[Patch 3.07: Nerf Everything Not Nami] General Discussion…
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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3 If you have any issues or comments about the new design, feel free to PM Neo. | ||
Requizen
United States33802 Posts
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Seuss
United States10536 Posts
On May 16 2013 06:38 MoonBear wrote: I have never seen an AP Gangplank, like ever. Also, Nami becoming stealth OP. I'm going to go collect that hipster cred soon. That's because Gangplank is hard and rerolling is easy. | ||
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MoonBear
Straight outta Johto18973 Posts
On May 16 2013 06:40 overt wrote: Nami's gonna end up being completely nuts if they keep buffing her. She's already viable, Riot should hold up on buffs until LCS resumes or they're gonna buff her into OP territory (if she isn't there already). She's already good, just a reactive support rather than a proactive support. She's starting to become silly imo. Just that no one really playing it so no one's bandwagoning it yet. | ||
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NeoIllusions
United States37500 Posts
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overt
United States9006 Posts
On May 16 2013 06:41 MoonBear wrote: She's already good, just a reactive support rather than a proactive support. She's starting to become silly imo. Just that no one really playing it so no one's bandwagoning it yet. Yeah, one of my friends runs support Nami if I play Varus or Quinn. If you have an ADC with a reliable slow to guarantee Qs she's incredibly obnoxious. At this rate though she's gonna end up being good with every ADC against every lane. | ||
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TheYango
United States47024 Posts
Honestly, if roaming supports were still a thing, she would be the most powerful level 2 roamer in the game. As it stands we just have to settle for a crushing teamfight support instead. | ||
Seuss
United States10536 Posts
On May 16 2013 06:41 MoonBear wrote: She's already good, just a reactive support rather than a proactive support. She's starting to become silly imo. Just that no one really playing it so no one's bandwagoning it yet. I have to say that Nami is a ridiculously good support in ARAMs if you have some sort of AoE initiation. It's ridiculously hard to dodge her ult, and it's an amazing setup for Galio/Amumu/Malphite et al. | ||
ticklishmusic
United States15977 Posts
Just think about that for a moment Also, can you have more than one buff on Nunu? Does Nashor/ Dragon count as Lizards? | ||
greggy
United Kingdom1483 Posts
On May 16 2013 06:41 Requizen wrote: Brb spamming jungle Nunu games. Them nom bonuses seem completely bonkers. what's stopping you from running top nunu as usual and just eating a creep every 3 mins? if you're purple you get free access to golems and the wolf buff isn't that awful either | ||
Osmoses
Sweden5302 Posts
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kainzero
United States5211 Posts
On May 16 2013 06:38 beefhamburger wrote: Attack Speed per level increased to 4% from 3% Hardly will be the death of her. quick mathemagic reveals that the breakpoint from old caitlyn to new caitlyn is level 9. level 7 and 8 have AS differences of 1%. she'll be okay. i imagine it will affect pro games only but not to a huge extent. | ||
thenexusp
United States3721 Posts
On May 16 2013 06:44 greggy wrote: what's stopping you from running top nunu as usual and just eating a creep every 3 mins? if you're purple you get free access to golems and the wolf buff isn't that awful either Jungle nunu can get all three bonuses at once, probably On May 16 2013 06:45 kainzero wrote: quick mathemagic reveals that the breakpoint from old caitlyn to new caitlyn is level 9. level 7 and 8 have AS differences of 1%. she'll be okay. i imagine it will affect pro games only but not to a huge extent. Lower base attack speed also means AS items are less effective on her. | ||
kongoline
6318 Posts
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greggy
United Kingdom1483 Posts
On May 16 2013 06:47 thenexusp wrote: Jungle nunu can get all three bonuses at once, probably yeah but 10% extra health on your top lane (perhaps even at level 1) sounds pretty strong | ||
Alaric
France45622 Posts
On May 16 2013 06:32 overt wrote: Caitlyn is still going to be a bitch in lane. Someone should do the maths to figure out what her AS is at level 18 on 3.6 and what her AS is at level 18 on 3.7 because if she has higher AS late game it's ultimately a nerf early game and a buff late game. Her headshot procs not stacking on towers is a good change, was kind of dumb that she would always have a headshot proc if she was sieging towers. Actually since %AS works off of base AS it's also a nerf to the amount she will get from PD, Shiv, etc. Also custom item sets. How come no one mentioned it? Sounds like great news to me. Crucible's travel time getting fixed is pretty neat. I should stop doing dumb shit after my teammates threw away a lead, I'm bad at assessing situations when I play with people that aren't of my level. ![]() | ||
Artok
Netherlands2219 Posts
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WaveofShadow
Canada31494 Posts
Baby duty!!!!! | ||
Mensol
14536 Posts
Seems like i will open kennen ![]() | ||
Requizen
United States33802 Posts
On May 16 2013 06:50 greggy wrote: yeah but 10% extra health on your top lane (perhaps even at level 1) sounds pretty strong Sure it is, but it's not going to be constant like it will be for Jungle Nunu. They also really chopped the heal down, so he can't be as much of an immovable block in lane. He'll still be hard to shove out, but not like he is now. I'm not saying you can't run him top with the changes, but it added a lot of incentive to run him jungle. | ||
Requizen
United States33802 Posts
On May 16 2013 06:53 WaveofShadow wrote: Posting so I can find this later on subscribed threads. Baby duty!!!!! You can just click on the "Subscribe" button on the bottom. nub | ||
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