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[D] Specific counter picks - Page 5

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Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-02-04 13:57:36
February 04 2012 13:51 GMT
#81
I disagree with udyr bear stance countering galio. You have to COMPLETELY fuck up your positioning to follow galio around and he just won't ult if you're right next to him. Galio without ult is more useful than udyr who in is bear, standing next to galio, but not actually DOING anything. The only time I tried this I ended up doing nothing in a teamfight, galio still got like 1 second off of ulti before I broke it and I took too much free damage.

EDIT: Staying close to your squishies as udyr is "completely fucking up your positioning" in my book, huehue.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
February 04 2012 14:02 GMT
#82
Xerath
+ Show Spoiler +
Ahri ruins xerath's day hardcore, she has long range and good sustain which he lacks, a very pokey Q which can chunk him if he sieges up, but mostly it comes down to the ults. Xerath has 3 delayed skillshot nukes, Ahri has 3 dashes, its a very hard counter. If a Xerath lands his ult on you as Ahri you did something wrong. Just wait for him to start ulting then zip around and kill him while dodging it. Also ahri can hit Xerath with her heart while he is ulting to significantly delay the second and third procs.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
buttersworth
Profile Joined May 2010
Sweden50 Posts
February 04 2012 14:11 GMT
#83
On February 04 2012 14:42 Shikyo wrote:
Show nested quote +
On February 04 2012 10:46 buttersworth wrote:
Shen counters Pantheon really hard everywhere since you can just max W and block every spear he throws and harrass with Q.

Well

Pantheon gets freefarm though and imo Shen is just bad so rather have panth >_>

Unless the Shen builds AP with Rylai, then he's imba.


Well in my opinion you're bad so your opinion doesn't really mean anything and if I remember correctly you were proud of actually just having won a game with your AP Shen earlier this week. Just because you can't play a champ doesnt mean it's a bad champ. Pantheon doesnt get freefarm since Shen has his Q to harrass. Shen is also alot more useful lategame compared to Pantheon if you build something useful like a trinity force.
I am winter, will you be my spring? Teut <3<3
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2012-02-04 14:22:08
February 04 2012 14:21 GMT
#84
I'm accepting challengers on Shen vs Pantheon with the wisdom on drunk butters on my side, I'm already 1-0! (EU only, don't hurt me smash)
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
February 04 2012 16:53 GMT
#85
On February 04 2012 23:21 Slayer91 wrote:
I'm accepting challengers on Shen vs Pantheon with the wisdom on drunk butters on my side, I'm already 1-0! (EU only, don't hurt me smash)

well, as I've already said, it's a weird match. it can really go either way and both characters are horrifically underrated late game so yea, that's all I really have to say on it.

I'm also just going to throw this out there that I've been playing solo top xin a bunch on my 1700 smurf and I think he outright stomps a fuck ton of lanes and is horrifically underrated. I know I'm playing against inferior opponents here, but just the feel for how much damage and sustain he has at low levels leads me to believe that he's quite strong. Also the only reason people think his later game sucks is because they build like a derp instead of tanking the fuck out so that you can actually initiate with EROmen (wriggle's, triforce, omen -> atmog's, come at me bro).
mogwaismusings.wordpress.com
Navi
Profile Joined November 2009
5286 Posts
February 04 2012 17:09 GMT
#86
im sure xin is pretty strong. he was a real common top as you know, but a lot of people were turned off with his random nerfs every 2 weeks and the realization that a lot of new champs (irel after like 2 months post release, renek, top udyr) were very strong and sustained as well. with the nerfs to these im betting that xin has his place toplane once again.

the best comparison that i can draw to xin is irelia. she essentially has greater sustain at all levels with a w max build, less reliable CC, and similar dashing power. xin is probably better at getting into the opponent's face due to these differences, but less good at handling constant strong pressure or people who can peel for themselves (ryze? riven?)

he would also probably get fucked by garen, lol demacia!
Hey! Listen!
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 04 2012 17:12 GMT
#87
Top Lane, so many choices...
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Wes2000
Profile Blog Joined May 2010
United States45 Posts
February 04 2012 17:22 GMT
#88
Would like to see a good write up on countering Teemo top lane. I rarely run into him, but when I do I just have a stupid frustrating time until later in the game. A nice write up on countering him would be awesome.
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2012-02-04 17:52:21
February 04 2012 17:45 GMT
#89
On February 05 2012 02:09 Navi wrote:
im sure xin is pretty strong. he was a real common top as you know, but a lot of people were turned off with his random nerfs every 2 weeks and the realization that a lot of new champs (irel after like 2 months post release, renek, top udyr) were very strong and sustained as well. with the nerfs to these im betting that xin has his place toplane once again.

the best comparison that i can draw to xin is irelia. she essentially has greater sustain at all levels with a w max build, less reliable CC, and similar dashing power. xin is probably better at getting into the opponent's face due to these differences, but less good at handling constant strong pressure or people who can peel for themselves (ryze? riven?)

he would also probably get fucked by garen, lol demacia!

honestly, everything about Xin's early levels is stronker. level 1 xin is 35 hp every 3 attacks, irelia is 10 hp/attack. irelia gets comparable sustain for going out of her way to max her sustain as xin gets for free off his passive. xin has more consistent and just straight up more cc, and also has higher damage output until quite a bit later in the game. he's just a much stronger irelia in lane as far as I can see.

On February 05 2012 02:22 Wes2000 wrote:
Would like to see a good write up on countering Teemo top lane. I rarely run into him, but when I do I just have a stupid frustrating time until later in the game. A nice write up on countering him would be awesome.

Pantheon, spears to face until he dies
mogwaismusings.wordpress.com
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
February 04 2012 17:53 GMT
#90
On February 05 2012 01:53 Mogwai wrote:
Show nested quote +
On February 04 2012 23:21 Slayer91 wrote:
I'm accepting challengers on Shen vs Pantheon with the wisdom on drunk butters on my side, I'm already 1-0! (EU only, don't hurt me smash)

well, as I've already said, it's a weird match. it can really go either way and both characters are horrifically underrated late game so yea, that's all I really have to say on it.

I'm also just going to throw this out there that I've been playing solo top xin a bunch on my 1700 smurf and I think he outright stomps a fuck ton of lanes and is horrifically underrated. I know I'm playing against inferior opponents here, but just the feel for how much damage and sustain he has at low levels leads me to believe that he's quite strong. Also the only reason people think his later game sucks is because they build like a derp instead of tanking the fuck out so that you can actually initiate with EROmen (wriggle's, triforce, omen -> atmog's, come at me bro).


What items do you start off with on Xin, cloth 5?
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2012-02-04 19:01:04
February 04 2012 17:54 GMT
#91
On February 05 2012 02:22 Wes2000 wrote:
Would like to see a good write up on countering Teemo top lane. I rarely run into him, but when I do I just have a stupid frustrating time until later in the game. A nice write up on countering him would be awesome.

Just from a theory point of view anyone that can trade with him can beat him. GP's oranges clear blindness and heal.
Mages don't care about blinds.

I don't think teemo has any counters tbh.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
February 04 2012 17:55 GMT
#92
On February 05 2012 02:53 Chairman Ray wrote:
Show nested quote +
On February 05 2012 01:53 Mogwai wrote:
On February 04 2012 23:21 Slayer91 wrote:
I'm accepting challengers on Shen vs Pantheon with the wisdom on drunk butters on my side, I'm already 1-0! (EU only, don't hurt me smash)

well, as I've already said, it's a weird match. it can really go either way and both characters are horrifically underrated late game so yea, that's all I really have to say on it.

I'm also just going to throw this out there that I've been playing solo top xin a bunch on my 1700 smurf and I think he outright stomps a fuck ton of lanes and is horrifically underrated. I know I'm playing against inferior opponents here, but just the feel for how much damage and sustain he has at low levels leads me to believe that he's quite strong. Also the only reason people think his later game sucks is because they build like a derp instead of tanking the fuck out so that you can actually initiate with EROmen (wriggle's, triforce, omen -> atmog's, come at me bro).


What items do you start off with on Xin, cloth 5?


Flash/Ignite or Flash/Exhaust
21 Off
Cloth if you just want to farm and be unmoveable. Boots if you want to aggro.

Just had this talk with Smash like 30 sec ago, huehue.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Alaric
Profile Joined November 2009
France45622 Posts
February 04 2012 18:09 GMT
#93
On February 05 2012 02:45 Mogwai wrote:
Show nested quote +
On February 05 2012 02:22 Wes2000 wrote:
Would like to see a good write up on countering Teemo top lane. I rarely run into him, but when I do I just have a stupid frustrating time until later in the game. A nice write up on countering him would be awesome.

Pantheon, spears to face until he dies


That sounds like the down-to-earth advice, like Day9 getting asked "What do I do when my opponent does this cute build?" and his go-to answer is "Just go fucking kill him!".
Panth got no time for cutsies.
Cant take LMS hipsters serious.
Navi
Profile Joined November 2009
5286 Posts
February 04 2012 18:15 GMT
#94
On February 05 2012 02:45 Mogwai wrote:
Show nested quote +
On February 05 2012 02:09 Navi wrote:
im sure xin is pretty strong. he was a real common top as you know, but a lot of people were turned off with his random nerfs every 2 weeks and the realization that a lot of new champs (irel after like 2 months post release, renek, top udyr) were very strong and sustained as well. with the nerfs to these im betting that xin has his place toplane once again.

the best comparison that i can draw to xin is irelia. she essentially has greater sustain at all levels with a w max build, less reliable CC, and similar dashing power. xin is probably better at getting into the opponent's face due to these differences, but less good at handling constant strong pressure or people who can peel for themselves (ryze? riven?)

he would also probably get fucked by garen, lol demacia!

honestly, everything about Xin's early levels is stronker. level 1 xin is 35 hp every 3 attacks, irelia is 10 hp/attack. irelia gets comparable sustain for going out of her way to max her sustain as xin gets for free off his passive. xin has more consistent and just straight up more cc, and also has higher damage output until quite a bit later in the game. he's just a much stronger irelia in lane as far as I can see.

Show nested quote +
On February 05 2012 02:22 Wes2000 wrote:
Would like to see a good write up on countering Teemo top lane. I rarely run into him, but when I do I just have a stupid frustrating time until later in the game. A nice write up on countering him would be awesome.

Pantheon, spears to face until he dies


i'd say irelia is probably better at being played defensively. against harassing bitches like nidalee she can just dart in and out for cs with her q, and against melee aggressors (garen renek pantz) she can always go for a stun and retreat as needed and ult creepwaves post 6 along with her q lasthitting.

xin is great at pushing advantages and being aggressive early if possible, but if this is not possible he'd probably get fucked lol
likewise maybe have a tough time coming back from getting ganked early against people who can keep up pressure, like garen as mentioned
Hey! Listen!
arnath
Profile Joined May 2010
United States1317 Posts
Last Edited: 2012-02-04 19:17:06
February 04 2012 19:16 GMT
#95
Slayer91
Profile Joined February 2006
Ireland23335 Posts
February 04 2012 22:25 GMT
#96
Yeah, xin has much higher burst damage engages until at least level 9. If you have to be defensive, much better to be irelia when all her skills help you passively farm.
Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2012-02-04 22:30:43
February 04 2012 22:29 GMT
#97
Galio: (Top / Mid)
+ Show Spoiler +
To understand what can counter Galio, we must first look at his strengths.

1. Galio’s ability to straight up trade most APs, especially those with DoT effects, is second to none when his bulwark is activated. The additional Armor / MR alone would be sufficient to make trades even or in his favor, but the heal combined with this makes him actually heal from weak DoT effects.

2. His relatively low mana costs, along with his ability to buy many mana regen items (Catalyst, Chalice, Philo Stone: try not to get Chalice and Catalyst together if possible) that are useful for him make him a very efficient clearer when he can insta-clear waves and harasser at all levels.

3. The slow / speed on his Q + E also make him a choice chaser when the enemy is low, as well as giving him the ability to peel for himself and reducing the effectiveness of skillshot users.

4. Lastly, his passive: this passive allows Galio to build MR / items such as chalice while gaining damage at the same time, increasing the effectiveness of such builds while drastically reducing AP damage even further.

These factors combined make Galio a monster laning versus most APs. Even basic AD champions can have trouble to Galio due to his incidental harass being more powerful than their autoattacks. However, there are a few picks that either beat his strengths in efficiency or completely counter his kit.

Udyr's Tiger Stance has a strange interaction with Galio: Galio’s bulwark should be great against its DoT, and it is magic damage as well. However, with his stun and the ability to bait bulwarks by simply walking near Galio and walking away again, Udyr can comfortably use his tiger to harass or to bait mana usage from Galio. Should he use it with Galio, he will come out ahead in terms of mana used as well.

Galio’s incidental harass with Q+E in clearing is less effective versus Udyr due to Udyr’s turtle, which, again, is even more mana efficient than Galio’s combo while giving him mana / HP on every hit.

Galio’s ability to push is also negated by turtle. Should Galio begin to push on Udyr, Udyr can stagnate the lane by simply tanking creeps with turtle stance until the creepwaves meet outside of his tower, and be in a safe position to farm while zoning Galio from creeps with tiger / bear.

I recommend taking teleport as Udyr if you are vs. Galio, as a Galio with teleport may simply decide to back and walk to dragon if you are tanking creeps, which you can respond to with a teleport of your own kind if necessary, or you may just push to the tower if there is no need for a teleport – give yourself the option, as one won teamfight may change the pace of the game. You do not need ignite to heavily damage Galio either.

Udyr counters Galio in lane for dealing with Galio’s 1st, 2nd, and 3rd strengths (ability to bait bulwarks and punish when it is down with tiger, 1., beating him in mana efficiency, 2., and negating the slow / speed of Galio’s Q/E with stuns / bear as needed (again going back to mana efficiency as well), 3.). However, Galio still makes good use of his passive in this lane.

In looking at another type of counter to Galio, we see a type of hero that can not only punish Galio in 1., 2., and 3., but also reduce Galio’s usage of 4 such that his teamfighting presence is much weaker.

Garen and Lee Sin both have no mana, making 2. essentially a null point. Their instant application of damage (Garen is able to cancel his spin if Galio activates bulwark and he decides it is not worth using any longer) and kits (Garen’s silence and Lee Sin’s mobility / better slow) make it such that Galio’s slow and speed are difficult to use to avoid these due to mana constraint while making bulwark also less effective, as Garen and Lee do not have to commit greatly in exchanges, and have no mana constraints. Thus, 1., 2., and 3. are not of particular worth to Galio in these matchups.

In these matchups, Galio has 2 options. 1, he can build armor and barely survive / farm inefficiently in lane (with timely bulwark usage versus Garen, especially if Garen decides to flash Q when Galio is low and he is level 6, he can survive) or 2. he can die or get zoned (Garen and Lee’s kits are good for this in that they have a form of melee CC that they can use to prevent Galio from lasthitting from level 1 onwards). In foregoing MR to barely survive in lane (even with teleports to return to lane), Galio loses the great efficiency of his passive along with his effective immunity to magic at early fights.


Gangplank: (Top / Mid)
+ Show Spoiler +
Gangplank is a versatile toplane in that he has a combination of ranged harass with his Q, a very effective slow, movespeed etc. steroid, and heal in lane. He is fine with farming at tower because he is able to exert pressure around the map with his ultimate, so most stalemate-ing lanes are favorable for him.

The biggest difference in his kit from most toplane bruisers is his ranged harassment capabilities.

The bruisers with an ability to negate or match, or do both, against GP tend to come out favorably against the plank.

Riven is sufficiently stronger midgame that if GP does not get a large advantage in lane, the lane is favorable for her. However, she can straight up win exchanges versus GP when she hits level 3 and has all of her skills. The most difficult period of time against GP is levels 1 (and after the w nerf, level 2) as she is unable to exchange harass efficiently and indeed can die to GP’s passive if she is not careful.

To remedy this, Riven can open E at level 1 and then continue with a normal skill order. With enough practice or reaction time, it is simple to E the majority of GP’s Q harassment. At level 1, your E will entirely shield the damage it deals with armor runes – making passive farming possible. After Riven hits level 3, she has the mobility to reach GP and to disengage as needed: her abilities will win on pure damage if GP is not allowed to amass passive stacks. Essentially, after being stunned, GP has two options: 1. Eat oranges and trade even damage but lose a lot of mana, or 2. Lose the trade. From here on out, if Riven does not die to a gank, she should have very little to no problem dealing with GP as long as she uses her shield to block damage.

Udyr: GP simply does no damage through Udyr’s turtle stance. Unlike Riven’s E which has a very short duration shield, Udyr’s turtle stance lasts for much longer. The passive HP / Mana regained per hit makes it such that if GP ever attempts to commit to an exchange, you can open with turtle whenever he sends a Q at your way, and then follow with tiger and pound on him and one-sidedly win the exchange. GP does not have a lot of options in this matchup, except for to ask for an early gank. Otherwise, an early death / teleport / tower down is almost inevitable. GP simply cannot trade, and against an Udyr who positions himself to damage you whenever you come near the creeps, you will find yourself zoned.

If you are playing as Udyr, note two things: open boots, as there is no need to open cloth to win exchanges with armor yellows; and you do not need to turn on tiger to deal damage when zoning GP, as you may run yourself OOM doing so.

Notable mention:
Pantheon: If GP does not run a full armor setup, Pantheon can dominate this matchup. Even if he does, Pantheon noticeably has the lead in early levels – however, against a passive GP who opens cloth5pot and maxes W, Pantheon must overextend himself to keep pressure on GP from lasthitting properly, which is death against any coordinated jungler gank. However, against armor-less GPs who underestimate Pantheon’s strength, this is a notable counter, as like the other two, Pantheon’s passive largely negates the effectiveness of GP’s ranged harass, and can force favorable trades early on.


Gragas: (Top / Mid)
+ Show Spoiler +
As a melee with extremely long ranged poke and high mobility and damage at melee range, Gragas has a strange kit that makes for very strange matchups. His W steroid along with his passive give him innate sustain that has noticeable effect, but is not enough to negate autoattack harass entirely. If he can land his barrels reliably, he can usually exert lane control stronger than most APs; however, if he cannot, he may have to farm from a range against aggressive enemies.

Cassiopeia can straight up out-trade Gragas, as she will out-trade him in all but the most extreme scenarios (Gragas lands his Q and she does not, for instance). Her smooth ranged attack adds extra damage that accumulates as well.

Vlad has the range advantage and a very simple point and click nuke that heals himself, making it difficult for Gragas to build up the harass for a kill combo; in addition, if Gragas ever commits, Vlad always has the option to pool as needed. Indeed, it is the latter (along with Vlad’s increasingly powerful sustain as the game progresses) that makes him a fine counterpick to Gragas.

In Top lane, Gragas has trouble against bruisers who have good sustain, as his sustain is mediocre at best in comparison to some sustain skills (Irelia’s W, WW’s passive and Q, Tryndamere, etc.) while many bruisers also have the mobility to either dodge or counterattack Gragas with ease. Tryndamere, Irelia, and Riven are three examples of very hard scaling top-lane champions that would be able to freefarm and harass Gragas as they pleased in this matchup.

AD carries with fast blinks or small scale movement (Corki, Vayne, Ezreal) are good against Gragas in that they can dodge his kill combos (and with Vayne in particular, counter any harass attempts by using her Q to dodge E/Qs and harass in turn without hurting for mana) and have strong autoattacks to punish any melee lasthits he attempts.

While the list of APs that can harass and trade with Gragas pre-6 is quite long, once Gragas hits 6, almost all matchups should change drastically. In addition to the fact that by this time, Gragas should receive blue or back and buy some DRings (or both), his poke damage and frequency (due to the available mana) and his kill potential (with the ultimate as initiation) is incredibly high. For example, if Cassiopeia ever falls below 50% HP, with an ultimate that brings her into body slam range, Gragas can effectively 1 shot her, whereas Cassiopeia’s ult threat range is much shorter. Matchups that were entirely lost or difficult can change completely, so this is worth taking into consideration.

Also, against those who have the mobility to dodge or negate the effectiveness of his ultimate (short range blinks, invulnerabilities such as Fizz E or Vlad pool, Morgana’s black shield or Galio’s bulwark and Mres in general), if he so desires, Gragas can simply instantly clear waves with 1 or 2 Q’s and Es as needed. Gragas has range only matched by Xerath for these types of clears, so any “hard counter” lanes may lose their effectiveness after a certain point; he has great mobility and can gank after a fast lane clear.


i skip fizz cuz i dont like fish
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Dandel Ion
Profile Joined November 2010
Austria17960 Posts
February 04 2012 23:03 GMT
#98
On February 05 2012 07:29 Navi wrote:
Gragas: (Top / Mid)
+ Show Spoiler +
As a melee with extremely long ranged poke and high mobility and damage at melee range, Gragas has a strange kit that makes for very strange matchups. His W steroid along with his passive give him innate sustain that has noticeable effect, but is not enough to negate autoattack harass entirely. If he can land his barrels reliably, he can usually exert lane control stronger than most APs; however, if he cannot, he may have to farm from a range against aggressive enemies.

Cassiopeia can straight up out-trade Gragas, as she will out-trade him in all but the most extreme scenarios (Gragas lands his Q and she does not, for instance). Her smooth ranged attack adds extra damage that accumulates as well.

Vlad has the range advantage and a very simple point and click nuke that heals himself, making it difficult for Gragas to build up the harass for a kill combo; in addition, if Gragas ever commits, Vlad always has the option to pool as needed. Indeed, it is the latter (along with Vlad’s increasingly powerful sustain as the game progresses) that makes him a fine counterpick to Gragas.

In Top lane, Gragas has trouble against bruisers who have good sustain, as his sustain is mediocre at best in comparison to some sustain skills (Irelia’s W, WW’s passive and Q, Tryndamere, etc.) while many bruisers also have the mobility to either dodge or counterattack Gragas with ease. Tryndamere, Irelia, and Riven are three examples of very hard scaling top-lane champions that would be able to freefarm and harass Gragas as they pleased in this matchup.

AD carries with fast blinks or small scale movement (Corki, Vayne, Ezreal) are good against Gragas in that they can dodge his kill combos (and with Vayne in particular, counter any harass attempts by using her Q to dodge E/Qs and harass in turn without hurting for mana) and have strong autoattacks to punish any melee lasthits he attempts.

While the list of APs that can harass and trade with Gragas pre-6 is quite long, once Gragas hits 6, almost all matchups should change drastically. In addition to the fact that by this time, Gragas should receive blue or back and buy some DRings (or both), his poke damage and frequency (due to the available mana) and his kill potential (with the ultimate as initiation) is incredibly high. For example, if Cassiopeia ever falls below 50% HP, with an ultimate that brings her into body slam range, Gragas can effectively 1 shot her, whereas Cassiopeia’s ult threat range is much shorter. Matchups that were entirely lost or difficult can change completely, so this is worth taking into consideration.

Also, against those who have the mobility to dodge or negate the effectiveness of his ultimate (short range blinks, invulnerabilities such as Fizz E or Vlad pool, Morgana’s black shield or Galio’s bulwark and Mres in general), if he so desires, Gragas can simply instantly clear waves with 1 or 2 Q’s and Es as needed. Gragas has range only matched by Xerath for these types of clears, so any “hard counter” lanes may lose their effectiveness after a certain point; he has great mobility and can gank after a fast lane clear.


Gragas talk (Mid only, he loses against almost every popular toplane)
+ Show Spoiler +
Vlad does not counter Gragas. Vlad reaches a potentially devastating power between the levels 8-13, but the first few levels (until 4 or so) Gragas comes out on top of almost every trade you can possibly think of. His E with W on is too much damage for vlad to heal back. During this time in the game, vlad can't come back into range when his pool is on CD, making him zoned and very sad.
Without outside influence, the lane is even until ~ lvl 8 now, but come level 6 gragas is on of the best gank-assistants in the game (against vlad at least). Any gank is literally guaranteed to get at least flash, if not a kill.
Levels 8-13 suck, as I said, and afterwards laning is usually about over, or at least too unstable for me to safely say who's stronger. At that point you can 1-shot creepwaves anyways, so passive farming always works.


And I'm not sure on this, but Grag should be able to bully every ranged AD, save maybe Ez, out of lane completely. Sadly, Ez is also the only AD that ever goes mid, since that's out of style now. So I can't say it 100% certain.
But Ez doesn't win because of his blink, he wins because he does insane damage early and can zone very well if he hits his Qs. The blink is more of a cherry on top.


By the way, you can copy all the Gragas counters 1:1 for Ziggs and it's fine. They play exactly the same in lane, after all.
A backwards poet writes inverse.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2012-02-04 23:28:59
February 04 2012 23:25 GMT
#99
Morgana
+ Show Spoiler +
Tryndamere can easily farm at tower from an early level if Morgana just pushes with soil. His spin can be saved to dodge binding/escape ult, and mocking shout has such a quick/low-key animation that it's nearly impossible to predict with spellshield. Tryndamere has no other spells to block, and all of his damage goes through black shield. He benefits greatly from a farm-fest lane, and is strong against many top-laners in case Morg calls for a lane switch.


@Navi I think Ryze does pretty well against Fizz, as he can justify an early negatron, and his cooldowns are short enough that if Fizz moves in (for either last-hits or harass) he can punish both his entry and exit. I haven't played the matchup personally, but that's my impression from seeing it a few times.
Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2012-02-05 00:02:49
February 04 2012 23:59 GMT
#100
On February 05 2012 08:03 Dandel Ion wrote:
Show nested quote +
On February 05 2012 07:29 Navi wrote:
Gragas: (Top / Mid)
+ Show Spoiler +
As a melee with extremely long ranged poke and high mobility and damage at melee range, Gragas has a strange kit that makes for very strange matchups. His W steroid along with his passive give him innate sustain that has noticeable effect, but is not enough to negate autoattack harass entirely. If he can land his barrels reliably, he can usually exert lane control stronger than most APs; however, if he cannot, he may have to farm from a range against aggressive enemies.

Cassiopeia can straight up out-trade Gragas, as she will out-trade him in all but the most extreme scenarios (Gragas lands his Q and she does not, for instance). Her smooth ranged attack adds extra damage that accumulates as well.

Vlad has the range advantage and a very simple point and click nuke that heals himself, making it difficult for Gragas to build up the harass for a kill combo; in addition, if Gragas ever commits, Vlad always has the option to pool as needed. Indeed, it is the latter (along with Vlad’s increasingly powerful sustain as the game progresses) that makes him a fine counterpick to Gragas.

In Top lane, Gragas has trouble against bruisers who have good sustain, as his sustain is mediocre at best in comparison to some sustain skills (Irelia’s W, WW’s passive and Q, Tryndamere, etc.) while many bruisers also have the mobility to either dodge or counterattack Gragas with ease. Tryndamere, Irelia, and Riven are three examples of very hard scaling top-lane champions that would be able to freefarm and harass Gragas as they pleased in this matchup.

AD carries with fast blinks or small scale movement (Corki, Vayne, Ezreal) are good against Gragas in that they can dodge his kill combos (and with Vayne in particular, counter any harass attempts by using her Q to dodge E/Qs and harass in turn without hurting for mana) and have strong autoattacks to punish any melee lasthits he attempts.

While the list of APs that can harass and trade with Gragas pre-6 is quite long, once Gragas hits 6, almost all matchups should change drastically. In addition to the fact that by this time, Gragas should receive blue or back and buy some DRings (or both), his poke damage and frequency (due to the available mana) and his kill potential (with the ultimate as initiation) is incredibly high. For example, if Cassiopeia ever falls below 50% HP, with an ultimate that brings her into body slam range, Gragas can effectively 1 shot her, whereas Cassiopeia’s ult threat range is much shorter. Matchups that were entirely lost or difficult can change completely, so this is worth taking into consideration.

Also, against those who have the mobility to dodge or negate the effectiveness of his ultimate (short range blinks, invulnerabilities such as Fizz E or Vlad pool, Morgana’s black shield or Galio’s bulwark and Mres in general), if he so desires, Gragas can simply instantly clear waves with 1 or 2 Q’s and Es as needed. Gragas has range only matched by Xerath for these types of clears, so any “hard counter” lanes may lose their effectiveness after a certain point; he has great mobility and can gank after a fast lane clear.


Gragas talk (Mid only, he loses against almost every popular toplane)
+ Show Spoiler +
Vlad does not counter Gragas. Vlad reaches a potentially devastating power between the levels 8-13, but the first few levels (until 4 or so) Gragas comes out on top of almost every trade you can possibly think of. His E with W on is too much damage for vlad to heal back. During this time in the game, vlad can't come back into range when his pool is on CD, making him zoned and very sad.
Without outside influence, the lane is even until ~ lvl 8 now, but come level 6 gragas is on of the best gank-assistants in the game (against vlad at least). Any gank is literally guaranteed to get at least flash, if not a kill.
Levels 8-13 suck, as I said, and afterwards laning is usually about over, or at least too unstable for me to safely say who's stronger. At that point you can 1-shot creepwaves anyways, so passive farming always works.


And I'm not sure on this, but Grag should be able to bully every ranged AD, save maybe Ez, out of lane completely. Sadly, Ez is also the only AD that ever goes mid, since that's out of style now. So I can't say it 100% certain.
But Ez doesn't win because of his blink, he wins because he does insane damage early and can zone very well if he hits his Qs. The blink is more of a cherry on top.


By the way, you can copy all the Gragas counters 1:1 for Ziggs and it's fine. They play exactly the same in lane, after all.


ziggs has a ranged attack animation and thus they are already very different different...?
and vlad can dodge barrels? you dont trade with grag, you can just dodge his junk. if you keep good lateral movements while in mid you can dodge barrels - if gragas attempts to e you you can use your ranged creeps as a barrier of sorts.

you can pool grag's ulti. these are all made with the assumptions that the players are good enough for this level of skill - likewise for dodging skillshots, if you are getting hitting from far range gragas barrels as vlad then of course you will lose trades. the highest likelihood of being hit by barrels should be after body slams or from relatively close range - if gragas attempts to go extremely aggressive with body slam at early levels, not only is he a huge target for a gank but vlad can gain creep advantage with his ranged autoattack and simply use his creeps to nullify most of the damage if not block gragas entirely from landing his e.

likewise, if you assume that gragas will beat ADs based on landing his q, note that it is very easy to dodge / bait barrels if what you attempt is simply to barrel as they autoattack you - they can feint an autoattack and then go into a wayward direction afterwards.
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