[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 356
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zulu_nation8
China26351 Posts
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Kouda
United States2205 Posts
Hopefully they stop arguing in the middle of the games lol.. really threw off bot/top lane with it. | ||
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TheYango
United States47024 Posts
On January 09 2013 15:53 Kouda wrote: I actually really like watching EG's scrims. Hopefully they stop arguing in the middle of the games lol.. really threw off bot/top lane with it. Can we start referring to Epik Gamer as Epik? Because otherwise Epik Gamer//Evil Geniuses is going to get really confusing really quickly. | ||
Kouda
United States2205 Posts
On January 09 2013 15:54 TheYango wrote: Can we start referring to Epik Gamer as Epik? Because otherwise Epik Gamer//Evil Geniuses is going to get really confusing really quickly. Until Evil Genuises picks up a team, EG = Epik Gamer lol. | ||
OutlaW-
Czech Republic5053 Posts
Anyhow, new discussion. Wickd said in an interview that he really wants towers to get buffed and this is what I posted in response. Honestly, I think towers should be nerfed. They promote passive game-play and make making plays less viable. If they were to be nerfed, the game would shift to bigger aggressivity, which would make competitive play much more fun to watch. The only reason towers are as good as they are is to prevent dives, which can destroy the game for new players who need that ''safe'' place in order not to die. In my mind, towers are as strong as they are for non-competitive play. It would suck getting dived by good players in soloq, because your team wouldn't react and you'd get screwed more easily. But for organized 5v5, nerfing towers would without a doubt be a good change. Thoughts? | ||
Zooper31
United States5710 Posts
On January 09 2013 15:41 Scip wrote: I mean the more defensive items AD carry thing that Yango is talking about we can already see with the Iceborn Gauntles Ezreal. And it definitely is a real thing, I mean Miss Fortune with Warmogs is certainly not a good idea, but when your team is unable and/or unwilling to protect the AD carry well enough, you have to adapt your build. The problem is, what kind of a defensive items do you get on stuff like MF, Ashe, Twitch, even Corki? There just don't seem to be any good options apart from QSS+GA. Yango hates IBG and thinks it sucks, can't use that analogy lol. | ||
nyxnyxnyx
Indonesia2978 Posts
things like MF and Ez are good since they can fire ults and a few skills and die after dealing some damage. graves should be good too but his range probably kills him | ||
Vlanitak
Norway3045 Posts
On January 09 2013 15:54 TheYango wrote: Can we start referring to Epik Gamer as Epik? Because otherwise Epik Gamer//Evil Geniuses is going to get really confusing really quickly. Only if you write it with a capital K (EpiK) :3 | ||
OutlaW-
Czech Republic5053 Posts
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Zooper31
United States5710 Posts
On January 09 2013 15:50 Amarok wrote: Why is there a consensus amongst some posters about a second survivability item not being worth it, but near universal acceptance of Lifesteal being a core stat for an ADC? Lifesteal is essentially nothing but regen during general play and some EHP during a teamfight which scales with your offensive stats and is reduced by enemy defensive stats. If we accept that adcs should build purely glass cannon shouldn't we be considering Lifesteal very much a secondary stat? Because the item that gives you the lifesteal also gives you the biggest amount of AD on a single item (100) and everybody needs a type of lifesteal if it isn't planning to 1shot its targets. Lifesteal is a secondary stat imo because it doesn't technically enhance a given champs role, unless that role is specifically to tank dmg and survive fights. But it is so important it is still needed to counter other peoples dmg. | ||
Alaric
France45622 Posts
When I played monkey in s2, I often ended up with something like wriggles + tabi (mecs if cc) + aegis + mallet, and my next item would be randuin's/LW (haven't played enough s3 to be set on a proper "typical" build path). At the start I did it because I relied on my passive, then I got a liking for randuin's and aegis so I'd build one of the two, sit on a phage, and realize that with 3k HP and no MR item I'd not care about the AP carry even when isolating him, or the team catches him and he unloads his combo on me (so I have 8 bonus MR instead of 40) because I had so much HP that even if he did true damage to me I'd live through. Then via positioning and lifesteal (and the fact that at this point we're into the split up/clean up phase of the teamfight) I'd be able to get in at least another round of abilities anyway. So I started dropping MR almost entirely on Wukong (unless we're against a Karthus or some other obnoxious shit that'll deal sustained magic damage even when cc'd), relying on HP to take whatever burst or incidental AoE comes my way, and armor to reduce the physical dps. Sure everybody doesn't have scaling MR or Wukong's passive, but the idea is roughly the same: as long as the primary threat to you is a flat burst and not some sustained damage source, as long as you have enough HP to live through the burst and a way to play your role afterwards, you don't care about stacking armor or MR against that threat. Fuck your 2k damage burst Brand, I have 3k HP and I'll kill you before your cooldowns come back up. Fuck your 2k damage burst Zed, I have 2.5k HP and I'll kill you before the cc you ate after your combo runs out, lifestealing my health back (yeah, still needs a way to avoid him doing sustained dps through autos). On January 09 2013 15:50 Amarok wrote: Why is there a consensus amongst some posters about a second survivability item not being worth it, but near universal acceptance of Lifesteal being a core stat for an ADC? Lifesteal is essentially nothing but regen during general play and some EHP during a teamfight which scales with your offensive stats and is reduced by enemy defensive stats. If we accept that adcs should build purely glass cannon shouldn't we be considering Lifesteal very much a secondary stat? It comes in the BT package, which is a staple of a glass cannon build, so people are used to it (and lifesteal is really a factorr only in the laning phase/skirmishes when considering BT against IE, once you have one of each you choose to stack BTs over IEs because of the AD). | ||
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TheYango
United States47024 Posts
On January 09 2013 15:56 Zooper31 wrote: Yango hates IBG and thinks it sucks, can't use that analogy lol. I don't think the item sucks, it's just not suited to ADs. I actually like the item much more on AP-based champs because, you know, they actually use all the stats! | ||
Zooper31
United States5710 Posts
On January 09 2013 16:05 TheYango wrote: I don't think the item sucks, it's just not suited to ADs. I actually like the item much more on AP-based champs because, you know, they actually use all the stats! Ok fine lol. It's like me and warmogs, not suited to ADs! | ||
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TheYango
United States47024 Posts
On January 09 2013 16:06 Zooper31 wrote: Ok fine lol. It's like me and warmogs, not suited to ADs! The fundamental difference is that you don't value cost-effectiveness at all, whereas I think everything boils down to cost-effectiveness, one way or another. | ||
zulu_nation8
China26351 Posts
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Zooper31
United States5710 Posts
On January 09 2013 16:11 zulu_nation8 wrote: cost effectiveness is not relevant super late game, which ADCs usually get there the fastest. Slot effectiveness then and whatever will win you the game. I value cost effectiveness but I value things differently from you, things that can't be valued, something we won't agree on sadly. | ||
zulu_nation8
China26351 Posts
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Amui
Canada10567 Posts
On January 09 2013 16:09 TheYango wrote: The fundamental difference is that you don't value cost-effectiveness at all, whereas I think everything boils down to cost-effectiveness, one way or another. I think both of you have valid points. If an assassin(and only them) is diving you lategame, chances are whatever defensive item you have that isn't randuin's(AD)/warmogs(mixed) is not going to stop you from blowing up in one combo. GA doesn't give enough EH after penetration to survive, and assassin's can generally instagib you the moment you come back up, while randuin's and warmogs give you enough to tank the burst long enough to duel and kill them. GA TBH is only better when the opponent has huge R damage, but lower sustained damage, and even then only while the active is up. | ||
Lmui
Canada6208 Posts
I have no idea who this guy is but if you understand even a bit of mandarin he's hilarious as fuck. Massive creep wave at bottom? "Holy shit there's a lot of creeps, i can't forgive myself if I let that go to waste." Walk to creeps, use shatter, proceed to miss all ~15 creeps there. "Shit. Oh well I got EXP" | ||
Tobberoth
Sweden6375 Posts
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