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I think its more productive to separate decision making and mechanics.
For instance, mechanics would be maintaining the maximum range of your AA and spells to poke, but decision making would be positioning yourself well so you're not in a position to get dived and destroyed.
Landing and dodging skillshots quickly and optimally is mechanics, but when to land these skillshots would be decision making.
I dunno, thats kind of how I tend to think about mechanics and decision making and I get the vibe thats how Arthelon is using it.
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Ye agree with the above. If we look at table tennis as an example.
Moving your feet is called footwork. How you hold your racket and how you hit the ball is called technique. You separate those two.
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O boy, weird changes just came in.
Stun durations reduced on a dozen of heroes. Without something in return on the stronger heroes (Xul, Mura, Diablo?) and something in return but still a nerf for Uther, Brightwing, Gazlowe and Sonya. Especially the Leap nerf on Sonya is a joke, that ult was finally rivalling Wrath a little bit on some maps. Now they reduce stun duration by 0.25s but wait, they give 12 extra damage (24 at level 20) in return!
Even more weird, perhaps the best stun heroes E.T.C. and Tyrande completely dodge the bullet who were already looking to be the top tank and top support with the upcoming changes. ETC for example was already top 3 tank but Johanna and Muradin got nerfed a fair bit (perhaps Arthas & Anub can compete for top tank though). Tyrande was also top 3 support already but Rehgar got totem nerf and Uther&Tassa got hit by conj. pursuit nerf and now stun nerf for uther..
The idea behind reducing stuns seems fine but the compensation buff for some heroes is a joke. And Illidan, Sonya and Thrall all benefit from lesser stuns in the game by the way while they were already doing really well. Good idea for this patch but some blunders in execution of it imo overlooking some effects. I can certainly understand why they chose to do this, especially with Chromie coming out whose skill of predicting where heroes will be becomes too trivial if there are long stuns all over the place. But they have a good idea with poor implementation too often :<
Small hp buffs to Tyrael, Chen and Leoric are nice though. And the nudge down on PTR Arthas and Kael are good as well. (although I think they hit the wrong talent for Arthas).
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United States4883 Posts
On May 13 2016 07:06 Markwerf wrote: O boy, weird changes just came in.
Stun durations reduced on a dozen of heroes. Without something in return on the stronger heroes (Xul, Mura, Diablo?) and something in return but still a nerf for Uther, Brightwing, Gazlowe and Sonya. Especially the Leap nerf on Sonya is a joke, that ult was finally rivalling Wrath a little bit on some maps. Now they reduce stun duration by 0.25s but wait, they give 12 extra damage (24 at level 20) in return!
Even more weird, perhaps the best stun heroes E.T.C. and Tyrande completely dodge the bullet who were already looking to be the top tank and top support with the upcoming changes. ETC for example was already top 3 tank but Johanna and Muradin got nerfed a fair bit (perhaps Arthas & Anub can compete for top tank though). Tyrande was also top 3 support already but Rehgar got totem nerf and Uther&Tassa got hit by conj. pursuit nerf and now stun nerf for uther..
The idea behind reducing stuns seems fine but the compensation buff for some heroes is a joke. And Illidan, Sonya and Thrall all benefit from lesser stuns in the game by the way while they were already doing really well. Good idea for this patch but some blunders in execution of it imo overlooking some effects. I can certainly understand why they chose to do this, especially with Chromie coming out whose skill of predicting where heroes will be becomes too trivial if there are long stuns all over the place. But they have a good idea with poor implementation too often :<
Small hp buffs to Tyrael, Chen and Leoric are nice though. And the nudge down on PTR Arthas and Kael are good as well. (although I think they hit the wrong talent for Arthas).
TO BE FAIR, these aren't official changes. Granted, I'm not sure if there's anything that Blizzard put in the PTR that didn't eventually make it to live, but I think it's probably too early to say that these changes make no sense.
I'm all for reducing stuns across the board, but some of these are pretty brutal like Sonya/Uther. Meanwhile, like you said, Tyrande/ETC somehow (??) got through. No idea if they will eventually get the same treatment, though, if Blizzard is nerfing stuns across the board. If not, I just think that emphasizes their roles as stunners and produces more distinct roles across the board.
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How do you think Tassadars first tier of talents are looking post Conjurer's Pursuit change?
Is it still top dog or is Psi-Infusion the new mana talent of choice? I get the feeling it's still Conjurer's Pursuit
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Well I don't think that they could've nerfed Tyranda's Lunar Flare more as it is 0,75 sec already since few patches ago. I agree about ETC though.
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I think ETC might be their "stun hero", but I'm super biased because I love him and don't want to see him nerfed lest I have to learn a less fun tank.
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I found it via google by luck. Anyway i like this change. It shows me that the way they implemented these stuns in the first place is a flawed design.
Should be heroes 2.0 tbh, where they redesing alot of heroes(nothing big or anything). For example, muradins Q stun is his main ability. Now they nerf it. Like, i dont know it just feels wrong in the way that its his main ability.
Still i like all stun nerfs, it should not be about stun->stun->dead. So redesign some heroes... But will never happen!
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Caldeum1977 Posts
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Hurray, time for any semblance of meta to go out the window.
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aw man, I'm like 3k gold away from having 15k.
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will take to long to get good with her to change up things soon. So won't affect the Meta. Unless you mean HL Meta, which is every new assassin is op and every new support/tank is meh.
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The changes to Arthas & Anub, and all the stun nerfs, plus nerf on KT will be more meta changing than Chromie I think. Chromie kind of feels like lesser Li Ming on first impression from PTR.
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On May 17 2016 06:24 FeyFey wrote: will take to long to get good with her to change up things soon. So won't affect the Meta. Unless you mean HL Meta, which is every new assassin is op and every new support/tank is meh.
I'm talking bout dem balance changes, yo. Falstad is going to be completely different. Anub and Arthas are suddenly legit. Stun lock is suddenly less impactful.
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Feels like good changes. :-) I'll keep my 12k gold to grab Arthas and 4k gold Nazeebo.
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