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Forum Index > General Forum
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Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2010-01-27 05:54:50
December 06 2009 23:48 GMT
#1
For those of you who've been listening into my stream, I've mentioned working on an IGF (Independent Games Festival) games several times. Finally, you can play it!!!

download expired

There are some minor bugs with the physics, but overall it seems pretty good! Most importantly, note that this is a prototype version with tons of stuff that needs work, as the entire game was done in 7 weeks. For instance, there's currently very little interaction between the foreground/background, the art needs to be revamped, the animation is a bit wonky, some silly coding bugs still crop up, no sound music at all etc.

But, overall, my partner and I are SUPER pleased. I, especially, am blown away at how the art looks. My partner did 100% of everything from scratch (all modeling, animation etc). So, super mad props to Daniel.

Feel free to leave comments if you want (but be gentle haha. We already have a huge list of stuff we need to work on ;]). Stuff we would like feedback on:
1) Choice of colors for foreground / background - is it too hard to distinguish between foreground and background? Do the bullets show up properly in all areas? Can you see the avatar clearly in all areas?
2) Feel of the movement controls - jumping, movement speed, explosion velocity, control after you've been exploded, aerial vs on ground, movement of physical objects etc. Does it feel ok?
3) Overall difficulty of the game - were parts too easy or hard?
4) Clarity of goals - were you ever completely confused on what you were supposed to be doing?

ENJOY NETIZENS!!!

-Sean
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
December 06 2009 23:50 GMT
#2
haha I knew what this would be just by the thread name. Good to hear, I will have to test it out
Can you give us more detail on what the game is like?
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 06 2009 23:50 GMT
#3
downloading!
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-12-06 23:55:26
December 06 2009 23:51 GMT
#4
What's it about :O

OH :D A platformer. Pretty cool, I like the physics. Could really use some music though
LEGEND!! LEGEND!!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 06 2009 23:53 GMT
#5
dling
When they see MC Probe, all the ladies disrobe.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 06 2009 23:53 GMT
#6
On December 07 2009 08:51 Chef wrote:
What's it about :O


We decided to focus only on the gameplay and worry about that whole "story thing" later. The game is a 2D physics based platformer revolving around speed and mobility.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 06 2009 23:54 GMT
#7
I'm excited to see how it is after hearing so much about it... good luck with everything, I'll comment when I play it
thunk
Profile Blog Joined March 2008
United States6233 Posts
December 06 2009 23:56 GMT
#8
That's a funny story about the name. It looked awesome when you broadcasted it over livestream, I'll definitely be trying it out after finals are over.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 06 2009 23:58 GMT
#9
haha i'm just playing through the first level, and it's really awesome

basically it's a side-scroller physics type of game. you're a skinny little guy who is trying to navigate through what looks like a giant science lab. you have to jump across platforms that fall away, time your jumps on spinning platforms, etc. it's really fun, and i have to say the controls are amazingly precise. a lot of games like this you can easily get frustrated by your character jumping too far, or walking too far and going off of a ledge, but the gameplay is very fluid. the biggest complaint is what he said in the OP about the foreground/background blending together at parts, it's a little bit difficult to see your character when it's on darker backgrounds, but overall really fun game. i'm gonna go back to playing.
Chef
Profile Blog Joined August 2005
10810 Posts
December 06 2009 23:59 GMT
#10
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.
LEGEND!! LEGEND!!
PangO
Profile Blog Joined July 2009
Chile1870 Posts
December 07 2009 00:00 GMT
#11
downloading too, maybe we can commented later on this night
In Economics, the majority is always wrong. aka: MattRz
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:01 GMT
#12
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Creek
Profile Blog Joined November 2009
United States177 Posts
December 07 2009 00:03 GMT
#13
My computer can't run it. (512 RAM pentium 4).
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 07 2009 00:04 GMT
#14
On December 07 2009 09:01 Day[9] wrote:
Show nested quote +
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game


i think it does when you first pick up the gun
Chef
Profile Blog Joined August 2005
10810 Posts
December 07 2009 00:05 GMT
#15
On December 07 2009 09:01 Day[9] wrote:
Show nested quote +
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game

Yeah, I just got to that part haha. I guess there will just be a learning curve to the game's controls
LEGEND!! LEGEND!!
wswordsmen
Profile Joined October 2007
United States987 Posts
December 07 2009 00:07 GMT
#16
On December 07 2009 09:03 Creek wrote:
My computer can't run it. (512 RAM pentium 4).

Then mine can't either
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:08 GMT
#17
On December 07 2009 09:04 anderoo wrote:
Show nested quote +
On December 07 2009 09:01 Day[9] wrote:
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game


i think it does when you first pick up the gun


yeah, but ideally it would say it at the start so people don't learn to platform w/ 2 hands, then have to UNlearn it later.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2009-12-07 00:11:36
December 07 2009 00:11 GMT
#18
Whew, beat the game in just under 20 minutes.
Fun stuff =D

Doing a speed run of this game would probably look pretty cool.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2009-12-07 00:13:24
December 07 2009 00:12 GMT
#19
well, i just finished the game (well, the first level - there isn't more right now i think ) and i have to say it was pretty fun. Well, it was pretty easy as soon as you get used to the keys and gun, since there was no need to double shoot or something like that.

I really like the combination of movement / shooting to help your movement and the speed.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:12 GMT
#20
On December 07 2009 09:11 Jyvblamo wrote:
Whew, beat the game in just under 20 minutes.
Fun stuff =D

Doing a speed run of this game would probably look pretty cool.


DUDE!! i'm SO glad you brought this up!! The design of the game was inspired by speedruns, so the entire level is intended to be played through as quickly as possible. We are going to have a time attack mode for the game when it's finished .
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
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