On July 22 2014 09:39 JohnBird wrote: Kel'Thuzad seems pretty cool. Great synergy with Rebirth or Redemption. Image a scenario where you trade your Fire Elemental, play Kel'Thuzad, Rebirth him and have at the end of your turn 2x 6/5 and 2x 6/8 minions on the field Or can every minion only be summoned once?
If you suicide Fire Elemental A, then play Kel'Thuzad A, play Reincarnation on Kel'Thuzad to get KT B. (you currently have only a KT on the field). At the end of your turn, all minions with "at the end of the turn" trigger simultaneously, and resolve in the order in which they were played. So, KT B summons a Fire Elemental C and a KT C. KT C doesn't trigger as he has already missed his timing.
correct me if i am wrong but isnt mad scientist absurdly OP? He has 2/2 stats, cycle and search engine not to mention he instant plays that card for no cost...
Example: T2: Mad scientist search for Duplicate T3: Dead scientist (get 2 copies) T4: 2 mad scientist = 2 secrets + 2- 2/2 body Total: 6 mana -> 6/6 stats + 2 frree secrets at expense of 1 card... wtf
That spectral knight seems like it'll be the doom for miracle. I mean sure they can get past it with deadly poison + flurry, but often they only run one of those, so if you can protect your knight from azures and SI7, they should just lose the game.
They should get a keyword for "can't be targeted by spells and hero powers", they have 3 minions with that effect now and filling the entire card with text for something that straightforward is clunky. It could be called "Elusive" or something like that.
Circumstance: Presumably not. One would suspect that "end of turn" is separate from "during the turn", so that minions that die during end of turn aren't affected by this. That's how I would formulate it at least. And even if that's not the case, effects like this typically only trigger once, so even if it does return the treants, then they should survive, since their end of turn effect has already been triggered. They would then die again at the end of next turn, and be resurrected... Just speculating of course. In MtG, I believe the active player chooses the order in which simultaneous triggered effects from their cards resolve. In HS, of course, Blizz hides those rules behind the fancy graphics and doesn't tell us anything.
On July 22 2014 17:08 Circumstance wrote: Does Kel'Thuzad soft-lock the game with Force of Nature, or...?
Well no, I think KT can only proc once per turn, so he'll just revive the treants, and then they'll die at the end of the turn, since they were 'summoned last', and we now know that effects play in order.
On July 22 2014 16:58 Release wrote: Faceless Manipulator value just skyrocketed Also the brewmasters, BGH, Kodo, and TBK
Agreed, BGH had kind of fallen out of favour with all classes bar Druid. Now I'll definately be running it again, along with Faceless. While the new meta is all in the chaos stage I expect all Aggro decks to die (so many of these new cards are anti-aggro) and the ladder to be swarmed with Mid-range decks.
On July 22 2014 17:08 Circumstance wrote: Does Kel'Thuzad soft-lock the game with Force of Nature, or...?
Well no, I think KT can only proc once per turn, so he'll just revive the treants, and then they'll die at the end of the turn, since they were 'summoned last', and we now know that effects play in order.
Have they stated that the "summoned last" principle applies to all effect resolution conflicts? I only knew that they said that's how it's going to work for deathrattle effects.
At first I though people were been a little OTT with the whole "PRIEST IS OP NAO!!" but I have to admit, every time I try to come up with crazy ideas with all the cards the class that keeps popping up is Priest (Shaman does quite well too). Even arguably the worst card, Stoneskin Gargoyle has synergy with Northshire Cleric.
On July 22 2014 17:08 Circumstance wrote: Does Kel'Thuzad soft-lock the game with Force of Nature, or...?
Well no, I think KT can only proc once per turn, so he'll just revive the treants, and then they'll die at the end of the turn, since they were 'summoned last', and we now know that effects play in order.
Have they stated that the "summoned last" principle applies to all effect resolution conflicts? I only knew that they said that's how it's going to work for deathrattle effects.
I figured it was a baseline rule, not just pertaining to deathrattles. If not then, I have no idea. I can only guess at this point..
Best case is he re-summons the treants and they die at the end of your next turn, which would imply you have immortal treants until KT is dealt with.
On July 22 2014 16:11 hzflank wrote: Wailing Soul would be so good against freeze mages, but I am struggling to find enough other synergy to build a deck around it.
Ancient Watcher, plus maybe Deathlord... but still, it'll mainly depend on the metagame. 3/5 for 4 mana is reasonable, the hardest part will probably be to avoid playing minions with relevant (non-battlecry) abilities.