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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. - Neo, 9:49 KST, Nov 9th |
On November 13 2011 02:01 Two_DoWn wrote:Show nested quote +On November 13 2011 01:56 Phrost wrote: Eh I find it kinda weird that the flat damage and AP increases are equal, I'd have expected atleast 50% more flat ap since its worse (doesnt scale auto attack) Probably because you can multiply AP gains with masteries and deathcap. Yeah, that 4 AP you get from Mental Force multiplied by deathcap bonus would become so imba
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On November 13 2011 01:05 WaveofShadow wrote: Mastery changes gonna be real interesting. I really like all this shakin' up of things Riot is doing....maybe people will learn some builds/masteries/runepage stuff on their own without relying on the pros since they'll have to figure it all out too?
Also....I have a 4 win IP boost for no apparent reason. Anyone else get that?
I love calculating builds and weighing the benefits of different builds against each other.
Here is what I learnt/my opinions. -Perseverance is still really bad, now especially for its position in the tree. I calculated some scenarios, and in your average early game scenario, the 3 points of perseverance are as good as only 1 point in meditation. Perseverance gets better late game when naturally having more regenration, but at that point, you are at teamfights, in which regeneration does nothing. Basically, I don't see any reason to ever take this over 6% cdr.
-The gold masteries seem really bad too. The old one barely seemed worth taking (well, decent on supports who get little money otherwise). Mercenary needs an assist every 2 minutes to break even with greed, which is unlikely to happen in an even game. And when teamfights roll around, that bit of gold will hardly matter. Mercenary is another bad tier 5 mastery. Wealth could be a good idea for certain openings though (dorans ring+pot on ap chars for example, dorans ring alone has no answer to harassment from someone who starts boots+3pots)
-Sage feels odd :D. Might be strong when snowballing off early kills. Later on it's negligible.
-I like the new offense tree. Gives a´decent reason for ap champs to skill it (more ap :D).
-For most ad chars there seems to be the choice between havoc and vampirism. 1,5% damage vs 3% life steal. At least if you want to take runic affinity for your buffs or bladed armor for your jungle. If not 24 offense 
-The 21 talents are more clever than the old ones, I like them.
-Putting everything into 1 tree is kind of viable, at least more than before. I can see supports taking 30 utility for example. (although I don't play support often and could be horribly wrong)
-From my mostly ap char point of view, 9/021 or 21/0/9 are the way to go. Buff duration is definitely too good to pass on, same with arcane knowledge pretty much. From then on it becomes a decision between straight up more damage (and actually a quite a bit of it) vs more cooldown reduction, lower summoner cooldowns, more experience, more sustain. The defense tree looks good to, but I doubt I will use it much on my ap chars. Although I could see myself going for something like 9/11/10 on ryze.
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On November 13 2011 02:11 Kaniol wrote:Show nested quote +On November 13 2011 02:01 Two_DoWn wrote:On November 13 2011 01:56 Phrost wrote: Eh I find it kinda weird that the flat damage and AP increases are equal, I'd have expected atleast 50% more flat ap since its worse (doesnt scale auto attack) Probably because you can multiply AP gains with masteries and deathcap. Yeah, that 4 AP you get from Mental Force multiplied by deathcap bonus would become so imba  It ends up being more. Thats how math works.
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![[image loading]](http://i.imgur.com/7Wbj7.jpg)
Real high elo trolling.
/random screenshot post.
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On November 13 2011 02:16 Goshawk. wrote:+ Show Spoiler +Real high elo trolling. /random screenshot post. That's interresting, yesterday i tri-queued with my friends and we ran into malph-fiddle bot lane, they played vs teemo-soraka and owned them :x
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On November 13 2011 01:45 JackDino wrote:Show nested quote +On November 13 2011 01:25 Craton wrote: I'll take "because dodge scales significantly better than flat armor" for 500, Alex. It actually does, 13 armour is worthless when you have over 100armour compared to dodge. Dodge is infinitely better against vayne silver bolts, irelia hiten style and at a certain point 13armour won't even give 1% dmg reduction whereas dodge gives you a chance to completely negate the damage. Also 13armour is useless against last whisper, if you only ever took dodge runes for nimbleness then you should've been charged double the IP for dodge runes. Nimbleness is close to useless without dodge runes, dodge runes aren't even close to useless without nimbleness.
While true in practice you don´t get runes for a optimal lategame. You use items for an optimal lategame and Runes to get there.
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Improved Recall says reduces the cast time of recall and enhanced recall. What is enhanced recall? Its the Dominion's?
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Straight outta Johto18973 Posts
On November 13 2011 02:22 shinarit wrote: Improved Recall says reduces the cast time of recall and enhanced recall. What is enhanced recall? Its the Dominion's? Correct
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On November 13 2011 02:20 Unentschieden wrote:Show nested quote +On November 13 2011 01:45 JackDino wrote:On November 13 2011 01:25 Craton wrote: I'll take "because dodge scales significantly better than flat armor" for 500, Alex. It actually does, 13 armour is worthless when you have over 100armour compared to dodge. Dodge is infinitely better against vayne silver bolts, irelia hiten style and at a certain point 13armour won't even give 1% dmg reduction whereas dodge gives you a chance to completely negate the damage. Also 13armour is useless against last whisper, if you only ever took dodge runes for nimbleness then you should've been charged double the IP for dodge runes. Nimbleness is close to useless without dodge runes, dodge runes aren't even close to useless without nimbleness. While true in practice you don´t get runes for a optimal lategame. You use items for an optimal lategame and Runes to get there. Yes but there are plenty of champions where you dont need 13 flat armour and everyone who is complaining about dodgerunes/nimbleness used them so just because you lose the chance for a 10%move speed boost it doesn't mean all of sudden you can't get to midgame without 13armour. Dodge runes give more effective hp than armour once you get about 70 armour.
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On November 13 2011 02:14 Two_DoWn wrote:Show nested quote +On November 13 2011 02:11 Kaniol wrote:On November 13 2011 02:01 Two_DoWn wrote:On November 13 2011 01:56 Phrost wrote: Eh I find it kinda weird that the flat damage and AP increases are equal, I'd have expected atleast 50% more flat ap since its worse (doesnt scale auto attack) Probably because you can multiply AP gains with masteries and deathcap. Yeah, that 4 AP you get from Mental Force multiplied by deathcap bonus would become so imba  It ends up being more. Thats how math works. Heh. Too bad that 1 point of AP is worth less gold than 1 point of AD yet 1 mastery point spent on flat AD gives the same amount as 1 point spent on flat AP (AP quints give more Ap than AD quints give AD too). But why do i care, i play almost only junglers anyway LOL
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On November 13 2011 02:33 Kaniol wrote:Show nested quote +On November 13 2011 02:14 Two_DoWn wrote:On November 13 2011 02:11 Kaniol wrote:On November 13 2011 02:01 Two_DoWn wrote:On November 13 2011 01:56 Phrost wrote: Eh I find it kinda weird that the flat damage and AP increases are equal, I'd have expected atleast 50% more flat ap since its worse (doesnt scale auto attack) Probably because you can multiply AP gains with masteries and deathcap. Yeah, that 4 AP you get from Mental Force multiplied by deathcap bonus would become so imba  It ends up being more. Thats how math works. Heh. Too bad that 1 point of AP is worth less gold than 1 point of AD yet 1 mastery point spent on flat AD gives the same amount as 1 point spent on flat AP (AP quints give more Ap than AD quints give AD too). But why do i care, i play almost only junglers anyway LOL There's also per-point 0.25 AP/level (up to 1 AP/level) AND +5% AP. And brutal force doesn't go to 4 (though 3 may be all you care because you want your summoner spell buffs, if you're using any of those spells)
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ok guys there really isn't much of a difference between 3 ad vs 4 ap
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lol i love the new mastery tree looks so imba, now i actually dontk now where i'd want to put my points
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I can't wait to play with the new masteries omg!
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On November 13 2011 02:20 Unentschieden wrote:Show nested quote +On November 13 2011 01:45 JackDino wrote:On November 13 2011 01:25 Craton wrote: I'll take "because dodge scales significantly better than flat armor" for 500, Alex. It actually does, 13 armour is worthless when you have over 100armour compared to dodge. Dodge is infinitely better against vayne silver bolts, irelia hiten style and at a certain point 13armour won't even give 1% dmg reduction whereas dodge gives you a chance to completely negate the damage. Also 13armour is useless against last whisper, if you only ever took dodge runes for nimbleness then you should've been charged double the IP for dodge runes. Nimbleness is close to useless without dodge runes, dodge runes aren't even close to useless without nimbleness. While true in practice you don´t get runes for a optimal lategame. You use items for an optimal lategame and Runes to get there.
The thing is dodge runes are barely worse than flat armor at the start of the game except versus physical skills you can't dodge. The only reason I think you could want to take flat armors is if you're laning versus somebody who has skills that do physical damage that you can't dodge (like everyone you'd be laning against). That or you're too poor to afford dodge runes If you can survive with dodge in the early game it's well worth the investment though. Dodge in the late game is just absurdly overpowered.
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I run flat armors cuz they help with minion fire.
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On November 13 2011 02:57 unichan wrote: lol i love the new mastery tree looks so imba, now i actually dontk now where i'd want to put my points
Prob where you put everything else huehuehue!
Jkjk D:
I like how they really improved the defense tree. I can honestly see a lot of bruisers going 21 in def since you can get a lot of awesome things including CC reduction. :> offense tree being able to actually help mages more is nice too. And utlity is finally actually that - if you dont need the extra offense or defense you can grab things that improve your overall utlity. Who would have thunk it ;o
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On November 13 2011 02:19 Kaniol wrote:That's interresting, yesterday i tri-queued with my friends and we ran into malph-fiddle bot lane, they played vs teemo-soraka and owned them :x
They were running mundo+heimer bot yesterday trololol. Fiddle+malph is certainly an improvement.
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This shit is fucking crazy.
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Holy fuck the new masteries. Makes me wanna play support moar now
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