More Naxx Cards Revealed - Page 2
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RBS
4 Posts
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Maand
326 Posts
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urashimakt
United States1591 Posts
On July 22 2014 02:11 Lobotomist wrote: Ironbeak owls in every deck soon. Mexanna would combo really well with tundra rhino for instant removal that stays on the board When mad scientist pulls a secret, do you get to see what that secret is? I assume so, but it'd be pretty funny if not. Even if the animation doesn't reveal it to you, mousing over your own secret shows the card associated with it. | ||
Zaros
United Kingdom3692 Posts
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Majegetc
United States0 Posts
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S1eth
Austria221 Posts
On July 22 2014 02:19 Majegetc wrote: My theory is Thaddius is going to be an effect like Jarraxus. Completely taking over your hero and hero power. That is most likely not possible, because Thaddius is "summoned", so it cannot have a Battlecry. | ||
awesomoecalypse
United States2235 Posts
On July 22 2014 02:07 S1eth wrote: It looks like the same as Faceless Manipulator, so Dark Iron Dwarf buff should only last until the end of that turn. Blessing of Kings, on the other hand, gives you two 5/6's for 6 mana. Between that and amazing synergy with Stoneskin Gargoyle, I expect to see midrange Pally make a strong comeback. Also, Spectral Knight+Sunfury Protector give you a 6 health taunt that can't be targetted with spells. Meaning, Miracle Rogue has basically no way to get through it except by sacrificing Leeroy, which loses them the game. Between this and Loatheb, Miracle Rogue is absolutely fucked. I still think Deathlord will have the biggest impact on the meta though. It simply utterly screws aggro decks so hard. OTOH, it really sucks in control matchups, so it presents an interesting tradeoff--including Deathlord in your deck says that you're prepared to take a serious hit in control matchups in exchange for very favorable matchups against aggro. | ||
Zaros
United Kingdom3692 Posts
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DifuntO
Greece2376 Posts
In theory it seems like a great set of cards.Can't wait to actually play with them. | ||
Zaros
United Kingdom3692 Posts
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Zontan
United States0 Posts
On July 22 2014 02:03 skatbone wrote: Also, Spectral Knight+Sunfury Protector give you a 6 health taunt that can't be targetted with spells. Meaning, Miracle Rogue has basically no way to get through it except by sacrificing Leeroy, which loses them the game. Between this and Loatheb, Miracle Rogue is absolutely fucked. Deadly Poison + Blade Flurry | ||
oboywan
Norway1 Post
It can be strong if you buff it the same turn, but the game is probably at a stage where it only leads to you getting 2 for 1'ed by a Yeti or a silence... | ||
Ovid
United Kingdom948 Posts
On July 22 2014 02:27 Zaros wrote: Zoo looks set to be pretty insane with some of these cards, they get another 2 flame imps (zombie chow) the nerubian egg which is easily buffed in zoo, maybe undertaker although probably not and theres some more reveals left. Zombie Chow not sure about that being in zoo, I know it's mainly board control but 5 health on the opponent on a minion that can be killed quite easily seems like a bad inclusion. | ||
Zontan
United States0 Posts
Deathlord is definitely going in my shaman deck - against aggro it's insane, and against control I can stall for a turn and then just Earth Shock it. Zombie chow may end up replacing Argent Squire, since the 5 point heal is irrelevant when all I want it to do is trade with a 2-drop. Might replace an Azure Drake with Maexxna, too. | ||
Gudge
542 Posts
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Schelim
Austria11528 Posts
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Azuzu
United States340 Posts
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Zaros
United Kingdom3692 Posts
On July 22 2014 02:32 Ovid wrote: Zombie Chow not sure about that being in zoo, I know it's mainly board control but 5 health on the opponent on a minion that can be killed quite easily seems like a bad inclusion. If it comes out early then your opponent is unlikely to get the full 5hp anyway, Zoo is about board control and this is a really strong card for that, its only bad when you have lost board control and need a few extra points of damage to finish them off, which then you would just keep it in your hand. | ||
Zaros
United Kingdom3692 Posts
On July 22 2014 02:38 Azuzu wrote: Deathlord seems pretty good against zoo! ... until you realize every zoo deck will run it and you'll die before you can kill it. Risky card for zoo to have although i'll probably try it, could be auto lose if a free ysera or something similar comes out onto the field turn 4 or 5. | ||
Greendotz
United Kingdom2053 Posts
Mad Scientist Cute card, leaning more towards the "fun" side of the spectrum rather than serious value. Perhaps some good synergy in Hunter decks, could potentially make secrets Mage viable. With Riverdare this could be quite funny. [4/10] Sludge Belcher An alternative to Abomination. Potentially better or worse depending on how you look at it. Probably favours constructed more than arena [6/10] Stoneskin Gargoyle What's pretty cool about this is I've seen the idea before on a fan made card (one of Fulla's maybe?). Unfourtunately I didn't like it then and don't like it now. Requires a buff to get any true value. [3/10] Maexxna Again I've seen something like this on a fan made card, I think it was Oberyn Martel on the GoT card ideas. Either way this is fantastic, a very strong legendary. Could be very scary in Druid decks if Innervate is used to rush it out [8/10] Stalagg We've already seen Feugen and Stalagg in the leaked photos. Kind of hard to tell how good they are without knowing anything about Thaddius. Seeing as their stats are super high for their cost I predict Thaddius will have some kind of detrimental effect [7/10] Zombie Chow I quite like this, the reverse Flame Imp. A decent turn 1 drop. Normally I'd say he's weak to classes with Weapons but his 3 health puts him out of Stormforged Axe range. I can see this been a valuable pick in arena [6/10] Deathlord I suppose this is the closest thing we have to a "wall". Very hard to rate it seeing as it's detrimental effect is so heavily RNG based [4/10] Echoing Ooze [5/10] Feugen Same as Stalagg. Marginely better as more health trumps more attack. Again, we really need to see Thaddius [8/10] Spectral Knight A 4/6 for 5 is right on point and the spell protection give this card an extra value boost [7/10] | ||
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