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Play my game! - Page 11

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Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
December 09 2009 00:07 GMT
#201
awesome game dude found no bugs and i enjoyed it. the gun made it like prince of persia but with a twist many fun ways that gun was useable.
The artist formerly known as Starparty
Kim Jong Tassadar
Profile Blog Joined October 2009
United States44 Posts
December 09 2009 00:12 GMT
#202
On December 09 2009 09:07 Starparty wrote:
awesome game dude found no bugs and i enjoyed it. the gun made it like prince of persia but with a twist many fun ways that gun was useable.

How does a gun make a game like Prince of Persia? Or was that the twist?
Tyler Sash for Thorpe, Ricky Stanzi for Heisman
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 09 2009 00:22 GMT
#203
after watching the speedrun video my time improved like 400% haha
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-09 00:30:14
December 09 2009 00:24 GMT
#204
On December 09 2009 06:35 [wh]_ForAlways wrote:
New speedrun!



Though there were a few minor errors I made (FUCK YOU, DRAWBRIDGE). I was very pleased with the run overall.

Final time: 2m 23.5s

I decided to use more chill music this time. Good luck finding it though because I have it saved on my computer as "Sonic Final Level Remix". If a bunch of people want it though, then I suppose I can upload it.

Also I'm curious to see how speed runs will go once you fix the wall climbing bug, and that will also allow for the possibility of adding parts where you can wall climb up narrow places by shooting diagonally from one wall to the other (like any game with wall jumping really, except instead of jumping off the wall, you shoot off of it).

Another thing, looking through the menu you have controls for Shot 1, Shot 2, and Shot 3. Were you planning on experimenting with different kinds of guns? Because personally I think a vacuum type gun would be awesome for platforming and making more unique puzzles, but you'd probably have to add some sort of cooldown on that gun though to prevent people from wall climbing with it (assuming that you're still sticking by wall climbing as an unintentional bug).

Thanks so much for this game, Sean and pal, its a really fun platformer and obviously I will be keeping up with it



@ about 1:44 when you just fall down that spot you can probably shave a half a second or so by jumpimg near the ceiling and shooting upwards to rocket down.

Also taking the suggestions that others have given about the drawbridge would save a few seconds.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-09 00:30:04
December 09 2009 00:29 GMT
#205
btw, I don't think anyone mentioned this, but upon first play-through of this game the background was a little confusing to me. There is a lot going on and it's constantly moving around and changing. Most of the time this wasn't a problem, but on the first part (where you jump on the platforms; that fall to their doom, after you touch them) there is this grey line/floor in the background that almost looks like you are supposed to jump on it. I can't remember if it was like that anywhere else, but things like that can be kind of annoying/distracting in games imo.
..and then I would, ya know, check em'. (Aka SpoR)
Yakyak
Profile Joined March 2009
Switzerland7 Posts
December 09 2009 01:19 GMT
#206
Hi Day[9],

This is awesome, but I still have a slight critique : the gun mechanic is, in my eyes, very strange and conter-intuitive. If I understood what happened to me, when you shoot in nothing, nothing happens, if you shoot in something solid, you're projected, and if you shoot in something mobile it moves and you're left immobile. Well, that's not how guns work, if you shoot with a gun, you feel a reaction force whatever the bullet hits or not. So, in my opinion, it would be cool to either switch the gun for a giant fist or bodypart, so that it becomes intuitive that it works as it does, or keeping the gun and change the mechanics.

Good luck with your submission to IGF !!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 09 2009 05:29 GMT
#207
i just found out you can customize your control... but it's broken.
I double click jump to set it, I try to bind it to the "w" key but I pressed w like 12332132 times, nothing happens, and I pressed ALL the keys on the keyboard, nothing happens, in frustration I clicked quit, and the game registered jump as "left mouse button"
now my game is fucked
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Elwinros
Profile Joined December 2009
United States93 Posts
December 09 2009 05:33 GMT
#208
This game is amazing
Entry level StarCraft players -_-
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 09 2009 05:46 GMT
#209
On December 09 2009 10:19 Yakyak wrote:
This is awesome, but I still have a slight critique : the gun mechanic is, in my eyes, very strange and conter-intuitive. If I understood what happened to me, when you shoot in nothing, nothing happens, if you shoot in something solid, you're projected, and if you shoot in something mobile it moves and you're left immobile. Well, that's not how guns work, if you shoot with a gun, you feel a reaction force whatever the bullet hits or not. So, in my opinion, it would be cool to either switch the gun for a giant fist or bodypart, so that it becomes intuitive that it works as it does, or keeping the gun and change the mechanics.

This doesn't make sense at all.

It is clearly the energy created by the explosion of the gun's projectile that is causing the character to move. We can assume that the force of firing is insignificant.
[SECRET FONT] "Dragoon bunker"
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 09 2009 09:00 GMT
#210
On December 09 2009 14:29 evanthebouncy! wrote:
i just found out you can customize your control... but it's broken.
I double click jump to set it, I try to bind it to the "w" key but I pressed w like 12332132 times, nothing happens, and I pressed ALL the keys on the keyboard, nothing happens, in frustration I clicked quit, and the game registered jump as "left mouse button"
now my game is fucked


my game is fucked for good. I cannot unset the mouse left click and it's bind to jump forever. I even deleted all the game files and re-extracted the game from the .rar and the setting remains unchanged still...
Huk.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
December 09 2009 10:00 GMT
#211
pretty fun game lol!
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Velr
Profile Blog Joined July 2008
Switzerland10882 Posts
Last Edited: 2009-12-09 10:29:14
December 09 2009 10:28 GMT
#212
Very fun, sadly a little short... I'm not really into speedrunning :/


Kinda reminds me of the extra levels in Super Mario Sunshine, which were the only really good part of the game... god i loved them.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
December 09 2009 13:16 GMT
#213
On December 09 2009 10:19 Yakyak wrote:
Hi Day[9],

This is awesome, but I still have a slight critique : the gun mechanic is, in my eyes, very strange and conter-intuitive. If I understood what happened to me, when you shoot in nothing, nothing happens, if you shoot in something solid, you're projected, and if you shoot in something mobile it moves and you're left immobile. Well, that's not how guns work, if you shoot with a gun, you feel a reaction force whatever the bullet hits or not. So, in my opinion, it would be cool to either switch the gun for a giant fist or bodypart, so that it becomes intuitive that it works as it does, or keeping the gun and change the mechanics.

Good luck with your submission to IGF !!

Have you never played quake ?
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 09 2009 13:40 GMT
#214
I really liked this game awesome work. I did play in fullscreen though and at the end it says to close the game to exit but there was no [x] in the top right and esc didn't do anything
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
Symmetry
Profile Blog Joined June 2009
Canada294 Posts
December 09 2009 15:47 GMT
#215
On December 09 2009 18:00 evanthebouncy! wrote:
Show nested quote +
On December 09 2009 14:29 evanthebouncy! wrote:
i just found out you can customize your control... but it's broken.
I double click jump to set it, I try to bind it to the "w" key but I pressed w like 12332132 times, nothing happens, and I pressed ALL the keys on the keyboard, nothing happens, in frustration I clicked quit, and the game registered jump as "left mouse button"
now my game is fucked


my game is fucked for good. I cannot unset the mouse left click and it's bind to jump forever. I even deleted all the game files and re-extracted the game from the .rar and the setting remains unchanged still...
Huk.


Yup, this is what happened to me too. Some kind of fix would be appreciated :/
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
December 09 2009 19:50 GMT
#216
anyone tried level 2? do it backwards! starting at the end point and using the wall climb bug to get all the way back to the start. i just completed it, so i know it's possible... although i'm not sure how i woulda done one part of it without the random extra powerful shot bug...

really addictive. love it.
wswordsmen
Profile Joined October 2007
United States987 Posts
December 09 2009 20:06 GMT
#217
On December 09 2009 18:00 evanthebouncy! wrote:
Show nested quote +
On December 09 2009 14:29 evanthebouncy! wrote:
i just found out you can customize your control... but it's broken.
I double click jump to set it, I try to bind it to the "w" key but I pressed w like 12332132 times, nothing happens, and I pressed ALL the keys on the keyboard, nothing happens, in frustration I clicked quit, and the game registered jump as "left mouse button"
now my game is fucked


my game is fucked for good. I cannot unset the mouse left click and it's bind to jump forever. I even deleted all the game files and re-extracted the game from the .rar and the setting remains unchanged still...
Huk.

The best you can do is set it to right mouse button, then the game is actually playable.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 09 2009 20:11 GMT
#218
On December 09 2009 10:19 Yakyak wrote:
Hi Day[9],

This is awesome, but I still have a slight critique : the gun mechanic is, in my eyes, very strange and conter-intuitive. If I understood what happened to me, when you shoot in nothing, nothing happens, if you shoot in something solid, you're projected, and if you shoot in something mobile it moves and you're left immobile. Well, that's not how guns work, if you shoot with a gun, you feel a reaction force whatever the bullet hits or not. So, in my opinion, it would be cool to either switch the gun for a giant fist or bodypart, so that it becomes intuitive that it works as it does, or keeping the gun and change the mechanics.

Good luck with your submission to IGF !!


It doesn't matter whether you shoot with a gun or kick/hit with similar power, the reaction force is the same.

Also, the bullets of the gun in this game obviously explode on impact. The explosion is what pushes you around. The reaction force you notice when you shoot is very small compared to the force of the explosion (people are not really knocked back several meters when hit by an average bullet, it just looks cooler in movies).

So it does make sense (with somewhat simplified physics).
If you have a good reason to disagree with the above, please tell me. Thank you.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
December 09 2009 21:20 GMT
#219
hey day, where do I download this game
..and then I would, ya know, check em'. (Aka SpoR)
TDK
Profile Joined December 2009
United States48 Posts
December 09 2009 21:22 GMT
#220
It won't load for me. Any help guys?
50% of statistics are misquoted, including this one.
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