I wouldn't be shocked if TI3 and s3 world finals got tons and tons of viewers.
I really want to go to TI3(i like the format better than the 3 week deal with lol), but the tickets sold out so fast

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BlueBird.
United States3889 Posts
July 27 2013 08:56 GMT
#5901
I wouldn't be shocked if TI3 and s3 world finals got tons and tons of viewers. I really want to go to TI3(i like the format better than the 3 week deal with lol), but the tickets sold out so fast ![]() | ||
PrinceXizor
United States17713 Posts
July 27 2013 08:57 GMT
#5902
On July 27 2013 17:53 vvSiegvv wrote: Yeah I'm a fan of both games as well (although I do watch more league), was just curious since Xizor's post. All I can find for official numbers is 8.2 "unique" views for S2 finals and 567,00 "total" views for TI2, but not sure what counts as total haha. Yeah the 567k are concurrent across all streams. its hard to find unique viewer count since valve doesn't ever give that number since it doesn't mean that much. They aren't very far apart overall though. Both scenes should be aware of eachother and how things go. at least thats how i feel. On July 27 2013 17:56 BlueBird. wrote: The internets say league got 1.1 million concurrent viewers for s2 world finals. I wouldn't be shocked if TI3 and s3 world finals got tons and tons of viewers. I really want to go to TI3(i like the format better than the 3 week deal with lol), but the tickets sold out so fast ![]() they really did man it was crazy T_T. i missed out too. | ||
vvSiegvv
United States364 Posts
July 27 2013 09:04 GMT
#5903
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TheLink
Australia2725 Posts
July 27 2013 09:39 GMT
#5904
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XilDarkz
United States563 Posts
July 27 2013 10:00 GMT
#5905
(note: the vast majority of dota players didn't support the competitive scene or support Blizzard with WC3--they had a completely free (due to piracy) game; so these numbers have extremely small financial impacts. A lot of people played it but there was zero monetization.) One of the dota patches was released with a tidbit from Icefrog (this was in 2009?): the previous update received 5.5million? uniques downloads (I may be remembering this number incorrectly, I have a feeling it was more. this was the patch that the quelling blade was released I believe). And a decent portion of people just download the map from each other in the lobby in WC3. That was Dota 4~ years ago... while a fair amount of players did switch games, stop playing, etc., I believe the current Dota1 player base (esp. in China) would still be quite high, possibly even higher than that number due to the rise in popularity and hype of AOS (not MOBA) games. Dota, since Icefrog has worked on it, has always been one of the top 3 most played games in the world (with only League and WoW being able to compare) and with Dota 2 being released and TI3, I can't see it NOT experiencing a meteoric rise in popularity. | ||
Numy
South Africa35471 Posts
July 27 2013 10:11 GMT
#5906
On July 27 2013 18:39 TheLink wrote: Holy crap listening to how low morale Dyrus is on stream is really depressing. It's not good if your team is actively dreading meetings because everyone is so unfriendly. It shows in his performance too. He went from one of the best most consistent top laners in NA to inconsistent top laner who might not even be top 3 anymore. | ||
Osmoses
Sweden5302 Posts
July 27 2013 10:31 GMT
#5907
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ETisME
12393 Posts
July 27 2013 10:34 GMT
#5908
On July 27 2013 19:31 Osmoses wrote: Biggest hindrance for dota2 becoming a bigger spectator sport, imo, is the murky/confusing graphics, the confusing teamcomps and the complex itemization. You need to be good at the game to even get wtf is going on. League doesn't have that problem. Personally I think Dota2 graphic is a lot cleaner and less flashy than lol. Not to mention some spells from league looks really unpolished like chogath silence unless you use some nice skin | ||
Numy
South Africa35471 Posts
July 27 2013 10:44 GMT
#5909
On July 27 2013 19:31 Osmoses wrote: Biggest hindrance for dota2 becoming a bigger spectator sport, imo, is the murky/confusing graphics, the confusing teamcomps and the complex itemization. You need to be good at the game to even get wtf is going on. League doesn't have that problem. You don't need to know itemization or teamcomps to enjoy a game. Hell pro teams in LoL don't seem to even grasp the idea of teamcomps(Dig comes to mind). | ||
FinestHour
United States18466 Posts
July 27 2013 10:47 GMT
#5910
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Osmoses
Sweden5302 Posts
July 27 2013 10:56 GMT
#5911
On July 27 2013 19:34 ETisME wrote: Show nested quote + On July 27 2013 19:31 Osmoses wrote: Biggest hindrance for dota2 becoming a bigger spectator sport, imo, is the murky/confusing graphics, the confusing teamcomps and the complex itemization. You need to be good at the game to even get wtf is going on. League doesn't have that problem. Personally I think Dota2 graphic is a lot cleaner and less flashy than lol. Not to mention some spells from league looks really unpolished like chogath silence unless you use some nice skin Strongly disagree, most spells in dota2 I feel are either too subtle or so unfocused that you can't even tell who cast it. Some cloud just appeared over the entire screen or some invisible particle was apparently cast from A to B but I didn't see it because the colors are so dull. I can barely even tell the champs apart. | ||
1ntrigue
Australia948 Posts
July 27 2013 10:58 GMT
#5912
Speaking as someone who spent the last two years actually in China rather than through word-of-mouth, speculation and hopeful thinking, I can say that LoL is completely dominating the gaming scene in China. Crossfire and World of Tanks are probably more or equally as popular as DotA in China right now. Due to Valve's tardiness, LoL has become the new DotA in China and more - because of the better ladder system and better distribution over DotA while having similarly low graphical requirements. I'm not talking about DotA 2 because it's not actually relevant in China at the moment, but it will be almost impossible for DotA 2 to catch up in the next 2 years. LoL is a global phenomenon never seen before in gaming because it is the dominant online game in the overwhelming majority of the global online population. It is likely to be the first video game to make it as a global sport. Riot has supported this game on all fronts and it's paid off. DotA 2 is a fantastic game and probably more exciting to watch, but as it stands, LoL's overwhelming popularity is unquestionable - even in China. Edit: Sorry, I got baited. ![]() | ||
-Zoda-
France3578 Posts
July 27 2013 11:05 GMT
#5913
On the other hand, LoL being very flashy, coulored, with very distinct characters is much more suitable to a large audience and much easier to pick up. Dota can definitely have a good succes with a male gamer audience, but LoL will still get the chicks and casual players. As Osmoses, I've tried a few times to watch Dota 2 games and I get lost very easily, starting from the minimap icons being way smaller... | ||
obesechicken13
United States10467 Posts
July 27 2013 11:52 GMT
#5914
On July 27 2013 19:47 FinestHour wrote: i enjoy the game but i think it looks like complete shit for a game thats this popular Serious Question: Are you talking about LoL? | ||
Kupon3ss
時の回廊10066 Posts
July 27 2013 12:07 GMT
#5915
People don't understand the power of tencent at promoting a game, imagine a world where when you logged into facebook it tells you TRY LoL and every time you opened whatever your IM client it told you to play LoL. Combine that with attractive graphics and an engaging game that is extremely easy to pick up. The Chinese audience has historically also been easier to accept the freemium microtransaction model of LoL since it had been part of the ecosystem of online commerce for almost 10 years now. In terms of graphics DotA and LoL have completely different styles with both pros and cons. There is some obfuscation in terms of the high fidelity of the Dota2 engine that makes certain things less obvious in DotA. Conversely the lack of significant casting animations and the front-loaded nature of LoL skills turn things "clusterfuckery" far more often, just compare the cast of a typical Dota 2 and a LoL teamfight. In which DotA casters can get to a point where they point out the major impactful skills (by talkingsuperfast) while LoL commentators basically call out the initiation, followed by who gets blown up and "HP BARS ARE DROPPING!" DotA is also much more thematically confusing in some of its skills, a person made a good example with "random dust on the screen"; the analogue is something like the Troll AoE skill that also covers a large part of the screen with a slight pigment and involves players going ??? unless explained. While a significant part of skills in LoL are straightforward projectiles that hit things, DotA has far more nuanced spells which do.... something (until explained) that make it significantly less casual friendly as part of its core design along with many other choices that the creators of LoL purposefully avoided. | ||
Don_Julio
2220 Posts
July 27 2013 12:11 GMT
#5916
On July 27 2013 20:05 -Zoda- wrote: ... As Osmoses, I've tried a few times to watch Dota 2 games and I get lost very easily, starting from the minimap icons being way smaller... Starting with the minimpa icons being colours so you there is no way for someone who isn't used to this to see what is going on at the map. I've never played DotA and this is what holds me back to at least understand a little of what is going on. Multiple times, I tried to follow one hero, to understand what he does and where he is, the whole game, but I got lost two minutes after the game started. That were honest tries. :-( | ||
AsnSensation
Germany24009 Posts
July 27 2013 12:23 GMT
#5917
On July 27 2013 19:00 XilDarkz wrote: A lot of League players here seem to not really 'get' the legacy of Dota and its amount of players over time--here's some cross-pollination in a history lesson: (note: the vast majority of dota players didn't support the competitive scene or support Blizzard with WC3--they had a completely free (due to piracy) game; so these numbers have extremely small financial impacts. A lot of people played it but there was zero monetization.) One of the dota patches was released with a tidbit from Icefrog (this was in 2009?): the previous update received 5.5million? uniques downloads (I may be remembering this number incorrectly, I have a feeling it was more. this was the patch that the quelling blade was released I believe). And a decent portion of people just download the map from each other in the lobby in WC3. That was Dota 4~ years ago... while a fair amount of players did switch games, stop playing, etc., I believe the current Dota1 player base (esp. in China) would still be quite high, possibly even higher than that number due to the rise in popularity and hype of AOS (not MOBA) games. Dota, since Icefrog has worked on it, has always been one of the top 3 most played games in the world (with only League and WoW being able to compare) and with Dota 2 being released and TI3, I can't see it NOT experiencing a meteoric rise in popularity. It's pretty optimistic to expect a "meteoric rise" just because it's finally being "released". Personally I think the majority of people who have any interest in Dota 2 already have access to it and play. With its official release there will certainly be growth but I think it's you who doesn't realize just how huge League already is, even in China, and Valve will play catch up even there. Pretty sure almost everyone here knows about "Dota's Legacy" since 1. a lot of people are former wc3 Dota players. 2. China is always mentioned as Valve's trump card region to overtake Riot Cause Dota 1 was so popular there. I don't care about Dota 2 except for the Internationals, so correct me if I'm wrong on this one, but do people really think Dota's playerbase will grow significantly and possibly overtake League just because it's finally going out of Beta? | ||
Kupon3ss
時の回廊10066 Posts
July 27 2013 12:26 GMT
#5918
On July 27 2013 21:23 AsnSensation wrote: Show nested quote + On July 27 2013 19:00 XilDarkz wrote: A lot of League players here seem to not really 'get' the legacy of Dota and its amount of players over time--here's some cross-pollination in a history lesson: (note: the vast majority of dota players didn't support the competitive scene or support Blizzard with WC3--they had a completely free (due to piracy) game; so these numbers have extremely small financial impacts. A lot of people played it but there was zero monetization.) One of the dota patches was released with a tidbit from Icefrog (this was in 2009?): the previous update received 5.5million? uniques downloads (I may be remembering this number incorrectly, I have a feeling it was more. this was the patch that the quelling blade was released I believe). And a decent portion of people just download the map from each other in the lobby in WC3. That was Dota 4~ years ago... while a fair amount of players did switch games, stop playing, etc., I believe the current Dota1 player base (esp. in China) would still be quite high, possibly even higher than that number due to the rise in popularity and hype of AOS (not MOBA) games. Dota, since Icefrog has worked on it, has always been one of the top 3 most played games in the world (with only League and WoW being able to compare) and with Dota 2 being released and TI3, I can't see it NOT experiencing a meteoric rise in popularity. It's pretty optimistic to expect a "meteoric rise" just because it's finally being "released". Personally I think the majority of people who have any interest in Dota 2 already have access to it and play. With its official release there will certainly be growth but I think it's you who doesn't realize just how huge League already is, even in China, and Valve will play catch up even there. Pretty sure almost everyone here knows about "Dota's Legacy" since 1. a lot of people are former wc3 Dota players. 2. China is always mentioned as Valve's trump card region to overtake Riot Cause Dota 1 was so popular there. I don't care about Dota 2 except for the Internationals, so correct me if I'm wrong on this one, but do people really think Dota's playerbase will grow significantly and possibly overtake League just because it's finally going out of Beta? no | ||
XilDarkz
United States563 Posts
July 27 2013 12:46 GMT
#5919
On July 27 2013 21:23 AsnSensation wrote: I don't care about Dota 2 except for the Internationals, so correct me if I'm wrong on this one, but do people really think Dota's playerbase will grow significantly and possibly overtake League just because it's finally going out of Beta? There is no way in hell it is going to overtake League in player base anytime soon--anyone who thinks that is a fool... Dota 2 is at ~5million, League is over 30million... I'm saying Dota could possibly go to ~8 million, and thats a meteoric rise. | ||
Ketara
United States15065 Posts
July 27 2013 12:57 GMT
#5920
On July 27 2013 19:56 Osmoses wrote: Show nested quote + On July 27 2013 19:34 ETisME wrote: On July 27 2013 19:31 Osmoses wrote: Biggest hindrance for dota2 becoming a bigger spectator sport, imo, is the murky/confusing graphics, the confusing teamcomps and the complex itemization. You need to be good at the game to even get wtf is going on. League doesn't have that problem. Personally I think Dota2 graphic is a lot cleaner and less flashy than lol. Not to mention some spells from league looks really unpolished like chogath silence unless you use some nice skin Strongly disagree, most spells in dota2 I feel are either too subtle or so unfocused that you can't even tell who cast it. Some cloud just appeared over the entire screen or some invisible particle was apparently cast from A to B but I didn't see it because the colors are so dull. I can barely even tell the champs apart. This is my biggest issue with Dota and it sends me packing every time I try to watch it, and I've tried to watch it a number of times. The colors are so dull and the graphics are so murky that I can't even read players names, let alone figure out what champion is what or what's going on in the game at all. LoL's graphics are less detailed, and that's a good thing. Everything is crisp and concise and it's clear and obvious what is a champion and what's not, which champion is which, etc. LoL is the only game that I've ever seen somebody who doesn't play video games watch and actually enjoy, I've tried to get my non-videogame-literate family to watch LoL, SC2 and DotA2 and even with me standing there explaining things to them the entire time LoL is the only one of the three they found at all entertaining, because they didn't have trouble figuring out which thing on the screen was which. | ||
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