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On July 10 2013 23:37 nafta wrote:Show nested quote +On July 10 2013 23:25 Numy wrote: That's some pretty classic progamer logic. Accidentally get a champ you don't know how to play or even put thought into -> Do badly -> Publically state how bad the champ is.
Explains the complete lack of innovation
edit: What ELO are you guys playing in that seeing runes/masteries means so much? Diamond? At any elo it matters.I mean if you see a champ running 30 armor you can guess he isn't going mid vs your ap  . There are some elo levels where you don't know that
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Didn't realize they completely removed the DoT potion of Draven's passive,
just played a game where I got an average amout of kills (7) and extra gold earned was 700, pretty nice but I miss the dot cause sometimes 1 spinning axe takes a creep to like 5 hp and usually you could rely on your passiv to finish it off, but I missed quite a lot of sloppy cs because of that.
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There is no Elo where seeing runes and masteries suddenly becomes useful. It all depends on how you react accordingly.
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I don't know every champion's health and armour at level 1 so seeing if they run HP/armour seals (mostly on supports and champs like Voli/Vlad tho) is easier than knowing by heart and noticing "oh he has 50 HP more", my item opening can also very (esp. when support) depending on if the guys against me is using his MPen/mp5/AP/AP rune page or an armour/armour/MR/gp5, stuff like that.
I've seen a bunch of AD run AS glyphs too, only gives 5-6% AS but they'll sit on 30 MR for the whole laning phase (or even game) so I know I can go all-out on them as Leona as soon as possible compared to their support with defensive masteries and flat MR runes for example, can make me take less wards in favour of pots and stuff to play more aggressively.
Edit: when they have ambiguous lanes too, yeah.
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There was this one game where I crushed this twitch incredibly hard in bot lane as trist, and I didn't realize until the next game that it was because I had run my magic pen page by accident.
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Pootie too good!4331 Posts
I think it's a great learning tool, when used correctly. Playing the game and trying to adapt to a player's play style is a huge part of the game. Knowing before hand, as far as I am concerned is cheating (until Riot itself provides the information in game or officially supports a third party program), but taking notes during the game and observing lolnexus after to see what X setup does to Y champion and how it looks in game.
But to each his own. Be funny if LCS teams were using lolnexus during games.
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On July 10 2013 23:43 Vanka wrote: There was this one game where I crushed this twitch incredibly hard in bot lane as trist, and I didn't realize until the next game that it was because I had run my magic pen page by accident. Best Tristana build : flat AP in masteries, AP/MPen page, doran's ring/2 pots opening. Always win all-in never not win all-in.
Then build AD as usual.
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On the Karma topic I have been having too much fun building nashors -> gauntlet and just running around in circles using mantra W every 6-10 seconds :D
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United States47024 Posts
On July 10 2013 23:45 mr_tolkien wrote:Show nested quote +On July 10 2013 23:43 Vanka wrote: There was this one game where I crushed this twitch incredibly hard in bot lane as trist, and I didn't realize until the next game that it was because I had run my magic pen page by accident. Best Tristana build : flat AP in masteries, AP/MPen page, doran's ring/2 pots opening. Always win all-in never not win all-in. Then build AD as usual. It's the reverse Kennen.
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Knowing runes/masteries is huge though. Most times people run standard stuff, which is nice to know, but there are always things you want to check at the start of a game:
-mid running 25 flat AP runes (9 times out of 10 they'll also start Doran Ring) -whether certain champs (junglers, TF, Ryze) are running MS quints -whether their support is running gp5 quints, and how aggressive/squishy they're spec'd/runed -certain masteries are a big sign for how players play the champ, e.g. 21/9 vs 9/21 jungle Lee or 9/0/21 vs 21/0/9 TF
A lot of this stuff you'll see just by clicking on the champion in lane, but this saves you some time. All of these, especially masteries and certain rune choices, affect your lane. Trades bot lane are very different if the other AD is 21/0/9 and support gp5 quints 0/9/21 compared to AD 21/9 and support with AD reds HP quints 1/13/16, for example.
You should always check opponents' level 1 MS, AD/AP, armor, MR, items, and masteries. If their stats are lower than normal you can assume some combination of regen/penetration runes (now you lolnexus).
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On July 10 2013 23:48 TheYango wrote:Show nested quote +On July 10 2013 23:45 mr_tolkien wrote:On July 10 2013 23:43 Vanka wrote: There was this one game where I crushed this twitch incredibly hard in bot lane as trist, and I didn't realize until the next game that it was because I had run my magic pen page by accident. Best Tristana build : flat AP in masteries, AP/MPen page, doran's ring/2 pots opening. Always win all-in never not win all-in. Then build AD as usual. It's the reverse Kennen. I totally coined that after seeing Dan Dinh do it on Master Yi  Hopefully it will still work on him after the remake, Xypherous says they are still experimenting with his AP ratios (and which abilities to put them on)
edit: Xypherous's post: http://na.leagueoflegends.com/board/showthread.php?p=38880015#38880015 this dude is my favorite designer at Riot -- always analyzes changes from every possible angle
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On July 10 2013 23:49 Sandster wrote: Knowing runes/masteries is huge though. Most times people run standard stuff, which is nice to know, but there are always things you want to check at the start of a game:
-mid running 25 flat AP runes (9 times out of 10 they'll also start Doran Ring) -whether certain champs (junglers, TF, Ryze) are running MS quints -whether their support is running gp5 quints, and how aggressive/squishy they're spec'd/runed -certain masteries are a big sign for how players play the champ, e.g. 21/9 vs 9/21 jungle Lee or 9/0/21 vs 21/0/9 TF
A lot of this stuff you'll see just by clicking on the champion in lane, but this saves you some time. All of these, especially masteries and certain rune choices, affect your lane. Trades bot lane are very different if the other AD is 21/0/9 and support gp5 quints 0/9/21 compared to AD 21/9 and support with AD reds HP quints 1/13/16, for example.
You should always check opponents' level 1 MS, AD/AP, armor, MR, items, and masteries. If their stats are lower than normal you can assume some combination of regen/penetration runes (now you lolnexus).
I just don't see how any of that really matters at any play except top level. There are just too big holes in peoples play to exploit that the tiny advantages you can gain by knowing this information is almost irrelevant. That's my view at least. It's trying to squeeze out the tiny advantages when you can focus on the much bigger ones and get a larger reward.
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On July 10 2013 23:59 Flakes wrote:Show nested quote +On July 10 2013 23:48 TheYango wrote:On July 10 2013 23:45 mr_tolkien wrote:On July 10 2013 23:43 Vanka wrote: There was this one game where I crushed this twitch incredibly hard in bot lane as trist, and I didn't realize until the next game that it was because I had run my magic pen page by accident. Best Tristana build : flat AP in masteries, AP/MPen page, doran's ring/2 pots opening. Always win all-in never not win all-in. Then build AD as usual. It's the reverse Kennen. I totally coined that after seeing Dan Dinh do it on Master Yi  Hopefully it will still work on him after the remake, Xypherous says they are still experimenting with his AP ratios (and which abilities to put them on) You beat me to citing you :O
On June 22 2012 04:54. Flakes wrote: Yi should've done the "reverse Kennen build" of 2drings --> AD bruiser
http://www.teamliquid.net/forum/viewmessage.php?topic_id=342361¤tpage=134#2676
Also: On June 29 2012 01:26 mordek wrote: I'm interested in trying the "reverse kennen" build mentioned in GD. 2 drings then AD carry items. Anyone have any experience with this? :D
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On July 11 2013 00:04 Numy wrote:Show nested quote +On July 10 2013 23:49 Sandster wrote: Knowing runes/masteries is huge though. Most times people run standard stuff, which is nice to know, but there are always things you want to check at the start of a game:
-mid running 25 flat AP runes (9 times out of 10 they'll also start Doran Ring) -whether certain champs (junglers, TF, Ryze) are running MS quints -whether their support is running gp5 quints, and how aggressive/squishy they're spec'd/runed -certain masteries are a big sign for how players play the champ, e.g. 21/9 vs 9/21 jungle Lee or 9/0/21 vs 21/0/9 TF
A lot of this stuff you'll see just by clicking on the champion in lane, but this saves you some time. All of these, especially masteries and certain rune choices, affect your lane. Trades bot lane are very different if the other AD is 21/0/9 and support gp5 quints 0/9/21 compared to AD 21/9 and support with AD reds HP quints 1/13/16, for example.
You should always check opponents' level 1 MS, AD/AP, armor, MR, items, and masteries. If their stats are lower than normal you can assume some combination of regen/penetration runes (now you lolnexus). I just don't see how any of that really matters at any play except top level. There are just too big holes in peoples play to exploit that the tiny advantages you can gain by knowing this information is almost irrelevant. That's my view at least. It's trying to squeeze out the tiny advantages when you can focus on the much bigger ones and get a larger reward. Till the day you assume that guy is running ArPen since he has little bonus AD and you hit a crit during your first trade.
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On July 11 2013 00:32 Alaric wrote:Show nested quote +On July 11 2013 00:04 Numy wrote:On July 10 2013 23:49 Sandster wrote: Knowing runes/masteries is huge though. Most times people run standard stuff, which is nice to know, but there are always things you want to check at the start of a game:
-mid running 25 flat AP runes (9 times out of 10 they'll also start Doran Ring) -whether certain champs (junglers, TF, Ryze) are running MS quints -whether their support is running gp5 quints, and how aggressive/squishy they're spec'd/runed -certain masteries are a big sign for how players play the champ, e.g. 21/9 vs 9/21 jungle Lee or 9/0/21 vs 21/0/9 TF
A lot of this stuff you'll see just by clicking on the champion in lane, but this saves you some time. All of these, especially masteries and certain rune choices, affect your lane. Trades bot lane are very different if the other AD is 21/0/9 and support gp5 quints 0/9/21 compared to AD 21/9 and support with AD reds HP quints 1/13/16, for example.
You should always check opponents' level 1 MS, AD/AP, armor, MR, items, and masteries. If their stats are lower than normal you can assume some combination of regen/penetration runes (now you lolnexus). I just don't see how any of that really matters at any play except top level. There are just too big holes in peoples play to exploit that the tiny advantages you can gain by knowing this information is almost irrelevant. That's my view at least. It's trying to squeeze out the tiny advantages when you can focus on the much bigger ones and get a larger reward. Till the day you assume that guy is running ArPen since he has little bonus AD and you hit a crit during your first trade. I sometimes run AD/lvl reds on Corki since his rockets and passive don't scale with arpen -- at level 1 it just looks like I'm only running AD quints
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On July 11 2013 00:32 Alaric wrote:Show nested quote +On July 11 2013 00:04 Numy wrote:On July 10 2013 23:49 Sandster wrote: Knowing runes/masteries is huge though. Most times people run standard stuff, which is nice to know, but there are always things you want to check at the start of a game:
-mid running 25 flat AP runes (9 times out of 10 they'll also start Doran Ring) -whether certain champs (junglers, TF, Ryze) are running MS quints -whether their support is running gp5 quints, and how aggressive/squishy they're spec'd/runed -certain masteries are a big sign for how players play the champ, e.g. 21/9 vs 9/21 jungle Lee or 9/0/21 vs 21/0/9 TF
A lot of this stuff you'll see just by clicking on the champion in lane, but this saves you some time. All of these, especially masteries and certain rune choices, affect your lane. Trades bot lane are very different if the other AD is 21/0/9 and support gp5 quints 0/9/21 compared to AD 21/9 and support with AD reds HP quints 1/13/16, for example.
You should always check opponents' level 1 MS, AD/AP, armor, MR, items, and masteries. If their stats are lower than normal you can assume some combination of regen/penetration runes (now you lolnexus). I just don't see how any of that really matters at any play except top level. There are just too big holes in peoples play to exploit that the tiny advantages you can gain by knowing this information is almost irrelevant. That's my view at least. It's trying to squeeze out the tiny advantages when you can focus on the much bigger ones and get a larger reward. Till the day you assume that guy is running ArPen since he has little bonus AD and you hit a crit during your first trade.
So what. You have the whole game to outplay and win.
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On July 11 2013 00:04 Numy wrote:Show nested quote +On July 10 2013 23:49 Sandster wrote: Knowing runes/masteries is huge though. Most times people run standard stuff, which is nice to know, but there are always things you want to check at the start of a game:
-mid running 25 flat AP runes (9 times out of 10 they'll also start Doran Ring) -whether certain champs (junglers, TF, Ryze) are running MS quints -whether their support is running gp5 quints, and how aggressive/squishy they're spec'd/runed -certain masteries are a big sign for how players play the champ, e.g. 21/9 vs 9/21 jungle Lee or 9/0/21 vs 21/0/9 TF
A lot of this stuff you'll see just by clicking on the champion in lane, but this saves you some time. All of these, especially masteries and certain rune choices, affect your lane. Trades bot lane are very different if the other AD is 21/0/9 and support gp5 quints 0/9/21 compared to AD 21/9 and support with AD reds HP quints 1/13/16, for example.
You should always check opponents' level 1 MS, AD/AP, armor, MR, items, and masteries. If their stats are lower than normal you can assume some combination of regen/penetration runes (now you lolnexus). I just don't see how any of that really matters at any play except top level. There are just too big holes in peoples play to exploit that the tiny advantages you can gain by knowing this information is almost irrelevant. That's my view at least. It's trying to squeeze out the tiny advantages when you can focus on the much bigger ones and get a larger reward.
I don't follow...what's NOT good about knowing this? Knowing you can't outrun their TF/Ryze is a huge deal, as is knowing when someone is running a setup specifically set to all-in you pre-6 in lane. Most of the time this stuff doesn't matter (I mean, just about every AD runes the same setup with minor changes) but sometimes it does.
What other "big picture" advantages with bigger rewards are you thinking of, that's not how to properly lane against your opponent in the first 5min of the game? I'm only Gold but I still think about these things, and runes/masteries definitely affect lane trades and all-in potential. I guess your point was that you should focus on playing better, which I agree with 100%, but I'm saying that lolnexus gives you a free look at what to prepare for in a lane, before the game even starts.
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Playing Draven without wicked blades feels so weird. I guess I'll get used to it. On the positive side of things, I can harass people cowering under their tower without drawing tower agro 24/7.
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