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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
thenexusp
Profile Joined May 2009
United States3721 Posts
May 15 2013 23:28 GMT
#101
No comments about Cassiopeia's E getting the single-target flag? This I feel is one of the bigger changes in this patch
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
May 15 2013 23:29 GMT
#102
On May 16 2013 08:23 kainzero wrote:
Show nested quote +
On May 16 2013 07:55 MoonBear wrote:
On May 16 2013 07:23 beefhamburger wrote:
On May 16 2013 07:14 Shikyo wrote:
On May 16 2013 06:32 overt wrote:
On May 16 2013 06:28 Shikyo wrote:
Base Attack Speed reduced to 0.625 from 0.668



I'll miss you, Caitlyn.


Caitlyn is still going to be a bitch in lane. Someone should do the maths to figure out what her AS is at level 18 on 3.6 and what her AS is at level 18 on 3.7 because if she has higher AS late game it's ultimately a nerf early game and a buff late game.

Her headshot procs not stacking on towers is a good change, was kind of dumb that she would always have a headshot proc if she was sieging towers.

Well, she scales worse with items and the aspd mastery so she won't really have higher aspd lategame anyway.

Math for 18 no runes, masteries, items:
1.075 now
1.02872 before

Wait, so she does or doesn't have higher aspd lategame? According to those numbers you just wrote, her base aspd is increased at level 18 which would make her scale better with items and masteries. o.O

After some consideration, Yango reminded me that it's actually a really nasty nerf because AS items scale off your base AS. Cait will still be good, but just not so good any more. Everyone just going to play Varus now.

it's not as bad because they're buffing her bonus AS.
all her level breakpoints with AS match up with around the time you'd get those items. you mostly get a slightly weaker early game and a very slightly weaker 6-item game.

compared to graves/ez where they just gutted their BAS and didn't add any bonus AS back.

Significantly weaker 6-item game*

The more aspd items you get the worse her aspd will be in comparison now. If you get a new item during an aspd breakpoint it means that now you're worse than you otherwise would have been in that regard.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Alaric
Profile Joined November 2009
France45622 Posts
May 15 2013 23:30 GMT
#103
On May 16 2013 08:14 wei2coolman wrote:
Show nested quote +
On May 16 2013 08:13 Alaric wrote:
Eh, I'll find Diana even harder for Talon now, it's a buff against melee that will pop her shield and stack it immediatly.

People still played Talon?
Wut?

I don't play Kha'Zix.
I don't play Zed.
I. PLAY. TALON§§§§

Eat that, non-hipsters. :<
Cant take LMS hipsters serious.
101toss
Profile Blog Joined April 2010
3232 Posts
May 15 2013 23:30 GMT
#104
On May 16 2013 08:29 Shikyo wrote:
Show nested quote +
On May 16 2013 08:23 kainzero wrote:
On May 16 2013 07:55 MoonBear wrote:
On May 16 2013 07:23 beefhamburger wrote:
On May 16 2013 07:14 Shikyo wrote:
On May 16 2013 06:32 overt wrote:
On May 16 2013 06:28 Shikyo wrote:
Base Attack Speed reduced to 0.625 from 0.668



I'll miss you, Caitlyn.


Caitlyn is still going to be a bitch in lane. Someone should do the maths to figure out what her AS is at level 18 on 3.6 and what her AS is at level 18 on 3.7 because if she has higher AS late game it's ultimately a nerf early game and a buff late game.

Her headshot procs not stacking on towers is a good change, was kind of dumb that she would always have a headshot proc if she was sieging towers.

Well, she scales worse with items and the aspd mastery so she won't really have higher aspd lategame anyway.

Math for 18 no runes, masteries, items:
1.075 now
1.02872 before

Wait, so she does or doesn't have higher aspd lategame? According to those numbers you just wrote, her base aspd is increased at level 18 which would make her scale better with items and masteries. o.O

After some consideration, Yango reminded me that it's actually a really nasty nerf because AS items scale off your base AS. Cait will still be good, but just not so good any more. Everyone just going to play Varus now.

it's not as bad because they're buffing her bonus AS.
all her level breakpoints with AS match up with around the time you'd get those items. you mostly get a slightly weaker early game and a very slightly weaker 6-item game.

compared to graves/ez where they just gutted their BAS and didn't add any bonus AS back.

Significantly weaker 6-item game*

The more aspd items you get the worse her aspd will be in comparison now. If you get a new item during an aspd breakpoint it means that now you're worse than you otherwise would have been in that regard.

This is correct, remember when they nerfed xin's base AS?
Math doesn't kill champions and neither do wards
Gahlo
Profile Joined February 2010
United States35144 Posts
Last Edited: 2013-05-15 23:32:55
May 15 2013 23:32 GMT
#105
derp
kongoline
Profile Joined February 2012
6318 Posts
May 15 2013 23:34 GMT
#106
rumble was my favourite top and champion i felt confident picking 1st and he gets gutted like that, hurts
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-05-15 23:35:13
May 15 2013 23:34 GMT
#107
On May 16 2013 08:28 thenexusp wrote:
No comments about Cassiopeia's E getting the single-target flag? This I feel is one of the bigger changes in this patch

Oh I forgot about that.

Better switch main to Cassiopeia now... Tanky spellvamp with Rylai yumyum.

On May 16 2013 08:34 kongoline wrote:
rumble was my favourite top and champion i felt confident picking 1st and he gets gutted like that, hurts

Yeah his Q went from the best nuke in the game to the best nuke in the game
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Cloud9157
Profile Joined December 2010
United States2968 Posts
May 15 2013 23:35 GMT
#108
On May 16 2013 08:28 thenexusp wrote:
No comments about Cassiopeia's E getting the single-target flag? This I feel is one of the bigger changes in this patch


Her kiting potential goes up exponentially, but she still doesn't have a blink, gg. Also, Lux utility still so strong.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Jojo131
Profile Joined January 2011
Brazil1631 Posts
May 15 2013 23:38 GMT
#109
On May 16 2013 08:34 kongoline wrote:
rumble was my favourite top and champion i felt confident picking 1st and he gets gutted like that, hurts

You weren't the only one who felt that way, and I think that was the whole point of the change

I had a good feeling they weren't done with Zed quite yet, but I think nerfing both the shuriken and shadow slash was a bit harsh. One of them would've done the job imo.
Lmui
Profile Joined November 2010
Canada6213 Posts
Last Edited: 2013-05-16 00:01:42
May 15 2013 23:39 GMT
#110
EDIT:: I messed up numbers, there's ~.004 error in most of the final numbers but the conclusions are still valid.

Caitlyn with some numbers

Based on

http://leagueoflegends.wikia.com/wiki/Attack_speed

Base AS: .668
AS/lvl: 3%

Base AS: .625
AS/lvl: 4%

Without items, she's weaker earlier and stronger at ~level 9 depending on masteries
Late game though, level 18 with PD, zerks and mastery for +74% AS

old cait: 1.523
new cait: 1.538

level 18 with zerks/shiv

old cait: 1.456
new cait: 1.475

level 18 with zerks/pd/botrk for +114%AS,

old cait: 1.790
new cait: 1.788

Stronger late game in almost all circumstances, weaker from 1-9, 1-12 or so once the 20% from boots are factored in based on the base attackspeed.

edit:: She gets .046 more AS at level 18 from AS/level so she needs more than ~107% bonus AS for old cait to exceed new cait at level 18
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 15 2013 23:43 GMT
#111
On May 16 2013 08:30 Alaric wrote:
Show nested quote +
On May 16 2013 08:14 wei2coolman wrote:
On May 16 2013 08:13 Alaric wrote:
Eh, I'll find Diana even harder for Talon now, it's a buff against melee that will pop her shield and stack it immediatly.

People still played Talon?
Wut?

I don't play Kha'Zix.
I don't play Zed.
I. PLAY. TALON§§§§

Eat that, non-hipsters. :<

No wonder you're so angry all the time. You lose cuz you play weak champions. Huehue
liftlift > tsm
Dusty
Profile Blog Joined December 2010
United States3359 Posts
May 15 2013 23:43 GMT
#112
I feel bad for Rumble players seeing these nerfs. This is actually going to hurt him a lot.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
Last Edited: 2013-05-15 23:45:02
May 15 2013 23:44 GMT
#113
On May 16 2013 08:29 Shikyo wrote:
Show nested quote +
On May 16 2013 08:23 kainzero wrote:
On May 16 2013 07:55 MoonBear wrote:
On May 16 2013 07:23 beefhamburger wrote:
On May 16 2013 07:14 Shikyo wrote:
On May 16 2013 06:32 overt wrote:
On May 16 2013 06:28 Shikyo wrote:
Base Attack Speed reduced to 0.625 from 0.668



I'll miss you, Caitlyn.


Caitlyn is still going to be a bitch in lane. Someone should do the maths to figure out what her AS is at level 18 on 3.6 and what her AS is at level 18 on 3.7 because if she has higher AS late game it's ultimately a nerf early game and a buff late game.

Her headshot procs not stacking on towers is a good change, was kind of dumb that she would always have a headshot proc if she was sieging towers.

Well, she scales worse with items and the aspd mastery so she won't really have higher aspd lategame anyway.

Math for 18 no runes, masteries, items:
1.075 now
1.02872 before

Wait, so she does or doesn't have higher aspd lategame? According to those numbers you just wrote, her base aspd is increased at level 18 which would make her scale better with items and masteries. o.O

After some consideration, Yango reminded me that it's actually a really nasty nerf because AS items scale off your base AS. Cait will still be good, but just not so good any more. Everyone just going to play Varus now.

it's not as bad because they're buffing her bonus AS.
all her level breakpoints with AS match up with around the time you'd get those items. you mostly get a slightly weaker early game and a very slightly weaker 6-item game.

compared to graves/ez where they just gutted their BAS and didn't add any bonus AS back.

Significantly weaker 6-item game*

The more aspd items you get the worse her aspd will be in comparison now. If you get a new item during an aspd breakpoint it means that now you're worse than you otherwise would have been in that regard.

if cait 6 item, not including masteries, is

zerks/IE/PD/LW/BOTRK/(defensive item)

at level 18 you have .5% AS nerf (1.743 vs 1.738)

that is not significantly weaker




edit: goddamn ninja mathemagicans
Alaric
Profile Joined November 2009
France45622 Posts
May 15 2013 23:47 GMT
#114
On May 16 2013 08:43 wei2coolman wrote:
Show nested quote +
On May 16 2013 08:30 Alaric wrote:
On May 16 2013 08:14 wei2coolman wrote:
On May 16 2013 08:13 Alaric wrote:
Eh, I'll find Diana even harder for Talon now, it's a buff against melee that will pop her shield and stack it immediatly.

People still played Talon?
Wut?

I don't play Kha'Zix.
I don't play Zed.
I. PLAY. TALON§§§§

Eat that, non-hipsters. :<

No wonder you're so angry all the time. You lose cuz you play weak champions. Huehue

IT'S ALL BECAUSE OF DIG, MY BOYS MAKING ME SO UPSET
Cant take LMS hipsters serious.
Haasts
Profile Joined October 2011
New Zealand4445 Posts
May 15 2013 23:50 GMT
#115
On May 16 2013 08:28 thenexusp wrote:
No comments about Cassiopeia's E getting the single-target flag? This I feel is one of the bigger changes in this patch


So, this affects Twin Fang's interaction with Rylais and ... spellvamp? Muramana?
PaniaoftheReef in Path of Exile TotA SSF SC // Lovelin fanclub // GreenTea #1
cLutZ
Profile Joined November 2010
United States19574 Posts
May 15 2013 23:51 GMT
#116
I might hate rumble, but I hate even more what they are doing to the champ pool for top lane in the pro scene. There aren't enough safe tops that are fun anymore. Its gonna be shen, the croc, and a bunch of champs that are sort easy to deny.

Bring back Olaf!
Freeeeeeedom
fasdaf
Profile Blog Joined August 2011
138 Posts
Last Edited: 2013-05-15 23:53:42
May 15 2013 23:53 GMT
#117
As far as I can see, all the numbers given so far are slightly off. You only get 17 levels of +aspd/lvl growth, and Caitlyn's old attack speed was 0.625/0.935 or about 0.6684492 (the game uses much more precision than the three digits it shows for attack speed).

This won't change the fact that the difference in endgame is minimal though.
Parametric
Profile Blog Joined February 2010
Canada1261 Posts
May 15 2013 23:53 GMT
#118
On May 16 2013 08:50 Haasts wrote:
Show nested quote +
On May 16 2013 08:28 thenexusp wrote:
No comments about Cassiopeia's E getting the single-target flag? This I feel is one of the bigger changes in this patch


So, this affects Twin Fang's interaction with Rylais and ... spellvamp? Muramana?


Rylais, vamp and furor boots are the ones that stick out to me.
Crispy Bacon craving overload.
Lmui
Profile Joined November 2010
Canada6213 Posts
May 15 2013 23:58 GMT
#119
Probably should have a tl;dr for my numbers post

Cait is generally weaker from 1-12, straight up stronger at 18 unless you have PD/Zerks/Botrk. Shiv/Zerks/botrk doesn't give you enough AS for old cait to be stronger than new cait.

As for cass, I think you'll have to build some form of CDR on her. Rylais is crucial but so is the ability to turn on anyone that jumps onto you and peel them off ASAP with the rylais.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 15 2013 23:59 GMT
#120
On May 16 2013 07:00 bmn wrote:
Show nested quote +
Seuss wrote:
Because the moment a good jungler sees that you started without a ward in the top lane they will camp you 24/7 until either you start warding or their solo lane has a 2-4 kill lead.


Yes, I realize that it's particularly prone to jungler pressure, and I adjust my playstyle accordingly. I'm not disputing that this strategy can be punished or that it's optimal, but there's a difference between a risky start and a moronic one.

Against many common junglers Quinn can disengage fairly well, and I avoid pushing lane with Q if I start dblade, and I use her W if I feel like I'm being baited.
As Nunu I usually end up under my tower, not theirs, and if I started dring, it's for an easy lane where I usually can escape the gank without dying.

Camping top clearly punishes a doran's start a lot, but I'm wondering why doran's items specifically are "moronic".
If you're camped 24/7, the 3 or 5 potions from a boots/3 or cloth/5 start won't last long either.


People rarely punish a doran's tart in silver in Silver. It's not good practice to rely on enemy mistakes when picking starting items, but that alone also hardly makes "moronic" -- and if it's effective at this level then I don't see why it would be an example of particularly bad decision-making.


Besides, I do often see diamond/challenger streamers start doran's blade on top/mid champions. Yes, I'm not them, and appealing to authority is not a valid argument, but if it is such a clear-cut choice then I don't understand why they still do it and get away with it.


I wouldn't personally call it "moronic" to start Doran's Blade on Quinn top, but I would call it risky well beyond its reward (in most, but not all, cases). It's bad decision-making because you're developing habits that will hinder you, not help you, as you progress out of Silver. There are better and more reliable ways for you to play the lane without losing your ability to punish the mistakes of your opponent.

For example, because you have no ward you basically can't be aggressive unless your opponent needlessly pushes. If you auto-attack your opponent even once as Quinn you'll draw minion aggro, which will cause the lane to push. An experienced opponent with Rejuv + Ward + 5 Potions will happily eat one or two auto-attacks if it means they can force you to self-zone or move past the river to CS (and thus be in incredible danger).

The alternative is to start with an item that allows you to also grab a ward (although professionally the support or jungler sometimes wards early for their top lane). Having both potions and a ward is significantly stronger against camping because you have a much better idea of whether or not the jungler is nearby, and after any skirmish you can heal up from a safe distance instead of being forced to either recall (and lose vital experience) or stay nearby at low health (and risk zoning or a tower dive). In the event you aren't camped you can be much more aggressive, safe in the knowledge that you can push an opponent to their tower and (provided you have decent map awareness) escape any ganks.

When you see Diamond/Challenger top laners start Doran's it's probably due to circumstances. They may be confident that they're a much better player than their opponent, it may be a one-sided lane, or the enemy jungler may not be good at early ganks. Situationally Doran's starts aren't unthinkable, but for a Silver player it's likely that it isn't a matter of circumstances and mostly that you haven't reached the point where anyone will punish you for it.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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