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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
June 10 2013 22:09 GMT
#6961
are the khazix changes even a nerf?
Bronze player stuck in platinum
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-06-10 22:11:01
June 10 2013 22:10 GMT
#6962
yes and no, he does more damage(in melee range) but he's easier to kill(because melee).
Carrilord has arrived.
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
June 10 2013 22:12 GMT
#6963
Yeah, it reduces his poke spamming, in exchange for greater all-in potential. Overall a good change.

Also, dat Ashe passive buff. I can has laning presence now out of level 1-3? :o
"His father is pretty juicy tbh." ~WaveofShadow
Alaric
Profile Joined November 2009
France45622 Posts
June 10 2013 22:14 GMT
#6964
That's a nerf to his poke's damage with the current build, but a buff because he won't have to build Tear anymore.
Another way to put it is "You don't have the ultimate item in Tear anymore that lets you poke people down with super-heavy nukes until you can finish off the 10% remaining with your leap, but now you can just build like, say, Zed and hurt people earlier anyway".

Lux's Lucent Singularity also applies a 0.25 second slow to targets hit by the detonation

Dat ninja buff.

And I still can't quite swallow the Nautilus nerf. "Hey, dude-that's-nearly-ignorable-because-you-get-oom-fast-and-have-nothing-once-your-shield-is-down! We just reduced the shield damage by 24% too 'because you hurt when you snowball'. Enjoy your mid/late game in drawn-out fights now."

I'd like Lux's ult not to trigger her passive either, because when she snowballs the additional damage hurts so much! Zzz bullshit.
Cant take LMS hipsters serious.
Lmui
Profile Joined November 2010
Canada6223 Posts
June 10 2013 22:14 GMT
#6965
We've improved consistency for abilities that behaved inconsistently when the targeted enemy uses Flash. We’re cleaning up these interactions so that either the ability won’t cast or Flash won’t be used up (it will be one or the other, never both).
Jayce's Thundering Blow
Singed's Fling
Skarner's Impale
Volibear's Rolling Thunder

Probably the best change in the patch that I've found.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 10 2013 22:15 GMT
#6966
his laning won't be as strong either, his kill potential isn't nearly as good as it used to be if you don't evolve Q, and his farming won't be as good if you don't evolve W,

might move him more to top?
Carrilord has arrived.
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
June 10 2013 22:18 GMT
#6967
His W sustain against mages mid is still going to be an incredible nuisance to deal with, and his single target damage increasing makes his potential lvl6 all in very strong. Although I do agree taking away his obnoxiously powerful W poke is a good thing nonetheless
Bronze player stuck in platinum
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 10 2013 22:18 GMT
#6968
I'm sad they didn't nerf Muramana active, I'm really afraid that they will nerf muramana and Jayce in the same patch instantly making him Olaf tier.
Carrilord has arrived.
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2013-06-10 22:20:54
June 10 2013 22:20 GMT
#6969
Kha'Zix bitching was a bit over exaggerated anyways. He was strong, he'll still be strong, but he isn't OP currently and he won't be OP after the changes.

I don't think this will make him that much worse in mid lane or top lane. He'll still be a solid pick for either lane.

You'll probably evolve Q instead of R though. Which is the biggest impact of this change imo.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-06-10 22:28:09
June 10 2013 22:26 GMT
#6970
calling it now, rush hydra toplane, don't evolve W.

I don't think he'll be picked for his poke anymore, and his assasination potential is much higher with Q E R evolves. The problem with not evolving R is you have so spend so much more time in close now.

I could be wrong but this is what I see.

I really don't see much benefit to W anymore other than farming and Hydra can give that to you.
Carrilord has arrived.
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
June 10 2013 22:26 GMT
#6971
On June 11 2013 07:14 Lmui wrote:
We've improved consistency for abilities that behaved inconsistently when the targeted enemy uses Flash. We’re cleaning up these interactions so that either the ability won’t cast or Flash won’t be used up (it will be one or the other, never both).
Jayce's Thundering Blow
Singed's Fling
Skarner's Impale
Volibear's Rolling Thunder

Probably the best change in the patch that I've found.

What about stuff like Blitz grab v Ezreal Arcane shift?
The stuff they want functionality on is so arbitrary....

On the other hand if you can't flash a Skarner ult anymore............

heh heh heh.......................
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
Last Edited: 2013-06-10 22:31:02
June 10 2013 22:28 GMT
#6972
Yeah, Kha, outside of the poke and evolved W, wasn't that out of line. In general, it just looks like you aren't going to evolve W unless you really want the triple-shot.

Zed on the other hand... :p

With muramana, perhaps look towards reducing the damage on the active slightly, but reduce mana drain somewhat more drastically.

Also:
Poros have gone through an 80s action movie training montage and now have some resistance to lasers

Ha.


Also, it seems like they really did buff the jungle quite abit, exp-wise anyways. Since you can just Blue-Red for a level 3 (instead of small camp-Blue-Red), you can generally save a potion on the clear, and a full clear should put you firmly at level 4.

I'm interested in see how these changes pan out. Removes the DGolem advantage for blue side, which is always good.

EDIT: Also, did they remove the Magic Damage on-Hit on Wits End? If so...eh. I do approve of the new Magic on-hit for Nashors and removing Malady in general.

Also massive Wriggles buffs, wheeee.
"His father is pretty juicy tbh." ~WaveofShadow
Frolossus
Profile Joined February 2010
United States4779 Posts
June 10 2013 22:33 GMT
#6973
back to annie for a bit, but does anyone think that the combination of health + mr AND the mana cost reduction on tibbers is a little bit too much for her?
overt
Profile Blog Joined June 2010
United States9006 Posts
Last Edited: 2013-06-10 22:40:40
June 10 2013 22:39 GMT
#6974
On June 11 2013 07:26 Slusher wrote:
calling it now, rush hydra toplane, don't evolve W.

I don't think he'll be picked for his poke anymore, and his assasination potential is much higher with Q E R evolves. The problem with not evolving R is you have so spend so much more time in close now.

I could be wrong but this is what I see.

I really don't see much benefit to W anymore other than farming and Hydra can give that to you.


W now applies a 20% slow though. It will still hurt a lot come late game and applying a 20% slow across an entire enemy team is really strong in a team fight.

R looks more attractive with 50% damage reduction while stealth, sure, but I dunno if it's worth losing out on the utility of a 1000 ranged AoE slow on a champion with a 900 range leap.

Hydra is already a decent item on Kha'Zix. If you early evolve W it's still gonna give you crazy farm potential. And it's not like you need Hydra or W to insta-clear waves in top lane anyway, unevolved W can still hit all the ranged or melee minions if you get up close to splash and very few champions can shove the lane really hard in top so it's not like Kha'Zix insta-clear is necessary in top lane like it is in mid. I think Q first will be pretty common after the patch. E will have to be second, maybe first even. W or R is really such a toss up that it'll likely be a choice you make game by game rather than defaulting to just one.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-06-10 22:40:58
June 10 2013 22:40 GMT
#6975
On June 11 2013 07:39 overt wrote:
Show nested quote +
On June 11 2013 07:26 Slusher wrote:
calling it now, rush hydra toplane, don't evolve W.

I don't think he'll be picked for his poke anymore, and his assasination potential is much higher with Q E R evolves. The problem with not evolving R is you have so spend so much more time in close now.

I could be wrong but this is what I see.

I really don't see much benefit to W anymore other than farming and Hydra can give that to you.


W now applies a 20% slow though. It will still hurt a lot come late game and applying a 20% slow across an entire enemy team is really strong in a team fight.

R looks more attractive with 50% damage reduction while stealth, sure, but I dunno if it's worth losing out on the utility of a 1000 ranged AoE slow on a champion with a 900 range leap.

Hydra is already a decent item on Kha'Zix. If you early evolve W it's still gonna give you crazy farm potential (and it's not like you need Hydra or W to insta-clear waves in top lane anyway). I think Q first will be pretty common after the patch. E will have to be second, maybe first even. W or R is really such a toss up that it'll likely be a choice you make game by game rather than defaulting to just one.


you get the slow without upgrading. W just straight up slows now base.
Carrilord has arrived.
overt
Profile Blog Joined June 2010
United States9006 Posts
June 10 2013 22:41 GMT
#6976
Yeah but the slow is a single line. You're not gonna hit entire teams with unevolved W.
Simberto
Profile Blog Joined July 2010
Germany11945 Posts
June 10 2013 22:41 GMT
#6977
On June 11 2013 07:26 WaveofShadow wrote:
Show nested quote +
On June 11 2013 07:14 Lmui wrote:
We've improved consistency for abilities that behaved inconsistently when the targeted enemy uses Flash. We’re cleaning up these interactions so that either the ability won’t cast or Flash won’t be used up (it will be one or the other, never both).
Jayce's Thundering Blow
Singed's Fling
Skarner's Impale
Volibear's Rolling Thunder

Probably the best change in the patch that I've found.

What about stuff like Blitz grab v Ezreal Arcane shift?
The stuff they want functionality on is so arbitrary....

On the other hand if you can't flash a Skarner ult anymore............

heh heh heh.......................


That would be incredibly funny indeed, if they went back to that.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
June 10 2013 22:43 GMT
#6978
I just don't think thats his role anymore after these changes.
Carrilord has arrived.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-06-10 22:50:47
June 10 2013 22:44 GMT
#6979
On June 11 2013 07:41 Simberto wrote:
Show nested quote +
On June 11 2013 07:26 WaveofShadow wrote:
On June 11 2013 07:14 Lmui wrote:
We've improved consistency for abilities that behaved inconsistently when the targeted enemy uses Flash. We’re cleaning up these interactions so that either the ability won’t cast or Flash won’t be used up (it will be one or the other, never both).
Jayce's Thundering Blow
Singed's Fling
Skarner's Impale
Volibear's Rolling Thunder

Probably the best change in the patch that I've found.

What about stuff like Blitz grab v Ezreal Arcane shift?
The stuff they want functionality on is so arbitrary....

On the other hand if you can't flash a Skarner ult anymore............

heh heh heh.......................


That would be incredibly funny indeed, if they went back to that.


I think if you can't flash skarner ulti, that could put him back to viable, because then you'll either blow flash before he gets in flash grab range, OR he flash grabs and you die because you come out in bad position and slowed.

Jungle change is going to help him a lot I think. Since he's not really a bush camping jungler, he wants to jungle constantly until ult is up, and then camp lanes.
Porouscloud - NA LoL
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 10 2013 22:53 GMT
#6980
The jungle changes are going to help absolutely everybody and just be great.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
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