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General Discussion Tracer Patch Set - Page 7

Forum Index > Heroes of the Storm
Post a Reply
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ThomasjServo
Profile Blog Joined May 2012
15244 Posts
Last Edited: 2016-05-06 16:12:32
May 06 2016 16:11 GMT
#121
MInes must be bugged if what swish said was true, there was a shot of raynor damaging the bird form in between 9-10 min in his video.

Does his shield stop roots and stuns or just damage? Looked like it wasn't other status effects.
karazax
Profile Joined May 2010
United States3737 Posts
May 06 2016 16:46 GMT
#122
PC Gamer article on Medivh

Falstad

Some informations provided by /u/phoniccrank from Grubby's stream :
  • Overdrive removed.
  • Power Throw removed and is now incorporated into Secret Weapon talent.
  • Hammer Time removed
  • Season Marksman is now a quest that stacks and can be activated to increase attack speed.
  • Epic mount nerfed to 25 seconds cooldown.
  • Some of the talents have been moved around E.g. Static Shield moved to level 4 talent.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 06 2016 16:49 GMT
#123
Just watch both previews. I like both heroes.
I like especially that they added a cast time to her Q, the mage hero.

More stuff like that please. Even on melee heroes could work tbh.. But w.e iam happy for it now atleast.


About silenced players not able to do HL. I like and dislike this change.
If i ever get silenced unfair, then i will hate blizzard.
Saying STFU and getting silenced is bullshit.. Anyway.

Will try to not get emotional in games. Because i really dont want to be silenced now since i do 100% HL pretty much.



Dissapointed with the amount of changes. I actually had some hope it was gonna be HOTS 2.0. Well i blame Gosugamers for that perhaps since in one of their tiny polls "You think this will be hots 2.0?".

Like more changes to generic talents. More reworks, perhaps a new gameplay change in the aerly game. One team wipe in lategame=not game over.

And so on.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 06 2016 16:52 GMT
#124
@falstad
I cant take the talent i love anymore early on which was windrider at 4, The 100% reduced cooldown trait while active.
karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-05-06 16:56:24
May 06 2016 16:53 GMT
#125
There are more changes, Grubby going thru a bunch of them, just too fast for me to keep up, and had to stop watching for a while so didn't catch it all.

Another Medivh talent overview from SolidJake


Grubby said Chromie is supposed to be released May 17.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 06 2016 16:55 GMT
#126
On May 07 2016 01:53 karazax wrote:
There are more changes, Grubby going thru a bunch of them, just too fast for me to keep up, and had to stop watching for a while so didn't catch it all.

I catched some of his stream.
Mana regen talents getting reworked for example, overall not many changes imo.
Talaris
Profile Joined March 2011
Switzerland760 Posts
May 06 2016 17:09 GMT
#127
On May 07 2016 01:11 ThomasjServo wrote:
MInes must be bugged if what swish said was true, there was a shot of raynor damaging the bird form in between 9-10 min in his video.

Does his shield stop roots and stuns or just damage? Looked like it wasn't other status effects.


Perhaps a visual bug ?
His shield is supposed to "only" stop dmg.

I'm not that hyped about "Medivh changing the whole meta", though...
The changes are great,d ont get me wrong - a 1,5sec of dmg immunity every 5secs would have been an end to the stun meta w/o needing to nerf alot of heroes. Or the free scouting is a powercreeped version of Tyrandes Owl.
But it's put all into 1 package again --- a package that can get banned or where if the opposing team gets Medivh, you are out of luck...

TLDR; The intent looks great, would have loved to see the love spread over multiple heroes though and not into a binary "get Medivh or dont get him" - situation.


----------------------

@Silenced players can't HL:
awesome !

Now we just need the matchmaking system to stop queing us with retards that got carried to their rank and everything will be gucci
-= Jaedong // HerO // HasuObs // Best // Rush =-
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
Last Edited: 2016-05-06 18:10:51
May 06 2016 18:08 GMT
#128
* I really like the season changes. That said, I think I'd like them to add a "new heroes are not included in heroleague for two weeks" rule, or something similar.
* Yay more free gold? I'm running out of things to spend this stuff on.
* I'm sad about the changes to Falstad, as I feel he is in a really good place right now aside from maybe gust still being too powerful.
* I am SUPER confused about these new heroes. Bliz has previously said that coordination disruption is what ends up being broken in games, has decided to reduce the amount of cc in the game, but then adds hugely disruptive heroes like this.
Don't Panic
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
May 06 2016 18:12 GMT
#129
On May 07 2016 02:09 Talaris wrote:
Show nested quote +
On May 07 2016 01:11 ThomasjServo wrote:
MInes must be bugged if what swish said was true, there was a shot of raynor damaging the bird form in between 9-10 min in his video.

Does his shield stop roots and stuns or just damage? Looked like it wasn't other status effects.


Perhaps a visual bug ?
His shield is supposed to "only" stop dmg.

I'm not that hyped about "Medivh changing the whole meta", though...
The changes are great,d ont get me wrong - a 1,5sec of dmg immunity every 5secs would have been an end to the stun meta w/o needing to nerf alot of heroes. Or the free scouting is a powercreeped version of Tyrandes Owl.
But it's put all into 1 package again --- a package that can get banned or where if the opposing team gets Medivh, you are out of luck...

TLDR; The intent looks great, would have loved to see the love spread over multiple heroes though and not into a binary "get Medivh or dont get him" - situation.


----------------------

@Silenced players can't HL:
awesome !

Now we just need the matchmaking system to stop queing us with retards that got carried to their rank and everything will be gucci

I rather like the design of him as I read it which has somewhat been reflected in professional meta lately with soft supports and a proper support. Things like Tassadar with any real healer, or Tyrande being run in combination.

Even though they are calling him a specialist, I see Medivh as the first of what I imagine will be many characters that function as supports but don't heal. To my mind, this is what I remember about playing a support in the extremely limited number of games I played in League of Legends.

I like the idea of Medivh like characters, more than I like what I've seen right now and I am personally hoping for more.

karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-05-06 18:16:39
May 06 2016 18:16 GMT
#130
Chromie Abilities


Chromie
[D] Timewalker - Trait
You've traveled into the future, and as such, will learn your talents 1 level earlier than your teammates!

[Q] Sand Blast (20 mana, 3 sec CD)
After 1 second, fire a missile that deals damage to the first enemy Hero hit.

  • Chromie has pathetic auto attacks so keep in mind the 3 second cool down. This ability can be talented and is your main source of damage.
  • The one second wind up is hard to master at first, but once you get the hang of it hitting enemies feels natural and responsive. A good Chromie is an absolute terror while a Chromie with poor aim is very easy to dodge.
  • This ability does NOT hit structures or minions. So Chromies PvE game is weak. However, this does make it easier to hit enemy heroes behind structures and minion waves.

[W] Dragon's Breath (70 mana, 14 sec CD)
Fire a blast into the air that lands after 1.5 seconds, dealing damage to enemies in an area. Enemies cannot see where the blast will land.
  • The mind games from this ability are insane. It's so powerful that enemies cannot see where the blast will land, as in the middle of a teamfight squishy heroes simply don't know they are in danger until they take mass damage
  • Dragon's Breath talents are very powerful and it's possible to play Chromie based upon this ability.
  • You can't spam this without careful consideration. It is a large part of Chromie's burst damage and has a long cool down

[E] Time Trap (50 mana, 18 sec CD)
Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be put into Stasis for 2 seconds. Only 1 trap can exist at once.
  • Time Trap is a powerful defensive tool for Chromie that can also be used to trick opponents into putting them selves out of position. The stealth component of this ability is vital, allowing Chromie to linger around a particular area knowing she is safe from enemy ganks.
  • The enemy, however, isn't aware of the trap, meaning Chromie can just as easily use this tool offensively instead.
  • Sometimes it felt like I was playing Kerrigan with Chromie due to the combo nature of her abilities. All of them can be chained together for lock down and damage and it all starts with Time Trap.


(R) Slowing Sands (4 mana/sec, 5 sec CD)
Place a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 50% after 5 seconds.
  • Because Chromie gets her heroics 1 level early, Slowing Sands is actually incredibly powerful. It's low cool down allows Chromie to control large ammounts of space and single handedly win objectives for her team by making it impossible for the enemy to engage efficiently.
  • I can't stress enough how powerful it is to have access to slowing sands in level 9 vs. 9 scenario. On maps like Blackhearts, Sky Temple, or Cursed Hallow it essentially gives you a free objective advantage as the enemy can't afford to fight you through Slowing Sands.
  • The mana drain per second is not very noticeable and I never had problems going out of mana spamming this ability.


(R)Temporal Loop (60 mana, 70 sec CD)
Choose an enemy Hero. After 3 seconds, they will teleport back to the location where you cast Temporal Loop on them.
  • Temporal Loop will be responsible for a lot of cool plays and WTF moments. You can Temporal Loop a target and have time to drop a Time Trap right where they will land, stunning them immediately.
  • This heroic is best used to punish a hero out of position. It also single handedly counters a poking Zeratul harder than you can even imagine.
  • You can can this on someone who is about to Hearthstone or otherwise warp somewhere, teleporting them back to their original position. Most effective on heroes like Falstad, Dehaka, Brightwing, and Abathur.
  • This actually makes playing Brightwing extremely difficult, as there are repeated opportunities to keep her from teleporting away or to a teammates rescue.


There may be more stuff coming, lots of streamers haven't done any videos or anything, I wouldn't be surprised if they gave them a different set of reveals, otherwise the ones who stream at night will just be rehashing same stuff. We shall see.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 06 2016 18:26 GMT
#131
You missed the "spotlight" video of both heroes? On the page before this.
Talaris
Profile Joined March 2011
Switzerland760 Posts
Last Edited: 2016-05-06 23:35:15
May 06 2016 23:26 GMT
#132
Missed them ? He actually was the poster linking them... :D

@karazax : Thanks for the links AND especially for the written down version for all the ppl at work/phone or who prefer to read up talents over watching


@thread:
Someone already mentioned that the globe collection talents will be redone, in details:
(these will change for all heroes that got them)

- Mana reg still +0,1 per globe, stops after a certain amount of globes picked up. Grants +100 Max mana then.

- Regen master still +x per glove, when you get 30 of them, also get +500 max health.

- Seasoned Marksmen is +0.2 dmg per minion now (so a slight buff from 6 to 5 needed for 1 point of AA-dmg). When you reach 40 bonus dmg, you also get a talent (Increses att speed by 30% for 6 secs, 60sec CD)


Didn't like the quest talents before (playing Hots, not WoW), but I can get behind the subtle effects the changes might bring...
-you can stop being a ghlobe wh*** when you hit the max amount around lvl16-20ish
-you get a small power spike inbetween 16 and 20 which could even out the current power curve abit
-stuff like seasoned marksmen adds abit of added micro/decision making now.
-= Jaedong // HerO // HasuObs // Best // Rush =-
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 07 2016 05:22 GMT
#133
ah sry about that karazax, thanks for linking


@globe change
I think i like the life regen ones but not the mana ones.
+100 mana? Why? What good does it do and besides,
Will run out of mana on uther now unless they change things on him WHICH they should either way imo.


The lifen regen which gives +500hp is a nice one. Tanks should feel more like tanks in some situations.
Such as tyrande+diablo combo for example. Muradin can get one shotted which shouldnt happen(?)
Now this wont change that for him since he dont have regen master.

So that are things i want to change furhter which doesnt seem to be the case. If you as a tank want to be more tanky, that should be possible but it really aint atm.

The positive thing is, now you stop look for globes. Which is nice.
As uther you look for globes throughout the game, even at 20 unless you have 45+ which in an average game you never get.
MotherFox
Profile Blog Joined March 2013
United States1529 Posts
May 07 2016 06:58 GMT
#134
I don't get the difference between rank 5 and rank 1 being only 500 gold. Seems like there should be something special and exclusive for rank 1.
Don't Panic
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
May 07 2016 23:45 GMT
#135
On May 07 2016 15:58 MotherFox wrote:
I don't get the difference between rank 5 and rank 1 being only 500 gold. Seems like there should be something special and exclusive for rank 1.


I dunno, but I'm rank 3, so I'm just gonna not play until the reset lol.
StrategyAllyssa Grey <3<3
karazax
Profile Joined May 2010
United States3737 Posts
May 08 2016 00:05 GMT
#136
No need to stop playing, preseason rewards based on your highest rank during the season, not final position:

MotherFox
Profile Blog Joined March 2013
United States1529 Posts
May 08 2016 00:14 GMT
#137
On May 08 2016 08:45 SC2John wrote:
Show nested quote +
On May 07 2016 15:58 MotherFox wrote:
I don't get the difference between rank 5 and rank 1 being only 500 gold. Seems like there should be something special and exclusive for rank 1.


I dunno, but I'm rank 3, so I'm just gonna not play until the reset lol.


It is based on maximum rank obtained during the entire preseason. [So, for instance, my only way to improve is to get rank 1, since I did achieve rank 5 at one point]
Don't Panic
Ryzel
Profile Joined December 2012
United States547 Posts
May 08 2016 17:12 GMT
#138
Haha this is awesome! I posted a time-based hero idea several weeks ago, they clearly read it and piggybacked off my idea =)

On May 06 2016 08:20 Amarok wrote:
Show nested quote +
On May 06 2016 08:11 Zambrah wrote:
Also Chromie as an Assassin sucks, such an opportunity for another support!


Agreed. A control based, time manipulating support with light healing options would have been really interesting.


http://www.teamliquid.net/forum/heroes/506707-hero-idea-for-fun-nozdormu

My idea was for something like what you described. If you're interested in the possibilities of a time based hero you can check it out. Chromies temporal loop and time trap are the very similar to my hero's relocate and time save.
Hakuna Matata B*tches
Ej_
Profile Blog Joined January 2013
47656 Posts
Last Edited: 2016-05-08 17:23:13
May 08 2016 17:23 GMT
#139
I can't wait for the new patch TBH. Super excited about new dope mount, Arthas rework and Medivh (holy fuck Medivh looks awesome :o)
"Technically the dictionary has zero authority on the meaning or words" - Rodya
Foxxan
Profile Joined October 2004
Sweden3427 Posts
May 08 2016 17:40 GMT
#140
You posted your idea in march. Pretty certain they dont work that fast, so no, i dont think they took anything from you.
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