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More Naxx Cards Revealed

Forum Index > Hearthstone General
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1 2 3 4 5 10 11 12 Next All
Maand
Profile Joined April 2010
326 Posts
Last Edited: 2014-07-21 23:11:02
July 21 2014 16:32 GMT
#1
[image loading]


Blizzard's Facebook album: here.

Have any questions about the adventure? Look here for anwsers.

Rest of the Naxx cards revealed in mana and rarity order.

Commons:
Zombie Chow (1) Mana: 2/3: Deathrattle: Restore 5 Health to enemy hero.
+ Show Spoiler +
[image loading]

Mad Scientist (2) Mana: 2/2: Deathrattle: Put a Secret from your deck onto the battlefield.
+ Show Spoiler +
[image loading]

Unstable Ghoul (2) Mana: Taunt. Deathrattle: Deal 1 damage to all minions.
+ Show Spoiler +
[image loading]

Haunted Creeper (2) Mana: 1/2: Deathrattle: Summon two 1/1 Spectral Spiders.
+ Show Spoiler +
[image loading]

Nerub'ar Weblord (2) Mana: 1/4: Minions with Battlecry cost (2) more.
+ Show Spoiler +
[image loading]

Stoneskin Gargoyle (3) Mana: 1/4: At the start of your turn, restore this minion to full health.
+ Show Spoiler +
[image loading]

Spectral Knight (5) Mana: 4/6: Can't be targeted by spells or Hero powers.
+ Show Spoiler +
[image loading]


Rares:
Deathlord (3) Mana: 2/8: Taunt. Deathrattle: Your opponent puts a minion from their deck into the battlefield.
+ Show Spoiler +
[image loading]

Wailing Soul (4) Mana: 3/5: Battlecry: Silence your other minions.
+ Show Spoiler +
[image loading]

Sludge Belcher (5) Mana: 3/5: Taunt. Deathrattle: Summon a (1/2) slime with taunt.
+ Show Spoiler +
[image loading]


Epic:
Echoing Ooze (2) Mana: 1/2 Battlecry: Summon exact copy of this minion at the end of the turn.
+ Show Spoiler +
[image loading]


Legendaries:
Feugen (5) Mana: 4/7: Deathrattle: If Stalagg also died this game, summon Thaddius.
+ Show Spoiler +
[image loading]

Stalagg (5) Mana: 7/4: Deathrattle: If Feugen also died this game, summon Thaddius.
+ Show Spoiler +
[image loading]

Maexxna (6) Mana: 2/8: Destroy a minion damanged by this minion.
+ Show Spoiler +
[image loading]

Kel'Thuzad (8) Mana: 6/8: At the end of the turn, summon all friendly minions that died this turn.
+ Show Spoiler +
[image loading]


Token:
Thaddius (10) Mana: 11/11
+ Show Spoiler +
[image loading]
huller20
Profile Joined August 2010
United States112 Posts
July 21 2014 16:45 GMT
#2
What are Thaddius' stats?
Cricketer12
Profile Blog Joined May 2012
United States13990 Posts
July 21 2014 16:48 GMT
#3
On July 22 2014 01:45 huller20 wrote:
What are Thaddius' stats?

Question of my fucking life, at least the 4/7 is good value even if Thaddeus sucks
Chain 1 Arthalion Chain 2 Urgula Chain 3 Mululu Chain 4 Lukias
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
July 21 2014 16:48 GMT
#4
My humble opinions:
Mad Scientist - secrets are of limited viability already, don't think this will be useful outside of some very rare niches.
Sludge Belcher - i like this card, may be quite annoying for aggro decks.
Not sure about Stoneskin Gargole, only viability that i can think of is vs aggro but then it would have to heal itself for at least 2 in order to be mana efficent. Looks decent vs hunter traps.
Maexxna - will most probably be card efficent very often, basically a cobra that's 3 mana more expensive for 5 more HP, which is good for this type of passive.
Stalagg - i think we had already enough discussion about that one :p
Hryul
Profile Blog Joined March 2011
Austria2609 Posts
July 21 2014 16:51 GMT
#5
Mad scientist ultra stronk. looks like a buff to both mage and hunter. (maybe even more for mage) don't know about pally.

sludge belcher is one more miracle killer stabilizer in the midgame. will def make huge burst combos difficult.

the gargoyle seems mostly useless, but has a nice lore effect.

maexxna seems really interesting. for 6 mana she is actually playable and 8 health is really beefy.

stalagg seems to confirm the other leaked cards. but it mostly looks like gimmicky play because having stalagg and feugen seems unreliable.
Countdown to victory: 1 200!
S1eth
Profile Joined November 2011
Austria221 Posts
July 21 2014 16:53 GMT
#6
On July 22 2014 01:51 Hryul wrote:
Mad scientist ultra stronk. looks like a buff to both mage and hunter. (maybe even more for mage) don't know about pally.

sludge belcher is one more miracle killer stabilizer in the midgame. will def make huge burst combos difficult.

the gargoyle seems mostly useless, but has a nice lore effect.

maexxna seems really interesting. for 6 mana she is actually playable and 8 health is really beefy.

stalagg seems to confirm the other leaked cards. but it mostly looks like gimmicky play because having stalagg and feugen seems unreliable.

The gargoyle was also in the leaked article, as well as belcher (although it was a 4/3 in the leak),
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 21 2014 16:55 GMT
#7
Mad Scientist could be useful in a paladin aggro deck list considering the new secret a 3/2 buff on turn 2/3 is huge and this would allow that to happen more consistently.

Maexxna looks huge for priest, think of all the druid cards it kills and all the other cards not to mention it will almost always be a card for a card (unless they silence it and trade)]

Sludge Belcher, something I would add to my handlock, see the ironfist handlock discussion about 5 drops. Could be very nice there.

Looking forward to the new possibilities will start to play properly again (been busy lately)
I will make Yogg Saron priest work...
urashimakt
Profile Joined October 2009
United States1591 Posts
July 21 2014 16:55 GMT
#8
On July 22 2014 01:48 Kaniol wrote:
My humble opinions:
Mad Scientist - secrets are of limited viability already, don't think this will be useful outside of some very rare niches.
Sludge Belcher - i like this card, may be quite annoying for aggro decks.
Not sure about Stoneskin Gargole, only viability that i can think of is vs aggro but then it would have to heal itself for at least 2 in order to be mana efficent. Looks decent vs hunter traps.
Maexxna - will most probably be card efficent very often, basically a cobra that's 3 mana more expensive for 5 more HP, which is good for this type of passive.
Stalagg - i think we had already enough discussion about that one :p

At 5 mana Sludge Belcher won't do enough against aggro. It will disrupt Leeroy combo decks that don't carry a pocket silence/sap.
Who dat ninja?
Elmo1191
Profile Joined January 2014
Bulgaria0 Posts
Last Edited: 2014-07-21 17:19:10
July 21 2014 17:03 GMT
#9
My opinion on the cards:

Mad Scientist - seeing that blizzard are working hard to make secret decks viable i imagine this card is going to see play. People are used to underestimating secrets, however i can't possibly imagine blizz throwing so much effort into secrets just so they end up unplayable still. It will be interesting to see how this will work out, to say the least.

Sludge Belcher - I... don't know what to think about this card. A Sen'jin Shieldmasta for 5 mana is not very inspiring and the Goldshire Footman it spawns after dying is very underwhelming too. The only thing i can think of is combo with Avenge... that's about it xD

Stoneskin Gargoyle - I REALLY like this card. Any class that can buff it up can draw out great utility from it. It is voulnerable to silences and removal, but its a nice little minion that can be buffed with something small like a Mark of the Wild / Mark of Nature / Avenge / Inner Fire or just a Defender of Argus... a 2/5 taunt that heals itself every turn to full can be super annoying.

Maexxana - Its cool. I'm not really sure if i'll take something out of my deck to put this in. Weather this card will be playable or not will depend heavily on the meta. If the metagame is late-game heavy i don't think it will be worth taking this. However i can see Maexxana wrecking havoc on midrange decks.

Stalagg - 7/4 for 5 for a deathrattle effect card is pretty nice. If it's not dealt with it can do lots of damage on turn 5. Once again, we need to see how good is Thaddius to determine weather it will be worth having 2 slots for this and Feugen. (Question: this is like Cairne summoning Baine right? Thaddius will not be a collectible card?)

Feugen - Same concept as Stalagg except a 4/7 for 5 is probably better than a 7/4.

Zombie Chow - In tempo and board control decks this is mindblowing. The 5 health restoration won't matter if you haven't really dealt any significant damage to your opponent by turun 2-3 when this is likely to die and a 2/3 for 1 mana is just ridiculous. In classes with weak early game like Paladin (non-aggro) or Priest this will be invaluable.

Deathlord - This can wreck aggro decks. Beyond that its not strong. Against midrange its not very inspiring and against giant decks its horrible. A free card that gets out a giant on my opponents field? No ty!

Echoing Ooze - More cards that interact greatly with buffs. Cards like Blessing of Kings and Mark of Nature are certainly going to see more play!

Spectral Knight - Best 5 drop in the game? While its equivalent in stats, Spiteful Smith, sees little play, its because its effect is orientated towards combo with weapons. Spectral Knight will just be awesome on his own. When you don't need the spell damage from Azure Drake or you're not facing enough aggro to justify Stampeding Kodo i don't see any other 5 drop that i would want in my deck more than Spectral Knight.
skatbone
Profile Joined August 2010
United States1005 Posts
July 21 2014 17:03 GMT
#10
Looking forward to Echoing Ooze. If I'm reading it correctly, we can buff it on the turn we drop it, then it will copy with the buff. Does this mean it will hold a Dark Iron Dwarf or Abusive Sergeant Buff? I think so.
Mercurial#1193
Zaros
Profile Blog Joined September 2010
United Kingdom3692 Posts
Last Edited: 2014-07-21 17:07:18
July 21 2014 17:04 GMT
#11
Death lord is my favourite 2/8 taunt for 3 mana :D, also the 1 mana 2/3 looks pretty insane.

edit: aww they changed deathlord from the leak its to the battlefield and not the hand like before
Qwicker
Profile Joined January 2014
United Kingdom0 Posts
Last Edited: 2014-07-21 17:07:42
July 21 2014 17:05 GMT
#12
Mad Scientist - AMAZING! More secret cards :D Already in love with Secret Keeper in Paladin, this just makes it even more awesome :D 2 - 2 plus a secret for 2 mana is amazing, it also makes your deck less concentrated, so there are more good cards to pick up, use in aggro paladin freeze mage and (hopefully) control hunter!

Sludge Blecher - Compare it to Harvest Golem / Senjin Sheild Masta basically baying 1 mana for a Goldshire Footman, however you only pay the cost of 1 card, HOWEVER it also costs 5 mana and can't be used on turn 1 or 4 or all the turns in between, average and used only if aggro is huge + some kind of token deck.

Stoneskin Gargoyle - Amazing in arena, so so in constructed. Stick a Blessing of Kings on this and you win games in arena, cool idea and nice stats to back up the ability. Although not as exiting as the others, it is a solid drop but i don't think we will see it in constructed.

Maexxna - Control Hunter? Good card, only wish it had a few more health to survive the Giant hits / Ragnaros hits which it will inevitably face. For only 6 mana it also shows a big threat and I think will do well in decks which have no direct removal, eg Druid.

Stalagg - As said before, we already know about this one :D

*edit* completely missed the other cards xD however i can't be bothered to write about them :/
Quotes are only for the inspirational
weikor
Profile Blog Joined March 2011
Austria580 Posts
July 21 2014 17:05 GMT
#13
Maexxna, mad scientist and sludge belcher seem quite useful. Especially mad scientist seems like a much better version of arcanist, if it puts it onto the field from your deck. Thats a lot of tempo and it filters your deck.
Turn 1, coin mad scientist
Turn 2 Scientist pulls duplicate / mirror image


even with iceblock thats very usefull.
urashimakt
Profile Joined October 2009
United States1591 Posts
Last Edited: 2014-07-21 17:06:43
July 21 2014 17:06 GMT
#14
On July 22 2014 02:03 skatbone wrote:
Looking forward to Echoing Ooze. If I'm reading it correctly, we can buff it on the turn we drop it, then it will copy with the buff. Does this mean it will hold a Dark Iron Dwarf or Abusive Sergeant Buff? I think so.

Seems like it. It may not turn temporary buffs into permanent buffs, depending on whether it copies the buffs or just the stats. If we use Faceless Manipulator as an example, the stats will fall off when the buff does.
Who dat ninja?
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 21 2014 17:06 GMT
#15
You know what I really really want to see from blizzard to balance the sides out, a 3 mana card that silences and charges with all the strong effects coming in we need some more ways to lose the effects and help out aggro. (Coming from a mostly control player)
I will make Yogg Saron priest work...
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
July 21 2014 17:07 GMT
#16
Deathlord seems explicitly designed to hardcounter aggro and zoo (to a much lesser extent, Sludge Belcher does as well).

Zombie Chow is really interesting--usually a 1 drop like that goes best in aggro decks, but the deathrattle cancels that out. But its still a great body for the cost, so i could see midrange decks that primarily fight for board control getting some good use out of it.

Curious what Thaddius does. If he's really great then we could get some interesting combo decks built around Feugen and Stallag.

Stoneskin Gargoyle and Echoing Ooze seem best suited to classes with good buffs like Pally. A Blessing of Kings on Echoing Ooze is outstanding value, and on Stoneskin Gargoyle is created a 5/8 that heals to full each turn, which is a nightmare to deal with without hard removal.

Mad Scientist seems too situational to run unless you're really playing a full Secrets deck, and I still don't think those will be viable.

Spectral Knight is one of those cards like Loatheb that will really cause problems for decks that rely on spells for board control.

All in all, I think the biggest impact on the meta will be Deathlord. A turn 3 2/8 with Taunt just shuts down aggro and zoo so incredibly hard, and the deathrattle isn't really a huge drawback in those matchups.
He drone drone drone. Me win. - ogsMC
S1eth
Profile Joined November 2011
Austria221 Posts
July 21 2014 17:07 GMT
#17
On July 22 2014 02:03 skatbone wrote:
Looking forward to Echoing Ooze. If I'm reading it correctly, we can buff it on the turn we drop it, then it will copy with the buff. Does this mean it will hold a Dark Iron Dwarf or Abusive Sergeant Buff? I think so.

It looks like the same as Faceless Manipulator, so Dark Iron Dwarf buff should only last until the end of that turn.
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 21 2014 17:11 GMT
#18
Holy shit that 5 mana faerie dragon that looks absurd as it destroys most of the cards in the mana region it is at the moment.
Echoing Ooze is a dream card also that Zombie is almost just what I wished for, if it was 2 mana and a 2/4 I would play it in a heartbeat still useful.
Deathlord, great for priest but really needs a nerf, it stops aggro dead.
I will make Yogg Saron priest work...
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2014-07-21 17:14:12
July 21 2014 17:11 GMT
#19
Ironbeak owls in every deck soon. Mexanna would combo really well with tundra rhino for instant removal that stays on the board

When mad scientist pulls a secret, do you get to see what that secret is? I assume so, but it'd be pretty funny if not.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Ovid
Profile Blog Joined October 2013
United Kingdom948 Posts
July 21 2014 17:12 GMT
#20
On July 22 2014 02:07 S1eth wrote:
Show nested quote +
On July 22 2014 02:03 skatbone wrote:
Looking forward to Echoing Ooze. If I'm reading it correctly, we can buff it on the turn we drop it, then it will copy with the buff. Does this mean it will hold a Dark Iron Dwarf or Abusive Sergeant Buff? I think so.

It looks like the same as Faceless Manipulator, so Dark Iron Dwarf buff should only last until the end of that turn.


It does say exact so I would agree with this.
I will make Yogg Saron priest work...
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