Yeah you don't have to aim anything with Ryze, all you have to do once the teamfight starts is hold shift and run your fingers over QWER while holding the mouse over the closest/most important target. Bam, triple kill.
Sort by exactly two things: a) personality b) skill
-No more than one alphamale on the team (or you'll end up like CLG)
What you mean winning all the tournaments? lol. I mean they argue a lot but some people like that atmosphere, they wouldn't still be doing it if they wanted a chill environment like dignitas.
It's only possible for them to play at such a high level because there is no caring enough tbh. It's like the same reason why people like Grrrr or Elky were able to be strong at SCBW - in the early stages of a game suboptimal play and preparation can win a lot tournaments since you can compensate it in other areas.
The CLG environment is not optimal for a competetive team, that's why they're bound to fail in the long run if they don't change the dynamics they have atm.
tl;dr: Just because someone wins stuff does not mean he is doing it well. I recall a person named Jamie Gold win the WSOP. (; ... That goes for any game without full information. (Poker, Starcraft, LoL, etc. etc.)
I find it improbable that there aren't top teams in other, developed games that fight like cats trapped in a closet. Sorry to be rude but I mean unless you have a degree in sports psychology I simply don't value your opinion on the matter, that's all there is to it.
you are confusing popular with competitive. any more than 1 big ego normally kills any team as they are completely unable to play with other big egos, whereas teams dont require the ego to work. therefore ego players are few and far between and have less options in teams
League isn't competative, it's popular. I like the game and all but it will never be anymore balanced than WoW arena was.
Considering it's already massively more balanced than WoW ever was, you're completely wrong.
You also seem to lack a basic fundamental understanding of the difference between having the same item and champion choices for both teams versus only having a specific set of items and one class in every match.
They are so far apart it's not even worth discussing.
On November 28 2011 04:14 TheYango wrote: My take on Shyvana: she's pretty good in the jungle, but her top lane matchups are pretty good as well. I'm not convinced that the jungle is the best place for her.
She's pretty underplayed, but that's totally expected for a champ 1 patch old.
Maybe because everything she does udyr and skarner do the same(and more) just better lol?
Not everything. The lack of cc is pretty big. But she does more than make up for it in clear speed. She crushes everyone when it comes to that, especially since she doesnt need blue to do it.
You never really make up for the lack of CC, especially because she doesn't add very much to any poke standoff. She's a block of CCable hp that can be kited. That's it. I'd rather have phoenix udyr in 100% of the cases in which she's played. She's got a better gap closer? Great. Doesn't matter because she doesn't really do much once she's closed the gap.
On November 28 2011 07:59 Craton wrote: Considering it's already massively more balanced than WoW ever was, you're completely wrong.
You also seem to lack a basic fundamental understanding of the difference between having the same item and champion choices for both teams versus only having a specific set of items and one class in every match.
They are so far apart it's not even worth discussing.
Claim the opposite, ad hominem, refuse to discuss. I can see why you're so clearly right about this.
League is terribly balanced by design. If you aren't willing to admit this, you hinder your own ability to play the game.
On November 28 2011 07:59 Craton wrote: Considering it's already massively more balanced than WoW ever was, you're completely wrong.
You also seem to lack a basic fundamental understanding of the difference between having the same item and champion choices for both teams versus only having a specific set of items and one class in every match.
They are so far apart it's not even worth discussing.
Claim the opposite, ad hominem, refuse to discuss. I can see why you're so clearly right about this.
League is terribly balanced by design. If you aren't willing to admit this, you hinder your own ability to play the game.
It's not clear what your point is about "balanced". No game is completely balanced. When people say that LoL is balanced more than WoW ever was, the point is that there are very many valid compositions and champions used in high level play, and the number is only increasing, not decreasing.
Of course no one could say that LoL is perfectly balanced, no game is. There are many strong champions (and too strong champions) and there are many weak champions. What's the problem though? As long as every game does not devolve to the same exact 10 champions every single match, there's not that much of an issue with balance.
So what is your point, really, about calling the game "terribly balanced by design?" Until you really draw a clear link between your statement and your ultimate point, then there's not much one can do but dismiss your claim for the silly pointless statement that it is.
On November 28 2011 07:59 Craton wrote: Considering it's already massively more balanced than WoW ever was, you're completely wrong.
You also seem to lack a basic fundamental understanding of the difference between having the same item and champion choices for both teams versus only having a specific set of items and one class in every match.
They are so far apart it's not even worth discussing.
Claim the opposite, ad hominem, refuse to discuss. I can see why you're so clearly right about this.
League is terribly balanced by design. If you aren't willing to admit this, you hinder your own ability to play the game.
that's not an ad hominem bro. I hate when people just toss out the names of logical fallacies like it autowins them the argument
Doesn't draft mode make the game inherently balanced? Barring weird scenarios where you have n+1 completely broken champions (where n is the number of bans), the game will always comes down to which team played better. There are obviously weaker and stronger champions, but no big outliers on top and only a few that stick out as really bad.
If you're a tournament player the most you will EVER have to shell out (which you probably wont anyway since you have IP from playing so much) is like 5$ for a new champ/runeset. In WoW, if Rogues get buffed in the patch, you have to invest over 100+ hours playtime (probably more) to level 1-85 and gear it to a competitive level.
On November 28 2011 07:59 Craton wrote: Considering it's already massively more balanced than WoW ever was, you're completely wrong.
You also seem to lack a basic fundamental understanding of the difference between having the same item and champion choices for both teams versus only having a specific set of items and one class in every match.
They are so far apart it's not even worth discussing.
Claim the opposite, ad hominem, refuse to discuss. I can see why you're so clearly right about this.
League is terribly balanced by design. If you aren't willing to admit this, you hinder your own ability to play the game.
It's not clear what your point is about "balanced". No game is completely balanced. When people say that LoL is balanced more than WoW ever was, the point is that there are very many valid compositions and champions used in high level play, and the number is only increasing, not decreasing.
Of course no one could say that LoL is perfectly balanced, no game is. There are many strong champions (and too strong champions) and there are many weak champions. What's the problem though? As long as every game does not devolve to the same exact 10 champions every single match, there's not that much of an issue with balance.
So what is your point, really, about calling the game "terribly balanced by design?" Until you really draw a clear link between your statement and your ultimate point, then there's not much one can do but dismiss your claim for the silly pointless statement that it is.
People seem so eager to do that dismissing. I figured if I had no point, no one would bother to hit the reply button. But if you think a game can be remotely balanced with this kind of champion release schedule please tell us how. Every two weeks also brings a hoard of balance tweaks that may or may not have basis in reality. Throw in that mastery reset this season for good measure.
Riot isn't balancing the game, they're clouding the waters. They change things fast enough so that no real archtype can be established by the top players. I'm honestly all for people thinking LoL is balanced, they're the most exploitable players you'll find ingame.
If there's a champion that automatically wins the game if picked, LoL is still balanced because the 2nd pick team will always ban him- then you have to argue whether having 2-2-1 picks doesn't make up for 1 less ban, but that's debatable. Then again, you could say Chess is imba- nerf white.
Point is, LoL is balanced because both people have access to the same things.
On November 28 2011 07:59 Craton wrote: Considering it's already massively more balanced than WoW ever was, you're completely wrong.
You also seem to lack a basic fundamental understanding of the difference between having the same item and champion choices for both teams versus only having a specific set of items and one class in every match.
They are so far apart it's not even worth discussing.
Claim the opposite, ad hominem, refuse to discuss. I can see why you're so clearly right about this.
League is terribly balanced by design. If you aren't willing to admit this, you hinder your own ability to play the game.
It's not clear what your point is about "balanced". No game is completely balanced. When people say that LoL is balanced more than WoW ever was, the point is that there are very many valid compositions and champions used in high level play, and the number is only increasing, not decreasing.
Of course no one could say that LoL is perfectly balanced, no game is. There are many strong champions (and too strong champions) and there are many weak champions. What's the problem though? As long as every game does not devolve to the same exact 10 champions every single match, there's not that much of an issue with balance.
So what is your point, really, about calling the game "terribly balanced by design?" Until you really draw a clear link between your statement and your ultimate point, then there's not much one can do but dismiss your claim for the silly pointless statement that it is.
People seem so eager to do that dismissing. I figured if I had no point, no one would bother to hit the reply button. But if you think a game can be remotely balanced with this kind of champion release schedule please tell us how. Every two weeks also brings a hoard of balance tweaks that may or may not have basis in reality. Throw in that mastery reset this season for good measure.
Riot isn't balancing the game, they're clouding the waters. They change things fast enough so that no real archtype can be established by the top players. I'm honestly all for people thinking LoL is balanced, they're the most exploitable players you'll find ingame.
And would you want the game to stagnate for the rest of it's existence? Riot is attempting to fix problems in playstyle that are actively found by players using and abusing champions for all they are worth. If Riot didn't constantly update and/or produce new content then the game would be figured out completely, it would stagnate, and there wouldn't be nearly the exciting metagame there is today. That, and the fact that there is a metagame at all proves your statement about no real "archtype" being able to be established completely invalid.
IIRC patch 1.41 and 1.42 were very close together and both heavily favored protoss and the general response was that it was way too much too fast, this same forum seems to have a different opinion on LoL. They were longer than 2 weeks apart though.
At this point I realize I've treaded on many a poster's happy place, so I'll just quietly back out now.
On November 28 2011 09:45 rigwarl wrote: If you're a tournament player the most you will EVER have to shell out (which you probably wont anyway since you have IP from playing so much) is like 5$ for a new champ/runeset. In WoW, if Rogues get buffed in the patch, you have to invest over 100+ hours playtime (probably more) to level 1-85 and gear it to a competitive level.
So yes, LoL is balanced.
Tournament players don´t have to shell out anything, they play on the tournament realm which has everything unlocked and if they ever make a good placement on a tournament their real account gets a bunch of RP, Riot is actually quite happy to provide prizes.
"Balance" isn´t a real criteria, the community will ALWAYS provide an ruleset that grants participants an equal chance at winning. The developer would have to activly interviene for that not to be the case. The real criteria is how good the game is actually to play/spectate under these conditions.
you can't exploit the imbalances in LoL in a way that makes the game unfair......
they're just naturally there
it's like saying white always win because you can just take advantage of the imbalance that you're a step ahead.
no, it doesn't work like that -_-, white does not have a 100% win rate even between people of equal skill level because there are too many variables.
Also, LoL at least has developers that have somewhat of a clue of what they're talking about. I laugh and everyone laugh's at the balance teams stupidity, but compare it to Dustin Browder who said that SCBW is inferior to SC2 because there is no way in BW that a templar can kill a zergling. -_-
So, you Dustin Browders can keep saying "Oh there's no way that Eve can kill tryndamere because he can't die!" and I'll continue to ignore your balance whines and kill him.
On November 28 2011 07:59 Craton wrote: Considering it's already massively more balanced than WoW ever was, you're completely wrong.
You also seem to lack a basic fundamental understanding of the difference between having the same item and champion choices for both teams versus only having a specific set of items and one class in every match.
They are so far apart it's not even worth discussing.
Claim the opposite, ad hominem, refuse to discuss. I can see why you're so clearly right about this.
League is terribly balanced by design. If you aren't willing to admit this, you hinder your own ability to play the game.
It's not clear what your point is about "balanced". No game is completely balanced. When people say that LoL is balanced more than WoW ever was, the point is that there are very many valid compositions and champions used in high level play, and the number is only increasing, not decreasing.
Of course no one could say that LoL is perfectly balanced, no game is. There are many strong champions (and too strong champions) and there are many weak champions. What's the problem though? As long as every game does not devolve to the same exact 10 champions every single match, there's not that much of an issue with balance.
So what is your point, really, about calling the game "terribly balanced by design?" Until you really draw a clear link between your statement and your ultimate point, then there's not much one can do but dismiss your claim for the silly pointless statement that it is.
People seem so eager to do that dismissing. I figured if I had no point, no one would bother to hit the reply button. But if you think a game can be remotely balanced with this kind of champion release schedule please tell us how. Every two weeks also brings a hoard of balance tweaks that may or may not have basis in reality. Throw in that mastery reset this season for good measure.
Riot isn't balancing the game, they're clouding the waters. They change things fast enough so that no real archtype can be established by the top players. I'm honestly all for people thinking LoL is balanced, they're the most exploitable players you'll find ingame.
I'm not seeing what you're doing to exploit people that think the game is balanced anymore so than you would people that don't think the game is balanced...