
More Naxx Cards Revealed - Page 5
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ystao
United States15 Posts
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Roblin
Sweden948 Posts
On July 22 2014 03:12 BlacKcuD wrote: Stoneskin Gargoyle (3) Mana 1/4: At the start of your turn, restore this minion to full health. + Show Spoiler + ![]() Defender of Argus Divine Spirit Inner Fire Gg if gargoyle healing works the same way Ancestral Healing does (and I think it does): Auchenai Soulpriest Your 10/10 taunt self-restoring gargoyle just killed itself. | ||
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awesomoecalypse
United States2235 Posts
On July 22 2014 03:33 Algis wrote: With cards like spectral and loatheb i'm afraid control becomes shit :/. Also the those extra taunt cards counter face decks. Also all the tempo cards and cards that benefit from board control and buffs etc... Expecting nothing but midrange and mb zoo. Control decks like Handlock, ramp druid and Giant Mage are as strong as ever. Stronger, really, since they can hardcounter aggro now. Control warrior should be fine as well. What have really been nerfed are decks built purely around spells like Miracle Rogue. Miracle Rogue gets screwed really hard by cards like Loatheb and Spectral Knight. But that strikes me as intentional on Blizzard's part--they want the game to be about fighting for board control, not playing 30 damage solitaire with a deck with like 25 spells+Leeroy in it. Control decks will absolutely still exist, but they will still need to play minions and not just rely purely on spells. Similarly, I think Aggro decks will still have a place, but as a meta choice--whenever Giant decks become so dominant that Death Lord becomes a really bad choice and people start taking it out of their decks, you'll see Aggro make a comeback and do well until people are forced to make choices to counter it, at which point Giant decks will make a comeback and the cycle will continue. | ||
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Greendotz
United Kingdom2053 Posts
+ Show Spoiler + So, my first impressions, and not considering the current "meta" (just taking them at face value). Mad Scientist Cute card, leaning more towards the "fun" side of the spectrum rather than serious value. Perhaps some good synergy in Hunter decks, could potentially make secrets Mage viable. With Riverdare this could be quite funny. [4/10] Sludge Belcher An alternative to Abomination. Potentially better or worse depending on how you look at it. Probably favours constructed more than arena [6/10] Stoneskin Gargoyle What's pretty cool about this is I've seen the idea before on a fan made card (one of Fulla's maybe?). Unfourtunately I didn't like it then and don't like it now. Requires a buff to get any true value. [3/10] Maexxna Again I've seen something like this on a fan made card, I think it was Oberyn Martel on the GoT card ideas. Either way this is fantastic, a very strong legendary. Could be very scary in Druid decks if Innervate is used to rush it out [8/10] Stalagg We've already seen Feugen and Stalagg in the leaked photos. Kind of hard to tell how good they are without knowing anything about Thaddius. Seeing as their stats are super high for their cost I predict Thaddius will have some kind of detrimental effect [7/10] Zombie Chow I quite like this, the reverse Flame Imp. A decent turn 1 drop. Normally I'd say he's weak to classes with Weapons but his 3 health puts him out of Stormforged Axe range. I can see this been a valuable pick in arena [6/10] Deathlord I suppose this is the closest thing we have to a "wall". Very hard to rate it seeing as it's detrimental effect is so heavily RNG based [4/10] Echoing Ooze [5/10] Feugen Same as Stalagg. Marginely better as more health trumps more attack. Again, we really need to see Thaddius Spectral Knight A 4/6 for 5 is right on point and the spell protection give this card an extra value boost [7/10] Haunted Creeper Shoddy stats for a 2-drop with a decent enough battle cry, but isn't this essentially a slow 3/2? Either way I'd like to try this out in a Hunter control deck to see how it plays [3/10] Kel'Thuzad Love it, pretty damn insane really since it applies every turn. What I love most about it is it'll force people to think a bit more. Could deter people from using board wipes so frivolously [10/10] Nerub'ar Weblord Again, love it! Totally unique, like a Mana Wraith that doesn't fuck you over. Could be great in a specifically built tournament deck [6/10] Unstable Ghoul Solid enough, a bit niche, but solid. [5/10] Wailing Soul The stats are good, as for the battlecry... there's probably a really awesome use that I can't think of. At the moment all I can really think of is Ancient Watcher synergy. Not that impressive [3/10] Thaddius I thought Thaddius would have a negative effect. Considering he's pretty much free and to get him you need to put a good minion and a great minion in your deck? Yeah, I find this a little silly actually. Every one of my decks is going to run BGH when this card is released (maybe ever two BGH). Should also state I'm assuming this isn't actually a card you put in your deck, it can only be summoned, like Baine Bloodhoof [9/10] | ||
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awesomoecalypse
United States2235 Posts
Thaddius I thought Thaddius would have a negative effect. Considering he's pretty much free and to get him you need to put a good minion and a great minion in your deck? Yeah, I find this a little silly actually. Every one of my decks is going to run BGH when this card is released 7/4 for 5 mana is not a good minion by any stretch. 4/7 for 5 isn't bad but isn't exactly amazing except maybe for Priest. And all you have to do to prevent the combo is silence whichever one you're going to kill second. | ||
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AssumedNewb
France0 Posts
Hunter weapon.3/4 of stats for 2 mean good "stat" value, especially for hunters. 7/10: Kel'Thuzad (8) Mana: 6/8: At the end of the turn, summon all friendly minions that died this turn. Eventullally an alternative to Ragnaros and Alextrasza. Basically game over if you have board control and are out of opponent burst. Not sure he is better than Rag, though, as he look like a win more 8cost card. 7/10 Nerub'ar Weblord (2) Mana: 1/4: Minions with Battlecry cost (2) more. Insanely great ==> it 's a pain in the ass you can anticipate. Not a gamewinning card, but it will grind you an advantga in most situations. 7/10 Unstable Ghoul (2) Mana: Taunt. Deathrattle: Deal 1 damage to all minions. Extremely good whan you have a bad board situations. Not sure if the card is stong enough to allow a comeback; though. Oh, btw, RIP Blood Imp 8/10 Wailing Soul (4) Mana: 3/5: Battlecry: Silence your other minions. Vanilla test -> fail Great effect -> fail , as it does NOT combo with Venture Co Mercenary (IMHO the biggest candidate) [10/10- (Yeti strength + Yeti thoughness) ] In Arena at least. In constructed, that's another enabler of Silent Watcher, a good one, so a promising 4/10 for acard that will follow craze alchemist in the land of weak gimmicks Thaddius (10) Mana: 11/11 Alone ? 2/10 But since it's meant to be summonned from its two subminions .... | ||
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Zaros
United Kingdom3692 Posts
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2par
Norway129 Posts
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AssumedNewb
France0 Posts
On July 22 2014 03:45 Zaros wrote: Thaddius is pretty disappointing just a removal target, dunno if it is even worth running a 7/4 that could get silenced just to get a alarm'obotted deathwing in play. Thanks Once, the alarm ot deck will be usable. Think of a hunter decks full of traps, time wasters, 2 trackings and then the dreaded alarm botted Thaddius ... | ||
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Zaros
United Kingdom3692 Posts
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Greendotz
United Kingdom2053 Posts
On July 22 2014 03:45 awesomoecalypse wrote: 7/4 for 5 mana is not a good minion by any stretch. 4/7 for 5 isn't bad but isn't exactly amazing except maybe for Priest. And all you have to do to prevent the combo is silence whichever one you're going to kill second. There will be interesting situations where both players are using Feugen and Stalagg and there's kind of a Mexican stand off for who plays their initiator first. With Riverdare on the board you could get a crazy situation with 6 Thaddius on your side of the board. I really want to see that. | ||
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dyDrawer
Canada438 Posts
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schaf
Germany1326 Posts
On July 22 2014 03:49 Zaros wrote: I assume thaddius is a token btw not a card you put into your deck. it has a rarity! | ||
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awesomoecalypse
United States2235 Posts
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Greendotz
United Kingdom2053 Posts
So does Baine Bloodhoof | ||
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Zaros
United Kingdom3692 Posts
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Slusher
United States19143 Posts
I think the card is for the purposes of sap etc | ||
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Came Norrection
Canada168 Posts
Priest is getting way too much stuff, spectral knight is a hard counter to priest but with these new cards, its way too easy for priest to fight for board control early on and the opponent having now way to counter priest heals. Shaman OP in new patch. Most cards are midrange forcused. Shamen has easy silence and hex. Shamen also are midranged in general. I predicted a slower meta with the new cards. Most cards are fine but deathlord is just too much. | ||
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Roblin
Sweden948 Posts
oh, I get to trade stallagg to get an 11/11 and I get stallagg back at end of turn to summon another 11/11 later? what could possibly make this better? turn 9 Baron Rivendare | ||
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lepape
Canada557 Posts
Wailing Soul (4) Mana: 3/5: Battlecry: Silence your other minions. Vanilla test -> fail Great effect -> fail , as it does NOT combo with Venture Co Mercenary (IMHO the biggest candidate) [10/10- (Yeti strength + Yeti thoughness) ] In Arena at least. In constructed, that's another enabler of Silent Watcher, a good one, so a promising 4/10 for acard that will follow craze alchemist in the land of weak gimmicks Since every single minion in Naxx has a deathrattle, and a good number of those have a deathrattle that can give a considerable advantage to your opponent, it seems like a ''Silence all your minions'' effect could be WAY better than it seems at first, in the right deck of course. There's no way to know exactly how viable it is in Constructed with pure theory crafting. On July 22 2014 04:02 Came Norrection wrote: Deathlord is a stupid card. Priest puts it down turn 3 and wins the game. Cards like this just makes stuff broken. Well, keep in mind that Deathlord is barely stronger than Oasis Snapjaw (2/8 vs 2/7) and it's deathrattle sure makes up for it. I think it will be too much of a gamble to see any kind of play. | ||
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