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Active: 9708 users

[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
May 15 2013 22:22 GMT
#61
I love that the Lux change didn't go through.

You can alllllllllll suck it <3
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2013-05-15 22:31:00
May 15 2013 22:22 GMT
#62
Edit: Fix broken numbers, I got base damages the wrong way around. This only makes it clearer that it's a nerf.

On May 16 2013 06:51 Alaric wrote:
Rumble does more damage with Q when he's in danger zone than previously, wtf are you guys talking about. It's not like maintaining said zone is excruciatingly difficult either.


I don't know why you think he does more, but here's a back-of-the-envelope calculation for each level of Q:

Base damages before: 112.5, 200.0, 287.5, 375.0, 462.5
Base damages after: 112.5, 202.5, 292.5, 382.5, 472.5

AP scaling in danger zone is 0.18 lower than it used to be, while base damages are higher.

Old damage output is lower than new damage output as soon as you exceed this much AP: 0, 13, 27, 41, 55

So you're NEVER doing more damage at level 1, but even at level 2 it's a nerf if you have over 13 AP, which isn't unrealistic. It's a nerf late-game if you're building more than 55 AP.

And this is just the danger zone changes; he's much worse off outside the danger zone -- he lost 0.35 AP scaling on his Q there. I don't think anyone will seriously argue that Rumble is now stronger than before.
beefhamburger
Profile Joined December 2007
United States3962 Posts
May 15 2013 22:23 GMT
#63
On May 16 2013 07:14 Shikyo wrote:
Show nested quote +
On May 16 2013 06:32 overt wrote:
On May 16 2013 06:28 Shikyo wrote:
Base Attack Speed reduced to 0.625 from 0.668



I'll miss you, Caitlyn.


Caitlyn is still going to be a bitch in lane. Someone should do the maths to figure out what her AS is at level 18 on 3.6 and what her AS is at level 18 on 3.7 because if she has higher AS late game it's ultimately a nerf early game and a buff late game.

Her headshot procs not stacking on towers is a good change, was kind of dumb that she would always have a headshot proc if she was sieging towers.

Well, she scales worse with items and the aspd mastery so she won't really have higher aspd lategame anyway.

Math for 18 no runes, masteries, items:
1.075 now
1.02872 before

Wait, so she does or doesn't have higher aspd lategame? According to those numbers you just wrote, her base aspd is increased at level 18 which would make her scale better with items and masteries. o.O
Craton
Profile Blog Joined December 2009
United States17303 Posts
May 15 2013 22:25 GMT
#64
On May 16 2013 07:22 Ketara wrote:
I love that the Lux change didn't go through.

You can alllllllllll suck it <3

Remember you said this come next patch.
twitch.tv/cratonz
kongoline
Profile Joined February 2012
6318 Posts
May 15 2013 22:26 GMT
#65
On May 16 2013 07:18 Shikyo wrote:
Show nested quote +
On May 16 2013 07:16 Sufficiency wrote:
Also, today marks the day that EVERY SINGLE ASPECT of Diana got nerfed.

Her shield's stronger in 1v1 engages that she initiates. Still yeah I don't think it's that warranted, I didn't consider Diana a top pick(like in E - S tiers I'd say she was around A not S)

she was S tier for sure, picked in like every game in OGN
Badboyrune
Profile Blog Joined May 2010
Sweden2247 Posts
May 15 2013 22:27 GMT
#66
So lets nerf everything except khazix and Jayce?

And also everyone is going to play Nami in two weeks when they realize she wasnt bad before the nerfs and will probably be borderline broken now.
"If yellow does start SC2, I should start handsomenerd diaper busniess and become a rich man" - John the Translator
Gahlo
Profile Joined February 2010
United States35174 Posts
May 15 2013 22:28 GMT
#67
On May 16 2013 06:38 NeoIllusions wrote:
Show nested quote +
On May 16 2013 06:34 AsmodeusXI wrote:
On May 16 2013 06:32 MoonBear wrote:
Wait is AP Gangplank a thing? I don't get the Patch Spotlight lol


Trying to equate AD Kennen and AP Gangplank is the most offensive part to me.

Also, Neo not even trying to name the GD threads now.

hey you, I don't name GD threads, I just borrow from what Riot labels their patches. This one is simply 3.7.

[Patch 3.07: Item Sets] General Discussion
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 15 2013 22:30 GMT
#68
On May 16 2013 07:28 Gahlo wrote:
Show nested quote +
On May 16 2013 06:38 NeoIllusions wrote:
On May 16 2013 06:34 AsmodeusXI wrote:
On May 16 2013 06:32 MoonBear wrote:
Wait is AP Gangplank a thing? I don't get the Patch Spotlight lol


Trying to equate AD Kennen and AP Gangplank is the most offensive part to me.

Also, Neo not even trying to name the GD threads now.

hey you, I don't name GD threads, I just borrow from what Riot labels their patches. This one is simply 3.7.

[Patch 3.07: Item Sets] General Discussion

[Patch 3.07: Fifteen Pages of Math] General Discussion
It's your boy Guzma!
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 15 2013 22:30 GMT
#69
On May 16 2013 07:28 Gahlo wrote:
Show nested quote +
On May 16 2013 06:38 NeoIllusions wrote:
On May 16 2013 06:34 AsmodeusXI wrote:
On May 16 2013 06:32 MoonBear wrote:
Wait is AP Gangplank a thing? I don't get the Patch Spotlight lol


Trying to equate AD Kennen and AP Gangplank is the most offensive part to me.

Also, Neo not even trying to name the GD threads now.

hey you, I don't name GD threads, I just borrow from what Riot labels their patches. This one is simply 3.7.

[Patch 3.07: Item Sets] General Discussion


http://na.leagueoflegends.com/news/patch-37-notes
URL, Patch notes title, etc. Nothing refers to Item Sets until the very, very bottom.

Besides, I took creative liberties in naming this GD anyways. np gaiz.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
101toss
Profile Blog Joined April 2010
3232 Posts
May 15 2013 22:32 GMT
#70
On May 16 2013 07:22 bmn wrote:
Edit: Fix broken numbers, I got base damages the wrong way around. This only makes it clearer that it's a nerf.

Show nested quote +
On May 16 2013 06:51 Alaric wrote:
Rumble does more damage with Q when he's in danger zone than previously, wtf are you guys talking about. It's not like maintaining said zone is excruciatingly difficult either.


I don't know why you think he does more, but here's a back-of-the-envelope calculation for each level of Q:

Base damages before: 112.5, 200.0, 287.5, 375.0, 462.5
Base damages after: 112.5, 202.5, 292.5, 382.5, 472.5

AP scaling in danger zone is 0.18 lower than it used to be, while base damages are higher.

Old damage output is lower than new damage output as soon as you exceed this much AP: 0, 13, 27, 41, 55

So you're NEVER doing more damage at level 1, but even at level 2 it's a nerf if you have over 13 AP, which isn't unrealistic. It's a nerf late-game if you're building more than 55 AP.

And this is just the danger zone changes; he's much worse off outside the danger zone -- he lost 0.35 AP scaling on his Q there. I don't think anyone will seriously argue that Rumble is now stronger than before.

Is anyone trying to defend that rumble is balanced?
Math doesn't kill champions and neither do wards
Sermokala
Profile Blog Joined November 2010
United States14208 Posts
May 15 2013 22:33 GMT
#71
RIP top lane nunu Hello new jungle nunu.

ROLL TIDE BITCHES!
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
bmn
Profile Joined August 2010
886 Posts
Last Edited: 2013-05-15 22:34:25
May 15 2013 22:34 GMT
#72
On May 16 2013 07:32 101toss wrote:
Show nested quote +
On May 16 2013 07:22 bmn wrote:
Edit: Fix broken numbers, I got base damages the wrong way around. This only makes it clearer that it's a nerf.

On May 16 2013 06:51 Alaric wrote:
Rumble does more damage with Q when he's in danger zone than previously, wtf are you guys talking about. It's not like maintaining said zone is excruciatingly difficult either.


I don't know why you think he does more, but here's a back-of-the-envelope calculation for each level of Q:

Base damages before: 112.5, 200.0, 287.5, 375.0, 462.5
Base damages after: 112.5, 202.5, 292.5, 382.5, 472.5

AP scaling in danger zone is 0.18 lower than it used to be, while base damages are higher.

Old damage output is lower than new damage output as soon as you exceed this much AP: 0, 13, 27, 41, 55

So you're NEVER doing more damage at level 1, but even at level 2 it's a nerf if you have over 13 AP, which isn't unrealistic. It's a nerf late-game if you're building more than 55 AP.

And this is just the danger zone changes; he's much worse off outside the danger zone -- he lost 0.35 AP scaling on his Q there. I don't think anyone will seriously argue that Rumble is now stronger than before.

Is anyone trying to defend that rumble is balanced?


Uh, just read up?

Alaric said that post-patch Rumble does more damage in Q in danger zone, I'm saying that no, he doesn't.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 15 2013 22:35 GMT
#73
On May 16 2013 07:23 beefhamburger wrote:
Show nested quote +
On May 16 2013 07:14 Shikyo wrote:
On May 16 2013 06:32 overt wrote:
On May 16 2013 06:28 Shikyo wrote:
Base Attack Speed reduced to 0.625 from 0.668



I'll miss you, Caitlyn.


Caitlyn is still going to be a bitch in lane. Someone should do the maths to figure out what her AS is at level 18 on 3.6 and what her AS is at level 18 on 3.7 because if she has higher AS late game it's ultimately a nerf early game and a buff late game.

Her headshot procs not stacking on towers is a good change, was kind of dumb that she would always have a headshot proc if she was sieging towers.

Well, she scales worse with items and the aspd mastery so she won't really have higher aspd lategame anyway.

Math for 18 no runes, masteries, items:
1.075 now
1.02872 before

Wait, so she does or doesn't have higher aspd lategame? According to those numbers you just wrote, her base aspd is increased at level 18 which would make her scale better with items and masteries. o.O

Her base aspd is 0.625? It's never increased.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
swim224
Profile Joined May 2010
Botswana368 Posts
Last Edited: 2013-05-15 22:40:10
May 15 2013 22:36 GMT
#74
Custom item sets can now be created and edited in the summoner profile.


Finally :D
....unless Taeja suddenly parachutes into the studio with explosions behind him and lands on a skateboard which he jumps over the booth before jumping in. If that happened it would be so sweet it would be physically impossible for them to lose. - Haydin
Phunkapotamus
Profile Joined April 2010
United States496 Posts
May 15 2013 22:37 GMT
#75
On May 16 2013 06:31 Seuss wrote:
TF picks will drop precipitously for a few months and then everyone will realize that he's still awesome the same way Karthus randomly resurged a few months after his supposedly crippling ult CD nerfs


It's a DPS buff (10% atkspd) until you start putting more points into E. People kept it at lvl 1 anyway. Really it's just an ult nerf.
"Do a barrel roll"
101toss
Profile Blog Joined April 2010
3232 Posts
May 15 2013 22:38 GMT
#76
On May 16 2013 07:33 Sermokala wrote:
RIP top lane nunu Hello new jungle nunu.

ROLL TIDE BITCHES!

top nunu aint dead ill show u
Math doesn't kill champions and neither do wards
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2013-05-15 22:41:53
May 15 2013 22:41 GMT
#77
On May 16 2013 07:38 101toss wrote:
Show nested quote +
On May 16 2013 07:33 Sermokala wrote:
RIP top lane nunu Hello new jungle nunu.

ROLL TIDE BITCHES!

top nunu aint dead ill show u

Top Nunu will be fine. Jungle Nunu just will be much much stronger than it is currently.
It's your boy Guzma!
beefhamburger
Profile Joined December 2007
United States3962 Posts
May 15 2013 22:43 GMT
#78
On May 16 2013 07:35 Shikyo wrote:
Show nested quote +
On May 16 2013 07:23 beefhamburger wrote:
On May 16 2013 07:14 Shikyo wrote:
On May 16 2013 06:32 overt wrote:
On May 16 2013 06:28 Shikyo wrote:
Base Attack Speed reduced to 0.625 from 0.668



I'll miss you, Caitlyn.


Caitlyn is still going to be a bitch in lane. Someone should do the maths to figure out what her AS is at level 18 on 3.6 and what her AS is at level 18 on 3.7 because if she has higher AS late game it's ultimately a nerf early game and a buff late game.

Her headshot procs not stacking on towers is a good change, was kind of dumb that she would always have a headshot proc if she was sieging towers.

Well, she scales worse with items and the aspd mastery so she won't really have higher aspd lategame anyway.

Math for 18 no runes, masteries, items:
1.075 now
1.02872 before

Wait, so she does or doesn't have higher aspd lategame? According to those numbers you just wrote, her base aspd is increased at level 18 which would make her scale better with items and masteries. o.O

Her base aspd is 0.625? It's never increased.

Ahh ok. I didn't know whether aspd per level was considered additional base AS or bonus AS.
IMoperator
Profile Joined October 2011
4476 Posts
May 15 2013 22:46 GMT
#79
Are they ever going to fix khazix?
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-05-15 22:47:45
May 15 2013 22:47 GMT
#80
On May 16 2013 07:43 beefhamburger wrote:
Show nested quote +
On May 16 2013 07:35 Shikyo wrote:
On May 16 2013 07:23 beefhamburger wrote:
On May 16 2013 07:14 Shikyo wrote:
On May 16 2013 06:32 overt wrote:
On May 16 2013 06:28 Shikyo wrote:
Base Attack Speed reduced to 0.625 from 0.668



I'll miss you, Caitlyn.


Caitlyn is still going to be a bitch in lane. Someone should do the maths to figure out what her AS is at level 18 on 3.6 and what her AS is at level 18 on 3.7 because if she has higher AS late game it's ultimately a nerf early game and a buff late game.

Her headshot procs not stacking on towers is a good change, was kind of dumb that she would always have a headshot proc if she was sieging towers.

Well, she scales worse with items and the aspd mastery so she won't really have higher aspd lategame anyway.

Math for 18 no runes, masteries, items:
1.075 now
1.02872 before

Wait, so she does or doesn't have higher aspd lategame? According to those numbers you just wrote, her base aspd is increased at level 18 which would make her scale better with items and masteries. o.O

Her base aspd is 0.625? It's never increased.

Ahh ok. I didn't know whether aspd per level was considered additional base AS or bonus AS.

Always been bonus aspd. Well, until Cait gets an aspd item additional to zerkers, her aspd will be better at lvl 18 now. Still, with shiv or PD it'll be significantly worse and of course far worse early on after she gets zerkers because they scale so much worse with her new base aspd.

On May 16 2013 07:46 IMoperator wrote:
Are they ever going to fix khazix?

Luckily they nerfed one of his main counters, Zed, but left him untouched.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
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