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[Patch 1.0.0.142: Jayce] General Discussion - Page 27

Forum Index > LoL General
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Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-07-09 04:44:19
July 09 2012 04:37 GMT
#521
On July 09 2012 12:51 WaveofShadow wrote:
Show nested quote +
wut. xerath ult is pretty good...

Have you played him lately?

As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable.
If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked.

Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun. This is also not considering that Xerath ult is on a 60 second cooldown. With some cdr (and it's not hard to get 40% with blue, elixer, and cdr boots - I like cdr boots over sorc on Xerath since he already has tons of penetration from W) his ult is has a 36 second cd. You can just spam it for a poke at a tower and force people back. By the time the enemy is healed up and ready to fight your ult is likely to already be up, or almost up again.

Ofc, Xerath's ult is overshadowed by Kog's ult in most situations, but to say Xer's ult is bad is just wrong imo.
GreenManalishi
Profile Joined July 2009
Canada834 Posts
Last Edited: 2012-07-09 04:40:34
July 09 2012 04:39 GMT
#522
On July 09 2012 13:23 arb wrote:
Show nested quote +
On July 09 2012 13:15 ticklishmusic wrote:
I just realized something about Xerath...

W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.

I guess building Abyssal would be pretty good on him too, so that's even more mpen.

Time to play Xerath again.

Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise.

http://leagueoflegends.wikia.com/wiki/Magic_penetration

40% from W, 40% from Void, 10% from masteries is 67.6% penetration.
On July 09 2012 13:37 Ryuu314 wrote:
Show nested quote +
On July 09 2012 12:51 WaveofShadow wrote:
wut. xerath ult is pretty good...

Have you played him lately?

As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable.
If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked.

Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun.

They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 09 2012 04:44 GMT
#523
On July 09 2012 13:39 GreenManalishi wrote:
Show nested quote +
On July 09 2012 13:23 arb wrote:
On July 09 2012 13:15 ticklishmusic wrote:
I just realized something about Xerath...

W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.

I guess building Abyssal would be pretty good on him too, so that's even more mpen.

Time to play Xerath again.

Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise.

http://leagueoflegends.wikia.com/wiki/Magic_penetration

40% from W, 40% from Void, 10% from masteries is 67.6% penetration.
Show nested quote +
On July 09 2012 13:37 Ryuu314 wrote:
On July 09 2012 12:51 WaveofShadow wrote:
wut. xerath ult is pretty good...

Have you played him lately?

As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable.
If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked.

Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun.

They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it.

when'd they do that? It's not in any patch notes on the wiki...
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 09 2012 04:53 GMT
#524
On July 09 2012 13:27 sob3k wrote:
They could buff Caits ult easily by making it do a bit of blow through damage even if it was blocked, like 20-40% or whatever

Heimer ult hands down the worst all around ult.


Heimer's ult rapes wtf you talking about
TranslatorBaa!
Lmui
Profile Joined November 2010
Canada6223 Posts
July 09 2012 04:54 GMT
#525
On July 09 2012 13:44 Ryuu314 wrote:
Show nested quote +
On July 09 2012 13:39 GreenManalishi wrote:
On July 09 2012 13:23 arb wrote:
On July 09 2012 13:15 ticklishmusic wrote:
I just realized something about Xerath...

W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.

I guess building Abyssal would be pretty good on him too, so that's even more mpen.

Time to play Xerath again.

Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise.

http://leagueoflegends.wikia.com/wiki/Magic_penetration

40% from W, 40% from Void, 10% from masteries is 67.6% penetration.
On July 09 2012 13:37 Ryuu314 wrote:
On July 09 2012 12:51 WaveofShadow wrote:
wut. xerath ult is pretty good...

Have you played him lately?

As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable.
If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked.

Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun.

They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it.

when'd they do that? It's not in any patch notes on the wiki...


It was a stealth nerf around the server issue time period.
JBright
Profile Joined September 2010
Vancouver14381 Posts
July 09 2012 04:55 GMT
#526
On July 09 2012 13:44 Ryuu314 wrote:
Show nested quote +
On July 09 2012 13:39 GreenManalishi wrote:
On July 09 2012 13:23 arb wrote:
On July 09 2012 13:15 ticklishmusic wrote:
I just realized something about Xerath...

W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.

I guess building Abyssal would be pretty good on him too, so that's even more mpen.

Time to play Xerath again.

Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise.

http://leagueoflegends.wikia.com/wiki/Magic_penetration

40% from W, 40% from Void, 10% from masteries is 67.6% penetration.
On July 09 2012 13:37 Ryuu314 wrote:
On July 09 2012 12:51 WaveofShadow wrote:
wut. xerath ult is pretty good...

Have you played him lately?

As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable.
If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked.

Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun.

They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it.

when'd they do that? It's not in any patch notes on the wiki...


It was a hidden thing. Something along the lines of changing the feel of Xerath from a burst caster to a prolonged siege caster. (Source) They will either change it or give him some buffs to compensate.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
Sermokala
Profile Blog Joined November 2010
United States14113 Posts
Last Edited: 2012-07-09 05:01:26
July 09 2012 04:56 GMT
#527
On July 09 2012 13:44 Ryuu314 wrote:
Show nested quote +
On July 09 2012 13:39 GreenManalishi wrote:
On July 09 2012 13:23 arb wrote:
On July 09 2012 13:15 ticklishmusic wrote:
I just realized something about Xerath...

W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.

I guess building Abyssal would be pretty good on him too, so that's even more mpen.

Time to play Xerath again.

Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise.

http://leagueoflegends.wikia.com/wiki/Magic_penetration

40% from W, 40% from Void, 10% from masteries is 67.6% penetration.
On July 09 2012 13:37 Ryuu314 wrote:
On July 09 2012 12:51 WaveofShadow wrote:
wut. xerath ult is pretty good...

Have you played him lately?

As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable.
If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked.

Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun.

They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it.

when'd they do that? It's not in any patch notes on the wiki...



that's just how percentage based pen works. 40% pen means that there is 60% mr left, 40% pen on that again means they have 36% mr, and finally the 10% pen of that last bit means that they have 32.4% mr left.

Oh I thought you were talking about the way %mr pen works. But yeah that ended up being his nerf after being released. You have to lead his ult pretty well in order for it to hit.
A wise man will say that he knows nothing. We're gona party like its 2752 Hail Dark Brandon
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2012-07-09 05:02:25
July 09 2012 04:57 GMT
#528
On July 09 2012 13:56 Sermokala wrote:
Show nested quote +
On July 09 2012 13:44 Ryuu314 wrote:
On July 09 2012 13:39 GreenManalishi wrote:
On July 09 2012 13:23 arb wrote:
On July 09 2012 13:15 ticklishmusic wrote:
I just realized something about Xerath...

W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.

I guess building Abyssal would be pretty good on him too, so that's even more mpen.

Time to play Xerath again.

Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise.

http://leagueoflegends.wikia.com/wiki/Magic_penetration

40% from W, 40% from Void, 10% from masteries is 67.6% penetration.
On July 09 2012 13:37 Ryuu314 wrote:
On July 09 2012 12:51 WaveofShadow wrote:
wut. xerath ult is pretty good...

Have you played him lately?

As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable.
If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked.

Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun.

They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it.

when'd they do that? It's not in any patch notes on the wiki...



that's just how percentage based pen works. 40% pen means that there is 60% mr left, 40% pen on that again means they have 36% mr, and finally the 10% pen of that last bit means that they have 32.4% mr left.

Misquote?

I was talking about the apparent stealth nerf to Xerath's ult casting delay. I admittedly haven't playing him in a very long time cause he's just so boring.

On July 09 2012 13:55 JBright wrote:
Show nested quote +
On July 09 2012 13:44 Ryuu314 wrote:
On July 09 2012 13:39 GreenManalishi wrote:
On July 09 2012 13:23 arb wrote:
On July 09 2012 13:15 ticklishmusic wrote:
I just realized something about Xerath...

W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.

I guess building Abyssal would be pretty good on him too, so that's even more mpen.

Time to play Xerath again.

Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise.

http://leagueoflegends.wikia.com/wiki/Magic_penetration

40% from W, 40% from Void, 10% from masteries is 67.6% penetration.
On July 09 2012 13:37 Ryuu314 wrote:
On July 09 2012 12:51 WaveofShadow wrote:
wut. xerath ult is pretty good...

Have you played him lately?

As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable.
If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked.

Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun.

They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it.

when'd they do that? It's not in any patch notes on the wiki...


It was a hidden thing. Something along the lines of changing the feel of Xerath from a burst caster to a prolonged siege caster. (Source) They will either change it or give him some buffs to compensate.

After reading that thread is seems to me like the current Xerath buffs were the buffs that's supposed to compensate for the stealth nerf.

I haven't played Xerath since a little before Darius patch so I can't say how much the nerf huts, but if it's like a 1.25 second delay that's pretty awful. As a seige caster Xerath has to compete with AP Kog, which simply won't do. I liked him as a long range burster :[
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
Last Edited: 2012-07-09 05:00:50
July 09 2012 05:00 GMT
#529
On July 09 2012 13:56 Sermokala wrote:
Show nested quote +
On July 09 2012 13:44 Ryuu314 wrote:
On July 09 2012 13:39 GreenManalishi wrote:
On July 09 2012 13:23 arb wrote:
On July 09 2012 13:15 ticklishmusic wrote:
I just realized something about Xerath...

W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.

I guess building Abyssal would be pretty good on him too, so that's even more mpen.

Time to play Xerath again.

Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise.

http://leagueoflegends.wikia.com/wiki/Magic_penetration

40% from W, 40% from Void, 10% from masteries is 67.6% penetration.
On July 09 2012 13:37 Ryuu314 wrote:
On July 09 2012 12:51 WaveofShadow wrote:
wut. xerath ult is pretty good...

Have you played him lately?

As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable.
If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked.

Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun.

They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it.

when'd they do that? It's not in any patch notes on the wiki...



that's just how percentage based pen works. 40% pen means that there is 60% mr left, 40% pen on that again means they have 36% mr, and finally the 10% pen of that last bit means that they have 32.4% mr left.


e;fb
Remember Violet.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 09 2012 05:09 GMT
#530
On July 09 2012 13:57 Ryuu314 wrote:
Show nested quote +
On July 09 2012 13:56 Sermokala wrote:
On July 09 2012 13:44 Ryuu314 wrote:
On July 09 2012 13:39 GreenManalishi wrote:
On July 09 2012 13:23 arb wrote:
On July 09 2012 13:15 ticklishmusic wrote:
I just realized something about Xerath...

W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.

I guess building Abyssal would be pretty good on him too, so that's even more mpen.

Time to play Xerath again.

Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise.

http://leagueoflegends.wikia.com/wiki/Magic_penetration

40% from W, 40% from Void, 10% from masteries is 67.6% penetration.
On July 09 2012 13:37 Ryuu314 wrote:
On July 09 2012 12:51 WaveofShadow wrote:
wut. xerath ult is pretty good...

Have you played him lately?

As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable.
If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked.

Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun.

They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it.

when'd they do that? It's not in any patch notes on the wiki...



that's just how percentage based pen works. 40% pen means that there is 60% mr left, 40% pen on that again means they have 36% mr, and finally the 10% pen of that last bit means that they have 32.4% mr left.

Misquote?

I was talking about the apparent stealth nerf to Xerath's ult casting delay. I admittedly haven't playing him in a very long time cause he's just so boring.

Show nested quote +
On July 09 2012 13:55 JBright wrote:
On July 09 2012 13:44 Ryuu314 wrote:
On July 09 2012 13:39 GreenManalishi wrote:
On July 09 2012 13:23 arb wrote:
On July 09 2012 13:15 ticklishmusic wrote:
I just realized something about Xerath...

W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.

I guess building Abyssal would be pretty good on him too, so that's even more mpen.

Time to play Xerath again.

Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise.

http://leagueoflegends.wikia.com/wiki/Magic_penetration

40% from W, 40% from Void, 10% from masteries is 67.6% penetration.
On July 09 2012 13:37 Ryuu314 wrote:
On July 09 2012 12:51 WaveofShadow wrote:
wut. xerath ult is pretty good...

Have you played him lately?

As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable.
If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked.

Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun.

They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it.

when'd they do that? It's not in any patch notes on the wiki...


It was a hidden thing. Something along the lines of changing the feel of Xerath from a burst caster to a prolonged siege caster. (Source) They will either change it or give him some buffs to compensate.

After reading that thread is seems to me like the current Xerath buffs were the buffs that's supposed to compensate for the stealth nerf.

I haven't played Xerath since a little before Darius patch so I can't say how much the nerf huts, but if it's like a 1.25 second delay that's pretty awful. As a seige caster Xerath has to compete with AP Kog, which simply won't do. I liked him as a long range burster :[

Is AP Kog even viable anymore with that ult nerf?

Cause I know that couldnt feel good.
Artillery spawned from the forges of Hell
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
July 09 2012 05:13 GMT
#531
No damage and had mana costs raped again AP Kog is kinda underwhelming now ;\
TranslatorBaa!
BlackPaladin
Profile Joined May 2010
United States9316 Posts
July 09 2012 05:18 GMT
#532
On July 09 2012 14:13 Carnivorous Sheep wrote:
No damage and had mana costs raped again AP Kog is kinda underwhelming now ;\


At least you still got little veigar to satisfy your desire to be an evil jerk.
"Your full potential does not matter if you do not use all 100% of it."
Lmui
Profile Joined November 2010
Canada6223 Posts
July 09 2012 05:27 GMT
#533
On July 09 2012 14:13 Carnivorous Sheep wrote:
No damage and had mana costs raped again AP Kog is kinda underwhelming now ;\


He's still very good. He still does retardedly high damage with his ultimate, regardless of the nerf to bonus damage. The mana stacking nerf but honestly, even before the nerf, no one would go above 4 stacks on his ultimate while just poking unless you were going to get a kill. He's still viable and can do pretty well after getting enough of a mana pool.

http://leagueoflegends.wikia.com/wiki/Kog'Maw

Magic Damage to Champions: 180 / 270 / 360 (+0.3 per ability power) (+0.5 per bonus attack damage)

(Active): Kog'Maw launches a living artillery shell to a target location at a great distance which falls after a 0.6 second delay, dealing magic damage to all enemies hit and revealing them for 4 seconds. It deals 225% base damage to Champions.

It's down to 225% base from 250%. It wasn't as large of a nerf as most people thought it was.

He's still pretty mediocre in a head-on engage but he does absurd damage if you want to defend any objective.
Craton
Profile Blog Joined December 2009
United States17281 Posts
Last Edited: 2012-07-09 05:45:27
July 09 2012 05:45 GMT
#534
It was EXTREMELY common to see AP Kog'maws firing off multiple shots at 5 stacks in tournament play.
twitch.tv/cratonz
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2012-07-09 06:19:34
July 09 2012 06:19 GMT
#535
I'm officially on the bandwagon of Darius being a fucking bullshit champion.

It's almost on the level of Yorick douche-baggery.
EDIT: It's probably worse than yorick.

Also, who else is noticing the gp10 meta on top and midlanes in tournament play?
liftlift > tsm
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
July 09 2012 06:47 GMT
#536
On the bots:

I play against bots quite often to not waste "win of the day" time.
They improved the bots tactical behavior in this patch and also in earlier patches.
The bots are really good at combos and skillshots, so any increasy in their general behaviour will make them a lot harder.

Oh and bots were always annoying to play against at low levels, it isnt even a guaranteed win at very low levels if you get a troll or some really new players.
askTeivospy
Profile Blog Joined March 2011
1525 Posts
Last Edited: 2012-07-09 07:11:15
July 09 2012 07:11 GMT
#537
On July 09 2012 12:32 wei2coolman wrote:
Show nested quote +
On July 09 2012 12:29 overt wrote:
I honestly think that Caitlyn's ult is awful. Has zero utilty, does very little damage, and it's block-able.

oddly enough its one of my favorite ults, in terms of balance/design.
I like abilities that can be counterable/outplayed, so cait ult can be denied pretty hard, by smart play from team.


caitlyns ult isn't balanced at all and its not "outplayed" if you block it, or really that smart, its just obvious

i dont play the champ but its really underpowered
hihihi
1ntrigue
Profile Joined May 2012
Australia948 Posts
July 09 2012 07:19 GMT
#538
On July 09 2012 16:11 askTeivospy wrote:
Show nested quote +
On July 09 2012 12:32 wei2coolman wrote:
On July 09 2012 12:29 overt wrote:
I honestly think that Caitlyn's ult is awful. Has zero utilty, does very little damage, and it's block-able.

oddly enough its one of my favorite ults, in terms of balance/design.
I like abilities that can be counterable/outplayed, so cait ult can be denied pretty hard, by smart play from team.


caitlyns ult isn't balanced at all and its not "outplayed" if you block it, or really that smart, its just obvious

i dont play the champ but its really underpowered

It's pretty much a single target version of Lux ult with a longer CD.

Sums it up really.
TwoToneTerran
Profile Joined March 2009
United States8841 Posts
July 09 2012 07:27 GMT
#539
It's higher damage but it's just absurdly less useful for being single, targetted (losing kills because the cast cancels from lost vision ala mao kai root) and having a long CD. All the things that make Lux's ult not awful.
Remember Violet.
GoSuChicken
Profile Blog Joined December 2011
Germany1726 Posts
July 09 2012 07:28 GMT
#540
how is ori now? havent played her postpatch
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