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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
bmn
Profile Joined August 2010
886 Posts
May 15 2013 22:48 GMT
#81
On May 16 2013 07:41 Requizen wrote:
Show nested quote +
On May 16 2013 07:38 101toss wrote:
On May 16 2013 07:33 Sermokala wrote:
RIP top lane nunu Hello new jungle nunu.

ROLL TIDE BITCHES!

top nunu aint dead ill show u

Top Nunu will be fine. Jungle Nunu just will be much much stronger than it is currently.


Interesting for context: Xypherous' post on the LoL forums includes the bit

This is undoubtedly a nerf to lane Nunu, whose effectiveness is questionable for the majority of our playerbase - in many ways Lane Nunu simply won his lane and lost the game, while being annoying and frustrating along the way. This wasn't the greatest of patterns - especially while Jungle Nunu sits there on the sidelines where the cool objective control and gank patterns are being unused.


I didn't realize Nunu top was widely considered that much of a liability late-game. Certainly worked well for me.
101toss
Profile Blog Joined April 2010
3232 Posts
May 15 2013 22:49 GMT
#82
On May 16 2013 07:48 bmn wrote:
Show nested quote +
On May 16 2013 07:41 Requizen wrote:
On May 16 2013 07:38 101toss wrote:
On May 16 2013 07:33 Sermokala wrote:
RIP top lane nunu Hello new jungle nunu.

ROLL TIDE BITCHES!

top nunu aint dead ill show u

Top Nunu will be fine. Jungle Nunu just will be much much stronger than it is currently.


Interesting for context: Xypherous' post on the LoL forums includes the bit
Show nested quote +

This is undoubtedly a nerf to lane Nunu, whose effectiveness is questionable for the majority of our playerbase - in many ways Lane Nunu simply won his lane and lost the game, while being annoying and frustrating along the way. This wasn't the greatest of patterns - especially while Jungle Nunu sits there on the sidelines where the cool objective control and gank patterns are being unused.


I didn't realize Nunu top was widely considered that much of a liability late-game. Certainly worked well for me.

did you think riot actually plays their own game?
Math doesn't kill champions and neither do wards
HazMat
Profile Blog Joined October 2009
United States17077 Posts
May 15 2013 22:50 GMT
#83
On May 16 2013 07:36 swim224 wrote:
Show nested quote +
Custom item sets can now be created and edited in the summoner profile.


Finally :D

Pretty good. But, replays? Hello??? I'm glad I know Riot well enough to have no expected them at least a year after their announcement of being on PBE.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Requizen
Profile Blog Joined March 2011
United States33802 Posts
May 15 2013 22:51 GMT
#84
On May 16 2013 07:48 bmn wrote:
Show nested quote +
On May 16 2013 07:41 Requizen wrote:
On May 16 2013 07:38 101toss wrote:
On May 16 2013 07:33 Sermokala wrote:
RIP top lane nunu Hello new jungle nunu.

ROLL TIDE BITCHES!

top nunu aint dead ill show u

Top Nunu will be fine. Jungle Nunu just will be much much stronger than it is currently.


Interesting for context: Xypherous' post on the LoL forums includes the bit
Show nested quote +

This is undoubtedly a nerf to lane Nunu, whose effectiveness is questionable for the majority of our playerbase - in many ways Lane Nunu simply won his lane and lost the game, while being annoying and frustrating along the way. This wasn't the greatest of patterns - especially while Jungle Nunu sits there on the sidelines where the cool objective control and gank patterns are being unused.


I didn't realize Nunu top was widely considered that much of a liability late-game. Certainly worked well for me.

Late game Nunu top only offers marginally more than a support or jungle Nunu, only a bit more damage from your extra farm. Other than that, you have an extra support end game. While this is fine if you're planning on doing a protect comp, he offers rather little over other top lane bruisers, even when fed.
It's your boy Guzma!
MoonBear
Profile Blog Joined November 2010
Straight outta Johto18973 Posts
May 15 2013 22:55 GMT
#85
On May 16 2013 07:23 beefhamburger wrote:
Show nested quote +
On May 16 2013 07:14 Shikyo wrote:
On May 16 2013 06:32 overt wrote:
On May 16 2013 06:28 Shikyo wrote:
Base Attack Speed reduced to 0.625 from 0.668



I'll miss you, Caitlyn.


Caitlyn is still going to be a bitch in lane. Someone should do the maths to figure out what her AS is at level 18 on 3.6 and what her AS is at level 18 on 3.7 because if she has higher AS late game it's ultimately a nerf early game and a buff late game.

Her headshot procs not stacking on towers is a good change, was kind of dumb that she would always have a headshot proc if she was sieging towers.

Well, she scales worse with items and the aspd mastery so she won't really have higher aspd lategame anyway.

Math for 18 no runes, masteries, items:
1.075 now
1.02872 before

Wait, so she does or doesn't have higher aspd lategame? According to those numbers you just wrote, her base aspd is increased at level 18 which would make her scale better with items and masteries. o.O

After some consideration, Yango reminded me that it's actually a really nasty nerf because AS items scale off your base AS. Cait will still be good, but just not so good any more. Everyone just going to play Varus now.

On May 16 2013 07:30 NeoIllusions wrote:
Show nested quote +
On May 16 2013 07:28 Gahlo wrote:
On May 16 2013 06:38 NeoIllusions wrote:
On May 16 2013 06:34 AsmodeusXI wrote:
On May 16 2013 06:32 MoonBear wrote:
Wait is AP Gangplank a thing? I don't get the Patch Spotlight lol


Trying to equate AD Kennen and AP Gangplank is the most offensive part to me.

Also, Neo not even trying to name the GD threads now.

hey you, I don't name GD threads, I just borrow from what Riot labels their patches. This one is simply 3.7.

[Patch 3.07: Item Sets] General Discussion


http://na.leagueoflegends.com/news/patch-37-notes
URL, Patch notes title, etc. Nothing refers to Item Sets until the very, very bottom.

Besides, I took creative liberties in naming this GD anyways. np gaiz.

Hey, stop taking credit for my stuff kthx
ModeratorA dream. Do you have one that has cursed you like that? Or maybe... a wish?
101toss
Profile Blog Joined April 2010
3232 Posts
May 15 2013 22:55 GMT
#86
On May 16 2013 07:51 Requizen wrote:
Show nested quote +
On May 16 2013 07:48 bmn wrote:
On May 16 2013 07:41 Requizen wrote:
On May 16 2013 07:38 101toss wrote:
On May 16 2013 07:33 Sermokala wrote:
RIP top lane nunu Hello new jungle nunu.

ROLL TIDE BITCHES!

top nunu aint dead ill show u

Top Nunu will be fine. Jungle Nunu just will be much much stronger than it is currently.


Interesting for context: Xypherous' post on the LoL forums includes the bit

This is undoubtedly a nerf to lane Nunu, whose effectiveness is questionable for the majority of our playerbase - in many ways Lane Nunu simply won his lane and lost the game, while being annoying and frustrating along the way. This wasn't the greatest of patterns - especially while Jungle Nunu sits there on the sidelines where the cool objective control and gank patterns are being unused.


I didn't realize Nunu top was widely considered that much of a liability late-game. Certainly worked well for me.

Late game Nunu top only offers marginally more than a support or jungle Nunu, only a bit more damage from your extra farm. Other than that, you have an extra support end game. While this is fine if you're planning on doing a protect comp, he offers rather little over other top lane bruisers, even when fed.

he offers massive objective control, especially now w/ 1000 damage consume
Math doesn't kill champions and neither do wards
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
May 15 2013 22:56 GMT
#87
The balance changes in this patch are perfect imo.
Retvrn to Forvms
jcarlsoniv
Profile Blog Joined January 2010
United States27922 Posts
May 15 2013 23:00 GMT
#88
Damn I just started playing Diana. Easiest games of my life. I'm 100% still after like 6 games.

Oh well, I'm sure she'll still be fine.
Soniv ||| Soniv#1962 ||| @jcarlsoniv ||| The Big Golem ||| Join the Glorious Evolution. What's your favorite aminal, a bear? ||| Joe "Don't call me Daniel" "Soniv" "Daniel" Carlsberg LXIX ||| Paging Dr. John Shadow
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-05-15 23:02:34
May 15 2013 23:01 GMT
#89
lol; nerf errrything, so silly.
Cait nerf is pretty stupid.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-05-15 23:03:11
May 15 2013 23:02 GMT
#90
On May 16 2013 07:25 Craton wrote:
Show nested quote +
On May 16 2013 07:22 Ketara wrote:
I love that the Lux change didn't go through.

You can alllllllllll suck it <3

Remember you said this come next patch.


I actually thought it was a very sensible change, but I also thought it was a straight up buff, to an ability that is already arguably OP.

The Diana shield change isn't near as big a deal, because she has to hit things or get hit to get the double stack. With the Lux shield change Lux could, for example, pre-doubleshield everybody right before an engage, or freely use her shield to stop poke without worrying that half the application will be wasted if a fight happens right then. Essentially it would allow Lux to just spam her shield mindlessly and not think about timing it.

And I am willing to bet that this is exactly what they found out when they tested it on the PBE, and that's why it didn't go through.

But at the end of the day, I don't think Lux is as broken as all of you do, and for this patch at least I win!!!!!!11111111111eleven
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
DaBears57
Profile Joined December 2009
United States300 Posts
May 15 2013 23:05 GMT
#91
No thresh nerfs?? wat
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
May 15 2013 23:08 GMT
#92
On May 16 2013 07:20 Shikyo wrote:
Show nested quote +
On May 16 2013 06:58 Artok wrote:
On May 16 2013 06:56 GolemMadness wrote:
Ahhhhh why do this to Zed. -_-;

dunno, maybe because hes banned or instalocked every single freaking game?

It's really rough, though. Still the E nerf shouldn't be that gigantic because he's basically energy-capped anyway, and his singletarget burst also isn't too greatly affected(biggest deal is that he cannot get 2 Es in before the ult proc).


It's a 25% longer cooldown, makes his ult worse, you can't get off two Es with your shadow either, and the energy issues don't come into effect until after you've already used your Q and E twice anyways. It's a pretty big nerf to his E, and then his Q is also quite a lot worse at early levels.
http://na.op.gg/summoner/userName=FLABREZU
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-05-15 23:10:05
May 15 2013 23:08 GMT
#93
^You cannot get 2 slashes off with shadow? I was sure you could even after the change, if you cannot it's huge of course

Lux can already mindlessly spam her shield and not think about timing it so I don't see what would change <.<
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Alaric
Profile Joined November 2009
France45622 Posts
May 15 2013 23:13 GMT
#94
Eh, I'll find Diana even harder for Talon now, it's a buff against melee that will pop her shield and stack it immediatly.
Cant take LMS hipsters serious.
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 15 2013 23:14 GMT
#95
On May 16 2013 08:13 Alaric wrote:
Eh, I'll find Diana even harder for Talon now, it's a buff against melee that will pop her shield and stack it immediatly.

People still played Talon?
Wut?
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-05-15 23:17:54
May 15 2013 23:14 GMT
#96
She can if she wants to, but it's much better for her to not.

With max CDR and at max rank, her shield is on a 6 second cooldown. The shield itself lasts 3 seconds.

If she throws a shield on her teammates, it doesn't last the full 3 seconds before it refreshes, because they're closer to the part where the boomerang changes directions. If you hit somebody towards the end of it, the thing refreshes almost immediately as it turns back around.

This means that in order to get the maximum amount of shielding on another target, you need to shield them while they're already being attacked. Otherwise, it's very likely you'll only get one application.

With the change, that would no longer be the case. It has a 6 second cooldown, lasts 3 seconds, and refreshes itself. So you shield somebody, the particle takes a second or two to travel, then shields them again, stacking the shield and refreshing the duration. You no longer need to use it while they're being attacked to get full effect, you just use it whenever.

Basically, the change was just straight up a buff. I'm not surprised it didn't go through. But I still think it's pretty funny~
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
May 15 2013 23:23 GMT
#97
On May 16 2013 08:08 Shikyo wrote:
^You cannot get 2 slashes off with shadow? I was sure you could even after the change, if you cannot it's huge of course

Lux can already mindlessly spam her shield and not think about timing it so I don't see what would change <.<


Shadow lasts 4 seconds and the cooldown on E is 4 seconds, but I guess if you have any CDR then you actually can. You'd need 26% CDR to get off two Es with your ult though, which unfortunately isn't going to happen.
http://na.op.gg/summoner/userName=FLABREZU
kainzero
Profile Blog Joined January 2009
United States5211 Posts
May 15 2013 23:23 GMT
#98
On May 16 2013 07:55 MoonBear wrote:
Show nested quote +
On May 16 2013 07:23 beefhamburger wrote:
On May 16 2013 07:14 Shikyo wrote:
On May 16 2013 06:32 overt wrote:
On May 16 2013 06:28 Shikyo wrote:
Base Attack Speed reduced to 0.625 from 0.668



I'll miss you, Caitlyn.


Caitlyn is still going to be a bitch in lane. Someone should do the maths to figure out what her AS is at level 18 on 3.6 and what her AS is at level 18 on 3.7 because if she has higher AS late game it's ultimately a nerf early game and a buff late game.

Her headshot procs not stacking on towers is a good change, was kind of dumb that she would always have a headshot proc if she was sieging towers.

Well, she scales worse with items and the aspd mastery so she won't really have higher aspd lategame anyway.

Math for 18 no runes, masteries, items:
1.075 now
1.02872 before

Wait, so she does or doesn't have higher aspd lategame? According to those numbers you just wrote, her base aspd is increased at level 18 which would make her scale better with items and masteries. o.O

After some consideration, Yango reminded me that it's actually a really nasty nerf because AS items scale off your base AS. Cait will still be good, but just not so good any more. Everyone just going to play Varus now.

it's not as bad because they're buffing her bonus AS.
all her level breakpoints with AS match up with around the time you'd get those items. you mostly get a slightly weaker early game and a very slightly weaker 6-item game.

compared to graves/ez where they just gutted their BAS and didn't add any bonus AS back.
Cloud9157
Profile Joined December 2010
United States2968 Posts
May 15 2013 23:25 GMT
#99
On May 16 2013 08:00 jcarlsoniv wrote:
Damn I just started playing Diana. Easiest games of my life. I'm 100% still after like 6 games.

Oh well, I'm sure she'll still be fine.


Can't nerf dat utility man.

Love the Nami buffs, as miniscule as they may seem.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
101toss
Profile Blog Joined April 2010
3232 Posts
May 15 2013 23:27 GMT
#100
+ Show Spoiler +
Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.

Good riddance, took long enough
Math doesn't kill champions and neither do wards
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