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That Jayce bug is so fucking stupid, sometimes you just can't use ranged Q or autoattack at all until you spam R and it eventually fixes itself.
I enjoy the fact that they thoroughly test champions before releasing them.
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On July 09 2012 13:57 Ryuu314 wrote:Show nested quote +On July 09 2012 13:56 Sermokala wrote:On July 09 2012 13:44 Ryuu314 wrote:On July 09 2012 13:39 GreenManalishi wrote:On July 09 2012 13:23 arb wrote:On July 09 2012 13:15 ticklishmusic wrote: I just realized something about Xerath...
W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.
I guess building Abyssal would be pretty good on him too, so that's even more mpen.
Time to play Xerath again. Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise. http://leagueoflegends.wikia.com/wiki/Magic_penetration 40% from W, 40% from Void, 10% from masteries is 67.6% penetration. On July 09 2012 13:37 Ryuu314 wrote:On July 09 2012 12:51 WaveofShadow wrote:wut. xerath ult is pretty good... Have you played him lately? As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable. If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked. Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun. They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it. when'd they do that? It's not in any patch notes on the wiki... that's just how percentage based pen works. 40% pen means that there is 60% mr left, 40% pen on that again means they have 36% mr, and finally the 10% pen of that last bit means that they have 32.4% mr left. Misquote? I was talking about the apparent stealth nerf to Xerath's ult casting delay. I admittedly haven't playing him in a very long time cause he's just so boring. Show nested quote +On July 09 2012 13:55 JBright wrote:On July 09 2012 13:44 Ryuu314 wrote:On July 09 2012 13:39 GreenManalishi wrote:On July 09 2012 13:23 arb wrote:On July 09 2012 13:15 ticklishmusic wrote: I just realized something about Xerath...
W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.
I guess building Abyssal would be pretty good on him too, so that's even more mpen.
Time to play Xerath again. Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise. http://leagueoflegends.wikia.com/wiki/Magic_penetration 40% from W, 40% from Void, 10% from masteries is 67.6% penetration. On July 09 2012 13:37 Ryuu314 wrote:On July 09 2012 12:51 WaveofShadow wrote:wut. xerath ult is pretty good... Have you played him lately? As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable. If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked. Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun. They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it. when'd they do that? It's not in any patch notes on the wiki... It was a hidden thing. Something along the lines of changing the feel of Xerath from a burst caster to a prolonged siege caster. ( Source) They will either change it or give him some buffs to compensate. After reading that thread is seems to me like the current Xerath buffs were the buffs that's supposed to compensate for the stealth nerf. I haven't played Xerath since a little before Darius patch so I can't say how much the nerf huts, but if it's like a 1.25 second delay that's pretty awful. As a seige caster Xerath has to compete with AP Kog, which simply won't do. I liked him as a long range burster :[
The sad part is even if he got those buffs without the accompanying ult nerf he'd still never be played.
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Did they fix the Lee Sin bug?
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On July 09 2012 17:02 HeckTix wrote: Did they fix the Lee Sin bug?
Yes
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Okay, so I decided to try xerath out... feels horrible compared to "pre-buff"... lol
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So do people actually intentionally do suicide baits?
Like I was farming botlane and saw enemy team at dragon with my team coming, then we lost vision of them. I farmed my lane because I knew they'd come gank me, then retreated to my turret where their entire team dived me and I died, and then my team killed them and we won that trade 5-1. Of course the team flamed but, (Okay this was semi-intentional and I only thought about this halfway through but)
Do people do these things intentionally or am I exploring a bit too much?
Oh btw, hit Kogmaw with Jayce Q for 787 damage with BT and IE and LW, he kind of melted, dying from like 40%. Hilarious.
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Hmm, Jayce is absurdly fun, I think I've found a top to compliment my Riven as a second main as long as he doesn't get nerfed too hard.
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On July 09 2012 17:38 ninjakingcola wrote: Hmm, Jayce is absurdly fun, I think I've found a top to compliment my Riven as a second main as long as he doesn't get nerfed too hard. He will get buffed... If anything. Winrates show that he doesnt win even nearly half his games
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On July 09 2012 17:39 Shikyo wrote:Show nested quote +On July 09 2012 17:38 ninjakingcola wrote: Hmm, Jayce is absurdly fun, I think I've found a top to compliment my Riven as a second main as long as he doesn't get nerfed too hard. He will get buffed... If anything. Winrates show that he doesnt win even nearly half his games
Might be because too many people try him as AD carry (at which he is bad) or jungler (at which he is mediocre at best). Once people find the best role and items for him, his winrate will rise quickly.
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On July 09 2012 17:36 Shikyo wrote: So do people actually intentionally do suicide baits?
Like I was farming botlane and saw enemy team at dragon with my team coming, then we lost vision of them. I farmed my lane because I knew they'd come gank me, then retreated to my turret where their entire team dived me and I died, and then my team killed them and we won that trade 5-1. Of course the team flamed but, (Okay this was semi-intentional and I only thought about this halfway through but)
Do people do these things intentionally or am I exploring a bit too much?
Oh btw, hit Kogmaw with Jayce Q for 787 damage with BT and IE and LW, he kind of melted, dying from like 40%. Hilarious.
well, in solo queue u cant know that your team is ready for it. and in team games, the enemies normally should account for every of your players before diving.
Guess it works sometimes, but i dont think its a real strategy or something.
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More about Jayce:
I think that the best build for carrybuild is probably IE IE BT LW cooldown boots GA.
Screw attack speed.
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On July 09 2012 16:54 Seuss wrote:Show nested quote +On July 09 2012 13:57 Ryuu314 wrote:On July 09 2012 13:56 Sermokala wrote:On July 09 2012 13:44 Ryuu314 wrote:On July 09 2012 13:39 GreenManalishi wrote:On July 09 2012 13:23 arb wrote:On July 09 2012 13:15 ticklishmusic wrote: I just realized something about Xerath...
W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.
I guess building Abyssal would be pretty good on him too, so that's even more mpen.
Time to play Xerath again. Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise. http://leagueoflegends.wikia.com/wiki/Magic_penetration 40% from W, 40% from Void, 10% from masteries is 67.6% penetration. On July 09 2012 13:37 Ryuu314 wrote:On July 09 2012 12:51 WaveofShadow wrote:wut. xerath ult is pretty good... Have you played him lately? As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable. If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked. Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun. They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it. when'd they do that? It's not in any patch notes on the wiki... that's just how percentage based pen works. 40% pen means that there is 60% mr left, 40% pen on that again means they have 36% mr, and finally the 10% pen of that last bit means that they have 32.4% mr left. Misquote? I was talking about the apparent stealth nerf to Xerath's ult casting delay. I admittedly haven't playing him in a very long time cause he's just so boring. On July 09 2012 13:55 JBright wrote:On July 09 2012 13:44 Ryuu314 wrote:On July 09 2012 13:39 GreenManalishi wrote:On July 09 2012 13:23 arb wrote:On July 09 2012 13:15 ticklishmusic wrote: I just realized something about Xerath...
W + Void Staff = 80% magic penetration. Holyshit that's pretty much true damage.
I guess building Abyssal would be pretty good on him too, so that's even more mpen.
Time to play Xerath again. Except you don't get near that much since % is uhh multiplicative? or something I think it was instead of Additive like sorc shoes and haunting guise. http://leagueoflegends.wikia.com/wiki/Magic_penetration 40% from W, 40% from Void, 10% from masteries is 67.6% penetration. On July 09 2012 13:37 Ryuu314 wrote:On July 09 2012 12:51 WaveofShadow wrote:wut. xerath ult is pretty good... Have you played him lately? As for Cait ult,. I just remembered that they improved it...want to see if the range and channeling buff is noticeable. If so it makes her even stronger early-midgame and lategame yeah, the ult isn't great but if you initiate at the right time you can treat it like an Ashe arrow and just focus the bruiser you just chunked. Xerath ult hasn't been touched last I checked. It does quite a bit of damage if you hit all 3 stacks, which is pretty easy considering it's relatively large aoe, long range, and it proccing your E stun. They increased the delay before the pulse lands. It takes like 1.25 seconds now, long enough for people to just walk out of it. when'd they do that? It's not in any patch notes on the wiki... It was a hidden thing. Something along the lines of changing the feel of Xerath from a burst caster to a prolonged siege caster. ( Source) They will either change it or give him some buffs to compensate. After reading that thread is seems to me like the current Xerath buffs were the buffs that's supposed to compensate for the stealth nerf. I haven't played Xerath since a little before Darius patch so I can't say how much the nerf huts, but if it's like a 1.25 second delay that's pretty awful. As a seige caster Xerath has to compete with AP Kog, which simply won't do. I liked him as a long range burster :[ The sad part is even if he got those buffs without the accompanying ult nerf he'd still never be played. I had a guy who couldn't pick any other champ except for xerath because his client bugged out(or so he said). He destroyed everything.
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On July 09 2012 17:45 Shikyo wrote: More about Jayce:
I think that the best build for carrybuild is probably IE IE BT LW cooldown boots GA.
Screw attack speed. One of my friends actually thought that exact build was a good one for tristana.
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Riot matchmaking....wtf. Watching Salce stream a normal game right now with him, Kingwills84 and elementz (and maybe crs Cop on a smurf?) and they're playing against non level 30s.
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Does TF's blue card just randomly proc stacked deck?
Cause sometimes using it, it will, othertimes it won't
bug?
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The condition of using stacked deck with blue card is that the creep / champion is high enough hp that stacked deck would be required for the kill (170 hp minion maybe).
If you don't need stacked deck's additional damage (100 hp creep for example) to get the last hit with blue card,it will not use stacked deck's additional damage.
EDIT: Or just used for plain damage on the non-weakened creep/champion. zzzz
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On July 09 2012 18:30 Milestone wrote: The condition of using stacked deck with blue card is that the creep / champion is high enough hp that stacked deck would be required for the kill (170 hp minion maybe).
If you don't need stacked deck's additional damage (100 hp creep for example) to get the last hit with blue card,it will not use stacked deck's additional damage.
EDIT: Or just used for plain damage on the non-weakened creep/champion. zzzz So it'll basically only use stacked deck if a kill is insured?
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Stacked deck will never be used if it isn't necessary to get the last hit with blue card. Sheen's passive effect also works the same way.
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Does jayce E in hammer mode benefit from spellvamp? If yes, then gunblade would be pretty cool on him with the 1.0 ap ratio on hammer-W and all the vamp from his abilities.
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Jayce's kit and numbers seem good on paper but after 15+ games it just feels like he needs an extra something to make him more viable. Both in laning phase and team fights it just seem like there's always a better champ to do anything that his kit offers.
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