• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:54
CEST 22:54
KST 05:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)30Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) [D] Wireframe Casting Removed Clem: "I don't have that much hope in Blizzard" Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken?
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
BW General Discussion Recent recommended BW games Recommended FPV games (post-KeSPA) Etiquete rules in Asl? Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map)
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8624 users

Play my game! - Page 5

Forum Index > General Forum
Post a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Chezinu
Profile Blog Joined February 2008
United States7466 Posts
December 07 2009 02:58 GMT
#81
On December 07 2009 11:37 Duke wrote:
damn i thought people were just blowing smoke but this is awesome. i like the acceleration/deceleration time of running, and spamming that gun is lols

the physics of shooting boxes is fuckin neato

Yeah, blowing up boxes was fun:

+ Show Spoiler +
[image loading]

[image loading]
Every once in a while the boxes fly off into the camera, sadly I didn't a screen shot of that.

Now someone has to leave this game running over night and see how many boxes you can collect on your screen.
lol, clueless in The Prism!
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
December 07 2009 03:05 GMT
#82
Just finished. Very fun game, but a word of warning to those who haven't played it yet; don't try to change the input settings.
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 07 2009 03:11 GMT
#83
Wow, this is pretty cool I like it!!! Bit on the easy side though.
Why would you ever choose failure, when success is an option.
Kingfisher
Profile Blog Joined July 2009
Canada144 Posts
December 07 2009 03:11 GMT
#84
It's a fun game overall but I have a problem with couple of things such as:
1. There is a delay in movement. For example, when jumping, there is a delay when you press space bar and the character actually jumps. So you have to pretty much predict where you are character is going to be after the delay when you're pretty the arrow buttons.
2. The graphic for the bullet is kind of sad.
3. The overall graphics is good but don't you think it's a bit...brown? I think it's more refreshing when there's neon green or some other colour instead of just warm, brown colour. Maybe black and neon green background or something.

That's it for now but it is definitely a fun game...I'll be playing a bit more =o
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
Last Edited: 2009-12-07 04:15:19
December 07 2009 03:18 GMT
#85
My 2nd speed run video.. see if you can find the lucky "super shot" and the falling through the earth bug to cut an extra minute or so off my time :3



(no music this time)

Edit-- rofl, sorry sean for interrupting your train of thought during the day[9] daily.. I feel horrible
sith
Profile Blog Joined July 2005
United States2474 Posts
December 07 2009 03:23 GMT
#86
that was legitimately fun.

i like how you can run really fast if you shoot consistently behind you.

sweet game overall, would buy this if it was a full game.
Steve496
Profile Joined July 2009
United States60 Posts
Last Edited: 2009-12-07 03:36:37
December 07 2009 03:36 GMT
#87
Biggest comments I'd make are that it feels too easy to climb almost-vertical surfaces by just jumping into them, and the fact that you can slide up walls by holding into it and spamming shots at a shallow angle into it. For instance, the section at 1:10 in ForAlways's video can be done marginally faster by sliding up the far right wall to the top and then blasting to the left straight over the stack of boxes.
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
Last Edited: 2009-12-07 03:41:23
December 07 2009 03:39 GMT
#88
Wall jumping is currently done by jumping while shooting at a point against the wall and 1 or 2 character lengths below your guy. I almost skipped a large section of the game this way, but apparently, the insta death layer works both ways. =P

I can't get the giant expanding shot to appear reliably. Shots normally expand, but are usually travel fast enough that they don't have time to get very big before hitting something or going offscreen. These particular shots seem to be launched with a lower velocity, giving it time to become huge.

Oh, and I managed to make a door go through the wall:
[image loading]

I didn't manage to blast myself through the wall - I just did a wall climb to get the screenshot.
Liquipedia
Sunhay
Profile Blog Joined February 2009
Canada303 Posts
December 07 2009 03:41 GMT
#89
just beat it, was pretty fun. the last stretch was a pain to do using my laptop mouse.
www.sunhay.net
number1gog
Profile Blog Joined June 2007
United States1081 Posts
December 07 2009 03:49 GMT
#90
That was a ton of fun. I like all the different ways you made the player use the explosions as part of their movement.

For some reason I occasionally got propelled really high/far on some of my jumps. I couldn't figure out the criteria (it only took me 10 minutes to beat), but there's some sort of Super Bounce possible in your game. Not a bad thing, but I'm sure not intended.
5sz6sz7sz1a2a3a4a kwanrollllllled
nicoaldo
Profile Joined March 2009
Argentina939 Posts
December 07 2009 03:50 GMT
#91
On December 07 2009 12:49 number1gog wrote:
That was a ton of fun. I like all the different ways you made the player use the explosions as part of their movement.

For some reason I occasionally got propelled really high/far on some of my jumps. I couldn't figure out the criteria (it only took me 10 minutes to beat), but there's some sort of Super Bounce possible in your game. Not a bad thing, but I'm sure not intended.


When he showed the game in his livestream he said that that very high boost was actually a bug =D, still is great
number1gog
Profile Blog Joined June 2007
United States1081 Posts
December 07 2009 03:55 GMT
#92
On December 07 2009 12:50 nicoaldo wrote:
Show nested quote +
On December 07 2009 12:49 number1gog wrote:
That was a ton of fun. I like all the different ways you made the player use the explosions as part of their movement.

For some reason I occasionally got propelled really high/far on some of my jumps. I couldn't figure out the criteria (it only took me 10 minutes to beat), but there's some sort of Super Bounce possible in your game. Not a bad thing, but I'm sure not intended.


When he showed the game in his livestream he said that that very high boost was actually a bug =D, still is great

D'aw there was a tutorial/demo? I feel left out...
5sz6sz7sz1a2a3a4a kwanrollllllled
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
December 07 2009 03:57 GMT
#93
sick platformer
these are seriously one of the best type of games.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
December 07 2009 04:03 GMT
#94
This game is RAD! I love it.
Sunshine.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
December 07 2009 04:03 GMT
#95
Just downloaded and played for a few minutes. It seems pretty fun, although if you build up enough speed you sometimes get rediculous vertical leaps. (Like most of the part where you have to shoot the platforms) and also horizontal leaps (like when you have to jump across the spinning platforms)
U Gotta Skate.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
December 07 2009 04:15 GMT
#96
Was fun! Super fun.

I ran into glitches at the end where the platform had already fallen before I got there.
Retvrn to Forvms
ven
Profile Blog Joined December 2008
Germany332 Posts
Last Edited: 2009-12-07 04:32:22
December 07 2009 04:31 GMT
#97
I think it's a bit hard to see where you're aiming, especially if it zoomed out a lot. the gun jumping in the last section was a bit tricky to do because I'd accidentally shoot in front of the char or not right below it.
Some visual clue in which direction you're aiming would be nice and maybe replacing the cursor with a crosshair or something like that.

Otherwise the game was pretty fun. Nice work
You can reach the rainbow. I'll be there to help.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
Last Edited: 2009-12-07 04:54:11
December 07 2009 04:47 GMT
#98
I think you need to define what the "end" is. Is it at the exact moment you land on the last platform? Is it when you cross a certain vertical line? What would be defined as "crossing"?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
December 07 2009 04:51 GMT
#99
Very fun. I don't consider it particularly hard, but that's because the main platformer I've played is IWBTG, which is like death in a can. I love the physics engine, and I've had a lot of fun just jumping around even after beating the level.

Speedruns for this game would be really fun, but "minimalist" challenges sound like they'd be even more fun: for example, I'd like to see how few times you could fire a rocket and still win. No respawning allowed, of course - start to finish in one go!

Speaking of which, an option to turn off the respawn points would be nice, just so I don't have to keep manually restarting the program when I try this.
Spazer
Profile Blog Joined March 2009
Canada8036 Posts
December 07 2009 05:00 GMT
#100
On December 07 2009 13:51 CaptainPlatypus wrote:
Speaking of which, an option to turn off the respawn points would be nice, just so I don't have to keep manually restarting the program when I try this.

In addition to this, are there plans to implement a level/checkpoint select? I'm lazy, so I don't really want to run through the first part of the level to get to the gun.
Liquipedia
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 3h 6m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 704
UpATreeSC 250
ZombieGrub93
CosmosSc2 63
JuggernautJason49
StarCraft: Brood War
HiyA 54
Dota 2
qojqva3132
Counter-Strike
ScreaM1320
Super Smash Bros
hungrybox309
Mew2King19
Heroes of the Storm
Liquid`Hasu395
Other Games
tarik_tv6057
Grubby2320
shahzam771
B2W.Neo385
ToD230
mouzStarbuck207
XaKoH 171
Livibee67
Trikslyr52
SteadfastSC36
Organizations
Other Games
gamesdonequick2100
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• StrangeGG 110
• Hupsaiya 24
• Kozan
• LaughNgamezSOOP
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 44
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota2825
League of Legends
• TFBlade1068
Other Games
• imaqtpie1015
• Shiphtur589
Upcoming Events
Replay Cast
3h 6m
RSL Revival
12h 6m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
13h 6m
Epic.LAN
16h 6m
IPSL
19h 6m
Dragon vs Hawk
RSL Revival
1d 12h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 13h
OSC
1d 16h
IPSL
1d 19h
Bonyth vs Ret
WardiTV Weekly
2 days
[ Show More ]
Monday Night Weeklies
2 days
PiGosaur Cup
4 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.