More Naxx Cards Revealed - Page 11
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Nekovivie
United Kingdom2599 Posts
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ibraishome
Germany337 Posts
On July 22 2014 15:42 Hellonslaught wrote: correct me if i am wrong but isnt mad scientist absurdly OP? He has 2/2 stats, cycle and search engine not to mention he instant plays that card for no cost... Example: T2: Mad scientist search for Duplicate T3: Dead scientist (get 2 copies) T4: 2 mad scientist = 2 secrets + 2- 2/2 body Total: 6 mana -> 6/6 stats + 2 frree secrets at expense of 1 card... wtf Would be funny if there were like a "worthless secret" you may get if you have no more secrets in your deck, which reads like "When your hero is attacked, restore 0 life" but that messes with your opponent ![]() | ||
Beamo
France1279 Posts
On July 22 2014 15:42 Hellonslaught wrote: correct me if i am wrong but isnt mad scientist absurdly OP? He has 2/2 stats, cycle and search engine not to mention he instant plays that card for no cost... Example: T2: Mad scientist search for Duplicate T3: Dead scientist (get 2 copies) T4: 2 mad scientist = 2 secrets + 2- 2/2 body Total: 6 mana -> 6/6 stats + 2 frree secrets at expense of 1 card... wtf It's a deathrattle not a battlecry. Your example doesn't work. Still a very strong card though | ||
Big G
Italy835 Posts
On July 22 2014 19:40 Nekovivie wrote: Could maybe combo it with that Dancing Swords card, so your opponent doesn't get the draw (which is pretty significant) Yeah but I don't think it's worth it with Dancing Swords, it's only 4/4 and may be killed before you have the chance to play Wailing Soul... so a standard 3 drop + a Yeti seems equal in strength and more reliable than those. I specifically said Ancient Watcher and Deathlord because you may want to play them anyway (depending on the meta ofc). | ||
Markwerf
Netherlands3728 Posts
Zombie chow, like a flame imp, strong stats but offset by a lifechange. Giving life however sucks quite a bit for aggro though zoo could deal with it maybe. Looks quite decent as a 1-drop for more midrangy decks though as this dying against aggro usually does nothing. Maybe also a self silence (priest) deck spawns around stuff like this, ancient watcher, wailing soul, dancing swords etc. Mad scientist, insane in hunter and mage. 2/2 for 2 and cast a free 2 or 3 mana spell when dying is great. Especially in facerush hunter this looks great as it's a fine creature that gives some damage when it dies, like a buffed leper gnome. This turn 2 into bow is also very sweet. The secret being random doesn't matter that much as you typically want a secret to be unknown to your opponent and it's not so hard to make a deck with enough secrets that are always fine. A singleton in mage as iceblock #3 is fine too. Unstable ghoul, mini abomination that has applications in warrior i guess but not much else. 1 damage is too little for most decks to care about I think. Haunted creeper, mini harvest golem with 3/4 total stats for 2 although very easy to ignore before dying. Still insane I think as separate bodies usually sucks against sweepers but these tend to come out after the sweeper. Quite sweet with knife juggler, undertaker and dire wolf. nerub'ar weblord: too narrow hatecard I think. Not much decks with more than 4-6 battlecries. Azure drake, keeper, si agent, shattered sun etc. but typically just two of these in a deck, with less I think when naxxramas is out. stoneskin gargoyle: garbage, will just die too easily spectral knight; decent, could be playable depending on how strong the other 5 drops are but for now I think the others seem stronger, not considering the other 5 drops in naxxramas I think this is pretty sweet though and would just be that curve filler at 5 some decks would use. deathlord: very interesting, seems terrible at first but there are actually few spells that can kill this without silencing it too and if your opponent plays weenies you are fine with them running 3 into it. Still unplayable just because this sucks so much against a deck with yeti's and the like but if the meta becomes very aggro with undertaker.dec curving out at 3-4 this could be a metagame (tournament) choice. wailing soul: potential deck enabler but I kind of doubt it. sludge belcher: cards like senjield are what you want sometimes and this seems to fill that spot at 5. 5 seems a spot with many good options coming out in naxramas though. Small deathrattle effects with decent vanilla stats are great though as they aren't as vulnerable to silence. echoing ooze: not sure, does the copy trigger battlecries again as well so you potentially get a 1/2 at end of every turn? if so this is amazing. If not two 1/2's for 2 is alright, perhaps playable in decks that can benefit of multiple minions (direwolf, knife juggler that sort of thing) but I doubt it. feugen/stalagg: this seems like a good combo. Two card combo's of which each is only played once have been played quite a bit in hearthstone with good success if both pieces where alright on there own, even when they aren't that much. Both of these have decent stats and especially feugen is just quite fine on it's own while getting both makes the second into some super Cairne. I think this duo will be a must in many decks like sylvanas was. maexxna: meh pretty weak I think, just quite slow and I imagine it will be too easy oftne to just make this a 2 for 1 at best by clearing it with a spell after it attacked, especially with vulnerability to silence. kel'thuzad: only shines in a niche condition, where you can trade off minions and cast this. that is too narrow as you need to get back too much on average for this to shine, maybe in druid which has more avenues to play this at the right time with innervate. Overall naxramas: the class cards are subpar with the exception of the priest one but the neutral cards have some amazing ones. Especially undertaker with it's support cards seems overpowered and a core that many decks will have to adopt. Undertaker, haunted creeper, zombie chow OR leper gnome, harvest golem, stalag&feugen and some others seems like a strong core of solid cards all which happen to pump undertaker. | ||
padiseal2
Austria721 Posts
On July 22 2014 22:31 Markwerf wrote: echoing ooze: not sure, does the copy trigger battlecries again as well so you potentially get a 1/2 at end of every turn? if so this is amazing. If not two 1/2's for 2 is alright, perhaps playable in decks that can benefit of multiple minions (direwolf, knife juggler that sort of thing) but I doubt it. should be pretty good in backspace rogue or midrange pala. ooze + coldblood turn 3 or ooze + blessing sounds damn scary | ||
Tal
United Kingdom1014 Posts
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righty0uarek3n
0 Posts
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BlacKcuD
Germany107 Posts
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Zaros
United Kingdom3692 Posts
On July 23 2014 00:18 BlacKcuD wrote: It just occured to me: The Nerubar Weblord will make Leeroy Jenkins Combos unplayable, especially sh!tty for Rogues and to some extent Handlock. Did I get this right or is there something I am missing? Its right but it won't last long its only a 1/4, rogue can probably get rid of it and still combo leeroy if they have 10 mana. | ||
imp42
398 Posts
https://www.facebook.com/media/set/?set=a.701675023208602.1073741841.498467596862680&type=3 | ||
c0ldfusion
United States8293 Posts
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awesomoecalypse
United States2235 Posts
On July 23 2014 00:23 Zaros wrote: Its right but it won't last long its only a 1/4, rogue can probably get rid of it and still combo leeroy if they have 10 mana. This is true...but in addition to Weblord, Naxx is also giving us Loatheb (which basically shuts down the auctioneer for a turn while putting a big body in play) and Spectral Knight (which at 6 life and can't be targetted by spells is a nightmare to bust through for Miracle if you give it taunt). Between those 3 cards, I suspect Miracle Rogue is going to have a rough time of it. | ||
Hryul
Austria2609 Posts
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awesomoecalypse
United States2235 Posts
On July 23 2014 02:01 Hryul wrote: yeah but the spectral knight is like Cairne: you don't want to kill it, but mostly ignore it ![]() If comboe'd with sunfury protector though, it suddenly becomes a huge bitch to deal with for decks that rely 90% on spells for board control. | ||
The_Masked_Shrimp
425 Posts
Deathlord Chow Zombie play zombie chow to trade the board until you can play Deathlord ;p unstable goul Maexena I think I will try to build decks with this core and the new priest card. Kel'Thuzad seems to have awesome utility, you can drop it and trade the board for free ! And seems like it's the case every turn until it dies since it's not even a battlecry Not to mention ALL THOSE NEW JUICY TARGETS FOR CABAL SHADOW PRIEST Deathlord can be stolen this way. And all the downside deathrattles are a huge buff to shadow word: pain And I see room for one mass dispell now (spectral night, althought it will stay a 4 health minion, we can then peel it and Holy Fire) | ||
Greendotz
United Kingdom2053 Posts
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Unleashing
Denmark14978 Posts
If you shadowstep it and play it multiple times you don't get multiple oozes, how exactly is this a battlecry? Battlecries are meant to be effects that exist after something is played, if you wanted this to be a battlecry it should give you a copy of the minion regardless of if it died, you shadowstepped it or not. A proper card text would be: "At the end of the first turn this card was played, create an exact copy of it" Because that's what it does, it has fuckall to do with a battlecry. | ||
Dizmaul
United States831 Posts
On July 23 2014 08:37 Unleashing wrote: Echoing ooze isn't a fucking battlecry blizzard, you can't just have an effect like battlecry and then change what you want it to mean now. If you shadowstep it and play it multiple times you don't get multiple oozes, how exactly is this a battlecry? Battlecries are meant to be effects that exist after something is played, if you wanted this to be a battlecry it should give you a copy of the minion regardless of if it died, you shadowstepped it or not. A proper card text would be: "At the end of the first turn this card was played, create an exact copy of it" Because that's what it does, it has fuckall to do with a battlecry. Does battlecry not really mean "do this first turn card is played". Most are instant, this one is just saying do the action at the end of the turn. It's an affect that happens after the card is played on the first turn. You just have time to buff or change the minion before the actual effect happens. | ||
Unleashing
Denmark14978 Posts
On July 23 2014 09:28 Dizmaul wrote: Does battlecry not really mean "do this first turn card is played". Most are instant, this one is just saying do the action at the end of the turn. It's an affect that happens after the card is played on the first turn. You just have time to buff or change the minion before the actual effect happens. No, every single battlecry except this one is something that comes into effect AS you play it, even if your mob is destroyed as it is played by something like snipe or whatever their effects will still always come into play. This card however can not be shadowstepped for multiple clones, can not be sacrificed to do stuff with it. It's just a incredibly poorly worded ability unless they suddenly want to change what battlecry means to just "stuff that happens on the first turn it's played" because that's not how the mechanic has worked so far and i see zero reason to suddenly change it. This is just one step away from hearthstone being filled with ambiguous and shitty card texts where you're like "I'm not actually entirely sure how this works" just from the card text which is a really fucking shitty situation to be in. | ||
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