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On April 13 2016 05:35 SC2Toastie wrote:Show nested quote +On April 13 2016 05:19 NKB wrote: Is there any point to Illidan's talent, unending hatred? It just appears to be a much much worse seasoned marksman. Any way that this can be useful? He has much higher attack speed though. The boosts apply more often, putting it on par with SM. Regular SM on that attack speed would be ridiculous.
Cheers for the reply. I had never thought of it that way, I just saw it as a worse seasoned marksman 
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On April 13 2016 00:51 Valiver wrote:Show nested quote +On April 12 2016 21:14 Leolio wrote: A question about Illidan. At level 13 you can get elusive strike. Every time your swipe damages a hero, you reduce your E cooldown. Does it combo with Immolation ? I mean, since you damage every second, during 4 seconds, you'll have your E up a lot. Like, all the time, am I wrong ?
If you mean does the damage from Immolation lower the CD of Evasion no it won't.
Yes, I meant that. Thanks for the reply. 1 more reason to not play Illidan. ^^
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On April 13 2016 20:28 NKB wrote:Show nested quote +On April 13 2016 05:35 SC2Toastie wrote:On April 13 2016 05:19 NKB wrote: Is there any point to Illidan's talent, unending hatred? It just appears to be a much much worse seasoned marksman. Any way that this can be useful? He has much higher attack speed though. The boosts apply more often, putting it on par with SM. Regular SM on that attack speed would be ridiculous. Cheers for the reply. I had never thought of it that way, I just saw it as a worse seasoned marksman 
I like Unending Hatred on maps with lots of waveclear like Tomb. I dislike Battered Assault because i rather dance around the edges of enemys so i rarely hit 2+ heroes and still have time to basic attack them Immolation is ok but doesn't give you healing like basic attack damage does and Unending Hatred will mostly overtake it in damage at some point
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Fixing Stutter Step!
Since the last Patch my old way to stutter step wont work. It was: Move (right mouse) + Shift + Leftclick (Attack) or A for Autotarget.
How 2 make it work again. Cant fix it :-/
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Do skins that are currently unavailable come back?
If I don't buy azmodunk now, will i miss out forever? How long will it be available?
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On April 25 2016 23:01 Jellymonster wrote: Do skins that are currently unavailable come back?
If I don't buy azmodunk now, will i miss out forever? How long will it be available?
Some seasonal/ holiday/ celebration skins return each year, but I don't know about Azmodunk in particular.
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It's extremely likely that the Asmodunk skin will stay permanently in the shop. And if it doesn't, it'll come back for sure, like the Christmas skins, or even the Lunar Calendar skins that you can expect to show up in january 2017.
I'd be surprised they invest time & money on skins that never come back in the shop.
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Looking at hotslogs, it says Falstads worst map is Sky temple, by a significant margin (it's at 46.6%, while most o fhis others are in the 48-51 range). Why is his win rate poorer on that map? I'd have thought his mobility would be a big help there.
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On April 28 2016 10:20 zlefin wrote: Looking at hotslogs, it says Falstads worst map is Sky temple, by a significant margin (it's at 46.6%, while most o fhis others are in the 48-51 range). Why is his win rate poorer on that map? I'd have thought his mobility would be a big help there.
It might be because people seem to frequently be taking gathering storm/spell talents on sky temple. His mobility gives an advantage because he can cross soak and still show up to teamfights, but cross soaking doesn't give him opportunities to build gathering storm stacks.
So it might be because people are just using the mage falstad build without thinking about how the map changes what you need to be doing.
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I just had the most frustrating HL game ever. We were winning hard, I'm Tyrande, and then I start to taunt. And every 30 secs or 1 min, I'd taunt. Not me typing /taunt, but Tyrande would trigger the taunt animation, preventing me to play. Happened probably 20 or more times.
So, we end up losing 100% because of this. Anyone knows what happened ? (I played with Nova right before that -same Mac, same mouse, same keyboard- and I didn't have the problem)
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Does the game identifies the player actually playing? I'm rank 1 and recently played on my brother's account, rank 33, while visiting him. I won a game : +70 pts. He played after me, lose : -140 pts. Very strange numbers no?
On April 29 2016 20:20 Leolio wrote:
Are you sure you don't have an arm or cat pushing the 1 or 2 key? They put taunt/dance on those keys.
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Thanks for the reply. Yes I'm sure nothing's on my keyboard, and it only happended during 1 game, before and after it worked. It's on key 1 and 2 ? I'll check that anyway, maybe my keyboard has issues, but I think it's a bug. MAC (especially my old OS) + Europe = go fuck yourself in Blizzard language.
edit: I think it's coming from the USB port of my iMac, or of the Keyboard's "firmware", or both. I'm using an AZERTY PC mechanical keyboard on a MAC, and it sometimes kinda disconnects so it must be this. So I lost this game because of hardware issues, and the fact that they put taunt and dance on hotkeys, which was really unnecessary.
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Whats your experience with placement matches? How many did you guys win and what was your placement?
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The initial 20 I went 12/8 and ranked 27 IIRC, but I was up to R10 in 20 more games anbd R1 within 30 more IIRC
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No one answered to my 29th april question 
So, new question : can one actually knows that he has been reported by another player ? Some kind of notification? Or you just don't know until you are silenced ? I am curious to know if I have ever been reported by someone.
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On May 13 2016 21:24 SChlafmann wrote:No one answered to my 29th april question  So, new question : can one actually knows that he has been reported by another player ? Some kind of notification? Or you just don't know until you are silenced ? I am curious to know if I have ever been reported by someone. I don't think that information is available to players.
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Is damage over time affected by resistance?
EG:
Tychus gets hit by Xul's Poison Nova, but then dashes and activates his "Shrug it Off" level 1 talent. Or lunara poisons a medic, but the medic casts safeguard on herself. (OR, medic is poisoned and the damage drops her below 50%. Does safeguard activate per her level 1 talent?)
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I am thinking about this at work and am planning on trying this out this afternoon so we'll see what happens.
I'm thinking that with all the heroes that can get on top of Chromie before she gets to do her stuff, the best way to play her is around the Time Trap/the buddy system
Use her Time trap as a sort of pivot point in the lane so that any enemies coming toward you in lane or greedily pursuing are just locked down and use this as a point to launch your spell rotation and work with your buddy in lane to secure the kill or force a retreat.
Never be in lane without a time trap in front of you, and abuse that range.
What do you all make of the build below for Chromie?
1: Timewalkers Pursuit 3: Bronze Talons/Pierce 6: Mobius Loop 9: Sands 12: Timeout/Bye Bye 15: Shifting Sands 19: Andorhal Anamoly
Level 1 is a bit of a cop out, I'm sure good Chromie players will/can get all 25 stacks of the other talents sooner, but this talent should come online much more quickly and gives boots to AP/Mana Sustain
Level 3 I think can vary map by map, but I like the auto attack to round out W, Q, auto rotation.
Level 6: What else would you get?
Level 9: Take what you please, I think both are alright, but I appreciate the low cool down and zoning of sands. Good for creating favorable team fight situations.
Level 12: Safety talent of your choice, I think range is a greedier style.
Level 15: Sands rounds out total AP gained to 15% after your Q in the mid-late game.
Level 19: Anamoly, more time traps, delays and pick opportunity.
If my math is right/understanding of Ability Power, with the two passive AP boosts your Q should hit for just shy of 1k at 19 and your W should be in the same neighborhood.
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Here's a simple question, please will you guys join the TL channel and add me for team league? (Europe). Thanks.
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Hey, I'm new in this game and MOBA's in general, how many heroes and which class you suggest picking up? I seem to gravitate towards playing support healing heroes, my best with what I've played seems Malfurion.
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