[Patch 1.0.0.139: Spectator Mode] General Discussion - Pag…
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cLutZ
United States19574 Posts
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Jaso
United States2147 Posts
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HazMat
United States17077 Posts
On May 03 2012 13:55 Jaso wrote: lmfao Dyrus raging so fucking hard. And at the end he was making bs decisions too... ? I'd watch but Twitch.tv is down trololol | ||
Jaso
United States2147 Posts
and yeah I wish streamers would stop using Twitch.tv | ||
BlackMagister
United States5834 Posts
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chalice
United States1945 Posts
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iCanada
Canada10660 Posts
On May 03 2012 12:48 Amui wrote: Keep in mind this is doublelift shitting on a ~1800-1900 AD carry but... The only reason you can do that is if you throw your trap under graves after he quickdraws, e and q, he is forced to eat the E+Q and if he tries to dps instead of running, he's stuck in the trap and caitlyn gets to abuse her range and get 2-3 free autos. Yes he's still a top tier jungler. You have to be a little bit more careful about using your ultimate to heal in the jungle instead of ganking but the main point was to bring him down a touch on his W. He can still do everything he used to without trouble. Its actually not a 1900 AD carry, the Graves in that video is Aphromoo. As someone who plays Mundo all the time, I hardly notice the nerfs at all except when you get caught really hard anyway... in which case just dont get caught really hard. lol. | ||
Terranasaur
United States2085 Posts
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MooMooMugi
United States10531 Posts
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DonKey_
Liechtenstein1356 Posts
On May 03 2012 13:51 cLutZ wrote: WTF is State of the League, and why is is such utter shit? Wrong people, Right idea from what I can tell. | ||
overt
United States9006 Posts
On May 03 2012 14:08 Terranasaur wrote: Is there a good resource for setting mastery pages? eg. This one is good, this one is shit Ect... I'm sure I'm gimping myself with a lot of mine... I'm pretty sure that like 70% of champions in this game can get 21 in offense and then put the other 9 where ever they want. Exceptions would be supports, some junglers maybe, and that's about it I guess. There might be some solo tops or something that would want 21 in defense but as is I'm pretty sure the offensive tree is crazy strong and iirc someone did the math and it's also the most gold efficient (although this is my memory of someone else's mathcraft, so that might not be true). But yeah, unless you're playing a support or some other specialized character (like Ryze) you should be good just dumping 21 into offense. | ||
BlackPaladin
United States9316 Posts
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cLutZ
United States19574 Posts
On May 03 2012 14:02 BlackMagister wrote: Are you talking about SOTL's aftershow? The aftershow isn't supposed to be anything just people hanging out and usually just female LoL players. The main part features pro LoL players and is supposed to be like State of the Game and is decent to good quality. Oh. Maybe I just caught that. I was browsing Solomid streams, and got tricked into wasting 5 mins hoping for some Day[9] quality shit. | ||
Terranasaur
United States2085 Posts
On May 03 2012 14:16 MooMooMugi wrote: For what champions/roles? All of em. Just in general. I have: Two for top lane: 21/9 and 9/21. Two for mid 21/0/9 and one for manaless (pretty much just Kennen) I have a 21/9 with Smite for jungle A 30/0/0 for Jax/Kayle A 0/21/9 for Tanky AP guys And a 0/9/21 for supports (I pretty much never use this one. I usually just use Tank) The problem I have is that I'm not sure I'm using the right 9 or 21 when I go down a tree. I mean, it's obvious to take the bottom layer, but I'm not sure I'm choosing the right ones working down the tree. | ||
MooMooMugi
United States10531 Posts
You can look at my mastery pages if you want to compare to your own | ||
overt
United States9006 Posts
On May 03 2012 14:28 Terranasaur wrote: All of em. Just in general. I have: Two for top lane: 21/9 and 9/21. Two for mid 21/0/9 and one for manaless (pretty much just Kennen) I have a 21/9 with Smite for jungle A 30/0/0 for Jax/Kayle A 0/21/9 for Tanky AP guys And a 0/9/21 for supports (I pretty much never use this one. I usually just use Tank) The problem I have is that I'm not sure I'm using the right 9 or 21 when I go down a tree. I mean, it's obvious to take the bottom layer, but I'm not sure I'm choosing the right ones working down the tree. Typical caster masteries: + Show Spoiler + ![]() You take 3 points in AD because it makes last hitting easier, gives you more damage when you auto enemies, and because 3 AD > 4 AP lol. I'd go 21 offense on practically every AP champion including tankier ones like Swain/Galio. Cho'Gath you might go defense, dunno, I don't play much chocho anymore. Nine points in defense should depend on lane match up, like against APs more in MR would be better than armor. Most people get 4 points in durability and 1 point in veteran's scars if you're only doing 9 in defense. I think some junglers get points in vigor though. AD champs should be pretty obvious what to take in offense. Then you just decide if you want 9 defense or 9 utility. For carries like Graves or Tristana most people get 9 defense iirc. Top laners usually do 9 defense over 9 utility too. Ryze is like the only champ I can think of that does weird masteries. I'm pretty sure most pro players do like 9/9/12 or other weird shenanigans. edit: Only AD carries that get 9 defense are Trist, Graves, Urgot, MF. Kennen goes 9 defense whether you're AP or AD. All other AD carries usually go 9 utility. second edit: Oh yeah, there's also the Ego Ignaxio Kennen page. But that has spell vamp quints too and he specs into utility for the spell vamp masteries. I don't think most Kennen's run that rune/mastery set up though. | ||
iCanada
Canada10660 Posts
On May 03 2012 14:28 Terranasaur wrote: All of em. Just in general. I have: Two for top lane: 21/9 and 9/21. Two for mid 21/0/9 and one for manaless (pretty much just Kennen) I have a 21/9 with Smite for jungle A 30/0/0 for Jax/Kayle A 0/21/9 for Tanky AP guys And a 0/9/21 for supports (I pretty much never use this one. I usually just use Tank) The problem I have is that I'm not sure I'm using the right 9 or 21 when I go down a tree. I mean, it's obvious to take the bottom layer, but I'm not sure I'm choosing the right ones working down the tree. Most of it is preference. You'll rarely lose a game because you passed up on say +2% movement speed for +3 mana regen per 5 even if realistically the movespeed better early game and scales way better late game. In general take Summoners Wrath/Resolve/Insight if you have those summoner spells. In defensive take whichever resist based on your lane opponent. I personally prefer HP to the return damage to minions. Lots of junglers really like the -minion damage and damage reflect, but I think getting HP/HP regen just better... again preference. I often see people pass up on the flat AP in the offensive tree for the AD/ADto minions because it is just kinda... useless. You aren't going to win your lane because your spells did 1 more damage, especially when you can add 1 more daamge to your AA which helps you last hit and does the same damage to champs. | ||
HazMat
United States17077 Posts
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jadoth
694 Posts
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MooMooMugi
United States10531 Posts
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