• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:46
CEST 22:46
KST 05:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202577RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18
Community News
EWC 2025 - Replay Pack0Google Play ASL (Season 20) Announced25BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19
StarCraft 2
General
EWC 2025 - Replay Pack #1: Maru - Greatest Players of All Time Tournament Spotlight: FEL Cracow 2025 Power Rank - Esports World Cup 2025 I offer completely free coaching services
Tourneys
FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025 $25,000 Streamerzone StarCraft Pro Series announced $5,000 WardiTV Summer Championship 2025 WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced [Update] ShieldBattery: 2025 Redesign Dewalt's Show Matches in China BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational [CSLPRO] It's CSLAN Season! - Last Chance
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
UK Politics Mega-thread US Politics Mega-thread Stop Killing Games - European Citizens Initiative Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Customize Sidebar...

Website Feedback

Closed Threads



Active: 670 users

[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
Post a Reply
Prev 1 5 6 7 8 9 351 Next
Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
Lmui
Profile Joined November 2010
Canada6213 Posts
May 16 2013 00:00 GMT
#121
On May 16 2013 08:53 fasdaf wrote:
As far as I can see, all the numbers given so far are slightly off. You only get 17 levels of +aspd/lvl growth, and Caitlyn's old attack speed was 0.625/0.935 or about 0.6684492 (the game uses much more precision than the three digits it shows for attack speed).

This won't change the fact that the difference in endgame is minimal though.


dammit I used 18 instead of 17. in the numbers post, still largely correct though, it's not a huge difference.
Sandster
Profile Joined November 2006
United States4054 Posts
May 16 2013 00:00 GMT
#122
On May 16 2013 08:58 Lmui wrote:
Probably should have a tl;dr for my numbers post

Cait is generally weaker from 1-12, straight up stronger at 18 unless you have PD/Zerks/Botrk. Shiv/Zerks/botrk doesn't give you enough AS for old cait to be stronger than new cait.

As for cass, I think you'll have to build some form of CDR on her. Rylais is crucial but so is the ability to turn on anyone that jumps onto you and peel them off ASAP with the rylais.


Athenes is pretty common on her anyway.
red_
Profile Joined May 2010
United States8474 Posts
May 16 2013 00:00 GMT
#123
On May 16 2013 08:53 Parametric wrote:
Show nested quote +
On May 16 2013 08:50 Haasts wrote:
On May 16 2013 08:28 thenexusp wrote:
No comments about Cassiopeia's E getting the single-target flag? This I feel is one of the bigger changes in this patch


So, this affects Twin Fang's interaction with Rylais and ... spellvamp? Muramana?


Rylais, vamp and furor boots are the ones that stick out to me.


Vamp already works as single target for her E.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
May 16 2013 00:01 GMT
#124
On May 16 2013 06:36 ticklishmusic wrote:
I like that Rammus change a lot, taunting minions so annoying >_>

Keep buffing Karma pls, I want more elo

Also, Nami buffs woot, just keep buffing her please. Increased movespeed from passive means I chase almost as good as Vayne now. (Yes I play AD Nami, she honestly doesn't even really need items to be supporty her kit is so good already)


Let's talk about this!

Why run AD Nami? What makes her good? What's her auto attack range? How does her E compare to other damage steroids? Isn't her base AS low?

I'm all for non-conventional ADs with high utility ults (read: Sona)
Moderatormy tatsu loops r fuckin nice
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
May 16 2013 00:02 GMT
#125
On May 16 2013 06:58 TheYango wrote:
Show nested quote +
Active travel time changed to 0.2 seconds from variable with distance

I'm pretty sure this means that with good timing you can self-cleanse stuns by using Crucible right before they hit you.


I'm not convinced that this can be pulled off consistently.
TranslatorBaa!
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
May 16 2013 00:02 GMT
#126
Doublift:"Does it have a steroid?"
Everyone else:"no"
Doublefit:"than it's shit"
Cackle™
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
May 16 2013 00:04 GMT
#127
No Sej nerfs.

The free elo train has yet to be shut down :D
Survival is winning, everything else is bullshit.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-05-16 00:20:15
May 16 2013 00:05 GMT
#128
Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.

Debug mode tends to be more unreliable because changes from third parties that might affect LoL generally will test their products against a non debug mode. Also I think it should be much slower and unreliable due to logging messages. It seems like bad practice.

I think at least these are the reasons.

It's good to know about balance changes. I don't really feel like I care any more though. Balance patches come and go. I get the feeling the game wouldn't be significantly worse if they rarely ever balanced or only put out a tenth as many balance changes. You'd still see some really strong champions all the time in pro games. I'm still part of the brood war old guard :/
Also the game is so complicated. Changes to help the jungler ended up making them weaker.
Age 3 had a no patch period as well and it was just fine (win rates between civs did vary a bit though 45-55% I think).
Now I care more about QoL improvements. I'm an old man. Balance changes no longer excite me.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
kongoline
Profile Joined February 2012
6318 Posts
Last Edited: 2013-05-16 00:10:34
May 16 2013 00:07 GMT
#129
On May 16 2013 08:38 Jojo131 wrote:
Show nested quote +
On May 16 2013 08:34 kongoline wrote:
rumble was my favourite top and champion i felt confident picking 1st and he gets gutted like that, hurts

You weren't the only one who felt that way, and I think that was the whole point of the change

I had a good feeling they weren't done with Zed quite yet, but I think nerfing both the shuriken and shadow slash was a bit harsh. One of them would've done the job imo.

well guess its time to learn kennen before he becomes fotm and eventually gets nerfed
canikizu
Profile Joined September 2010
4860 Posts
May 16 2013 00:08 GMT
#130
With normal competitive build (1,2 doran blade + infinity edge, no AS item yet), new Caitlyn should be better than the old one too.

What the nerf does is that new Caitlyn can't just clear creep and start autoattacking towers like a boss sub-level 6 anymore.
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
May 16 2013 00:08 GMT
#131
Whats with the sudden surge of Nautlius jungle all of a sudden?
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-05-16 00:10:40
May 16 2013 00:09 GMT
#132
On May 16 2013 08:44 kainzero wrote:
Show nested quote +
On May 16 2013 08:29 Shikyo wrote:
On May 16 2013 08:23 kainzero wrote:
On May 16 2013 07:55 MoonBear wrote:
On May 16 2013 07:23 beefhamburger wrote:
On May 16 2013 07:14 Shikyo wrote:
On May 16 2013 06:32 overt wrote:
On May 16 2013 06:28 Shikyo wrote:
Base Attack Speed reduced to 0.625 from 0.668



I'll miss you, Caitlyn.


Caitlyn is still going to be a bitch in lane. Someone should do the maths to figure out what her AS is at level 18 on 3.6 and what her AS is at level 18 on 3.7 because if she has higher AS late game it's ultimately a nerf early game and a buff late game.

Her headshot procs not stacking on towers is a good change, was kind of dumb that she would always have a headshot proc if she was sieging towers.

Well, she scales worse with items and the aspd mastery so she won't really have higher aspd lategame anyway.

Math for 18 no runes, masteries, items:
1.075 now
1.02872 before

Wait, so she does or doesn't have higher aspd lategame? According to those numbers you just wrote, her base aspd is increased at level 18 which would make her scale better with items and masteries. o.O

After some consideration, Yango reminded me that it's actually a really nasty nerf because AS items scale off your base AS. Cait will still be good, but just not so good any more. Everyone just going to play Varus now.

it's not as bad because they're buffing her bonus AS.
all her level breakpoints with AS match up with around the time you'd get those items. you mostly get a slightly weaker early game and a very slightly weaker 6-item game.

compared to graves/ez where they just gutted their BAS and didn't add any bonus AS back.

Significantly weaker 6-item game*

The more aspd items you get the worse her aspd will be in comparison now. If you get a new item during an aspd breakpoint it means that now you're worse than you otherwise would have been in that regard.

if cait 6 item, not including masteries, is

zerks/IE/PD/LW/BOTRK/(defensive item)

at level 18 you have .5% AS nerf (1.743 vs 1.738)

that is not significantly weaker




edit: goddamn ninja mathemagicans

Hmm that's true -.- Silly me.

So basically unless you go BotRK it's just an early game nerf(being at its weakest the moment you buy new aspd items) and being marginally better for the lategame. Still lvl 18 is lvl 18 and it takes usually over 30 minutes to get there. Her laning's going to be pretty frustrating though, I feel. 0.625 base attack speed lasthitting just is such a pain.


Oh and what I learned today: Don't ragequit the support role just because you lost 5 games in a row with it. It's still the role with by far the worst players at this elo and where you can make the most difference.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 16 2013 00:11 GMT
#133
On May 16 2013 09:02 Carnivorous Sheep wrote:
Show nested quote +
On May 16 2013 06:58 TheYango wrote:
Active travel time changed to 0.2 seconds from variable with distance

I'm pretty sure this means that with good timing you can self-cleanse stuns by using Crucible right before they hit you.


I'm not convinced that this can be pulled off consistently.

Highly mechanical prop players flash malphite ults at point blank range consistently. Pretty sure it's possible to use crucible in such a way.
liftlift > tsm
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
Last Edited: 2013-05-16 00:13:04
May 16 2013 00:12 GMT
#134
Feels like TF was buffed, or at least twisted into an AD with an insane AS steroid. (See what i did there? XD)

Yeah his ult took a hit, but that AS buff with removal of CDR looks like he's a more viable ADC now lol.

Also - Adjusting recommended items for champions and maps is fucking awesome.

And finally - Crucible first buy on all defensive supports. gg no re. (Hai soraka.)
Useless wet fish.
Zhiroo
Profile Joined February 2011
Kosovo2724 Posts
May 16 2013 00:18 GMT
#135
Yay Nami buff.
LoL EuW: Zhiroo - By starting this squabble you've proven nothing but how vast your stupidity is.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
May 16 2013 00:19 GMT
#136
On May 16 2013 08:58 Lmui wrote:
Probably should have a tl;dr for my numbers post

Cait is generally weaker from 1-12, straight up stronger at 18 unless you have PD/Zerks/Botrk. Shiv/Zerks/botrk doesn't give you enough AS for old cait to be stronger than new cait.

As for cass, I think you'll have to build some form of CDR on her. Rylais is crucial but so is the ability to turn on anyone that jumps onto you and peel them off ASAP with the rylais.


Cass what? You are gonna build CDR on her just for your twin fang CD if you miss? I don't understand what you are saying.

Cass has one of top kits in the game that has no synergy with CDR, but has the highest AP to damage ratio in the game.

Q: Is a DOT with duration as long as its CD, can only be reapplied not stacked
W: Is a DOT with duration as long as its CD (lasts 2 seconds after leaving patch), can only be reapplied not stacked
E: Twin fang resets to a flat .5 seconds unaffected by CDR on hitting poison target
R: works with CDR
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
May 16 2013 00:20 GMT
#137
On May 16 2013 09:08 MooMooMugi wrote:
Whats with the sudden surge of Nautlius jungle all of a sudden?


He got buffed a few patches ago and people are only realizing now that he was good even before that.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
bmn
Profile Joined August 2010
886 Posts
May 16 2013 00:20 GMT
#138
On May 16 2013 08:59 Seuss wrote:
Show nested quote +
On May 16 2013 07:00 bmn wrote:
Seuss wrote:
Because the moment a good jungler sees that you started without a ward in the top lane they will camp you 24/7 until either you start warding or their solo lane has a 2-4 kill lead.


Yes, I realize that it's particularly prone to jungler pressure, and I adjust my playstyle accordingly. I'm not disputing that this strategy can be punished or that it's optimal, but there's a difference between a risky start and a moronic one.

Against many common junglers Quinn can disengage fairly well, and I avoid pushing lane with Q if I start dblade, and I use her W if I feel like I'm being baited.
As Nunu I usually end up under my tower, not theirs, and if I started dring, it's for an easy lane where I usually can escape the gank without dying.

Camping top clearly punishes a doran's start a lot, but I'm wondering why doran's items specifically are "moronic".
If you're camped 24/7, the 3 or 5 potions from a boots/3 or cloth/5 start won't last long either.


People rarely punish a doran's tart in silver in Silver. It's not good practice to rely on enemy mistakes when picking starting items, but that alone also hardly makes "moronic" -- and if it's effective at this level then I don't see why it would be an example of particularly bad decision-making.


Besides, I do often see diamond/challenger streamers start doran's blade on top/mid champions. Yes, I'm not them, and appealing to authority is not a valid argument, but if it is such a clear-cut choice then I don't understand why they still do it and get away with it.


I wouldn't personally call it "moronic" to start Doran's Blade on Quinn top, but I would call it risky well beyond its reward (in most, but not all, cases). It's bad decision-making because you're developing habits that will hinder you, not help you, as you progress out of Silver. There are better and more reliable ways for you to play the lane without losing your ability to punish the mistakes of your opponent.

For example, because you have no ward you basically can't be aggressive unless your opponent needlessly pushes. If you auto-attack your opponent even once as Quinn you'll draw minion aggro, which will cause the lane to push. An experienced opponent with Rejuv + Ward + 5 Potions will happily eat one or two auto-attacks if it means they can force you to self-zone or move past the river to CS (and thus be in incredible danger).

The alternative is to start with an item that allows you to also grab a ward (although professionally the support or jungler sometimes wards early for their top lane). Having both potions and a ward is significantly stronger against camping because you have a much better idea of whether or not the jungler is nearby, and after any skirmish you can heal up from a safe distance instead of being forced to either recall (and lose vital experience) or stay nearby at low health (and risk zoning or a tower dive). In the event you aren't camped you can be much more aggressive, safe in the knowledge that you can push an opponent to their tower and (provided you have decent map awareness) escape any ganks.

When you see Diamond/Challenger top laners start Doran's it's probably due to circumstances. They may be confident that they're a much better player than their opponent, it may be a one-sided lane, or the enemy jungler may not be good at early ganks. Situationally Doran's starts aren't unthinkable, but for a Silver player it's likely that it isn't a matter of circumstances and mostly that you haven't reached the point where anyone will punish you for it.


I've never suggested always starting Doran's Blade top, I specifically pointed out that it depends on my enemy laner and the jungler. I'd certainly not do it against Shaco, for example, and I'd not do it against good harassers or people who force an early all-in, e.g. Panth.
The initial post I replied to didn't make the ward/non-ward distinction, and I'll concede that starting with wards is generally a better idea.

But just as you say that blindly picking Doran's Blade encourages bad habits, I'd argue that the same applies to blindly picking a safe start without anticipating the circumstances. Yes, always starting Rejuv + Ward + 5 Potions is better than always starting Doran's Blade -- but the latter is not something I ever advocated.

Being forced to be more careful about my choices (pushing the lane, being baited near possible jungler locations, etc.) is one reason why I find it interesting to vary the starting items if I feel like I can get away with it. The old 9-potion start allowed for far more errors, but it also made me pay a lot less attention to things like the wave positioning, drawing minion aggro, and so on since the penalties for a bad choice were so easily mitigated.

The last paragraph in your post does contain exactly the kind of information I was looking for; I wasn't sure whether Doran's items were considered to be bad almost unconditionally or whether they were just considered risky and situational.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
Last Edited: 2013-05-16 00:21:35
May 16 2013 00:20 GMT
#139
On May 16 2013 09:11 wei2coolman wrote:
Show nested quote +
On May 16 2013 09:02 Carnivorous Sheep wrote:
On May 16 2013 06:58 TheYango wrote:
Active travel time changed to 0.2 seconds from variable with distance

I'm pretty sure this means that with good timing you can self-cleanse stuns by using Crucible right before they hit you.


I'm not convinced that this can be pulled off consistently.

Highly mechanical prop players flash malphite ults at point blank range consistently. Pretty sure it's possible to use crucible in such a way.


malph ult is more than .2 seconds (and also has a sound effect to cue you to press flash), not to mention it's easier to flash one spell than it is to time one spell on yourself while simultaneously timing a second spell to make sure it lines up...
TranslatorBaa!
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-05-16 00:22:27
May 16 2013 00:22 GMT
#140
Patch 3.7 Notes
Players may now disable moving their champion via right-clicking on the minimap in the options menu.


I just noticed this.

I owe someone at Riot, big time.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Prev 1 5 6 7 8 9 351 Next
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
18:00
RO8 Round Robin Group - Day 4
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
ZZZero.O221
LiquipediaDiscussion
FEL
09:00
Cracow 2025
Clem vs LamboLIVE!
Reynor vs TBD
RotterdaM2689
ComeBackTV 2487
IndyStarCraft 693
WardiTV439
3DClanTV 189
CranKy Ducklings187
EnkiAlexander 136
Rex69
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 2689
IndyStarCraft 693
Rex 69
StarCraft: Brood War
ZZZero.O 221
NaDa 10
Dota 2
capcasts332
LuMiX2
League of Legends
JimRising 297
febbydoto13
Counter-Strike
fl0m2991
Fnx 2254
Stewie2K749
flusha450
Super Smash Bros
hungrybox1947
Mew2King1852
AZ_Axe324
Westballz18
Heroes of the Storm
Liquid`Hasu612
Khaldor390
Other Games
Grubby2925
B2W.Neo937
tarik_tv583
mouzStarbuck139
Sick29
Organizations
Other Games
gamesdonequick3129
StarCraft 2
angryscii 20
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta26
• LUISG 18
• Adnapsc2 6
• intothetv
• IndyKCrew
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• Azhi_Dahaki32
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22135
• WagamamaTV925
League of Legends
• Doublelift4792
Other Games
• imaqtpie1674
• Shiphtur516
Upcoming Events
Wardi Open
14h 14m
Sparkling Tuna Cup
1d 13h
WardiTV European League
1d 19h
Online Event
1d 20h
uThermal 2v2 Circuit
2 days
The PondCast
3 days
Replay Cast
4 days
Korean StarCraft League
5 days
CranKy Ducklings
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

CSLPRO Last Chance 2025
Esports World Cup 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Non-Korean Championship
BSL 20 Team Wars
FEL Cracov 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.