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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
May 31 2013 08:34 GMT
#4361
On May 31 2013 17:31 Lylat wrote:
Watching Stvicious trashtalking other pros like that I wondered was there already an incident IRL in NA scene ? Like people fighting ? lol


What exactly did he say?
Arisen
Profile Blog Joined October 2010
United States2382 Posts
Last Edited: 2013-05-31 08:40:03
May 31 2013 08:38 GMT
#4362
On May 29 2013 08:05 Diamond wrote:
Show nested quote +
On May 29 2013 06:52 Arisen wrote:
On May 29 2013 06:22 JonGalt wrote:
On May 29 2013 06:11 Arisen wrote:
On May 29 2013 05:11 Diamond wrote:
On May 29 2013 05:00 Arisen wrote:
On May 29 2013 04:54 Diamond wrote:
On May 29 2013 04:45 Arisen wrote:
So, im starting another account because I'm tired of dealing with my ranked game bug,


What bug?


Im losing 6 or more times the LP per ranked game than I win (usually 1LP per win, 6-25 per loss). I also seem to get a lot of AFK/DCs, etc. I've been told its because LoL thinks my MMR or whatever should be lower so it's trying to get me to where it wants me by making me lose more points than I could possibly gain (I had a friend tell me that he thinks they're putting me on the team with the lower combined MMR as well, but I think it's just a coincidence that I get quite a lot of DCs/AFKs).


That's not a bug, not even close to one.....


Either bug or working as intended, I was in high silver when i stopped playing, now that I've started playing again after a long hiatus, I've worked my way almost down to bronze 3 because of this issue. It's no fun for me as a play much worse players than myself only to keep dropping because LoL thinks my MMR should be lower so i can finally reach some equilibrium then steamroll back up. If it is an intended function, I think it's decidedly unfun.


I don't want to sound like a negative nancy or the broken record that is the TL attitude of ignore LP but...

1) Do you think that your "long hiatus" has anything to do with losing now?

OR

2) Ignore LP because it means nothing and just focus on improving.

And if you don't like any of those, how about blame ELO/MMR decay due to inactivity and just wait it out because it will fix itself.

Starting a new account for the sole purpose of getting into ranked again seems like a waste of runes, champs, IP, RP, and hard work! If you just want a smurf for playing with friends, then that's different.

Or if you want to ignore this and go back to 2002 and make a new BWLoL account because it doesn't show your "true" skill, then have fun

Oh em gee, I am blowin' up my post count tonight.


1) I'm positive my "long Hiatus" has nothing to do with me losing now. I had played dota during my haitus, my mechanics are better than ever. The only thing i have to improve is my game knowledge. I'm playing support mostly, I always end up positive during my games, i place a ton of wards. I counter ward. People either go afk or go off 1v5 and die over and over and feed people.

2) My league keeps dropping, so I'm playing worse and worse players. It's not fun to play versus worse players. Even if I start winning now, i have to win 100 games right now to up a division (1 LP a win). I'm getting majorly frustrated playing the games I am now, hence I'm starting another account. Now if we could PLEASE get to my original question, that would be great :/


No one that I have seen is trying to flame you. We are all telling you the truth is all. LP means nothing, and is just for show, your MMR/ELO is all that matters and it's really low. Also when your MMR and LP even out the gains/losses will be normalized. So once that hits you will go from +1/-20 or w/e, to normal point gains/losses. So you would NOT need 100 wins, probably after 10 or so in a row you would see it normalize out.

Example: When I got into Silver 1 I went from +20/-20~ on my games to +4/-10. After what seemed like forever (one month or so), I started getting better at the game and winning a lot. My MMR actually ended up getting way higher than my LP, and it went to +25/-6~ until it promoted me to Gold V.

One thing I do agree with is the system is very frustrating in that aspect. I was getting so upset being stuck around 0 LP, but all of a sudden when the time was right the system recognized it, and basically forced me to be promoted. There needs to be some more transparency or LoL needs to be more harsh with demotions. I think it would be a lot less frustrating if it just demoted you to the right spot so you can get normal LP gains again.

Edit: For what it's worth, I do fully understand your frustration as a friend of mine is experiencing the same thing atm. I wrote an tweet to RiotLyte about it, as I see A LOT of frustration with this from players. Hope Riot does something to make it more clear and less frustrating.


went from high silver, now at the very very bottom of bronze 5. Still losing 5x what I'm winning (1-5 a win, just takes all of them away when i lose up to 15 was the highest i got). Still working as intended?
"If you're not angry, you're not paying attention"
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
May 31 2013 08:43 GMT
#4363
On May 31 2013 17:38 Arisen wrote:
Show nested quote +
On May 29 2013 08:05 Diamond wrote:
On May 29 2013 06:52 Arisen wrote:
On May 29 2013 06:22 JonGalt wrote:
On May 29 2013 06:11 Arisen wrote:
On May 29 2013 05:11 Diamond wrote:
On May 29 2013 05:00 Arisen wrote:
On May 29 2013 04:54 Diamond wrote:
On May 29 2013 04:45 Arisen wrote:
So, im starting another account because I'm tired of dealing with my ranked game bug,


What bug?


Im losing 6 or more times the LP per ranked game than I win (usually 1LP per win, 6-25 per loss). I also seem to get a lot of AFK/DCs, etc. I've been told its because LoL thinks my MMR or whatever should be lower so it's trying to get me to where it wants me by making me lose more points than I could possibly gain (I had a friend tell me that he thinks they're putting me on the team with the lower combined MMR as well, but I think it's just a coincidence that I get quite a lot of DCs/AFKs).


That's not a bug, not even close to one.....


Either bug or working as intended, I was in high silver when i stopped playing, now that I've started playing again after a long hiatus, I've worked my way almost down to bronze 3 because of this issue. It's no fun for me as a play much worse players than myself only to keep dropping because LoL thinks my MMR should be lower so i can finally reach some equilibrium then steamroll back up. If it is an intended function, I think it's decidedly unfun.


I don't want to sound like a negative nancy or the broken record that is the TL attitude of ignore LP but...

1) Do you think that your "long hiatus" has anything to do with losing now?

OR

2) Ignore LP because it means nothing and just focus on improving.

And if you don't like any of those, how about blame ELO/MMR decay due to inactivity and just wait it out because it will fix itself.

Starting a new account for the sole purpose of getting into ranked again seems like a waste of runes, champs, IP, RP, and hard work! If you just want a smurf for playing with friends, then that's different.

Or if you want to ignore this and go back to 2002 and make a new BWLoL account because it doesn't show your "true" skill, then have fun

Oh em gee, I am blowin' up my post count tonight.


1) I'm positive my "long Hiatus" has nothing to do with me losing now. I had played dota during my haitus, my mechanics are better than ever. The only thing i have to improve is my game knowledge. I'm playing support mostly, I always end up positive during my games, i place a ton of wards. I counter ward. People either go afk or go off 1v5 and die over and over and feed people.

2) My league keeps dropping, so I'm playing worse and worse players. It's not fun to play versus worse players. Even if I start winning now, i have to win 100 games right now to up a division (1 LP a win). I'm getting majorly frustrated playing the games I am now, hence I'm starting another account. Now if we could PLEASE get to my original question, that would be great :/


No one that I have seen is trying to flame you. We are all telling you the truth is all. LP means nothing, and is just for show, your MMR/ELO is all that matters and it's really low. Also when your MMR and LP even out the gains/losses will be normalized. So once that hits you will go from +1/-20 or w/e, to normal point gains/losses. So you would NOT need 100 wins, probably after 10 or so in a row you would see it normalize out.

Example: When I got into Silver 1 I went from +20/-20~ on my games to +4/-10. After what seemed like forever (one month or so), I started getting better at the game and winning a lot. My MMR actually ended up getting way higher than my LP, and it went to +25/-6~ until it promoted me to Gold V.

One thing I do agree with is the system is very frustrating in that aspect. I was getting so upset being stuck around 0 LP, but all of a sudden when the time was right the system recognized it, and basically forced me to be promoted. There needs to be some more transparency or LoL needs to be more harsh with demotions. I think it would be a lot less frustrating if it just demoted you to the right spot so you can get normal LP gains again.

Edit: For what it's worth, I do fully understand your frustration as a friend of mine is experiencing the same thing atm. I wrote an tweet to RiotLyte about it, as I see A LOT of frustration with this from players. Hope Riot does something to make it more clear and less frustrating.


went from high silver, now at the very very bottom of bronze 5. Still losing 5x what I'm winning (1-5 a win, just takes all of them away when i lose up to 15 was the highest i got). Still working as intended?


did you not read the part where someone said LP doesn't matter?
cool beans
Lylat
Profile Joined August 2009
France8575 Posts
May 31 2013 08:43 GMT
#4364
On May 31 2013 17:34 schmutttt wrote:
Show nested quote +
On May 31 2013 17:31 Lylat wrote:
Watching Stvicious trashtalking other pros like that I wondered was there already an incident IRL in NA scene ? Like people fighting ? lol


What exactly did he say?

He kept trashtalking Oddone little bro's saying that he was shit, also that they used to scrim Velocity with NA all star team but they were so shit that they stopped at one point
Arisen
Profile Blog Joined October 2010
United States2382 Posts
May 31 2013 08:45 GMT
#4365
On May 31 2013 17:43 nyxnyxnyx wrote:
Show nested quote +
On May 31 2013 17:38 Arisen wrote:
On May 29 2013 08:05 Diamond wrote:
On May 29 2013 06:52 Arisen wrote:
On May 29 2013 06:22 JonGalt wrote:
On May 29 2013 06:11 Arisen wrote:
On May 29 2013 05:11 Diamond wrote:
On May 29 2013 05:00 Arisen wrote:
On May 29 2013 04:54 Diamond wrote:
On May 29 2013 04:45 Arisen wrote:
So, im starting another account because I'm tired of dealing with my ranked game bug,


What bug?


Im losing 6 or more times the LP per ranked game than I win (usually 1LP per win, 6-25 per loss). I also seem to get a lot of AFK/DCs, etc. I've been told its because LoL thinks my MMR or whatever should be lower so it's trying to get me to where it wants me by making me lose more points than I could possibly gain (I had a friend tell me that he thinks they're putting me on the team with the lower combined MMR as well, but I think it's just a coincidence that I get quite a lot of DCs/AFKs).


That's not a bug, not even close to one.....


Either bug or working as intended, I was in high silver when i stopped playing, now that I've started playing again after a long hiatus, I've worked my way almost down to bronze 3 because of this issue. It's no fun for me as a play much worse players than myself only to keep dropping because LoL thinks my MMR should be lower so i can finally reach some equilibrium then steamroll back up. If it is an intended function, I think it's decidedly unfun.


I don't want to sound like a negative nancy or the broken record that is the TL attitude of ignore LP but...

1) Do you think that your "long hiatus" has anything to do with losing now?

OR

2) Ignore LP because it means nothing and just focus on improving.

And if you don't like any of those, how about blame ELO/MMR decay due to inactivity and just wait it out because it will fix itself.

Starting a new account for the sole purpose of getting into ranked again seems like a waste of runes, champs, IP, RP, and hard work! If you just want a smurf for playing with friends, then that's different.

Or if you want to ignore this and go back to 2002 and make a new BWLoL account because it doesn't show your "true" skill, then have fun

Oh em gee, I am blowin' up my post count tonight.


1) I'm positive my "long Hiatus" has nothing to do with me losing now. I had played dota during my haitus, my mechanics are better than ever. The only thing i have to improve is my game knowledge. I'm playing support mostly, I always end up positive during my games, i place a ton of wards. I counter ward. People either go afk or go off 1v5 and die over and over and feed people.

2) My league keeps dropping, so I'm playing worse and worse players. It's not fun to play versus worse players. Even if I start winning now, i have to win 100 games right now to up a division (1 LP a win). I'm getting majorly frustrated playing the games I am now, hence I'm starting another account. Now if we could PLEASE get to my original question, that would be great :/


No one that I have seen is trying to flame you. We are all telling you the truth is all. LP means nothing, and is just for show, your MMR/ELO is all that matters and it's really low. Also when your MMR and LP even out the gains/losses will be normalized. So once that hits you will go from +1/-20 or w/e, to normal point gains/losses. So you would NOT need 100 wins, probably after 10 or so in a row you would see it normalize out.

Example: When I got into Silver 1 I went from +20/-20~ on my games to +4/-10. After what seemed like forever (one month or so), I started getting better at the game and winning a lot. My MMR actually ended up getting way higher than my LP, and it went to +25/-6~ until it promoted me to Gold V.

One thing I do agree with is the system is very frustrating in that aspect. I was getting so upset being stuck around 0 LP, but all of a sudden when the time was right the system recognized it, and basically forced me to be promoted. There needs to be some more transparency or LoL needs to be more harsh with demotions. I think it would be a lot less frustrating if it just demoted you to the right spot so you can get normal LP gains again.

Edit: For what it's worth, I do fully understand your frustration as a friend of mine is experiencing the same thing atm. I wrote an tweet to RiotLyte about it, as I see A LOT of frustration with this from players. Hope Riot does something to make it more clear and less frustrating.


went from high silver, now at the very very bottom of bronze 5. Still losing 5x what I'm winning (1-5 a win, just takes all of them away when i lose up to 15 was the highest i got). Still working as intended?


did you not read the part where someone said LP doesn't matter?


I did, i also read the part where when i reached the point where my LP matched my MMR it would equalize. My LP can not go lower. Im still losing several times what I win.
"If you're not angry, you're not paying attention"
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
May 31 2013 08:56 GMT
#4366
Good ol' saint~
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
wei2coolman
Profile Joined November 2010
United States60033 Posts
May 31 2013 08:59 GMT
#4367
On May 31 2013 17:43 Lylat wrote:
Show nested quote +
On May 31 2013 17:34 schmutttt wrote:
On May 31 2013 17:31 Lylat wrote:
Watching Stvicious trashtalking other pros like that I wondered was there already an incident IRL in NA scene ? Like people fighting ? lol


What exactly did he say?

He kept trashtalking Oddone little bro's saying that he was shit, also that they used to scrim Velocity with NA all star team but they were so shit that they stopped at one point

To be honest, Doublelift and Xpecial should shit on maplestreat+evanikus.
liftlift > tsm
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2013-05-31 09:28:16
May 31 2013 09:00 GMT
#4368
On May 31 2013 17:30 wei2coolman wrote:
Show nested quote +
On May 31 2013 17:26 JonGalt wrote:
Jax will love the new Wit's End it seems. I would love to see him have more play competitively.

I think Varus or Tristana could utilize the new Wit's End effefctively in a double AP comp. The new TF with his E change might be able to utilize it as well. But that means you'd have to use it as your defensive item, replace an offensive/AS item, or have 2 defensive items and sacrifice more offense.

Trist might be able to get away with it being her one defensive item because of her W and R though.

I dunno if it'll fit Jax too well. I think it's much better on teemo; with liandries.
Proc damage with reduced mr seems very strong; tanky on hit teemo might like it.


I used to like to build Wit's End on Jax, but eventually I stopped building it because the pieces aren't terribly effective, and the payoff isn't as big as something like BotRK (and BotRK was changed to give attack speed) . If it shreds MR, the payoff is a bit higher and I would definitely consider getting it more often. Jax loves his hybrid defensive/offensive items.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-05-31 09:42:37
May 31 2013 09:00 GMT
#4369
People have figured out the SC2 ladder rating system, might as well start trying. This is my best guess as to how the LP/MMR relationship works.

Terminology
MMR - Matchmaking rating, what the game actually uses to rate you. correlated, but independant of LP.
Expected MMR range- a range where the system thinks you belong in. This takes into account your trend of recent results(say the last 10-20 games or so), and if you've gone relatively even, should be a range of around +-50 from your current MMR.

What happens is you get placed, and then you get an MMR, and an expected MMR. In most cases, the expected MMR range is roughly centered on current MMR. In this scenario, you'll get a normal amount of LP for a win/loss, typically in the 12-18 range. In certain cases where you have large loss/win streaks though, your current MMR can approach an extreme of the expected range, such as -10+150. Because of this, if you do something the system didn't expect, you gain significantly more or less LP. The LP point gain/loss is a relationship between MMR and expected MMR, not MMR and current LP.

For example, you've gone on a winning streak. Your expected MMR range is +100 from where you are right now, and you lose. You'd lose very little LP, because the expected MMR range absorbed the loss, but is now only +75 from where you are. If you had won that game, you'd gain a large amount of points, because your expected MMR is significantly higher than where you are currently, and possibly even makes the expected MMR range +110 from where you are.


If you aren't getting very many points for a win, but lose a lot, the solution is to win more, and get your expected MMR to or above your current MMR.
Porouscloud - NA LoL
AsnSensation
Profile Joined April 2011
Germany24009 Posts
May 31 2013 09:43 GMT
#4370
Now I am sitting on the train wondering how a fight between a buff saint and the tag team of the willy siblings would look like.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-05-31 09:48:48
May 31 2013 09:48 GMT
#4371
On May 31 2013 18:43 AsnSensation wrote:
Now I am sitting on the train wondering how a fight between a buff saint and the tag team of the willy siblings would look like.


TBH saint could breathe a bit hard and they'd fall over.

Have you seen that video where TSM were throwing boxes. TOO barely threw it a third of the distance the others got it, with a running start too. FMS is roughly the same stature, so I can't imagine that would go too well.
Porouscloud - NA LoL
AsnSensation
Profile Joined April 2011
Germany24009 Posts
Last Edited: 2013-05-31 09:50:35
May 31 2013 09:50 GMT
#4372
Y my imagination was showing me the scene you sometimes see in movies here the big guy is holding the small dudes head who is swinging some punches but cant reach cause arm too short lol
nyxnyxnyx
Profile Joined April 2010
Indonesia2978 Posts
May 31 2013 11:32 GMT
#4373
On May 31 2013 17:45 Arisen wrote:
Show nested quote +
On May 31 2013 17:43 nyxnyxnyx wrote:
On May 31 2013 17:38 Arisen wrote:
On May 29 2013 08:05 Diamond wrote:
On May 29 2013 06:52 Arisen wrote:
On May 29 2013 06:22 JonGalt wrote:
On May 29 2013 06:11 Arisen wrote:
On May 29 2013 05:11 Diamond wrote:
On May 29 2013 05:00 Arisen wrote:
On May 29 2013 04:54 Diamond wrote:
[quote]

What bug?


Im losing 6 or more times the LP per ranked game than I win (usually 1LP per win, 6-25 per loss). I also seem to get a lot of AFK/DCs, etc. I've been told its because LoL thinks my MMR or whatever should be lower so it's trying to get me to where it wants me by making me lose more points than I could possibly gain (I had a friend tell me that he thinks they're putting me on the team with the lower combined MMR as well, but I think it's just a coincidence that I get quite a lot of DCs/AFKs).


That's not a bug, not even close to one.....


Either bug or working as intended, I was in high silver when i stopped playing, now that I've started playing again after a long hiatus, I've worked my way almost down to bronze 3 because of this issue. It's no fun for me as a play much worse players than myself only to keep dropping because LoL thinks my MMR should be lower so i can finally reach some equilibrium then steamroll back up. If it is an intended function, I think it's decidedly unfun.


I don't want to sound like a negative nancy or the broken record that is the TL attitude of ignore LP but...

1) Do you think that your "long hiatus" has anything to do with losing now?

OR

2) Ignore LP because it means nothing and just focus on improving.

And if you don't like any of those, how about blame ELO/MMR decay due to inactivity and just wait it out because it will fix itself.

Starting a new account for the sole purpose of getting into ranked again seems like a waste of runes, champs, IP, RP, and hard work! If you just want a smurf for playing with friends, then that's different.

Or if you want to ignore this and go back to 2002 and make a new BWLoL account because it doesn't show your "true" skill, then have fun

Oh em gee, I am blowin' up my post count tonight.


1) I'm positive my "long Hiatus" has nothing to do with me losing now. I had played dota during my haitus, my mechanics are better than ever. The only thing i have to improve is my game knowledge. I'm playing support mostly, I always end up positive during my games, i place a ton of wards. I counter ward. People either go afk or go off 1v5 and die over and over and feed people.

2) My league keeps dropping, so I'm playing worse and worse players. It's not fun to play versus worse players. Even if I start winning now, i have to win 100 games right now to up a division (1 LP a win). I'm getting majorly frustrated playing the games I am now, hence I'm starting another account. Now if we could PLEASE get to my original question, that would be great :/


No one that I have seen is trying to flame you. We are all telling you the truth is all. LP means nothing, and is just for show, your MMR/ELO is all that matters and it's really low. Also when your MMR and LP even out the gains/losses will be normalized. So once that hits you will go from +1/-20 or w/e, to normal point gains/losses. So you would NOT need 100 wins, probably after 10 or so in a row you would see it normalize out.

Example: When I got into Silver 1 I went from +20/-20~ on my games to +4/-10. After what seemed like forever (one month or so), I started getting better at the game and winning a lot. My MMR actually ended up getting way higher than my LP, and it went to +25/-6~ until it promoted me to Gold V.

One thing I do agree with is the system is very frustrating in that aspect. I was getting so upset being stuck around 0 LP, but all of a sudden when the time was right the system recognized it, and basically forced me to be promoted. There needs to be some more transparency or LoL needs to be more harsh with demotions. I think it would be a lot less frustrating if it just demoted you to the right spot so you can get normal LP gains again.

Edit: For what it's worth, I do fully understand your frustration as a friend of mine is experiencing the same thing atm. I wrote an tweet to RiotLyte about it, as I see A LOT of frustration with this from players. Hope Riot does something to make it more clear and less frustrating.


went from high silver, now at the very very bottom of bronze 5. Still losing 5x what I'm winning (1-5 a win, just takes all of them away when i lose up to 15 was the highest i got). Still working as intended?


did you not read the part where someone said LP doesn't matter?


I did, i also read the part where when i reached the point where my LP matched my MMR it would equalize. My LP can not go lower. Im still losing several times what I win.


i have a few questions

1. are you duoing?
2. how did you fare in your placement games? (first 20 or so games)
3. what is your peak/trough division?
4. what was your Elo in s2, if any?
5. do you care more about the quality of players/games you play, or the shinyness/color of your current division?

cool beans
canucks12
Profile Blog Joined June 2009
Canada812 Posts
May 31 2013 12:31 GMT
#4374
On May 31 2013 15:30 wei2coolman wrote:
Show nested quote +
On May 31 2013 15:22 TheLink wrote:
If you're an all AD team it punishes their lack of MR with flat pen and if you're a double mage team it shreds MR for teammates. Odd interaction.

5 autoattacks is quite a big number, especially for melee champs that buy this item. 25mr shred is nice, but it's not that significant.


It seems like an indirect buff to Mr. Wolf. His ult will max the stacks within a second and a half. I'm going to be tossing this item back into my build.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
May 31 2013 12:43 GMT
#4375
On May 31 2013 17:43 Lylat wrote:
Show nested quote +
On May 31 2013 17:34 schmutttt wrote:
On May 31 2013 17:31 Lylat wrote:
Watching Stvicious trashtalking other pros like that I wondered was there already an incident IRL in NA scene ? Like people fighting ? lol


What exactly did he say?

He kept trashtalking Oddone little bro's saying that he was shit, also that they used to scrim Velocity with NA all star team but they were so shit that they stopped at one point


His bro does seem kind of bad. Did some really questionable stuff on anyone not-draven in last nights scrim and in LCS qualifiers I feel.
adriftt
Profile Joined March 2012
335 Posts
Last Edited: 2013-05-31 12:56:30
May 31 2013 12:52 GMT
#4376
On May 31 2013 18:00 Amui wrote:
People have figured out the SC2 ladder rating system, might as well start trying. This is my best guess as to how the LP/MMR relationship works.

Terminology
MMR - Matchmaking rating, what the game actually uses to rate you. correlated, but independant of LP.
Expected MMR range- a range where the system thinks you belong in. This takes into account your trend of recent results(say the last 10-20 games or so), and if you've gone relatively even, should be a range of around +-50 from your current MMR.

What happens is you get placed, and then you get an MMR, and an expected MMR. In most cases, the expected MMR range is roughly centered on current MMR. In this scenario, you'll get a normal amount of LP for a win/loss, typically in the 12-18 range. In certain cases where you have large loss/win streaks though, your current MMR can approach an extreme of the expected range, such as -10+150. Because of this, if you do something the system didn't expect, you gain significantly more or less LP. The LP point gain/loss is a relationship between MMR and expected MMR, not MMR and current LP.

For example, you've gone on a winning streak. Your expected MMR range is +100 from where you are right now, and you lose. You'd lose very little LP, because the expected MMR range absorbed the loss, but is now only +75 from where you are. If you had won that game, you'd gain a large amount of points, because your expected MMR is significantly higher than where you are currently, and possibly even makes the expected MMR range +110 from where you are.


If you aren't getting very many points for a win, but lose a lot, the solution is to win more, and get your expected MMR to or above your current MMR.


This is mostly accurate from what I have observed leveling a lot of different accounts. The thing that most people don't seem to grasp with the new system is that your displayed division/tier is actually much less important than your hidden MMR.

LP gain is dictated by where your placing is compared to your MMR. MMR is basically just ELO from the old system - they didn't even change the matchmaking formula or anything. You just can't see it any more. So being in Gold V really isn't doing you any good at all if your MMR is at Silver 3 - you will gain 4-5 LP for a win but lose ~10 for a loss. The player gets really frustrated because the game is telling them that they are a Gold V player and "omg i just cant go up!!!" but in reality they have a Silver 3 MMR and are playing with Silver players. This is why I actually prefer the old system.. its really still all about ELO but people get confused because they can't actually see themselves gaining or losing MMR.

So what do you do if you are in this situation? You need to forget about your displayed Division/Tier completely and accept that you are actually a Silver 3 player. You need to improve to the point that you can consistently win 60%+ of your games against other Silver 3 players and then your MMR will go up enough that you can actually start advancing through Gold.

Also, I want to talk about Duoing. I have done a lot of experimenting while leveling smurfs this season and I believe that you can kind of abuse duoing to help boost an accounts MMR. As an example in the other direction, on my smurf account I hit Diamond V pretty quickly. At that point I was playing with high diamond players in every game and had a good MMR (this was all from soloing). When I played a few games in Diamond I was winning 20-30 points and losing 12-16 because of my high MMR. I then played ~10 duo games with my Gold V friend where we went something like 6-5 or 7-6. Even though we won more than we lost, the MMR on my account dropped to the point that I was solo queing into Plat 1/2 players instead of Diamond 1/2 players. So it is apparent that someone with a significantly higher MMR will lose a lot more MMR than they gain when duoing into a game with relatively lower average MMR.

So for the abusing part I believe that this also works the other way around. For an extreme hypothetical, if I play on my friends Bronze account and duo with one of my Diamond friends the average MMR in the game will be somewhere in the Gold-Plat range which is significantly higher than my Bronze MMR. So the Bronze account should be gaining significantly more MMR for winning than it is for losing. This allows you to kind of power boost the MMR on the lower account which as I talked about earlier is actually much more important than the displayed Division.

TLDR: Duoing with someone with a significantly higher MMR can be used to really power boost an accounts MMR. However, if you are going to try this you have to be sure that you really are significantly better than your own current MMR because in most games your team will be at a sizable average MMR disadvantage. The thing is the risk is really all on the higher MMR player.. if you can't win 80-90% of the games then their MMR will tank very hard. The low MMR player is at very little risk because the game will penalize them very little for losing in a game that it thinks is much better than them while rewarding them with a lot of MMR for winning.

edit: I want to clarify that all of this is technically hypothetical. Riot has never really come out and explained exactly how ELO (now hidden MMR) gain or loss works while duoing. However, I am like 90% sure that this works based on my own experiences duoing with different level accounts this season.

Simberto
Profile Blog Joined July 2010
Germany11686 Posts
May 31 2013 12:59 GMT
#4377
On May 31 2013 17:38 Arisen wrote:
Show nested quote +
On May 29 2013 08:05 Diamond wrote:
On May 29 2013 06:52 Arisen wrote:
On May 29 2013 06:22 JonGalt wrote:
On May 29 2013 06:11 Arisen wrote:
On May 29 2013 05:11 Diamond wrote:
On May 29 2013 05:00 Arisen wrote:
On May 29 2013 04:54 Diamond wrote:
On May 29 2013 04:45 Arisen wrote:
So, im starting another account because I'm tired of dealing with my ranked game bug,


What bug?


Im losing 6 or more times the LP per ranked game than I win (usually 1LP per win, 6-25 per loss). I also seem to get a lot of AFK/DCs, etc. I've been told its because LoL thinks my MMR or whatever should be lower so it's trying to get me to where it wants me by making me lose more points than I could possibly gain (I had a friend tell me that he thinks they're putting me on the team with the lower combined MMR as well, but I think it's just a coincidence that I get quite a lot of DCs/AFKs).


That's not a bug, not even close to one.....


Either bug or working as intended, I was in high silver when i stopped playing, now that I've started playing again after a long hiatus, I've worked my way almost down to bronze 3 because of this issue. It's no fun for me as a play much worse players than myself only to keep dropping because LoL thinks my MMR should be lower so i can finally reach some equilibrium then steamroll back up. If it is an intended function, I think it's decidedly unfun.


I don't want to sound like a negative nancy or the broken record that is the TL attitude of ignore LP but...

1) Do you think that your "long hiatus" has anything to do with losing now?

OR

2) Ignore LP because it means nothing and just focus on improving.

And if you don't like any of those, how about blame ELO/MMR decay due to inactivity and just wait it out because it will fix itself.

Starting a new account for the sole purpose of getting into ranked again seems like a waste of runes, champs, IP, RP, and hard work! If you just want a smurf for playing with friends, then that's different.

Or if you want to ignore this and go back to 2002 and make a new BWLoL account because it doesn't show your "true" skill, then have fun

Oh em gee, I am blowin' up my post count tonight.


1) I'm positive my "long Hiatus" has nothing to do with me losing now. I had played dota during my haitus, my mechanics are better than ever. The only thing i have to improve is my game knowledge. I'm playing support mostly, I always end up positive during my games, i place a ton of wards. I counter ward. People either go afk or go off 1v5 and die over and over and feed people.

2) My league keeps dropping, so I'm playing worse and worse players. It's not fun to play versus worse players. Even if I start winning now, i have to win 100 games right now to up a division (1 LP a win). I'm getting majorly frustrated playing the games I am now, hence I'm starting another account. Now if we could PLEASE get to my original question, that would be great :/


No one that I have seen is trying to flame you. We are all telling you the truth is all. LP means nothing, and is just for show, your MMR/ELO is all that matters and it's really low. Also when your MMR and LP even out the gains/losses will be normalized. So once that hits you will go from +1/-20 or w/e, to normal point gains/losses. So you would NOT need 100 wins, probably after 10 or so in a row you would see it normalize out.

Example: When I got into Silver 1 I went from +20/-20~ on my games to +4/-10. After what seemed like forever (one month or so), I started getting better at the game and winning a lot. My MMR actually ended up getting way higher than my LP, and it went to +25/-6~ until it promoted me to Gold V.

One thing I do agree with is the system is very frustrating in that aspect. I was getting so upset being stuck around 0 LP, but all of a sudden when the time was right the system recognized it, and basically forced me to be promoted. There needs to be some more transparency or LoL needs to be more harsh with demotions. I think it would be a lot less frustrating if it just demoted you to the right spot so you can get normal LP gains again.

Edit: For what it's worth, I do fully understand your frustration as a friend of mine is experiencing the same thing atm. I wrote an tweet to RiotLyte about it, as I see A LOT of frustration with this from players. Hope Riot does something to make it more clear and less frustrating.


went from high silver, now at the very very bottom of bronze 5. Still losing 5x what I'm winning (1-5 a win, just takes all of them away when i lose up to 15 was the highest i got). Still working as intended?


You can't get demoted from silver to bronze unless you are inactive.
Antyee
Profile Joined May 2011
Hungary1011 Posts
May 31 2013 13:03 GMT
#4378
People, please don't write Elo in allcaps.
It is the name of the man who "invented" it.

I haven't played LoL in months.
I feel bad.
"My spoon is too big."
adriftt
Profile Joined March 2012
335 Posts
May 31 2013 13:06 GMT
#4379
Also, if you are unsure about where your current MMR stands use this website: lolnexus.com/scouter

As far as I know it is impossible to actually see an accounts MMR but if you use that website you will get a good idea of the level of games you are queing into. Its also very useful in general for seeing everyones runes/masteries and determining which lanes will win or lose so you can try to help them. If your jungling and see a guy with a high win/loss % you should probably try to camp them since they are most likely a smurf. You can also see how many games people have on X champions and their KDA's with them which again lets you know which lanes will likely need the most help.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
May 31 2013 13:11 GMT
#4380
http://lolanniversary.garena.com/sg/index.html

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