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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. |
Epik vs Col for IEM Kiev qualifier seeding: EG: Vladimir, Miss Fortune, Sona, Rammus, Akali Col: Yorick, Maokai, Tristana, Karthus, Malphite(support) Stream links: Scarra and NESL girl commentary, all of EG streaming at http://solomid.net/streams.php
Winner plays Curse to continue seeding process, loser receives 8th seed and faces TSM first round of final Kiev qualifiers.
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On November 28 2011 11:33 TheYango wrote:Show nested quote +On November 28 2011 11:31 Takkara wrote: For what it's worth, I attribute any lack of developing meta purely on the lack of practice of the top teams and the lack of competition at the top end of competitive LoL, far more so than whiplash on balancing by Riot. The arrival of teams like Dignitas on the scene, the amazing European scene, the multiple asian scenes, and things like the TSM gaming house will push the meta farther than if we had stagnant changes in the game. At least, in my humble opinion. Even if the rate at which new knowledge is discovered increases, it's not going to get to the point where a new champion's potential is properly analyzed within the 2-week span between patches. If they're going to keep the 2-week patch cycle, they need to at least stop knee-jerk fixing freshly released champions before they've been out for 2 months, or knee-jerk nerfing in response to new FotMs. If nothing else, it promotes the bad attitude in the playerbase where if they whine enough, they'll get a champion buffed/nerfed within 2 weeks instead of actually spending time figuring out how to deal with the problem.
I can agree with the fact that they should probably be slower in adjusting champions "close" to the power curve and only make snap adjustments to those that are clearly off the power curve. The blatantly OP or UP champs need to be patched quickly. The ones that are in a standard deviation or two of the mean in power should probably be left alone even if they are under-used by the community. After all, it's only a matter of time before a pro takes a sleeper champion and makes it FotM because of a tournament, which then gets the champion solved and it fades away into another FotM.
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On November 28 2011 11:30 TheYango wrote:Show nested quote +On November 28 2011 11:24 ninjakingcola wrote: They change it way to fast is merely your opinion. The current system of patching the game every two weeks is actually one of the most efficient ways to keep a game with the current level of new content coming out balanced. It means that if Riot breaks something in an update, they can bounce back and fix it in the next. With the new champions coming out so often (a bit too often imo, but I still like the influx of content) it's necessary for Riot to tweak the numbers and look at the game as a dynamic structure. Two weeks may seem like an insanely short time to have between updating, but if you consider the actual level of balancing they do on a weekly basis and the overall impact the updates have I think it's easy to see they're making it work.
And though it did take BW quite a bit of time to develop it's accepted meta, LoL has a much more dynamic meta that (too me at least) seems flexible enough to incorporate all champions in some way shape or form and makes an amazingly large set of situations that can occur in a game to make it fun and exciting. Again, you have to consider that a higher rate of updates means that they reduce the reliability of the data which they're using to judge how a champion is doing. People don't instantly figure out how to play a champion. They don't instantly respond to changes. It takes on the order of 2-3 months for a new champion to get figured out. Changing the champion before then is going to be based on incomplete information (because you don't know where the champion actually lies in relation to other champions), and is going to delay the ability for people to properly analyze the champion (because they have to play with the new changes and re-assess certain aspects of that champion). In practice, this has proven to be problematic many times already. It's been the case many times now where they've buffed a champion that turned out to have been fine (when initial impressions said the champion was underpowered), and thus made the champion OP. Likewise there have been times where they've overnerfed a champion because they made changes in response to an issue, and then continued to make nerfs because the community hadn't reassessed the champion's strength after the changes yet.
And here you make it sound like they're balancing every new champion (or at least the majority of them) two weeks after they come out. From what I've experienced (and please tell me if I'm wrong) is that almost no champion is tweaked on first patch after they come out. I haven't seen very many drastic changes occurring with new champions within their first month or so on the feild. Sure, there was Graves but there was a widely held consensus that he was broken from the get-go and you rarely saw other AD carries being played. I would venture that the Graves nerf came out, not only to fix some of the problems with Graves, but to also expand the popularity of other AD carries to get more reliable data across the board. Keep in mind also, that they didn't make Graves unplayable either, but brought him down to the level of the other carries. Again, these are just my thoughts.
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Who's this chick that's commentating?
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Not only have champs been patched been patched on the following patch, they've had hotfix buffs and nerfs within days.
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United States47024 Posts
On November 28 2011 11:43 ninjakingcola wrote: And here you make it sound like they're balancing every new champion (or at least the majority of them) two weeks after they come out. From what I've experienced (and please tell me if I'm wrong) is that almost no champion is tweaked on first patch after they come out. I haven't seen very many drastic changes occurring with new champions within their first month or so on the feild. Sure, there was Graves but there was a widely held consensus that he was broken from the get-go and you rarely saw other AD carries being played. I would venture that the Graves nerf came out, not only to fix some of the problems with Graves, but to also expand the popularity of other AD carries to get more reliable data across the board. Keep in mind also, that they didn't make Graves unplayable either, but brought him down to the level of the other carries. Again, these are just my thoughts. No, they don't change every champ 2 weeks after they come out. But they change A LOT of champions sooner than 2-3 months after they come out, before they're adequately figured out. Irelia is probably the best poster child here. She got a buff about a month and a half after release. It took another two and a half months after that for the Irelia FotM to hit, when she got her first big nerf, and then 2 months after that, they nerfed her again, after which she got even more small downward tweaks, arguably pushing her strength well below where it was at release.
The judged her as being too weak a month and a half after release, and were way off the mark. It took them almost 6 months from release to remotely have her in the right place, with the first 4 months effectively spent over-buffing her and then bringing her back down to her at-release strength, THEN deciding she was still too strong and nerfing her further. If they hadn't touched her in those first 3-4 months, they probably would have put her in an appropriate place sooner, because the player-base wouldn't have had to adapt repeatedly to the new changes, and would have developed a proper evaluation of her strength much more quickly.
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This girl is quite good at commentating. Why can't sc2 have girl commentators this good?
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On November 28 2011 11:58 wei2coolman wrote: This girl is quite good at commentating. Why can't sc2 have girl commentators this good?
Scarra > Kara ^_^
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Geez. EG so chill when they play. West, nhat, and dan all making calls. No arguments. They just get shit done.
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and now the race to see who can forfeit faster!
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On November 28 2011 12:05 Blitzkrieg0 wrote: and now the race to see who can forfeit faster!
Wish they made them play so we could see who could throw better
LOL.
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On November 28 2011 12:12 tobi9999 wrote:Show nested quote +On November 28 2011 12:05 Blitzkrieg0 wrote: and now the race to see who can forfeit faster! Wish they made them play so we could see who could throw better LOL.
Or just type /ff at 20 faster.
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They're not even gonna play, just forfeit? Lol.
EG and Curse are both trying to forfeit. This is great.
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On November 27 2011 16:05 HazMat wrote: I can't believe how flawed the ranked teams system is. I just faced the same exact 3 people on 3 different Treeline teams 3 games in a row. We lost to Haoz's rank 1 team for about 18 Elo. We queue up again, him knowing since we have each other on flist, and face him again but this time they're on their 1500 team so we lose 30 Elo. We requeue, face them again this time on their 1400 team and lose 50~ Elo.
You can easily make teams just to better your rank stats, too. Tired of long queues and facing people your skill level? No problem, make a new team with the same exact people and stomp some noobs for cool ranked stats.
It's also super easy to wintrade. Make two identical 10 man teams and get them to a similar Elo and just get 5 to queue on your first team and then the other 5 on your second team. Free Elo.
Riot es best and Haoz is best 3v3 gymleader master.
User was temp banned for this post.
How come Shake got banned for this post? I don't see anything wrong with it at all, it's valid criticism of Riot's (obviously shoehorned-in) ranked teams system.
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On November 28 2011 12:15 Blitzkrieg0 wrote:Show nested quote +On November 28 2011 12:12 tobi9999 wrote:On November 28 2011 12:05 Blitzkrieg0 wrote: and now the race to see who can forfeit faster! Wish they made them play so we could see who could throw better LOL. Or just type /ff at 20 faster.
you can go into the other teams creepline and build up a huge wave while your minions die to tower, then let it push into your base to win before 20 minutes
there's some strategy here yo
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On November 28 2011 12:16 TieN.nS) wrote:Show nested quote +On November 27 2011 16:05 HazMat wrote: I can't believe how flawed the ranked teams system is. I just faced the same exact 3 people on 3 different Treeline teams 3 games in a row. We lost to Haoz's rank 1 team for about 18 Elo. We queue up again, him knowing since we have each other on flist, and face him again but this time they're on their 1500 team so we lose 30 Elo. We requeue, face them again this time on their 1400 team and lose 50~ Elo.
You can easily make teams just to better your rank stats, too. Tired of long queues and facing people your skill level? No problem, make a new team with the same exact people and stomp some noobs for cool ranked stats.
It's also super easy to wintrade. Make two identical 10 man teams and get them to a similar Elo and just get 5 to queue on your first team and then the other 5 on your second team. Free Elo.
Riot es best and Haoz is best 3v3 gymleader master.
User was temp banned for this post. How come Shake got banned for this post? I don't see anything wrong with it at all, it's valid criticism of Riot's (obviously shoehorned-in) ranked teams system.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=32696¤tpage=1048#20969 It's whining about his latest loss which belongs in the QQ thread.
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They could just make some sort of rule where you get to pick your seed if you win the match.
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On November 28 2011 12:16 TieN.nS) wrote:Show nested quote +On November 27 2011 16:05 HazMat wrote: I can't believe how flawed the ranked teams system is. I just faced the same exact 3 people on 3 different Treeline teams 3 games in a row. We lost to Haoz's rank 1 team for about 18 Elo. We queue up again, him knowing since we have each other on flist, and face him again but this time they're on their 1500 team so we lose 30 Elo. We requeue, face them again this time on their 1400 team and lose 50~ Elo.
You can easily make teams just to better your rank stats, too. Tired of long queues and facing people your skill level? No problem, make a new team with the same exact people and stomp some noobs for cool ranked stats.
It's also super easy to wintrade. Make two identical 10 man teams and get them to a similar Elo and just get 5 to queue on your first team and then the other 5 on your second team. Free Elo.
Riot es best and Haoz is best 3v3 gymleader master.
User was temp banned for this post. How come Shake got banned for this post? I don't see anything wrong with it at all, it's valid criticism of Riot's (obviously shoehorned-in) ranked teams system. Probably because it had whining in it. Maybe if he put his criticism of riots system first and then his justification for its obvious brokenness and abusability. He has a valid point, but I guess it came off too much as Dr. Phil time.
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On November 28 2011 12:19 Ryalnos wrote: They could just make some sort of rule where you get to pick your seed if you win the match. Yeah. This would be way better.
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Nevermind, literally 5 people beat me to it.
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