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Tracer looks like a hero with a really high skill ceiling = should be really entertaining to watch/ play
For people who think that she can't be countered, I think 2 points are important: 1. Her recall cooldown is 24 seconds. That's not super fast, especially if she's trying to retreat. 2. All of the video's clips are basically 1v1 (there's no ganking or coming from different directions); she might be able to blink/ recall from one altercation, but I'm sure with smart positioning, she could get picked off by a second hero. She probably doesn't have much hp anyway.
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Stimdrone Tracer meta pls
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Caldeum1977 Posts
On April 16 2016 23:13 Larkin wrote: Stimdrone Tracer meta pls I don't think this will actually work very well, because I assume Stim Drone won't lower her reload time.
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On April 17 2016 00:58 Valiver wrote:I don't think this will actually work very well, because I assume Stim Drone won't lower her reload time.
Her reload time seems unbelievably fast anyway? I figure if you spam through all ammo super quick... will be interesting to see what her talents are
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Better aspd also benefits her ult build up. Gotta test that with the quad speed buff team !
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Tracer Talents by Level LEVEL 1
- Pulse Strike: Increases Melee’s Pulse Bomb charges from 10% to 15% against Heroes.
- Slipstream: Reduces Recall’s cooldown by 4 seconds and increases the amount of time Recalled by 1 second.
- Tracer Rounds: Your Basic Attacks reveal enemies for 4 seconds.
LEVEL 4
- Parting Gift: Recall leaves behind 3 bombs that deal 250 damage each to different targets.
- Is That a Health Pack?!: Increases Regeneration Globe and Healing Fountain healing by 100%.
- Untouchable: Takedowns increase your Basic Attack damage by 2% up to 30%. These bonuses are lost on death.
LEVEL 7
- Jumper: Increases Blink’s charges by 1.
- Bullet Time: Basic Attacks lower the cooldown of Blink by 0.1 seconds.
- Spatial Echo: Using Recall grants 2 charges of Blink.
LEVEL 10 (Heroic Upgrades)
- Sticky Bomb: Increases Pulse Bomb’s radius by 50% and enemies hit are slowed by 60% for 3 seconds.
- Quantum Spike: Pulse Bomb deals an additional 10% of the primary target’s maximum Health.
- Pulse Rounds: Increases Pulse Bomb’s range and charge rate from Basic Attacks against Heroes by 100%.
LEVEL 13
- Bullet Spray: Increases Melee’s radius by 50%, and causes it to damage all enemies in range.
- Ricochet: Your Basic Attacks have a 50% chance to hit another nearby enemy, prioritizing Heroes.
- Leeching Rounds: Your Basic Attacks against Heroes heal you for 20% of their damage dealt.
LEVEL 16
- Sleight of Hand: Reduces Reload time by 50%. This equals 20% more damage per second.
- Focus Fire: If an entire ammo magazine is unloaded on an enemy, the last bullet will deal 90 bonus damage. This is equal to 30% of the total magazine.
- Locked and Loaded: Reactivate Reload within the last 50% of its cast time to increase your Basic Attack damage by 35% for that magazine.
LEVEL 20
- Get Stuffed!: Reduces Melee’s cooldown by 3 seconds. Hitting an enemy with Melee who is stuck with a Pulse Bomb causes the bomb to instantly explode and knocks the target away from you.
- Total Recall: Recall also heals you equal to the amount of Health lost during that time.
- Composition B: If you successfully stick a Pulse bomb to an enemy Hero, you also drop another one at their feet that deals 50% damage and explodes slightly earlier.
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Seems like she'll have a lot of talent diversity and ability to adapt to composition. Seems promising though I wish they didn't give her gathering power basically on 4. Seems lazy .
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Christ, she looks good. That level 1 talent is a lol fuck you to Zera/Nova.
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I get the feeling the range of her Blink is going to need a nerf, it seems crazy for having three charges with a 6 second CD
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Tracer looks op... but also exactly my like my playstyle (ranged dmg and mobility) so i'm excited!
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On April 17 2016 11:06 Larkin wrote: Christ, she looks good. That level 1 talent is a lol fuck you to Zera/Nova.
Cloak doesn't kick in until after 3s of not taking damage, so it's not that strong of a talent. The bigger part of it is not being able to hide in bushes to deter her poke AA.
On April 17 2016 14:46 sM.Zik wrote: Tracer looks op... but also exactly my like my playstyle (ranged dmg and mobility) so i'm excited! She probably has shit health though. It'll require a ton of skill to use her properly or she should be nerfed bigtime till she does. That much mobility and get out of jail free potential should not be as easy as Li Ming turned out to be.
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Wow she does have some Waveclear talents, not the best ones though heh . Malf should be her fave Healer.
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Tyrandes damage with the none-heal ult feels insane.
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On April 18 2016 20:53 Foxxan wrote: Tyrandes damage with the none-heal ult feels insane. With battle momentum gets to feeling like phoenix in the good old days too. It'll get tuned down some in a patch or two I think.
I actually had a tyrade build her q heal for everything except trueshot aura and out healed Uther while taking starfall. It was super interesting to see.
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I suspect the patch tomorrow with Tracer will have the warrior reworks for Artanis, Arthas and Anub'arak. Will be interesting to see what else gets added or changed. Butcher price drop is only thing confirmed so far.
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On April 18 2016 21:35 ThomasjServo wrote:
I actually had a tyrade build her q heal for everything except trueshot aura and out healed Uther while taking starfall. It was super interesting to see.
I think uther is the lowest healing number healer out there now.
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On April 19 2016 00:04 MotherFox wrote:Show nested quote +On April 18 2016 21:35 ThomasjServo wrote:
I actually had a tyrade build her q heal for everything except trueshot aura and out healed Uther while taking starfall. It was super interesting to see. I think uther is the lowest healing number healer out there now. True, probably the only one she could compete with realistically. They are both kind of swiss army knife healers. Maybe Lili, who knows
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On April 16 2016 19:27 Harris1st wrote:The flamestrike build with convection everybody claims is so bad: LinkOfc it helps that Leoric entombed al lot of ppl ^^ End it makes you play reeeeally careful, which is a good thing  EDIT: Does the image show? Or how does that work?
I can click through to it. My feeling on convection is it is mostly good if opponents don't dodge it or you have a team that can force them not to. So it's hard to claim it's good when for all we know rehgar and sonya decided to charge in as a group of 2 and never dodge convection strikes ever
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If you can get the stacks to get Convection permanent then it's good, but very risky to assume that against good competition so I generally don't risk it. I think Fel Infusion is the most reliable choice. Gives good sustain heals for laning and a 5% dmg boost so it's always useful. Mana Addict is situational if it's a high globe map.
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On April 19 2016 00:57 karazax wrote: If you can get the stacks to get Convection permanent then it's good, but very risky to assume that against good competition so I generally don't risk it. I think Fel Infusion is the most reliable choice. Gives good sustain heals for laning and a 5% dmg boost so it's always useful. Mana Addict is situational if it's a high globe map.
Yeah, I have noticed that an enemy KT going convection turns into a little game of "can we kill him once every 3-5 minutes?"
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