Who is Srey? Anyway, he thinks supports dont usually do as much as dps heroes, meaning, he believe they have less impact. Might be right here, not sure how to look at it. Their healing output is rather low compared to 1assassin hero? Also if we look at kharazim, highest healing in the game i believe(?), he has least utility.
Anyway, agree with hte falstad change. In that, so unnecessary to change him frequently. Instead look at other heroes that need changing. Especially supports and tank build variety and strength/weakness of builds more....
So much more fun if u need to think what to take instead of auto and also if u can choose what to specialise in.
Valla is extremely versatile and has a ton of valid talents to choose from, there are very few which I consider picks you should almost never take. Hungering / Multishot / AA / Hybrid builds all work on her if you know when and how to use them correctly.
(This is coming from someone who hasn't lost a single game with Valla in the last 2 months, even if I haven't been picking her a ton.)
On May 10 2016 02:02 Cephiro wrote: Valla is extremely versatile and has a ton of valid talents to choose from, there are very few which I consider picks you should almost never take. Hungering / Multishot / AA / Hybrid builds all work on her if you know when and how to use them correctly.
(This is coming from someone who hasn't lost a single game with Valla in the last 2 months, even if I haven't been picking her a ton.)
I think this was more true before her recent change. Currently the only popular build on hotslogs at the diamond/master level is the autoattack build, and that tends to be the build I draft her for too.
On May 10 2016 01:37 Foxxan wrote: Who is Srey? Anyway, he thinks supports dont usually do as much as dps heroes, meaning, he believe they have less impact. Might be right here, not sure how to look at it. Their healing output is rather low compared to 1assassin hero? Also if we look at kharazim, highest healing in the game i believe(?), he has least utility.
Srey is a former Tempo Storm player, and has regularly been top of the NA hotslogs MMR listings and leaderboards. He has done a bunch of quality guides for the game and while he hasn't had much success as a pro player, he is an accomplished hero league player so his insights there are worth reading. He believes it is just harder to carry on supports because you still rely on your team so much to do anything.
Well thats true, supports don't carry. They do their job or everything falls apart. I really like it that way, because I don't like to be under pressure to make something happen. But making up for the mistakes of others is something I am rather comfortable with. Its just the job that will rarely get you any recognition.
Yep supports are definitely valuable and often the unrecognized MVP, but they can be harder to rank up with because of how dependent they are on their team.
As for Valla, Liquid Cris did a pretty good guide on the most popular current pro builds:
That was kind of what I was talking about with valla. Before the changes you defaulted to the multishot build, the puncturing arrow/repeat was a strong option as well, and the autoattack build was greedy as all get out(but never used). Now we default to autoattack(with a few multishot talents sprinkled in), use the full multishot on occasion, and the puncturing arrow build when you need a strong duelist. However, the autoattack build is even more dominant than the old multishot build was, IMO.
Chromie looks like a ton of fun, I wonder how the dragon is at wave clear. I weep for the early lane phases where she is roaming and just tees up a bunch of stuns off the time trap.
Wow, they really nerfed Falstad. It really didn't become clear to me until I put together his talents at each level and saw the damage nerf to secret weapon.
* Secret weapon builds now have to stay in for an autoattack longer and have less up-front burst damage. * Mage builds have less safety due to the removal of power throw. * At ALL talent levels they have inserted an option of "Do you want to mage, autoattack, or jungle?". (ie- you can no longer sacrifice some damage for more sustain) * All builds suffer from the removal of the hammerang option at 16.
Developer comments might have well been "we've really been struggling to strike a balance between mage and autoattack falstad styles, so we decided to change him so only dedicated falstad players will ever want to play him, and they probably should be picking a different ranged assassin instead."
I can't say I like this patch. Making LiLi more like other supports by removing herbal cleanse and inserting a vanilla cleanse is just further making support choices boring IMO. I would have preferred a cleanse effect on herbal which actually does what cleanse is supposed to do[provide unstoppable for a short period]
Meanwhile removing berserk just seems completely arbitrary. I guess seasoned marksmen takes its place to some extent, though?
e: seems like Diablo can combo again, Gall's bugs also have been fixed. I think Conjurer's Pursuit got nerfed big time. That talent really was getting its fullest value with 30+ globes. Reanimation also looks weaker in its current version.
The battle momentum nerf is hugely impactful to almost all heroes who had battle momentum, too. And they were generally not heroes that were overtuned.
On May 10 2016 04:40 ThomasjServo wrote: I guess we'll see if Falstad hangs on, shame because he was far and away the assassin I play most in HL.
Here's to hoping that the buff to seasoned marksman is so amaze-balls that it makes him OP. But then, wouldn't it just make all the seasoned marksmen assassins OP? =\
edit-> Also, amusing to see that kerrigan has been nerfed. (Battle momentum hurts her pretty hard IMO)
Agree on the cleanse to lili, TERRIBLe boring design. I really really want to like supports but for each day i kinda dislike them more and more. Dont get me wrong, being support can be fun but mostly its the same build, same gamestyle..
Anyway.. Really happy they looked at MURADIn this patch. Shows that they really want to have some diversity after all..
But Blizz if you read this, Please take a second look at supports.
Being a tank will be so much more fun after this patch comes along. Anub'arak, Arthas, Muradin, johanna and stitches.
On May 10 2016 04:40 ThomasjServo wrote: I guess we'll see if Falstad hangs on, shame because he was far and away the assassin I play most in HL.
Here's to hoping that the buff to seasoned marksman is so amaze-balls that it makes him OP. But then, wouldn't it just make all the seasoned marksmen assassins OP? =\
edit-> Also, amusing to see that kerrigan has been nerfed. (Battle momentum hurts her pretty hard IMO)
I could see a slight tweak to boomerang, but other than that super ok with where he was, time will tell though. We'll see if fly and gusts' utility wins out over the nerfs elsewhere.
All in all I think that changes range from bad to random as far as the characters who weren't reworked go. The Kerrigan CD reduction on ults? Ok, well that isn't half her issue and the same with so many other things.
On May 10 2016 04:40 ThomasjServo wrote: I guess we'll see if Falstad hangs on, shame because he was far and away the assassin I play most in HL.
Here's to hoping that the buff to seasoned marksman is so amaze-balls that it makes him OP. But then, wouldn't it just make all the seasoned marksmen assassins OP? =\
edit-> Also, amusing to see that kerrigan has been nerfed. (Battle momentum hurts her pretty hard IMO)
I could see a slight tweak to boomerang, but other than that super ok with where he was, time will tell though. We'll see if fly and gusts' utility wins out over the nerfs elsewhere.
All in all I think that changes range from bad to random as far as the characters who weren't reworked go. The Kerrigan CD reduction on ults? Ok, well that isn't half her issue and the same with so many other things.
I need to mull it over, still mourning Falstad.
The thing is that Falstad already could fly in and gust. If Bliz reduces his kill power or ability to lay down damage safely, then bliz is 100% going to hurt his winrates. When Bliz makes all of his talent tiers "where do you get damage?" and "where do you get sustain?", well now he also has no ability to adapt his damage/sustain/mobility to the draft.
As far as the Muradin changes, I'm unsure if this is a buff or a nerf. Stoneform was an autopick because it simply was really that good, but nerfing it isn't really the answer since muradin already had a very mediocre winrate.