I was very bummed about the Lucian's AP ratio nerf, that build was fun as hell. And the reasoning behind it was completely silly:
I really want to preserve the fun of an unusual build, but I'm very concerned about trapping players who don't realize this is a gimmick build that basically means they're going to lose the game into building AP on him. I'll adjust the AP ratio downwards until it no longer creates super-crazy numbers. I'm afraid there's no way we can put a 10k damage ulti live, no matter how fun it is. It'll just trap people into screwing themselves over.
Not because it was overpowered, not because it was frustrating or created toxic gamestates, but because of a fear that people would feel a pressure to build him AP for a few games. Despite the fact that Ezreal or Kog'maw, both of which have more obvious incentives/stronger pressures to build AP, apparently do not have this problem.
On July 27 2013 16:18 krndandaman wrote: I can't help but feeling I'll get alot better with lower ping. Does ping make a big difference?
No.
Lower ping will not magically make you a better player, unless you're going from like 500 to 50. Going from 200 to 50 will do nothing. Maybe a division lol.
On July 27 2013 08:25 Capped wrote: We need an EU staff member who is willing to organise stuff like TLIH and shit, Its a shame all the awesome stuffs happens for NA
EU is for Dota, NA is for League... if I lived in EU, I'd play Dota o_o
LoL EU always had better viewer count than any dota 2 tournament.
I'm sorry i'm a little drunk to be commenting. but Dota 2 has been on far with LoL in terms of viewership not for day to day tournments but we had a finals that doubled LoL viewship of EU LCS. And ours was an online tournament. LoL can't claim superior viewership always anymore.
On July 27 2013 16:18 krndandaman wrote: are there any known players with high ping? or decent players with high ping? I can't help but feeling I'll get alot better with lower ping. I've been playing at 150-180 ping for the past few months and will be going back to 40 ping next month. Some champs are just too hard to play at this ping- vayne, ezreal, etc. But those are some of my best champs and I still do well with them. Does ping make a big difference?
Ping of that level is completely irrelevant... what happened to 200ms being 'standard'? Oh... Warcraft3
On July 27 2013 16:18 krndandaman wrote: are there any known players with high ping? or decent players with high ping? I can't help but feeling I'll get alot better with lower ping. I've been playing at 150-180 ping for the past few months and will be going back to 40 ping next month. Some champs are just too hard to play at this ping- vayne, ezreal, etc. But those are some of my best champs and I still do well with them. Does ping make a big difference?
It helps with TF a lot. Going from 50 ping to 150 screws up my card pulling so damn much...
On July 27 2013 08:25 Capped wrote: We need an EU staff member who is willing to organise stuff like TLIH and shit, Its a shame all the awesome stuffs happens for NA
EU is for Dota, NA is for League... if I lived in EU, I'd play Dota o_o
LoL EU always had better viewer count than any dota 2 tournament.
I'm sorry i'm a little drunk to be commenting. but Dota 2 has been on far with LoL in terms of viewership not for day to day tournments but we had a finals that doubled LoL viewship of EU LCS. And ours was an online tournament. LoL can't claim superior viewership always anymore.
How does the world finals compare with whatever is the equivalent for Dota2?
And how does Dota2's Korea/China scene compare with LoL's? I don't even know if they have one tbh but I'm quite sure Korea and China are bigger into LoL.
On July 27 2013 10:21 vvSiegvv wrote: Is a priority 1 melee carry what Riot is working on in regards to the melee carry itemization changes they keep mentioning? I just keep hearing they are working on changing the nature of melee carries, but never really hear any actual changes or what the overall intent behind them is.
I don't think the high damage Melle Carry is going to be a thing. Basically, if you had a Teamfight Tryndamere (i.e. a similar champ that was as good at teamfighting as he is at splitpushing) said champion would have to be so incredibly weak to make up for the lategame power, that Riot would never make such a champion.
You mean other than Poppy? haha
Honestly, I don't think I have ever seen the mythical Poppy lategame.
Maybe like Pre-Vayne (the first patch I kinda recall) there was one. But IDK.
Looks like she is a pretty strong assassin there. Probably stronger than the modern assassins. But its not like Poppy was slaughtering frontline champs which is what we are talking about here.
The thing is if the AD carry is dead Poppy out-fights pretty much everyone else because her passive is busted against anything not an AD carry.
She's actually the closest thing to a glass cannon melee carry because her ult is more or less BKB against certain teams. Poppy ult, W, and passive together probably amount to the most free survivability in the game in super late game.
On July 27 2013 16:20 ManyCookies wrote: I was very bummed about the Lucian's AP ratio nerf, that build was fun as hell. And the reasoning behind it was completely silly:
I really want to preserve the fun of an unusual build, but I'm very concerned about trapping players who don't realize this is a gimmick build that basically means they're going to lose the game into building AP on him. I'll adjust the AP ratio downwards until it no longer creates super-crazy numbers. I'm afraid there's no way we can put a 10k damage ulti live, no matter how fun it is. It'll just trap people into screwing themselves over.
Not because it was overpowered, not because it was frustrating or created toxic gamestates, but because of a fear that people would feel a pressure to build him AP for a few games. Despite the fact that Ezreal or Kog'maw, both of which have more obvious incentives/stronger pressures to build AP, apparently do not have this problem.
Ezreal and Kog Maw do not have a singular long-cooldown ulti which takes advantage of an AP ratio. It's on a significant portion of their kits.
Biggest issue with ping; is if it fluctuates. If it's a steady 100ms; it takes only a couple minutes to get use to; but if it's fluctuating from 10-100; it's fucking impossible.
On July 27 2013 15:08 Navi wrote: has anyone here had good success at casinos? i'm considering trying to learn how to count cards for blackjack, but not sure if there's anything else i should learn to have a better chance and have some more fun
Echoing what some others have said here, if you're trying to win money and you're willing to put in the time I would highly recommend poker as opposed to blackjack, but if you're doing it for fun or just enjoy blackjack just ignore that. ^_^
EDIT On the topic of pings, a 100 ping difference doesn't really make too much of a difference, it's mainly just the one or 2 games it takes to get use to it. Back at my dorm I was sitting on like 35 ping but now that I'm back home it's like 150 here, and it's doable after 1 or 2 games to adjust.
I play in 200 odd in every game. Maybe that's why I don't feel it. Most "reaction" plays I have to know is coming in order to get it off in time but skillshots etc. are fine. It just requires a lot more foresight and less on the fly moves. I guess it's slightly easier in Dota than LoL but the most relevant example would be Puck. I can't phase shift spells I don't already know are going to come but then again knowing what to expect is also a skill I believe.
edit: League handles packetloss/lag spikes terribly. If I get any kind of packet loss in league things are warping around and characters start gliding around but when I play dota at the same time it's just a little more unresponsive while being playable. I'm not sure why League handles it SO terribly.
On July 27 2013 08:25 Capped wrote: We need an EU staff member who is willing to organise stuff like TLIH and shit, Its a shame all the awesome stuffs happens for NA
EU is for Dota, NA is for League... if I lived in EU, I'd play Dota o_o
LoL EU always had better viewer count than any dota 2 tournament.
I'm sorry i'm a little drunk to be commenting. but Dota 2 has been on far with LoL in terms of viewership not for day to day tournments but we had a finals that doubled LoL viewship of EU LCS. And ours was an online tournament. LoL can't claim superior viewership always anymore.
Yeah, maybe I'm confused. I'm not sure why you are comparing a finals of what I would assume was a decently hyped tournament to normal EU LCS games. Things don't work that way. What's up with that?
On July 27 2013 08:25 Capped wrote: We need an EU staff member who is willing to organise stuff like TLIH and shit, Its a shame all the awesome stuffs happens for NA
EU is for Dota, NA is for League... if I lived in EU, I'd play Dota o_o
LoL EU always had better viewer count than any dota 2 tournament.
I'm sorry i'm a little drunk to be commenting. but Dota 2 has been on far with LoL in terms of viewership not for day to day tournments but we had a finals that doubled LoL viewship of EU LCS. And ours was an online tournament. LoL can't claim superior viewership always anymore.
How does the world finals compare with whatever is the equivalent for Dota2?
And how does Dota2's Korea/China scene compare with LoL's? I don't even know if they have one tbh but I'm quite sure Korea and China are bigger into LoL.
World finals -> international comparison is that roughly The international has similar viewer levels maybe 1k ahead or behind at any time. Except the international has set the standard that riot has tried to emulate since, and the international is the thing that started the "arms race" with riot over prize pool and production.
DOta 2 in china isn't that big right now. its in a weird place where most of the place plays dota 1, but the pros play dota 2. but since dota 2 is essentially going to be a port of dota 1 its not enough of a difference not to lump dota as a whole together. Dota in china is vastly larger than League.
IN korea. dota was never very popular because korea has Chaos which was a korean port of dota with slightly different heroes, But the first korean tournament ever was held by nexon and GomTV a while back they turned away 400 people a day from the location because they couldn't by law let any more spectators in. Nexon has been pushing gom as a way to connect with everyone, play at home and still be able to play at PC bangs and not have the massive server issues and last-to-be-updated status that korea has in league. So dota is getting pretty damn big already. over a thousand dota teams tried to qualify for the tournament for example.
On July 27 2013 08:25 Capped wrote: We need an EU staff member who is willing to organise stuff like TLIH and shit, Its a shame all the awesome stuffs happens for NA
EU is for Dota, NA is for League... if I lived in EU, I'd play Dota o_o
LoL EU always had better viewer count than any dota 2 tournament.
I'm sorry i'm a little drunk to be commenting. but Dota 2 has been on far with LoL in terms of viewership not for day to day tournments but we had a finals that doubled LoL viewship of EU LCS. And ours was an online tournament. LoL can't claim superior viewership always anymore.
Yeah, maybe I'm confused. I'm not sure why you are comparing a finals of what I would assume was a decently hyped tournament to normal EU LCS games. Things don't work that way. What's up with that?
It was the finals of an online cup (alienware cup) compared to EU LCS which is a LAN event. and 260k compared to 115k is still a big jump.
regardless i'm not trying to start an argument in regards to league vs dota. xD i'm just a bit drunk so i'm sorry if shit seems that way :D.
On July 27 2013 17:46 vvSiegvv wrote: Maybe I'm misinformed here but wasn't the unique viewer count for TI2 like 560,000 while the one for the S2 world finals was like just over 8 million?
I think Dota 2 number is concurrent and LoL number was unique viewers, so not the same stat, but I do believe that LoL numbers trump the Dota numbers. (I watch and like both games).
Also EU LCS and NA LCS are long events, that end with a playoffs. I know they are lan events, but they are even during weekdays during the time other people work. Not sure if comparing EU LCS weekly games to a dota 2 finals of an online tournament is fair, maybe wait to see the playoff #s? I simply don't have the time to keep up with both LCS and watch all the games, I pick and choose the EU games I want to watch based on recommendations :D.
Yeah I'm a fan of both games as well (although I do watch more league), was just curious since Xizor's post. All I can find for official numbers is 8.2 "unique" views for S2 finals and 567,00 "total" views for TI2, but not sure what counts as total haha.