a bunch of animations that you can't keep track of the game has a large playerbase. | ||
UniversalSnip
9871 Posts
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kainzero
United States5211 Posts
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PrinceXizor
United States17713 Posts
On July 28 2013 06:13 kainzero wrote: I feel like the big difference is that there aren't as many skills (there are a lot of passives and longer cooldowns) in DotA, so when you know the skills it looks pretty clean. also there are a lot more disables, so oftentimes people aren't moving or attacking or casting. where in league prettymuch everyone in running around the whole fight. | ||
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