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Want to rage about your latest loss? Use the QQ thread. If you whine in GD, you'll get warned. - Neo, 9:49 KST, Nov 9th |
Wealth mastery allows the cloth armour+3 mp5 thing + 1 pot opening. I only know cause I remember Gman bob waiting at fountain for 5 gold for cloth+3 mp5 thing.
Regrowth+2, vamp sceptre+1, dblade+1,dshield+1 all interesting options.
Also, riot allowing the dorans+pot opening again since everyone stopped opening them and went boots.
the offensive tree is also very very good for jungling AD based champs. (i.e xin noct gp as opposed rammus or udyr). They would probably prefer to skip the extra health pot mastery to get the 6 arpen, 3% lifesteal, 6% attack speed, 1.5% damage, +4 minion damage, +3 damage and 10% crit.
Meanwhile, my udyr/rammus/skarner are more interested in defense//utility. (Regrowth+2 might be a interesting opening over cloth+5 when junglers like udyr can get away with like 2-3 potions with cloth anyway with a good pull.
Every support will go utility except for the troll supports who don't want to support going like triple gold/10 with mercenary, lol.
I am trying to figure out whether Iwant the 2 gold/10 and 40 bonus gold versus the 10% cc reduction and gold on assists. Yes I am a greedy bastard and I just farm jungle all day with udyr with double gold/10 and then rape everyone with farmed as fuck udyr.
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On November 12 2011 21:40 disformation wrote: First thoughts on the new masteries: 1) Can play AP Carries with 21/x/x for loads of dmg. 2) Initiator + Juggernaut + Swiftness on Singed will be fun. 3) No SoS anymore makes me sad. 4) No dodge masteries... good that I've bought those dodge runes... 5) Expanded Mind now gives bonus Energy, quite nice for my Kennen and Shen. 6) 20% more buff time now only 1 skillpoint. 7) otherwise the utility kinda sucks for non supports, imo.
Eh utility could still be used for a bunch of things. Summoners insight allows for quicker flash cooldowns. Transmutation will allow AP casters to sustain in lane just like the lifesteal from dorans blade. Buff duration is always good for mid to get also.
I don't really understand the amount of points you need in the offensive tree to get all the AP caster masteries.
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Did Morello in the patch preview really say that by the time supports get CDR boots, Clairvoyance's cd gets really low?
REALLY?
though I like the new masteries
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Wow these mastery changes are really crazy. I'm excited to see how they play out.
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On November 12 2011 20:32 shinarit wrote:Show nested quote +On November 12 2011 20:26 spinesheath wrote: That's exactly what the VAST majority of players thinks currently. I recently got flamed while zoning our enemies as Q-max Sona because I didn't max W. Many ranged ADs don't even consider buying potions when they have someone with a heal in lane. They just take heavy damage and flame the support for not keeping up with that amount of damage. You have to pick the support for the carry. For example to Ashe i always pick Soraka, because she needs mana and she is easily harassed, so needs the heal and armor/mres buff. You cant complain about that. Sona is much more harass based support, good for Cait for example. And Janna with Trist is just awesome, that flat AD from shield is a beast with Trist's as boost. I never got flamed for my support choice or for zoning out people, actually its hilarious when you zone out ad+support while your ad stays behind. Ashe isn't easily harrassed at all. She has one of the highest ranges in the game. Sona + Ashe is a good combo because their harrass below 6 is strong and their lvl 6+ has amazing kill potential. Ashe doesn't need lots of mana if she doesn't have to do all the harrassing herself.
Ashe + Soraka is one of the least dangerous lanes you could imagine. Sure you should be able to farm up safely, but you cannot really apply any pressure at all. Which causes a wide variety of issues.
On November 12 2011 21:46 Slayer91 wrote: Every support will go utility except for the troll supports who don't want to support going like triple gold/10 with mercenary, lol.
The future of support is offense. You heard it here first.
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On November 12 2011 21:54 freelander wrote: Did Morello in the patch preview really say that by the time supports get CDR boots, Clairvoyance's cd gets really low?
REALLY?
though I like the new masteries
boosts, not boots. With which he means the 2 masteries in utility.
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On November 12 2011 21:59 h3r1n6 wrote:Show nested quote +On November 12 2011 21:54 freelander wrote: Did Morello in the patch preview really say that by the time supports get CDR boots, Clairvoyance's cd gets really low?
REALLY?
though I like the new masteries boosts, not boots. With which he means the 2 masteries in utility.
uh okay then
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Junglers, sacrificing the 5% exp we had now, the comparison is:
21/0/9 Mode, for Yis and Nocs and the likes.
2% crit 3% CDR 15% Mpen 3% AS 6 ArPen +4 damage to minions 3 AD 4% to all damage
-10% death time +5% exp +15% increased buff duration
Now we can have:
21/9/0 (The way i would build, at first glance.)
3 AD +4 damage to minions +10 damage to towers 6% AS 10% Arpen +1.5% to all damage 3% Lifesteal 6 ArPen +6% damage increase to targets below 40%
6 MR 6 Armor -2 damage from minions 6 reflect damage to minions
Without doing any math, in paper it looks like all but 5 of the mastery points are not going directly to jungling. Nowadays we have to put some points into crit and CDR or Mpen sometimes which didnt look efficient. Then in the utility tree you had to "waste" 4 points into death timer and the regens. Now, seeing as you cant get to the %exp mastery with 21 in offense, defensive tree is better and you get amazing masteries for junglers.
This is of course if 21/9/0 is viable at all, I'm sure there are tons of combinations that will be great without going that deep into offense.
Edit: also, not having 5% exp buff won't let you hit 4 after full clear (I think) but many junglers try to gank or have to cover a lane or dont play a strict route so you may leech exp from a lane or something, what I mean is, maybe 5% exp is a bit overrated? Not that I wouldn't get it if you could with only 9 points into utility.
So it seems like a jungle buff overall?
2nd Edit: Oshit I just read a redpost that says: Jungle experience is being slightly increased to compensate so you'll still hit level 2 off blue or double golems, get to 4 off a complete clear etc.
Definitely a buff then.
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On November 12 2011 21:55 spinesheath wrote:Show nested quote +On November 12 2011 20:32 shinarit wrote: You have to pick the support for the carry. For example to Ashe i always pick Soraka, because she needs mana and she is easily harassed, so needs the heal and armor/mres buff. You cant complain about that. Sona is much more harass based support, good for Cait for example. And Janna with Trist is just awesome, that flat AD from shield is a beast with Trist's as boost.
I never got flamed for my support choice or for zoning out people, actually its hilarious when you zone out ad+support while your ad stays behind. Ashe isn't easily harrassed at all. She has one of the highest ranges in the game. Sona + Ashe is a good combo because their harrass below 6 is strong and their lvl 6+ has amazing kill potential. Ashe doesn't need lots of mana if she doesn't have to do all the harrassing herself. Ashe + Soraka is one of the least dangerous lanes you could imagine. Sure you should be able to farm up safely, but you cannot really apply any pressure at all. Which causes a wide variety of issues.
She has 600 range, which is not bad. But than again, Ashe is like the most helpless AD below lvl6. You cant trade equally with a Cait or even a Trist. She doesnt have any poke (her volley can be covered by minions), while others have.
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Kinda sucks for many bruisers that aspd is the pre-req for arp.
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RIP Dodge. Remaining steps to bury it completely:
- Remove dodge as a stat from the game. Compensate players with dodge runes with bonus IP. - Revamp Jax' Counter Strike to work on being hit or crit or so. - Udyr's passive could grant bonus armor, magic resist and attack speed. - Sivir gets some kind of useful offensive passive. - Ninja Tabi would grant bonus health and armor. - Sword of the divine active could grant splashing attack and armor penetration for 8 seconds.
Voilà!
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On November 12 2011 21:48 Demonace34 wrote:Show nested quote +On November 12 2011 21:40 disformation wrote: First thoughts on the new masteries: 1) Can play AP Carries with 21/x/x for loads of dmg. 2) Initiator + Juggernaut + Swiftness on Singed will be fun. 3) No SoS anymore makes me sad. 4) No dodge masteries... good that I've bought those dodge runes... 5) Expanded Mind now gives bonus Energy, quite nice for my Kennen and Shen. 6) 20% more buff time now only 1 skillpoint. 7) otherwise the utility kinda sucks for non supports, imo.
Eh utility could still be used for a bunch of things. Summoners insight allows for quicker flash cooldowns. Transmutation will allow AP casters to sustain in lane just like the lifesteal from dorans blade. Buff duration is always good for mid to get also. I don't really understand the amount of points you need in the offensive tree to get all the AP caster masteries.
caster off:
4/4 Mental Force 4/4 Sorcery 1/1 Arcance Knowledge 3/3 Havoc 4/4 Blast 4/4 Archmage 1/1 Executioner -> 21 points You could also skip 1 pt in mental force and get Summoner's wrath instead, if you use a combination of ignite, ghost, exhaust, surge, ghost.
That gives you: 3-4 AP + 1 AP/LvL 4% CDR 10% Magic Penetration +1.5% Dmg dealt +5% AP <- ! +6% dmg to targets < 40% HP
Also flash is getting nerfed so, I am not sure I still want to run it on all the AP Champs. Depends on the champ and how much they are going to decrease the flash range. But yeah, Utility is going to increase your sustain but I feel that: 12 Mana/LvL 3 Mp5 3% spellvamp (which i feel is pretty much nothing, unless you rush a wota) 9% more health and mana reg 6% cdr 15% cd on summoners
are not that great compared to the dmg boost 21 off gives you, especially late game. Though, as you probably have noticed, I have skipped Awareness, since that could, indeed, make a big difference. So in the end it could be a champion and/or preference thing, but I have a feeling that 21 off is going to be pretty nasty on some of the heavy hitting ap champs.
edit: oh maybe I don't see it, because my main ap is kennen. Manareg what? 2nd AP is Annie, who can last hit for free, too.
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guess it's time to inflate my elo (reach 1700) as much as possible now before these changes happen and i suck complete shit. i'm horrible when it comes up with theorycrafting and making up builds and such on my own . It's taken me a year just to understand this game and now I feel like i have to relearn it all over again with this haha ><
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so pretty much what i took from the patch preview is that kat is being nerfed again and that the new mastery trees were finally finished and will potentially be super imba
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so Expanded Mind gives mana users +4/8/12 mana per level and energy users flat +4/7/10? sounds shit for energy guys for me :/
edit: also meh at the kat "buff"
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Going movement speed (and capture speed) only teemo on dominion is pretty fun. + Show Spoiler +
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On November 12 2011 22:57 Craton wrote: It's quite good. you referring to the energy thing? i think it could be a bit more, like 5/10/15 or something atleast but gotta see how it works out, guess it's not too easy to balance...
also for the guys who want akali nerfs: http://clgaming.net/redtracker/topic/20230/?p=1
seems like there could be some^^
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On November 12 2011 22:55 byFd wrote: so Expanded Mind gives mana users +4/8/12 mana per level and energy users flat +4/7/10? sounds shit for energy guys for me :/
Max energy is constant through levels. Mana is not. Dont see your problem.
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