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Play my game! - Page 5

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Chezinu
Profile Blog Joined February 2008
United States7447 Posts
December 07 2009 02:58 GMT
#81
On December 07 2009 11:37 Duke wrote:
damn i thought people were just blowing smoke but this is awesome. i like the acceleration/deceleration time of running, and spamming that gun is lols

the physics of shooting boxes is fuckin neato

Yeah, blowing up boxes was fun:

+ Show Spoiler +
[image loading]

[image loading]
Every once in a while the boxes fly off into the camera, sadly I didn't a screen shot of that.

Now someone has to leave this game running over night and see how many boxes you can collect on your screen.
lol, clueless in The Prism!
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
December 07 2009 03:05 GMT
#82
Just finished. Very fun game, but a word of warning to those who haven't played it yet; don't try to change the input settings.
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 07 2009 03:11 GMT
#83
Wow, this is pretty cool I like it!!! Bit on the easy side though.
Why would you ever choose failure, when success is an option.
Kingfisher
Profile Blog Joined July 2009
Canada144 Posts
December 07 2009 03:11 GMT
#84
It's a fun game overall but I have a problem with couple of things such as:
1. There is a delay in movement. For example, when jumping, there is a delay when you press space bar and the character actually jumps. So you have to pretty much predict where you are character is going to be after the delay when you're pretty the arrow buttons.
2. The graphic for the bullet is kind of sad.
3. The overall graphics is good but don't you think it's a bit...brown? I think it's more refreshing when there's neon green or some other colour instead of just warm, brown colour. Maybe black and neon green background or something.

That's it for now but it is definitely a fun game...I'll be playing a bit more =o
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
Last Edited: 2009-12-07 04:15:19
December 07 2009 03:18 GMT
#85
My 2nd speed run video.. see if you can find the lucky "super shot" and the falling through the earth bug to cut an extra minute or so off my time :3



(no music this time)

Edit-- rofl, sorry sean for interrupting your train of thought during the day[9] daily.. I feel horrible
sith
Profile Blog Joined July 2005
United States2474 Posts
December 07 2009 03:23 GMT
#86
that was legitimately fun.

i like how you can run really fast if you shoot consistently behind you.

sweet game overall, would buy this if it was a full game.
Steve496
Profile Joined July 2009
United States60 Posts
Last Edited: 2009-12-07 03:36:37
December 07 2009 03:36 GMT
#87
Biggest comments I'd make are that it feels too easy to climb almost-vertical surfaces by just jumping into them, and the fact that you can slide up walls by holding into it and spamming shots at a shallow angle into it. For instance, the section at 1:10 in ForAlways's video can be done marginally faster by sliding up the far right wall to the top and then blasting to the left straight over the stack of boxes.
Spazer
Profile Blog Joined March 2009
Canada8031 Posts
Last Edited: 2009-12-07 03:41:23
December 07 2009 03:39 GMT
#88
Wall jumping is currently done by jumping while shooting at a point against the wall and 1 or 2 character lengths below your guy. I almost skipped a large section of the game this way, but apparently, the insta death layer works both ways. =P

I can't get the giant expanding shot to appear reliably. Shots normally expand, but are usually travel fast enough that they don't have time to get very big before hitting something or going offscreen. These particular shots seem to be launched with a lower velocity, giving it time to become huge.

Oh, and I managed to make a door go through the wall:
[image loading]

I didn't manage to blast myself through the wall - I just did a wall climb to get the screenshot.
Liquipedia
Sunhay
Profile Blog Joined February 2009
Canada303 Posts
December 07 2009 03:41 GMT
#89
just beat it, was pretty fun. the last stretch was a pain to do using my laptop mouse.
www.sunhay.net
number1gog
Profile Blog Joined June 2007
United States1081 Posts
December 07 2009 03:49 GMT
#90
That was a ton of fun. I like all the different ways you made the player use the explosions as part of their movement.

For some reason I occasionally got propelled really high/far on some of my jumps. I couldn't figure out the criteria (it only took me 10 minutes to beat), but there's some sort of Super Bounce possible in your game. Not a bad thing, but I'm sure not intended.
5sz6sz7sz1a2a3a4a kwanrollllllled
nicoaldo
Profile Joined March 2009
Argentina939 Posts
December 07 2009 03:50 GMT
#91
On December 07 2009 12:49 number1gog wrote:
That was a ton of fun. I like all the different ways you made the player use the explosions as part of their movement.

For some reason I occasionally got propelled really high/far on some of my jumps. I couldn't figure out the criteria (it only took me 10 minutes to beat), but there's some sort of Super Bounce possible in your game. Not a bad thing, but I'm sure not intended.


When he showed the game in his livestream he said that that very high boost was actually a bug =D, still is great
number1gog
Profile Blog Joined June 2007
United States1081 Posts
December 07 2009 03:55 GMT
#92
On December 07 2009 12:50 nicoaldo wrote:
Show nested quote +
On December 07 2009 12:49 number1gog wrote:
That was a ton of fun. I like all the different ways you made the player use the explosions as part of their movement.

For some reason I occasionally got propelled really high/far on some of my jumps. I couldn't figure out the criteria (it only took me 10 minutes to beat), but there's some sort of Super Bounce possible in your game. Not a bad thing, but I'm sure not intended.


When he showed the game in his livestream he said that that very high boost was actually a bug =D, still is great

D'aw there was a tutorial/demo? I feel left out...
5sz6sz7sz1a2a3a4a kwanrollllllled
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
December 07 2009 03:57 GMT
#93
sick platformer
these are seriously one of the best type of games.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
December 07 2009 04:03 GMT
#94
This game is RAD! I love it.
Sunshine.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
December 07 2009 04:03 GMT
#95
Just downloaded and played for a few minutes. It seems pretty fun, although if you build up enough speed you sometimes get rediculous vertical leaps. (Like most of the part where you have to shoot the platforms) and also horizontal leaps (like when you have to jump across the spinning platforms)
U Gotta Skate.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
December 07 2009 04:15 GMT
#96
Was fun! Super fun.

I ran into glitches at the end where the platform had already fallen before I got there.
Retvrn to Forvms
ven
Profile Blog Joined December 2008
Germany332 Posts
Last Edited: 2009-12-07 04:32:22
December 07 2009 04:31 GMT
#97
I think it's a bit hard to see where you're aiming, especially if it zoomed out a lot. the gun jumping in the last section was a bit tricky to do because I'd accidentally shoot in front of the char or not right below it.
Some visual clue in which direction you're aiming would be nice and maybe replacing the cursor with a crosshair or something like that.

Otherwise the game was pretty fun. Nice work
You can reach the rainbow. I'll be there to help.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
Last Edited: 2009-12-07 04:54:11
December 07 2009 04:47 GMT
#98
I think you need to define what the "end" is. Is it at the exact moment you land on the last platform? Is it when you cross a certain vertical line? What would be defined as "crossing"?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
December 07 2009 04:51 GMT
#99
Very fun. I don't consider it particularly hard, but that's because the main platformer I've played is IWBTG, which is like death in a can. I love the physics engine, and I've had a lot of fun just jumping around even after beating the level.

Speedruns for this game would be really fun, but "minimalist" challenges sound like they'd be even more fun: for example, I'd like to see how few times you could fire a rocket and still win. No respawning allowed, of course - start to finish in one go!

Speaking of which, an option to turn off the respawn points would be nice, just so I don't have to keep manually restarting the program when I try this.
Spazer
Profile Blog Joined March 2009
Canada8031 Posts
December 07 2009 05:00 GMT
#100
On December 07 2009 13:51 CaptainPlatypus wrote:
Speaking of which, an option to turn off the respawn points would be nice, just so I don't have to keep manually restarting the program when I try this.

In addition to this, are there plans to implement a level/checkpoint select? I'm lazy, so I don't really want to run through the first part of the level to get to the gun.
Liquipedia
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