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[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 359

Forum Index > LoL General
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Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2013-01-09 12:21:59
January 09 2013 11:50 GMT
#7161
I see a lot of comparisons to dota in this discussion and I don't really like it. People seem to have a basic idea and are using that to compare. In Dota if you can die you don't stick around to see if you can die you get the fuck out of there. If the tower in League isn't protecting you for a early 2v1 dive why are you sticking around to die. You can bruteforce down people under tower perfectly fine in Dota. In fact one of the ways to kill a suicide dire lane is to push lane to tower then smoke gang through the bottom rune spot to flank him at tower. If that guy stays he is dead, if he runs to his t2 he is fine. Arguing about League, don't compare to dota please They both their own game.

BlueSpace
Profile Joined May 2011
Germany2182 Posts
Last Edited: 2013-01-09 12:00:00
January 09 2013 11:59 GMT
#7162
On January 09 2013 20:50 Numy wrote:
I see a lot of comparisons to dota in this discussion and I don't really like it. People seem to have a basic idea and are using that to compare. In Dota if you can die you don't stick around to see if you can die you get the fuck out of there. If the tower in League isn't protecting you for a early 2v1 dive why are you sticking around to die. You can bruteforce down people under tower perfectly fine in Dota. In fact one of the ways to kill a suicide dire lane is to push lane to tower then smoke gang through the bottom rune spot to flank him at tower. If that guy stays he is dead, if he runs to his t2 he is fine. Arguing about League, don't compare to dota please


I agree the comparison to Dota is unnecessary. The main question should be if it is a good mechanic to allow players to kill other players at early levels by well coordinated ganks with the right heroes. I think it is good because it allows teams to break the static laning phase, which I find boring to watch.
So I'm all for crazy early pushes and tower dives. They just need to make sure it is difficult to pull off and requires good coordination otherwise it might become a headache in SoloQ.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 09 2013 12:21 GMT
#7163
Don't Dota towers attack a shitton faster than LoL towers too?
Artillery spawned from the forges of Hell
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
Last Edited: 2013-01-09 12:23:41
January 09 2013 12:22 GMT
#7164
edit - wrong thread
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
Last Edited: 2013-01-09 12:35:58
January 09 2013 12:34 GMT
#7165
Yesterday the discussion was about 1v5 champions, today its about the viability of glass cannon champions. It was largely agreed that the best 1v5 champions were guys like Jax - mixes between melee carries and bruisers. So why not combine the two? Send a guy like Jax to bot lane with an agressive support to dominate the ADC - then use the great scaling to make up for the lack of ranged AD on your team. You don't even have to forego the ranged AD if you are cared of your ability to take down turrets. Ezreal and a few other AD's can go jungle as well - Graves and Corki might also be able to top if needed.

Its something that needs to be tested before we can know if it is doable, but there are a few criteria a champion has to meet to be able to do a 2v2 lane.
1. Needs a way to deal with the enemy ADC - Rengar and Jax can jump them to both harass and go for a kill.
2. Needs to synergize with a support to outharass or outlast the enemy ADC + support combo.
3. Needs to scale good enough with items that the level disadvantage does not hurt your midgame.
4. Needs to scale great into lategame - Jax, Poppy, Nasus and Fiora all scale strongly into lategame, but I doubt that especially Nasus will do great in 2v2 lanes.

EDIT: 5. Needs a way to deal with jungle pressure (You are going to be more forward in lane than the enemy)
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
January 09 2013 12:37 GMT
#7166
its hilarious when retards like vman try to be nice in game for his viewers then as soon as he gets blamed, the garbage he is comes out.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 09 2013 12:41 GMT
#7167
Why is vman a retard. He might be douchey and I don't particularly like him but surely insulting him like that is baseless? At least he has passion.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Wetty
Profile Joined November 2010
Australia419 Posts
January 09 2013 12:55 GMT
#7168
On January 09 2013 20:16 Tobberoth wrote:
Show nested quote +
On January 09 2013 20:02 clickrush wrote:
On January 09 2013 19:45 TheLink wrote:
I remember months ago Wickd talking about this high-elo duo queue. They would pick Udyr/Renekton and level 1 dive top every game for free first blood no matter what. Saw it in action too, lvl 1 Renekton with dash and level 2 Udyr with bear + turtle + exhaust. Straight up died at 2:05 despite having irelia stun and not leaving tower.


If that is true then the game is finnaly starting to evolve in the right direction. Coordinated early game plays are paying out and passive play has it's disadvantages you have to consider. If the turret dealt enough damage to prevent early dives to be successfull even when planned like that then this would mean that passive solo play is way too advantageous and powerful. From now on the good top laners will distict themselves from the bad, also by planning their early game defense against aggressive combos like udyr+renekton and similar by buying wards early on, picking the right champions, summoners and coordinating counterplays with their jungler.

this reminds me of a particular merlini zeus tripple kill. DotA towers are even weaker than lol turrets but he knew what he was doing at that time because he was used to play 1on2 and 1on3 lanes.

The more early game dives we see (especially if planned) the better for the game imo. It will lead to a new layer of depth and considerations.

The thing is, you're saying good top players will distinct themselves, but how can you distinct yourself when you can't do anything? Ward? Sure, you see them coming, but that doesn't mean you can do anything. You can run back to the second tier tower if you're fast enough, or even base, but is that honestly fun? Wouldn't it be more fun if a player playing well under tower can make it a good trade, instead of being a freekill? Seems much more entertaining and skillbased if you could turn a 2man dive around if you play well and come out on top, while the dive could succeed if you don't play it out properly.

Comparision to Dota isn't fair, because if you go 1v2 suicide lane, you pick a hero who can escape, you can actually do something by yourself to prevent getting killed. In bot lane, you can juke in the trees. You might die anyway, sure, but at least you will force them to take so many towerhits that there's a very good chance at least one of the divers will die.

If you want to compare with dota though, can you think of any setup which can safely dive and get a kill early in Dota? Even with the weaker towers in Dota, the dota playstyle is very different and leaves much more to the individual skill of the players in this situation. You can't bruteforce down enemies under tower in Dota, because there's a good chance they can survive it if they play properly.


I really dislike where you say "You can't do anything". The previous poster was discussing co-ordinating play with other players on your team, or even choosing a different setup of masteries/summoners/items to help deal with the situation, when you can see it coming (i.e. the udyr/rene jungle/lane pair which is known to dive).

Having an exhaust would make such a MASSIVE difference in that situation... If the udyr (who has no flash, smite/exhaust) gets exhausted under the tower, and Irelia stunned, it seems pretty unlikely that he's getting away, or doing damage to you before he has to get out. A completely different situation from if you were dived and you had an ignite. And that is completely ignoring the fact that you have teammates to help you.

You make comparison's to dota, like picking a hero who could escape... Plenty of LoL champions have movement abilities that would help - Riven could dance around the tower pretty well with a flash and Q or E, among other champs. Your whole argument seems to be based around the fact that you don't want to be forced into changing anything about your play... Be that the champion you pick, the masteries or summoners you take, or asking your team for help - and that seems somewhat silly given that the other team has gone out of their way to change their play to create this situation... So better buff towers, so you can be safe right?

I honestly think there aren't any dives that are completely certain to always succeed. They may seem it, but people haven't really tried to adapt, or had long playing against it yet.
w(oO)t
Profile Joined November 2009
New Zealand40 Posts
January 09 2013 13:01 GMT
#7169
On the subject of alternate defensive ADC items...

What do you guys think of Zhonyas on Varus... you can use the active more often than a GA, and he has some nice %health scaling on his W and AP scaling on his ulti.

I'm gonna give it a test drive tonight
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
Last Edited: 2013-01-09 13:05:02
January 09 2013 13:04 GMT
#7170
I would like to see proof of Wicked claims. Just because he claims so doesn't make it so. Especially this "sure-succeed" udyr+rek cheese. If it is really that powerful, it would be in every pro game ever if even Irelia with stun can do nothing.
HS: cascades#1595 || LoL: stoppin
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
January 09 2013 13:22 GMT
#7171
So Woong just went Warmogs on Graves as third item.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2013-01-09 13:40:33
January 09 2013 13:26 GMT
#7172
On January 09 2013 21:55 Wetty wrote:
Show nested quote +
On January 09 2013 20:16 Tobberoth wrote:
On January 09 2013 20:02 clickrush wrote:
On January 09 2013 19:45 TheLink wrote:
I remember months ago Wickd talking about this high-elo duo queue. They would pick Udyr/Renekton and level 1 dive top every game for free first blood no matter what. Saw it in action too, lvl 1 Renekton with dash and level 2 Udyr with bear + turtle + exhaust. Straight up died at 2:05 despite having irelia stun and not leaving tower.


If that is true then the game is finnaly starting to evolve in the right direction. Coordinated early game plays are paying out and passive play has it's disadvantages you have to consider. If the turret dealt enough damage to prevent early dives to be successfull even when planned like that then this would mean that passive solo play is way too advantageous and powerful. From now on the good top laners will distict themselves from the bad, also by planning their early game defense against aggressive combos like udyr+renekton and similar by buying wards early on, picking the right champions, summoners and coordinating counterplays with their jungler.

this reminds me of a particular merlini zeus tripple kill. DotA towers are even weaker than lol turrets but he knew what he was doing at that time because he was used to play 1on2 and 1on3 lanes.

The more early game dives we see (especially if planned) the better for the game imo. It will lead to a new layer of depth and considerations.

The thing is, you're saying good top players will distinct themselves, but how can you distinct yourself when you can't do anything? Ward? Sure, you see them coming, but that doesn't mean you can do anything. You can run back to the second tier tower if you're fast enough, or even base, but is that honestly fun? Wouldn't it be more fun if a player playing well under tower can make it a good trade, instead of being a freekill? Seems much more entertaining and skillbased if you could turn a 2man dive around if you play well and come out on top, while the dive could succeed if you don't play it out properly.

Comparision to Dota isn't fair, because if you go 1v2 suicide lane, you pick a hero who can escape, you can actually do something by yourself to prevent getting killed. In bot lane, you can juke in the trees. You might die anyway, sure, but at least you will force them to take so many towerhits that there's a very good chance at least one of the divers will die.

If you want to compare with dota though, can you think of any setup which can safely dive and get a kill early in Dota? Even with the weaker towers in Dota, the dota playstyle is very different and leaves much more to the individual skill of the players in this situation. You can't bruteforce down enemies under tower in Dota, because there's a good chance they can survive it if they play properly.


I really dislike where you say "You can't do anything". The previous poster was discussing co-ordinating play with other players on your team, or even choosing a different setup of masteries/summoners/items to help deal with the situation, when you can see it coming (i.e. the udyr/rene jungle/lane pair which is known to dive).

Having an exhaust would make such a MASSIVE difference in that situation... If the udyr (who has no flash, smite/exhaust) gets exhausted under the tower, and Irelia stunned, it seems pretty unlikely that he's getting away, or doing damage to you before he has to get out. A completely different situation from if you were dived and you had an ignite. And that is completely ignoring the fact that you have teammates to help you.

You make comparison's to dota, like picking a hero who could escape... Plenty of LoL champions have movement abilities that would help - Riven could dance around the tower pretty well with a flash and Q or E, among other champs. Your whole argument seems to be based around the fact that you don't want to be forced into changing anything about your play... Be that the champion you pick, the masteries or summoners you take, or asking your team for help - and that seems somewhat silly given that the other team has gone out of their way to change their play to create this situation... So better buff towers, so you can be safe right?

I honestly think there aren't any dives that are completely certain to always succeed. They may seem it, but people haven't really tried to adapt, or had long playing against it yet.

Well, I don't like to take the argument in the direction of what I could do and how I could adapt, because I'm not the person in question, I'm trying to explain Wickds viewpoint and how it makes sense. When I say "you can't do anything", I'm not saying "I've been in the situation and couldn't do anything, so it's broken", I'm saying "According to wickd, it's surefire". He's a pro, I'm not. Since he has been on both the receiving and giving end of it though, I see no reason to dismiss it, unless you're a pro player yourself and can point out the mistakes. For example, you say riven can dance around the tower, yet Wickd still whined about the towers being weak on stream after he soloed a Riven under her tower as Irelia, and that was just him solo, not even the 2man dive scenario discussed before.

All I'm really saying is that it's a definite point of towers to be a safe zone early, and there's tons of reasons why that is needed, prefering passive boring turtle play isn't one of them. If that safe zone concept stops working, the game becomes a shitfest similar to Dominion where every player playing as a bruiser makes sense eventually.

I think rather than whining about towers making the game passive, it's important to discuss when and where a dive working goes from being either "bad play from defender/awesome play from attackers" to "bad luck for defender".

Once again, I don't personally mind this issue, I'm not a pro and I never will be, and even if Wickd is right, it doesn't matter on the level I play. That said, if it's true that towers are too weak and it's way too easy to get kills diving, that's crap for the competitive scene IMO. Diving IMO should be about:
A) Surprising your opponent with a big show of force, such as 4man ganks bot.
B) Finishing off a gank.
C) Finishing off after a lot of effective harassment.
D) Snowballing an already big advantage.

It makes no sense to me that you should ever be able to gank someone who is under tower unless they are behind or already weak unless you're at least 3 people, at least not if the defender plays well. (In the early game of course)
TSBspartacus
Profile Joined October 2011
England1046 Posts
January 09 2013 13:34 GMT
#7173
Disappointed in the eve nerf since I play Eve jungle a fair amount. Her shining point of the jungling is the ability to pop up in lanes where both sides are low hp and nuke them down, this nerf to her ult is a nasty hit on that since it is her only decent ranged ability, so you can't use it after someone flashes away to finish them off anymore (I often save it if there is only one target for me to hit).
Also didn't they nerf her E? That hasn't been reverted and that was a good skill for her jungling too since it does some decent damage to the bigger monsters while your Q can deal with the smaller ones.

I don't think it will kill her jungling since her ganks are still pretty great especially when you can ask your team to keep track of where the enemy pinks, but that ult nerf stops her being able to pick off low health enmys as easily and as often which is unfortunate. I'd rather they changed it to a set AP damage than change it to % current health.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
January 09 2013 13:54 GMT
#7174
Legendary kayle skin incoming :O http://www.reignofgaming.net/news/22805-unoffical-pbe-patch-notes-for-1-9-2013

She reminds me of

+ Show Spoiler +
Strike Freedom
https://twitter.com/SufficientStats
AsnSensation
Profile Joined April 2011
Germany24009 Posts
January 09 2013 13:56 GMT
#7175
Changes to twin shadow look really nice for tf, trading abit of ap for addiotnaly 10 mr help a squishy tf survive abit more and MS is alwys good on tf.

Im busing almost every game n tf now anyway and it will become even more core on him imo, very nice item.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
January 09 2013 14:03 GMT
#7176
that skin doesnt even look good enough to be a legendary, i dont think
Artillery spawned from the forges of Hell
phyvo
Profile Blog Joined April 2009
United States5635 Posts
January 09 2013 14:06 GMT
#7177
On January 09 2013 23:03 arb wrote:
that skin doesnt even look good enough to be a legendary, i dont think


The animations are way better than her current ones though and the skin is an improvement overall. Honestly I never liked the Kayle graphical rework, always looked pretty wooden and awkward to me for all her animations and outside of detail wasn't much of an improvement over old Kayle.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
January 09 2013 14:10 GMT
#7178
On January 09 2013 23:06 phyvo wrote:
Show nested quote +
On January 09 2013 23:03 arb wrote:
that skin doesnt even look good enough to be a legendary, i dont think


The animations are way better than her current ones though and the skin is an improvement overall. Honestly I never liked the Kayle graphical rework, always looked pretty wooden and awkward to me for all her animations and outside of detail wasn't much of an improvement over old Kayle.


I totally agree about the animations in general, but, as someone pointed out in a YouTube comment, her AA animation is going to look HILARIOUS at high speeds. SWINGSWINGSWINGSWING.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
seanisgrand
Profile Blog Joined December 2009
United States1039 Posts
January 09 2013 14:16 GMT
#7179
I so confuse. Why does both Frost and Blaze have Shen?
This is well below quality expected of a post in any forum. -Empyrean
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 09 2013 14:20 GMT
#7180
Guess what, 6 people out of 10 have warmogs right now, including both AD carries. And people called Yango a troll.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
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