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More Naxx Cards Revealed - Page 10

Forum Index > Hearthstone General
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S1eth
Profile Joined November 2011
Austria221 Posts
Last Edited: 2014-07-22 04:25:34
July 22 2014 04:24 GMT
#181
On July 22 2014 09:39 JohnBird wrote:
Kel'Thuzad seems pretty cool. Great synergy with Rebirth or Redemption.
Image a scenario where you trade your Fire Elemental, play Kel'Thuzad, Rebirth him and have at the end of your turn 2x 6/5 and 2x 6/8 minions on the field
Or can every minion only be summoned once?

If you suicide Fire Elemental A,
then play Kel'Thuzad A, play Reincarnation on Kel'Thuzad to get KT B.
(you currently have only a KT on the field).
At the end of your turn, all minions with "at the end of the turn" trigger simultaneously, and resolve in the order in which they were played.
So, KT B summons a Fire Elemental C and a KT C.
KT C doesn't trigger as he has already missed his timing.
Roe
Profile Blog Joined June 2010
Canada6002 Posts
July 22 2014 04:41 GMT
#182
I guess if you faceless a KT you get two of each minion that dies?
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
July 22 2014 04:48 GMT
#183
should trigger for every copy of the minion, yes.
Countdown to victory: 1 200!
Mortal
Profile Blog Joined November 2010
2943 Posts
July 22 2014 05:00 GMT
#184
I am fucking amped for Spectral Knight. Faerie Dragon wins games by itself in some situations, a bigger one is just gravy.
The universe created an audience for itself.
meatpudding
Profile Joined March 2011
Australia520 Posts
July 22 2014 05:03 GMT
#185
Zombie Chow -> Deathlord -> Wailing Soul
Be excellent to each other.
Meerkat
Profile Blog Joined May 2010
United States16 Posts
July 22 2014 06:35 GMT
#186
Here is a video I made showcasing all 30 cards
"Offering misguided advice about video games" :|
Hellonslaught
Profile Joined June 2014
Brazil0 Posts
July 22 2014 06:42 GMT
#187
correct me if i am wrong but isnt mad scientist absurdly OP?
He has 2/2 stats, cycle and search engine not to mention he instant plays that card for no cost...

Example:
T2: Mad scientist search for Duplicate
T3: Dead scientist (get 2 copies)
T4: 2 mad scientist = 2 secrets + 2- 2/2 body
Total: 6 mana -> 6/6 stats + 2 frree secrets at expense of 1 card... wtf
Priest
abalam
Profile Joined October 2011
Switzerland316 Posts
July 22 2014 07:00 GMT
#188
Zombie Chow seems really nice for priests if it works like I think it does.

Play Auchenai Soulpriest + Zombie Chow + Circle of Healing = 4 Damage to enemy board + 5 to enemy Hero at the cost of 5 mana.
hzflank
Profile Joined August 2011
United Kingdom2991 Posts
July 22 2014 07:11 GMT
#189
Wailing Soul would be so good against freeze mages, but I am struggling to find enough other synergy to build a deck around it.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 22 2014 07:55 GMT
#190
That spectral knight seems like it'll be the doom for miracle. I mean sure they can get past it with deadly poison + flurry, but often they only run one of those, so if you can protect your knight from azures and SI7, they should just lose the game.
If you are not supporting K-Pop you are hurting E-Sports.
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2014-07-22 08:00:00
July 22 2014 07:58 GMT
#191
Faceless Manipulator value just skyrocketed
Also the brewmasters, BGH, Kodo, and TBK
☺
Circumstance
Profile Blog Joined March 2014
United States11403 Posts
July 22 2014 08:08 GMT
#192
Does Kel'Thuzad soft-lock the game with Force of Nature, or...?
The world is better when every background has a chance.
Cluster
Profile Joined August 2010
Sweden125 Posts
Last Edited: 2014-07-22 09:11:41
July 22 2014 08:45 GMT
#193
They should get a keyword for "can't be targeted by spells and hero powers", they have 3 minions with that effect now and filling the entire card with text for something that straightforward is clunky. It could be called "Elusive" or something like that.

Circumstance: Presumably not. One would suspect that "end of turn" is separate from "during the turn", so that minions that die during end of turn aren't affected by this. That's how I would formulate it at least. And even if that's not the case, effects like this typically only trigger once, so even if it does return the treants, then they should survive, since their end of turn effect has already been triggered. They would then die again at the end of next turn, and be resurrected... Just speculating of course. In MtG, I believe the active player chooses the order in which simultaneous triggered effects from their cards resolve. In HS, of course, Blizz hides those rules behind the fancy graphics and doesn't tell us anything.
dankh
Profile Blog Joined March 2011
France15 Posts
July 22 2014 09:53 GMT
#194
That 4/5 Faerie Dragon is imba !
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 22 2014 09:55 GMT
#195
On July 22 2014 17:08 Circumstance wrote:
Does Kel'Thuzad soft-lock the game with Force of Nature, or...?


Well no, I think KT can only proc once per turn, so he'll just revive the treants, and then they'll die at the end of the turn, since they were 'summoned last', and we now know that effects play in order.
If you are not supporting K-Pop you are hurting E-Sports.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
July 22 2014 10:06 GMT
#196
On July 22 2014 16:58 Release wrote:
Faceless Manipulator value just skyrocketed
Also the brewmasters, BGH, Kodo, and TBK


Agreed, BGH had kind of fallen out of favour with all classes bar Druid. Now I'll definately be running it again, along with Faceless. While the new meta is all in the chaos stage I expect all Aggro decks to die (so many of these new cards are anti-aggro) and the ladder to be swarmed with Mid-range decks.
Cluster
Profile Joined August 2010
Sweden125 Posts
July 22 2014 10:10 GMT
#197
On July 22 2014 18:55 Nekovivie wrote:
Show nested quote +
On July 22 2014 17:08 Circumstance wrote:
Does Kel'Thuzad soft-lock the game with Force of Nature, or...?


Well no, I think KT can only proc once per turn, so he'll just revive the treants, and then they'll die at the end of the turn, since they were 'summoned last', and we now know that effects play in order.

Have they stated that the "summoned last" principle applies to all effect resolution conflicts? I only knew that they said that's how it's going to work for deathrattle effects.
Greendotz
Profile Joined October 2011
United Kingdom2053 Posts
July 22 2014 10:19 GMT
#198
At first I though people were been a little OTT with the whole "PRIEST IS OP NAO!!" but I have to admit, every time I try to come up with crazy ideas with all the cards the class that keeps popping up is Priest (Shaman does quite well too). Even arguably the worst card, Stoneskin Gargoyle has synergy with Northshire Cleric.
Nekovivie
Profile Joined October 2011
United Kingdom2599 Posts
July 22 2014 10:21 GMT
#199
On July 22 2014 19:10 Cluster wrote:
Show nested quote +
On July 22 2014 18:55 Nekovivie wrote:
On July 22 2014 17:08 Circumstance wrote:
Does Kel'Thuzad soft-lock the game with Force of Nature, or...?


Well no, I think KT can only proc once per turn, so he'll just revive the treants, and then they'll die at the end of the turn, since they were 'summoned last', and we now know that effects play in order.

Have they stated that the "summoned last" principle applies to all effect resolution conflicts? I only knew that they said that's how it's going to work for deathrattle effects.


I figured it was a baseline rule, not just pertaining to deathrattles. If not then, I have no idea. I can only guess at this point..

Best case is he re-summons the treants and they die at the end of your next turn, which would imply you have immortal treants until KT is dealt with.
If you are not supporting K-Pop you are hurting E-Sports.
Big G
Profile Joined April 2011
Italy835 Posts
July 22 2014 10:34 GMT
#200
On July 22 2014 16:11 hzflank wrote:
Wailing Soul would be so good against freeze mages, but I am struggling to find enough other synergy to build a deck around it.

Ancient Watcher, plus maybe Deathlord... but still, it'll mainly depend on the metagame. 3/5 for 4 mana is reasonable, the hardest part will probably be to avoid playing minions with relevant (non-battlecry) abilities.

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