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Our general discussion thread is currently cluttered with a discussion about Arthelon's recent comments, and I don't want to dilute that conversation since I think it's a good one.
A PTR balance patch just dropped:
http://us.battle.net/heroes/en/blog/20120029
Notable highlights are nerfs to overpowered characters like KT and Gazlowe, nerfs to several supports(since support is OP), and some re-balancing of warriors. I'm glad they are implementing many of these changes before making this patch live.
A common theme is across the board reductions in stun times. (including on some warriors? lame.)
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im actually kind of bummed since tbh ive always liked playing stun chains personally, i think poke is way too easy to pull off at low MMR vs co-ordinated combos
happy to see polymorph buffed and also the warriors buffed as well
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On May 13 2016 06:37 Ej_ wrote: im actually kind of bummed since tbh ive always liked playing stun chains personally, i think poke is way too easy to pull off at low MMR vs co-ordinated combos
happy to see polymorph buffed and also the warriors buffed as well
Polymorph treaded water, I think. They reduced the duration but also decreased the cooldown and increased the slow.
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It's interesting. I can't recall a time when a hero like Arthas was reworked on the PTR and then nerfed before the reworked version went live.
Chen, Leoric and Tyrael all got health and regen buffs. The KT nerf was inevitable. Not sure if it shifts people to take a different talent at 16 or not. Slight stun reductions to most heroes.
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With these reductions I feel as though maybe tanks are becoming less about lockdown and peel and more about "these are the characters who can be first into a battle and still deal decent damage while not getting blown up". Battle momentum changes kind of reinforce these changes, so it seems clear to me that bliz is rethinking what exactly the role of the warrior is in heroes.
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I'll repost what I did in the other thread/
Stun durations reduced on a dozen of heroes. Without something in return on the stronger heroes (Xul, Mura, Diablo?) and something in return but still a nerf for Uther, Brightwing, Gazlowe and Sonya. Especially the Leap nerf on Sonya is a joke, that ult was finally rivalling Wrath a little bit on some maps. Now they reduce stun duration by 0.25s but wait, they give 12 extra damage (24 at level 20) in return!
Even more weird, perhaps the best stun heroes E.T.C. and Tyrande completely dodge the bullet who were already looking to be the top tank and top support with the upcoming changes. ETC for example was already top 3 tank but Johanna and Muradin got nerfed a fair bit (perhaps Arthas & Anub can compete for top tank though). Tyrande was also top 3 support already but Rehgar got totem nerf and Uther&Tassa got hit by conj. pursuit nerf and now another stun nerf for uther..
The idea behind reducing stuns seems fine but the compensation buff for some of the heroes is a joke. And Illidan, Sonya and Thrall all benefit from lesser stuns in the game by the way while they were already doing really well.
Good idea for this patch but some blunders in execution of it imo overlooking some effects. I can certainly understand why they chose to do this, especially with Chromie coming out whose skill of predicting where heroes will be becomes too trivial if there are long stuns all over the place.
Small hp buffs to Tyrael, Chen and Leoric are nice though. And the nudge down on PTR Arthas and Kael are good as well. (although I think they hit the wrong talent for Arthas).
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On May 13 2016 07:41 Big G wrote: Blizzard hates Muradin. If you take into account that he has been the best, or one of the best tanks in the game since the beginning of HOTS, I seriously doubt that.
ETC should've been hit with this nerf too and don't know why he isn't.
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ETC is already at 1.25 second stun that Muradin just got nerfed to.
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Caldeum1977 Posts
On May 13 2016 10:14 Ramiz1989 wrote:If you take into account that he has been the best, or one of the best tanks in the game since the beginning of HOTS, I seriously doubt that. ETC should've been hit with this nerf too and don't know why he isn't. To be fair Muradin was a JOKE in the beginning of hots.
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I am kind of confused why they are lowering the cooldowns of so many things. Some decent changes in there, but the game was already a bit spam-y, and they seem to only be looking to increase that. What do you guys think? Is lowering cooldowns on a whole bunch of abilities a direction you want to see?
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On May 13 2016 11:18 GeneralSnoop wrote: I am kind of confused why they are lowering the cooldowns of so many things. Some decent changes in there, but the game was already a bit spam-y, and they seem to only be looking to increase that. What do you guys think? Is lowering cooldowns on a whole bunch of abilities a direction you want to see?
They are balancing against the reduced effectiveness of those abilities.
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On May 13 2016 11:55 MotherFox wrote:Show nested quote +On May 13 2016 11:18 GeneralSnoop wrote: I am kind of confused why they are lowering the cooldowns of so many things. Some decent changes in there, but the game was already a bit spam-y, and they seem to only be looking to increase that. What do you guys think? Is lowering cooldowns on a whole bunch of abilities a direction you want to see? They are balancing against the reduced effectiveness of those abilities.
I know, and that makes sense in a way, but there are other ways to balance that without a straight cooldown reduction (which can be problematic since cooldowns are pretty short in this game as is). For instance, they could just increase the cooldowns of all those abilities! That makes it much more difficult and involves much more coordination to have multiple members of your team save their abilities for the right moment to chain stun. Or maybe instead of Mura's stormbolt stunning for 1.5 seconds it could stun for 1 second and have a 30-50% slow for another 1 second.
Even now it is kind of futile to pay attention to which CCs were used since by the time you can actually jump in after a 2-3 CCs miss or hit your tank, the first one is back up anyway! Particularly with click-casts like BW poly and Uther hammer now at 12 and 8 seconds it is going to be kind of ridiculous.
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United States4883 Posts
On May 13 2016 12:44 GeneralSnoop wrote:Show nested quote +On May 13 2016 11:55 MotherFox wrote:On May 13 2016 11:18 GeneralSnoop wrote: I am kind of confused why they are lowering the cooldowns of so many things. Some decent changes in there, but the game was already a bit spam-y, and they seem to only be looking to increase that. What do you guys think? Is lowering cooldowns on a whole bunch of abilities a direction you want to see? They are balancing against the reduced effectiveness of those abilities. I know, and that makes sense in a way, but there are other ways to balance that without a straight cooldown reduction (which can be problematic since cooldowns are pretty short in this game as is). For instance, they could just increase the cooldowns of all those abilities! That makes it much more difficult and involves much more coordination to have multiple members of your team save their abilities for the right moment to chain stun. Or maybe instead of Mura's stormbolt stunning for 1.5 seconds it could stun for 1 second and have a 30-50% slow for another 1 second. Even now it is kind of futile to pay attention to which CCs were used since by the time you can actually jump in after a 2-3 CCs miss or hit your tank, the first one is back up anyway! Particularly with click-casts like BW poly and Uther hammer now at 12 and 8 seconds it is going to be kind of ridiculous.
I think at 4K+ MMR and pro scene, cooldowns are generally pretty important. With a decently coordinated group of people, you can easily chain stun people for ~4 seconds, delete them, and then win the fight/obj. It's not so much about keeping track of each individual stun as it is the power that stun train has, even with Cleanse in the game.
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United States4883 Posts
On May 13 2016 10:51 Valiver wrote:Show nested quote +On May 13 2016 10:14 Ramiz1989 wrote:On May 13 2016 07:41 Big G wrote: Blizzard hates Muradin. If you take into account that he has been the best, or one of the best tanks in the game since the beginning of HOTS, I seriously doubt that. ETC should've been hit with this nerf too and don't know why he isn't. To be fair Muradin was a JOKE in the beginning of hots.
Yeahhhhh, Muradin was bad for about a year. Like, they accidentally gave him 32 HP/s base regeneration instead of 3.2 HP/s and he was still bad.
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On May 13 2016 05:57 MotherFox wrote:Our general discussion thread is currently cluttered with a discussion about Arthelon's recent comments, and I don't want to dilute that conversation since I think it's a good one. A PTR balance patch just dropped: http://us.battle.net/heroes/en/blog/20120029Notable highlights are nerfs to overpowered characters like KT and Gazlowe, nerfs to several supports( since support is OP), and some re-balancing of warriors. I'm glad they are implementing many of these changes before making this patch live. A common theme is across the board reductions in stun times. (including on some warriors? lame.)
Thank you, made me smile on a rainy morning :D
Now with the stun nerfs and battle momentum nerfs ETC -> S-Tier, Mura/ Joh -> A-Tier?
Someone mentioned somewhere to make a 90% slow for .25sec instead of the stun. That sounds like a fair solution: Stun chaining is harder, but immobile heroes will still get deleted
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E.T.C. definitely stays S-tier, i think Arthas and Anub join him in that though.
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ETC is not "S-Tier" imo, with the recent popularity of Tyrande, Fals, Johanna, KT and BW (not to mention Zag and Thrall are still played a lot) he's not as good as a few weeks ago. I wish they buffed his Stage Dive.
But now he'll be stronger for sure. He's my main (and only) tank and I love him. But he's squishy if you go slide build. He needs 1 or 2 guys on his sides to really be effective.
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ETC and Muradin are atm the 2 go to tanks at pro level and with Muradin getting nerfed ETC surely takes the #1 spot.
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That's disregarding the buffs to Arthas and Anub'arak. We shall see where they end up on the tier lists for pro tanks after the patch. I don't think any warrior is going to be first pick/first ban S tier.
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