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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-27 01:17:46
July 27 2013 01:15 GMT
#5841
On July 27 2013 06:40 Requizen wrote:
Show nested quote +
On July 27 2013 06:27 TheYango wrote:
On July 27 2013 06:22 Requizen wrote:
That's, hm what's the word, not meta mindset, but something that we're used to. Why do all lanes need ganks? Sure, if you play a farm heavy jungler, and the enemy plays a gank heavy jungler, he'll impact lanes more, but if your lanes play safe and avoid getting ganked as much as possible while you get super farmed for free, then I think that's fine and interesting too.

Because fundamentally the gameplay you described is "if the other 4 players in the game play safe and make sacrifices so that I can farm, I can carry the game".

While I agree that such gameplay could exist, I don't agree that Riot would ever consider that gameplay healthy. Even hard carry ADCs don't really do that anymore, and you could argue that the overall shift in S3 was away from ADCs playing that way.

And I disagree with Riot on this. While I love the company, I think their design team is very much enforcing the meta with only very little room for variation. The only real "shifts" we've seen lately (if you can call them that) is 2v1 laning becoming a big thing and counter-jungling returning. I guess double AD comps are becoming a thing now too, but even that's a pretty small change.

Not that I overly mind, I'm not raging at night that 1-1-1-2 is the meta, but I just would be interested to see variation every now and again.

If you want a melee 1st position hero to be viable, a lot of other things have to change before you get to revamping the jungle.

On July 27 2013 06:41 wei2coolman wrote:
Show nested quote +
On July 27 2013 06:27 TheYango wrote:
On July 27 2013 06:22 Requizen wrote:
That's, hm what's the word, not meta mindset, but something that we're used to. Why do all lanes need ganks? Sure, if you play a farm heavy jungler, and the enemy plays a gank heavy jungler, he'll impact lanes more, but if your lanes play safe and avoid getting ganked as much as possible while you get super farmed for free, then I think that's fine and interesting too.

Because fundamentally the gameplay you described is "if the other 4 players in the game play safe and make sacrifices so that I can farm, I can carry the game".

While I agree that such gameplay could exist, I don't agree that Riot would ever consider that gameplay healthy. Even hard carry ADCs don't really do that anymore, and you could argue that the overall shift in S3 was away from ADCs playing that way.

That's how it worked when Shyv was first introduced.

No? Shyv at the start of season 2 had huge presence from the fact that clearing the enemy's jungle completely hamstrung their presence.

It wasn't at all expecting your laners to protect you. You protected your laners by setting their jungler far back enough to guarantee that you could always win a 2v2 countergank.
Moderator
vvSiegvv
Profile Joined March 2010
United States364 Posts
July 27 2013 01:21 GMT
#5842
Is a priority 1 melee carry what Riot is working on in regards to the melee carry itemization changes they keep mentioning? I just keep hearing they are working on changing the nature of melee carries, but never really hear any actual changes or what the overall intent behind them is.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 27 2013 01:37 GMT
#5843
On July 27 2013 10:21 vvSiegvv wrote:
Is a priority 1 melee carry what Riot is working on in regards to the melee carry itemization changes they keep mentioning? I just keep hearing they are working on changing the nature of melee carries, but never really hear any actual changes or what the overall intent behind them is.


I don't think the high damage Melle Carry is going to be a thing. Basically, if you had a Teamfight Tryndamere (i.e. a similar champ that was as good at teamfighting as he is at splitpushing) said champion would have to be so incredibly weak to make up for the lategame power, that Riot would never make such a champion.
Freeeeeeedom
vvSiegvv
Profile Joined March 2010
United States364 Posts
Last Edited: 2013-07-27 01:47:57
July 27 2013 01:46 GMT
#5844
Yeah I agree it seems highly unlikely, but that leaves the question of what is the desired effect of the melee itemization changes? For instance if trynd isn't going to be carrying, do they want trynd to fall in line with bruisers or would he be more of a high damage assassin? Or are we going to see him just being built purely as a 1v1 split pushing duelist. I guess I'm just not sure exactly what the changes coming are trying to fix.

canikizu
Profile Joined September 2010
4860 Posts
Last Edited: 2013-07-27 02:09:35
July 27 2013 02:07 GMT
#5845
On July 27 2013 10:21 vvSiegvv wrote:
Is a priority 1 melee carry what Riot is working on in regards to the melee carry itemization changes they keep mentioning? I just keep hearing they are working on changing the nature of melee carries, but never really hear any actual changes or what the overall intent behind them is.

They made Spellbreaker, which has must-built stats for adc and also gives tenacity. I think they want to make melee carry somewhat can move swiftly in the middle of the battle without being affected by cc too much. For example Spellbreaker+PD alone already give 50% crit, 50% as, 5% ms, tenacity and move through units. If you count Hydra which gives you 12% ls, and +75 damage and cleave, that's a pretty scary adcs.
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
July 27 2013 02:31 GMT
#5846
On July 27 2013 11:07 canikizu wrote:
Show nested quote +
On July 27 2013 10:21 vvSiegvv wrote:
Is a priority 1 melee carry what Riot is working on in regards to the melee carry itemization changes they keep mentioning? I just keep hearing they are working on changing the nature of melee carries, but never really hear any actual changes or what the overall intent behind them is.

They made Spellbreaker, which has must-built stats for adc and also gives tenacity. I think they want to make melee carry somewhat can move swiftly in the middle of the battle without being affected by cc too much. For example Spellbreaker+PD alone already give 50% crit, 50% as, 5% ms, tenacity and move through units. If you count Hydra which gives you 12% ls, and +75 damage and cleave, that's a pretty scary adcs.


coughBKBcough

aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 27 2013 02:39 GMT
#5847
Imo, glass cannon melee carry will never be a thing outside of AD assassins. I'll be extremely surprised if Riot ever makes it so that's possible. Melee carries that aren't assassins will have to build tanky due to necessity.
Neverhood
Profile Joined August 2009
United States5388 Posts
July 27 2013 02:50 GMT
#5848
Are the yi changes going live next patch? AP Yi too boring and jungle yi not enuff farm ;(
Jaedong :D
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
July 27 2013 02:52 GMT
#5849
On July 27 2013 11:50 Neverhood wrote:
Are the yi changes going live next patch? AP Yi too boring and jungle yi not enuff farm ;(

If your name is a reference to what I think it is a reference, I love you.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
TheLink
Profile Joined January 2011
Australia2725 Posts
July 27 2013 02:53 GMT
#5850
If they make AD yi a thing again I'm pretty sure everyones going to remember just how frustrating backdoor yi is. Sometimes a champion gets nerfed into oblivion for a reason. Splitpushing is one thing but when a champion can straight up backdoor...
Only the weak link is strong enough to break the chain.
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-07-27 03:34:20
July 27 2013 03:14 GMT
#5851
Just an aside. I hope they keep buffing Karma. I love her autoattack animation so much. <3<3

Edit: Also, why does Kassadin not have any skins that look good?
Freeeeeeedom
Neverhood
Profile Joined August 2009
United States5388 Posts
July 27 2013 03:16 GMT
#5852
On July 27 2013 11:52 WaveofShadow wrote:
Show nested quote +
On July 27 2013 11:50 Neverhood wrote:
Are the yi changes going live next patch? AP Yi too boring and jungle yi not enuff farm ;(

If your name is a reference to what I think it is a reference, I love you.

;D
Jaedong :D
Gahlo
Profile Joined February 2010
United States35174 Posts
July 27 2013 03:24 GMT
#5853
On July 27 2013 04:06 PrinceXizor wrote:
Just to let everyone know lissandra has 200 (+40) mana and 5(+.4) MP5. Which puts her as the worst mid in the game for regen and the third worst for mana pool.

She also has a passive too. Assuming you toss out a spell right as it comes off cooldown, and derp around and not hit ANYTHING, your passive provides 13.8repeating to 27.7repeating MP5.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 27 2013 03:35 GMT
#5854
On July 27 2013 10:37 cLutZ wrote:
Show nested quote +
On July 27 2013 10:21 vvSiegvv wrote:
Is a priority 1 melee carry what Riot is working on in regards to the melee carry itemization changes they keep mentioning? I just keep hearing they are working on changing the nature of melee carries, but never really hear any actual changes or what the overall intent behind them is.


I don't think the high damage Melle Carry is going to be a thing. Basically, if you had a Teamfight Tryndamere (i.e. a similar champ that was as good at teamfighting as he is at splitpushing) said champion would have to be so incredibly weak to make up for the lategame power, that Riot would never make such a champion.

You mean other than Poppy? haha
RIP Ryan Davis / TL or Die / @onlywonderboy
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 27 2013 03:38 GMT
#5855
On July 27 2013 10:15 TheYango wrote:
Show nested quote +
On July 27 2013 06:40 Requizen wrote:
On July 27 2013 06:27 TheYango wrote:
On July 27 2013 06:22 Requizen wrote:
That's, hm what's the word, not meta mindset, but something that we're used to. Why do all lanes need ganks? Sure, if you play a farm heavy jungler, and the enemy plays a gank heavy jungler, he'll impact lanes more, but if your lanes play safe and avoid getting ganked as much as possible while you get super farmed for free, then I think that's fine and interesting too.

Because fundamentally the gameplay you described is "if the other 4 players in the game play safe and make sacrifices so that I can farm, I can carry the game".

While I agree that such gameplay could exist, I don't agree that Riot would ever consider that gameplay healthy. Even hard carry ADCs don't really do that anymore, and you could argue that the overall shift in S3 was away from ADCs playing that way.

And I disagree with Riot on this. While I love the company, I think their design team is very much enforcing the meta with only very little room for variation. The only real "shifts" we've seen lately (if you can call them that) is 2v1 laning becoming a big thing and counter-jungling returning. I guess double AD comps are becoming a thing now too, but even that's a pretty small change.

Not that I overly mind, I'm not raging at night that 1-1-1-2 is the meta, but I just would be interested to see variation every now and again.

If you want a melee 1st position hero to be viable, a lot of other things have to change before you get to revamping the jungle.

Show nested quote +
On July 27 2013 06:41 wei2coolman wrote:
On July 27 2013 06:27 TheYango wrote:
On July 27 2013 06:22 Requizen wrote:
That's, hm what's the word, not meta mindset, but something that we're used to. Why do all lanes need ganks? Sure, if you play a farm heavy jungler, and the enemy plays a gank heavy jungler, he'll impact lanes more, but if your lanes play safe and avoid getting ganked as much as possible while you get super farmed for free, then I think that's fine and interesting too.

Because fundamentally the gameplay you described is "if the other 4 players in the game play safe and make sacrifices so that I can farm, I can carry the game".

While I agree that such gameplay could exist, I don't agree that Riot would ever consider that gameplay healthy. Even hard carry ADCs don't really do that anymore, and you could argue that the overall shift in S3 was away from ADCs playing that way.

That's how it worked when Shyv was first introduced.

No? Shyv at the start of season 2 had huge presence from the fact that clearing the enemy's jungle completely hamstrung their presence.

It wasn't at all expecting your laners to protect you. You protected your laners by setting their jungler far back enough to guarantee that you could always win a 2v2 countergank.

I was always under the impression during shyv's domination time, it was mostly, farm up like a beast, and then show up randomly at teamfight doing a billion damage to everyone.
liftlift > tsm
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-07-27 03:45:29
July 27 2013 03:43 GMT
#5856
On July 27 2013 12:38 wei2coolman wrote:
Show nested quote +
On July 27 2013 10:15 TheYango wrote:
On July 27 2013 06:40 Requizen wrote:
On July 27 2013 06:27 TheYango wrote:
On July 27 2013 06:22 Requizen wrote:
That's, hm what's the word, not meta mindset, but something that we're used to. Why do all lanes need ganks? Sure, if you play a farm heavy jungler, and the enemy plays a gank heavy jungler, he'll impact lanes more, but if your lanes play safe and avoid getting ganked as much as possible while you get super farmed for free, then I think that's fine and interesting too.

Because fundamentally the gameplay you described is "if the other 4 players in the game play safe and make sacrifices so that I can farm, I can carry the game".

While I agree that such gameplay could exist, I don't agree that Riot would ever consider that gameplay healthy. Even hard carry ADCs don't really do that anymore, and you could argue that the overall shift in S3 was away from ADCs playing that way.

And I disagree with Riot on this. While I love the company, I think their design team is very much enforcing the meta with only very little room for variation. The only real "shifts" we've seen lately (if you can call them that) is 2v1 laning becoming a big thing and counter-jungling returning. I guess double AD comps are becoming a thing now too, but even that's a pretty small change.

Not that I overly mind, I'm not raging at night that 1-1-1-2 is the meta, but I just would be interested to see variation every now and again.

If you want a melee 1st position hero to be viable, a lot of other things have to change before you get to revamping the jungle.

On July 27 2013 06:41 wei2coolman wrote:
On July 27 2013 06:27 TheYango wrote:
On July 27 2013 06:22 Requizen wrote:
That's, hm what's the word, not meta mindset, but something that we're used to. Why do all lanes need ganks? Sure, if you play a farm heavy jungler, and the enemy plays a gank heavy jungler, he'll impact lanes more, but if your lanes play safe and avoid getting ganked as much as possible while you get super farmed for free, then I think that's fine and interesting too.

Because fundamentally the gameplay you described is "if the other 4 players in the game play safe and make sacrifices so that I can farm, I can carry the game".

While I agree that such gameplay could exist, I don't agree that Riot would ever consider that gameplay healthy. Even hard carry ADCs don't really do that anymore, and you could argue that the overall shift in S3 was away from ADCs playing that way.

That's how it worked when Shyv was first introduced.

No? Shyv at the start of season 2 had huge presence from the fact that clearing the enemy's jungle completely hamstrung their presence.

It wasn't at all expecting your laners to protect you. You protected your laners by setting their jungler far back enough to guarantee that you could always win a 2v2 countergank.

I was always under the impression during shyv's domination time, it was mostly, farm up like a beast, and then show up randomly at teamfight doing a billion damage to everyone.
Nah, it was much more like, instead of ganking lanes, you ganked their jungler. Alternately, if their jungler ever showed in a lane and you weren't nearby to countergank, you would clean out 2 of his jungle camps. You would incidentally get more farm than other junglers, but that wasn't the point. The point was that you have really good base dueling stats and pretty much nobody can go toe to toe with you early, ESPECIALLY if you run exhaust instead of flash.

Jungle routes wouldn't go straight from blue to red at the time, so it was pretty common to show up at their red and either kill them or force them back. If laners (from both sides) showed up, you were stronger anyway.
cLutZ
Profile Joined November 2010
United States19574 Posts
July 27 2013 04:04 GMT
#5857
On July 27 2013 12:35 onlywonderboy wrote:
Show nested quote +
On July 27 2013 10:37 cLutZ wrote:
On July 27 2013 10:21 vvSiegvv wrote:
Is a priority 1 melee carry what Riot is working on in regards to the melee carry itemization changes they keep mentioning? I just keep hearing they are working on changing the nature of melee carries, but never really hear any actual changes or what the overall intent behind them is.


I don't think the high damage Melle Carry is going to be a thing. Basically, if you had a Teamfight Tryndamere (i.e. a similar champ that was as good at teamfighting as he is at splitpushing) said champion would have to be so incredibly weak to make up for the lategame power, that Riot would never make such a champion.

You mean other than Poppy? haha


Honestly, I don't think I have ever seen the mythical Poppy lategame.

Maybe like Pre-Vayne (the first patch I kinda recall) there was one. But IDK.
Freeeeeeedom
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
July 27 2013 04:18 GMT
#5858
On July 27 2013 13:04 cLutZ wrote:
Show nested quote +
On July 27 2013 12:35 onlywonderboy wrote:
On July 27 2013 10:37 cLutZ wrote:
On July 27 2013 10:21 vvSiegvv wrote:
Is a priority 1 melee carry what Riot is working on in regards to the melee carry itemization changes they keep mentioning? I just keep hearing they are working on changing the nature of melee carries, but never really hear any actual changes or what the overall intent behind them is.


I don't think the high damage Melle Carry is going to be a thing. Basically, if you had a Teamfight Tryndamere (i.e. a similar champ that was as good at teamfighting as he is at splitpushing) said champion would have to be so incredibly weak to make up for the lategame power, that Riot would never make such a champion.

You mean other than Poppy? haha


Honestly, I don't think I have ever seen the mythical Poppy lategame.

Maybe like Pre-Vayne (the first patch I kinda recall) there was one. But IDK.

ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 27 2013 04:21 GMT
#5859
On July 27 2013 13:04 cLutZ wrote:
Show nested quote +
On July 27 2013 12:35 onlywonderboy wrote:
On July 27 2013 10:37 cLutZ wrote:
On July 27 2013 10:21 vvSiegvv wrote:
Is a priority 1 melee carry what Riot is working on in regards to the melee carry itemization changes they keep mentioning? I just keep hearing they are working on changing the nature of melee carries, but never really hear any actual changes or what the overall intent behind them is.


I don't think the high damage Melle Carry is going to be a thing. Basically, if you had a Teamfight Tryndamere (i.e. a similar champ that was as good at teamfighting as he is at splitpushing) said champion would have to be so incredibly weak to make up for the lategame power, that Riot would never make such a champion.

You mean other than Poppy? haha


Honestly, I don't think I have ever seen the mythical Poppy lategame.

Maybe like Pre-Vayne (the first patch I kinda recall) there was one. But IDK.

You must not have seen Zekent play Poppy on stream.
RIP Ryan Davis / TL or Die / @onlywonderboy
3 Lions
Profile Blog Joined October 2007
United States3705 Posts
July 27 2013 04:21 GMT
#5860
On July 27 2013 10:15 vvSiegvv wrote:
So what's the "standard" idea for blue ez build now? I backed off from it for awhile and played it in a game earlier where I realized I wasn't sure what to get anymore. I did dblade > tear> elder > manamune > gauntlet > LW > BT and it just seemed like with the elder in there it took me too long to ramp up and be effective. I know blue ez has a long build up time but this time it seemed longer then what I remembered.

The standard in Asia (now it's carried over to NA a bit) is Tear -> Manamune, Sheen, IBG, cdr boots, LW, Bork, and then BT or IE

Earlier tear is to compensate for nerfs on tear stacking, can get a vamp scepter anytime after tear if you feel the need. Just remember that it delays whatever your next item is by 800g.
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