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Simple Questions, Simple Answers - Page 34

Forum Index > Heroes of the Storm
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karazax
Profile Joined May 2010
United States3737 Posts
Last Edited: 2016-03-28 22:10:48
March 28 2016 22:10 GMT
#661
On March 29 2016 06:42 zlefin wrote:
In hotslogs, why do Cho and Gall have a different number of games played?
I just don't see how that can be. It's odd that they also have different winrates.


Because hotslogs only shows heroes lvl 5 and up by default, so one of the two was below level 5.
Wuster
Profile Joined May 2011
1974 Posts
March 28 2016 22:17 GMT
#662
On March 29 2016 03:49 MotherFox wrote:
Show nested quote +
On March 29 2016 02:43 SC2Toastie wrote:

Artanis appears to be in an awkward spot where Blizzard wants him played differently than the players do. A couple of small changes can put him in a perfect spot, that's for sure.


I am not sure that bliz changing him so he matches player's expectations is necessarily a good thing. I've been thinking a lot lately about how my expectations for roles is being challenged again and again by new bliz releases, and overall I think that more role diversity is a good thing. If two heroes fit the same exact sub-role too closely, balance ends up being a major problem--- and if they are balanced, the difference between them might be a bit too nuanced.


When Artanis was announced my dream for him was competition for Sonya in the bruiser role. But you do have a point. If one is a more effective bruiser (ie - Sonya) then the other just gets buried unless there's some sort of soft-countering possible (which would just have the potential to bury the other one and would be stupid with 2 choices). So that could be why Artanis is getting pushed back towards the more traditional tank role.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 01 2016 18:33 GMT
#663
Can you cleanse Syl's mind control like Octograb?
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 01 2016 18:36 GMT
#664
On April 02 2016 03:33 ThomasjServo wrote:
Can you cleanse Syl's mind control like Octograb?

I've not tested it personally but I've heard a lot of people say you can with no one claiming otherwise.
Writer
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 01 2016 18:40 GMT
#665
I mean to test it tonight but I hope that is the case, thought I'd see if anyone knew. I sure hope you can. Thanks Valiver
KenseiTV
Profile Joined May 2011
18 Posts
April 01 2016 20:27 GMT
#666
Yes you can cleanse it.
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 01 2016 21:02 GMT
#667
On April 02 2016 05:27 KenseiTV wrote:
Yes you can cleanse it.

ty
Leolio
Profile Joined April 2012
France633 Posts
April 12 2016 12:14 GMT
#668
A question about Illidan. At level 13 you can get elusive strike. Every time your swipe damages a hero, you reduce your E cooldown. Does it combo with Immolation ?
I mean, since you damage every second, during 4 seconds, you'll have your E up a lot. Like, all the time, am I wrong ?
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 12 2016 15:51 GMT
#669
On April 12 2016 21:14 Leolio wrote:
A question about Illidan. At level 13 you can get elusive strike. Every time your swipe damages a hero, you reduce your E cooldown. Does it combo with Immolation ?
I mean, since you damage every second, during 4 seconds, you'll have your E up a lot. Like, all the time, am I wrong ?

If you mean does the damage from Immolation lower the CD of Evasion no it won't.
Writer
Cyanocyst
Profile Joined October 2010
2222 Posts
April 12 2016 17:02 GMT
#670
How exactly does Blood for Blood work. I used to always think it was simply a 20 percent heal to your own health pool. Which in most cases sounds rather underwhelming for a 16 talent, on a 60 second cool down.

Though reading it over again it says "activate to deal 10 percent dmg of heroes max health pool, and heal for twice that amount"

Which the word amount got me curious. Does that mean a say ChoGall has 10,000 health, so Blood for blood deals 1000 dmg, then heal the hero for 2000 health. Cause a 2000 health heal on a low health pool hero is significant. Though a 20 percent heal is fairly blah imo.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 12 2016 17:10 GMT
#671
On April 13 2016 02:02 Cyanocyst wrote:
How exactly does Blood for Blood work. I used to always think it was simply a 20 percent heal to your own health pool. Which in most cases sounds rather underwhelming for a 16 talent, on a 60 second cool down.

Though reading it over again it says "activate to deal 10 percent dmg of heroes max health pool, and heal for twice that amount"

Which the word amount got me curious. Does that mean a say ChoGall has 10,000 health, so Blood for blood deals 1000 dmg, then heal the hero for 2000 health. Cause a 2000 health heal on a low health pool hero is significant. Though a 20 percent heal is fairly blah imo.

I'm not following what you mean so I'll just go off of your example. It deals 10% of your target's health as damage to them, and heals you for double that. So If a Cho'gall has 10000 health it will deal 1k dmg but also heal you for 2k. On a hero like Valla or Sylvanas it heals for a huge portion of your health if you target a tank with it. Most people use it for burst on a squishy and end up doing a small amount of damage/healing, but I take it in different circumstances. I take it when I need survivability and then use it as a burst heal on myself by targeting their highest health hero.
Writer
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
April 12 2016 17:22 GMT
#672
Blood for Blood is great on squishy heroes like Valla, since they can use it to help burst down a tank and heal themselves in the process. Against a Muradin with Avatar you can end up doing quite a bit of damage (it's always 10%) and heal yourself for atleast half your health bar or more. A no brainer pick if the enemy team has a Cho'Gall.

It can be used as a finisher as well if needed, since it instantly deals the 10% damage at range.
So if you have it off cooldown and an enemy hero is very low but on the verge of escaping, you can kill them with it.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
Last Edited: 2016-04-12 17:26:56
April 12 2016 17:26 GMT
#673
I asked in a different thread, might as well ask here: Why do people like Sky Temple so much? I understand it's a big map with a lot of team fight opportunities, but that's the issue imo. It's too big and if you're playing safe then team fights only happen during obj which makes the game take even longer... I like playing quick solid games on much smaller maps.

On the Valla topic, I always go for Attack Speed and B4B.
Life?
Ej_
Profile Blog Joined January 2013
47656 Posts
April 12 2016 17:33 GMT
#674
I like Sky Temple because almost any strategy and hero is playable on it, it doesn't favor any specific comps, is big enough to discourage fucking Cho'Gall (fuck that guy fuck him really).
You can also do a lot on the map just by doing correct things yourself (like the first camp rotation after 1st temple spawn or finishing off monsters for XP), shot calling is rather easy there.
Early game leads also help immensely on Sky Temple, but comebacks don't feel impossible. Objective is very strong, but plays out pretty simply, doesn't require some hidden game knowledge to make the most out of it
I think it's just the most neutral map, there isn't any part of it that feels particularly annoying. It's just a damn good map. Like Overgrowth of HotS.
"Technically the dictionary has zero authority on the meaning or words" - Rodya
ThomasjServo
Profile Blog Joined May 2012
15244 Posts
April 12 2016 17:38 GMT
#675
On April 13 2016 02:26 ShoCkeyy wrote:
I asked in a different thread, might as well ask here: Why do people like Sky Temple so much? I understand it's a big map with a lot of team fight opportunities, but that's the issue imo. It's too big and if you're playing safe then team fights only happen during obj which makes the game take even longer... I like playing quick solid games on much smaller maps.

On the Valla topic, I always go for Attack Speed and B4B.

Not sure Skytemple and Gardens could go away and I wouldn't shed a tear.
karazax
Profile Joined May 2010
United States3737 Posts
April 12 2016 17:49 GMT
#676
I think pro teams generally like sky temple because they feel the better team will win most of the time, and top pro teams assume they are the better team. It's very hard to ignore the objective, or avoid team fights all together and win with some cheese strategy, where some other maps are more susceptible to that. I don't know that we have any significant info on what the average hero league or quick match player thinks about the various maps.
Valiver
Profile Blog Joined February 2011
Caldeum1977 Posts
April 12 2016 18:07 GMT
#677
The best info I've seen on the maps is from http://i.imgur.com/XX2Za9O.jpg
About 60% down the graphic it has favorite map, and Sky Temple is 6th at 9.1%, so middle of the pack. This was from January and doesn't list LEAST favorite map as well to balance it out, but that's the only info I've seen on popularity of maps.
Writer
ShoCkeyy
Profile Blog Joined July 2008
7815 Posts
April 12 2016 18:27 GMT
#678
Hmmm, thanks for a lot of the answers. Especially the link - I was asking because that is one map I can never escape. I think I play on that map at a 2:1 than any other map.
Life?
NKB
Profile Joined February 2012
United Kingdom608 Posts
April 12 2016 20:19 GMT
#679
Is there any point to Illidan's talent, unending hatred? It just appears to be a much much worse seasoned marksman.
Any way that this can be useful?
Some times you just gotta wish...
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
April 12 2016 20:35 GMT
#680
On April 13 2016 05:19 NKB wrote:
Is there any point to Illidan's talent, unending hatred? It just appears to be a much much worse seasoned marksman.
Any way that this can be useful?

He has much higher attack speed though. The boosts apply more often, putting it on par with SM. Regular SM on that attack speed would be ridiculous.
Mura Ma Man, Dark Da Dude, Super Shot Sos!
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