Does his shield stop roots and stuns or just damage? Looked like it wasn't other status effects.
General Discussion Tracer Patch Set - Page 7
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ThomasjServo
15244 Posts
Does his shield stop roots and stuns or just damage? Looked like it wasn't other status effects. | ||
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karazax
United States3737 Posts
Falstad Some informations provided by /u/phoniccrank from Grubby's stream :
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Foxxan
Sweden3427 Posts
I like especially that they added a cast time to her Q, the mage hero. More stuff like that please. Even on melee heroes could work tbh.. But w.e iam happy for it now atleast. About silenced players not able to do HL. I like and dislike this change. If i ever get silenced unfair, then i will hate blizzard. Saying STFU and getting silenced is bullshit.. Anyway. Will try to not get emotional in games. Because i really dont want to be silenced now since i do 100% HL pretty much. Dissapointed with the amount of changes. I actually had some hope it was gonna be HOTS 2.0. Well i blame Gosugamers for that perhaps since in one of their tiny polls "You think this will be hots 2.0?". Like more changes to generic talents. More reworks, perhaps a new gameplay change in the aerly game. One team wipe in lategame=not game over. And so on. | ||
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Foxxan
Sweden3427 Posts
I cant take the talent i love anymore early on which was windrider at 4, The 100% reduced cooldown trait while active. | ||
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karazax
United States3737 Posts
Another Medivh talent overview from SolidJake Grubby said Chromie is supposed to be released May 17. | ||
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Foxxan
Sweden3427 Posts
On May 07 2016 01:53 karazax wrote: There are more changes, Grubby going thru a bunch of them, just too fast for me to keep up, and had to stop watching for a while so didn't catch it all. I catched some of his stream. Mana regen talents getting reworked for example, overall not many changes imo. | ||
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Talaris
Switzerland760 Posts
On May 07 2016 01:11 ThomasjServo wrote: MInes must be bugged if what swish said was true, there was a shot of raynor damaging the bird form in between 9-10 min in his video. Does his shield stop roots and stuns or just damage? Looked like it wasn't other status effects. Perhaps a visual bug ? His shield is supposed to "only" stop dmg. I'm not that hyped about "Medivh changing the whole meta", though... The changes are great,d ont get me wrong - a 1,5sec of dmg immunity every 5secs would have been an end to the stun meta w/o needing to nerf alot of heroes. Or the free scouting is a powercreeped version of Tyrandes Owl. But it's put all into 1 package again --- a package that can get banned or where if the opposing team gets Medivh, you are out of luck... TLDR; The intent looks great, would have loved to see the love spread over multiple heroes though and not into a binary "get Medivh or dont get him" - situation. ---------------------- @Silenced players can't HL: awesome ! Now we just need the matchmaking system to stop queing us with retards that got carried to their rank and everything will be gucci ![]() | ||
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MotherFox
United States1529 Posts
* Yay more free gold? I'm running out of things to spend this stuff on. * I'm sad about the changes to Falstad, as I feel he is in a really good place right now aside from maybe gust still being too powerful. * I am SUPER confused about these new heroes. Bliz has previously said that coordination disruption is what ends up being broken in games, has decided to reduce the amount of cc in the game, but then adds hugely disruptive heroes like this. | ||
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ThomasjServo
15244 Posts
On May 07 2016 02:09 Talaris wrote: Perhaps a visual bug ? His shield is supposed to "only" stop dmg. I'm not that hyped about "Medivh changing the whole meta", though... The changes are great,d ont get me wrong - a 1,5sec of dmg immunity every 5secs would have been an end to the stun meta w/o needing to nerf alot of heroes. Or the free scouting is a powercreeped version of Tyrandes Owl. But it's put all into 1 package again --- a package that can get banned or where if the opposing team gets Medivh, you are out of luck... TLDR; The intent looks great, would have loved to see the love spread over multiple heroes though and not into a binary "get Medivh or dont get him" - situation. ---------------------- @Silenced players can't HL: awesome ! Now we just need the matchmaking system to stop queing us with retards that got carried to their rank and everything will be gucci ![]() I rather like the design of him as I read it which has somewhat been reflected in professional meta lately with soft supports and a proper support. Things like Tassadar with any real healer, or Tyrande being run in combination. Even though they are calling him a specialist, I see Medivh as the first of what I imagine will be many characters that function as supports but don't heal. To my mind, this is what I remember about playing a support in the extremely limited number of games I played in League of Legends. I like the idea of Medivh like characters, more than I like what I've seen right now and I am personally hoping for more. | ||
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karazax
United States3737 Posts
Chromie [D] Timewalker - Trait You've traveled into the future, and as such, will learn your talents 1 level earlier than your teammates! [Q] Sand Blast (20 mana, 3 sec CD) After 1 second, fire a missile that deals damage to the first enemy Hero hit.
[W] Dragon's Breath (70 mana, 14 sec CD) Fire a blast into the air that lands after 1.5 seconds, dealing damage to enemies in an area. Enemies cannot see where the blast will land.
[E] Time Trap (50 mana, 18 sec CD) Place a Time Trap that arms and Stealths after 2 seconds. The first enemy Hero to touch it will be put into Stasis for 2 seconds. Only 1 trap can exist at once.
(R) Slowing Sands (4 mana/sec, 5 sec CD) Place a sand vortex that greatly slows enemies inside it. The longer it is active the more it slows, up to 50% after 5 seconds.
(R)Temporal Loop (60 mana, 70 sec CD) Choose an enemy Hero. After 3 seconds, they will teleport back to the location where you cast Temporal Loop on them.
There may be more stuff coming, lots of streamers haven't done any videos or anything, I wouldn't be surprised if they gave them a different set of reveals, otherwise the ones who stream at night will just be rehashing same stuff. We shall see. | ||
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Foxxan
Sweden3427 Posts
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Talaris
Switzerland760 Posts
@karazax : Thanks for the links AND especially for the written down version for all the ppl at work/phone or who prefer to read up talents over watching @thread: Someone already mentioned that the globe collection talents will be redone, in details: (these will change for all heroes that got them) - Mana reg still +0,1 per globe, stops after a certain amount of globes picked up. Grants +100 Max mana then. - Regen master still +x per glove, when you get 30 of them, also get +500 max health. - Seasoned Marksmen is +0.2 dmg per minion now (so a slight buff from 6 to 5 needed for 1 point of AA-dmg). When you reach 40 bonus dmg, you also get a talent (Increses att speed by 30% for 6 secs, 60sec CD) Didn't like the quest talents before (playing Hots, not WoW), but I can get behind the subtle effects the changes might bring... -you can stop being a ghlobe wh*** when you hit the max amount around lvl16-20ish -you get a small power spike inbetween 16 and 20 which could even out the current power curve abit -stuff like seasoned marksmen adds abit of added micro/decision making now. | ||
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Foxxan
Sweden3427 Posts
@globe change I think i like the life regen ones but not the mana ones. +100 mana? Why? What good does it do and besides, Will run out of mana on uther now unless they change things on him WHICH they should either way imo. The lifen regen which gives +500hp is a nice one. Tanks should feel more like tanks in some situations. Such as tyrande+diablo combo for example. Muradin can get one shotted which shouldnt happen(?) Now this wont change that for him since he dont have regen master. So that are things i want to change furhter which doesnt seem to be the case. If you as a tank want to be more tanky, that should be possible but it really aint atm. The positive thing is, now you stop look for globes. Which is nice. As uther you look for globes throughout the game, even at 20 unless you have 45+ which in an average game you never get. | ||
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MotherFox
United States1529 Posts
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EsportsJohn
United States4883 Posts
On May 07 2016 15:58 MotherFox wrote: I don't get the difference between rank 5 and rank 1 being only 500 gold. Seems like there should be something special and exclusive for rank 1. I dunno, but I'm rank 3, so I'm just gonna not play until the reset lol. | ||
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karazax
United States3737 Posts
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MotherFox
United States1529 Posts
On May 08 2016 08:45 SC2John wrote: I dunno, but I'm rank 3, so I'm just gonna not play until the reset lol. It is based on maximum rank obtained during the entire preseason. [So, for instance, my only way to improve is to get rank 1, since I did achieve rank 5 at one point] | ||
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Ryzel
United States547 Posts
On May 06 2016 08:20 Amarok wrote: Agreed. A control based, time manipulating support with light healing options would have been really interesting. http://www.teamliquid.net/forum/heroes/506707-hero-idea-for-fun-nozdormu My idea was for something like what you described. If you're interested in the possibilities of a time based hero you can check it out. Chromies temporal loop and time trap are the very similar to my hero's relocate and time save. | ||
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Ej_
47656 Posts
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Foxxan
Sweden3427 Posts
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