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Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2010-01-27 05:54:50
December 06 2009 23:48 GMT
#1
For those of you who've been listening into my stream, I've mentioned working on an IGF (Independent Games Festival) games several times. Finally, you can play it!!!

download expired

There are some minor bugs with the physics, but overall it seems pretty good! Most importantly, note that this is a prototype version with tons of stuff that needs work, as the entire game was done in 7 weeks. For instance, there's currently very little interaction between the foreground/background, the art needs to be revamped, the animation is a bit wonky, some silly coding bugs still crop up, no sound music at all etc.

But, overall, my partner and I are SUPER pleased. I, especially, am blown away at how the art looks. My partner did 100% of everything from scratch (all modeling, animation etc). So, super mad props to Daniel.

Feel free to leave comments if you want (but be gentle haha. We already have a huge list of stuff we need to work on ;]). Stuff we would like feedback on:
1) Choice of colors for foreground / background - is it too hard to distinguish between foreground and background? Do the bullets show up properly in all areas? Can you see the avatar clearly in all areas?
2) Feel of the movement controls - jumping, movement speed, explosion velocity, control after you've been exploded, aerial vs on ground, movement of physical objects etc. Does it feel ok?
3) Overall difficulty of the game - were parts too easy or hard?
4) Clarity of goals - were you ever completely confused on what you were supposed to be doing?

ENJOY NETIZENS!!!

-Sean
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
December 06 2009 23:50 GMT
#2
haha I knew what this would be just by the thread name. Good to hear, I will have to test it out
Can you give us more detail on what the game is like?
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 06 2009 23:50 GMT
#3
downloading!
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-12-06 23:55:26
December 06 2009 23:51 GMT
#4
What's it about :O

OH :D A platformer. Pretty cool, I like the physics. Could really use some music though
LEGEND!! LEGEND!!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 06 2009 23:53 GMT
#5
dling
When they see MC Probe, all the ladies disrobe.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 06 2009 23:53 GMT
#6
On December 07 2009 08:51 Chef wrote:
What's it about :O


We decided to focus only on the gameplay and worry about that whole "story thing" later. The game is a 2D physics based platformer revolving around speed and mobility.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 06 2009 23:54 GMT
#7
I'm excited to see how it is after hearing so much about it... good luck with everything, I'll comment when I play it
thunk
Profile Blog Joined March 2008
United States6233 Posts
December 06 2009 23:56 GMT
#8
That's a funny story about the name. It looked awesome when you broadcasted it over livestream, I'll definitely be trying it out after finals are over.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 06 2009 23:58 GMT
#9
haha i'm just playing through the first level, and it's really awesome

basically it's a side-scroller physics type of game. you're a skinny little guy who is trying to navigate through what looks like a giant science lab. you have to jump across platforms that fall away, time your jumps on spinning platforms, etc. it's really fun, and i have to say the controls are amazingly precise. a lot of games like this you can easily get frustrated by your character jumping too far, or walking too far and going off of a ledge, but the gameplay is very fluid. the biggest complaint is what he said in the OP about the foreground/background blending together at parts, it's a little bit difficult to see your character when it's on darker backgrounds, but overall really fun game. i'm gonna go back to playing.
Chef
Profile Blog Joined August 2005
10810 Posts
December 06 2009 23:59 GMT
#10
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.
LEGEND!! LEGEND!!
PangO
Profile Blog Joined July 2009
Chile1870 Posts
December 07 2009 00:00 GMT
#11
downloading too, maybe we can commented later on this night
In Economics, the majority is always wrong. aka: MattRz
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:01 GMT
#12
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Creek
Profile Blog Joined November 2009
United States177 Posts
December 07 2009 00:03 GMT
#13
My computer can't run it. (512 RAM pentium 4).
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 07 2009 00:04 GMT
#14
On December 07 2009 09:01 Day[9] wrote:
Show nested quote +
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game


i think it does when you first pick up the gun
Chef
Profile Blog Joined August 2005
10810 Posts
December 07 2009 00:05 GMT
#15
On December 07 2009 09:01 Day[9] wrote:
Show nested quote +
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game

Yeah, I just got to that part haha. I guess there will just be a learning curve to the game's controls
LEGEND!! LEGEND!!
wswordsmen
Profile Joined October 2007
United States987 Posts
December 07 2009 00:07 GMT
#16
On December 07 2009 09:03 Creek wrote:
My computer can't run it. (512 RAM pentium 4).

Then mine can't either
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:08 GMT
#17
On December 07 2009 09:04 anderoo wrote:
Show nested quote +
On December 07 2009 09:01 Day[9] wrote:
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game


i think it does when you first pick up the gun


yeah, but ideally it would say it at the start so people don't learn to platform w/ 2 hands, then have to UNlearn it later.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2009-12-07 00:11:36
December 07 2009 00:11 GMT
#18
Whew, beat the game in just under 20 minutes.
Fun stuff =D

Doing a speed run of this game would probably look pretty cool.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2009-12-07 00:13:24
December 07 2009 00:12 GMT
#19
well, i just finished the game (well, the first level - there isn't more right now i think ) and i have to say it was pretty fun. Well, it was pretty easy as soon as you get used to the keys and gun, since there was no need to double shoot or something like that.

I really like the combination of movement / shooting to help your movement and the speed.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:12 GMT
#20
On December 07 2009 09:11 Jyvblamo wrote:
Whew, beat the game in just under 20 minutes.
Fun stuff =D

Doing a speed run of this game would probably look pretty cool.


DUDE!! i'm SO glad you brought this up!! The design of the game was inspired by speedruns, so the entire level is intended to be played through as quickly as possible. We are going to have a time attack mode for the game when it's finished .
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
December 07 2009 00:13 GMT
#21
whoa so impressive. i find the controls a little floaty, especially when youre tyring to land on these tight platforms. i couldnt finish it on a laptop and gave up around when you + Show Spoiler +
shoot the platforms to spin them around
because the respawn was so far away.

1) Yea I thought everything looked good and I had no problems seeing anything.
2) Compared to other games, the gravity seems strong. But it's not bad, just sometimes it makes me underestimate how hard I'm going to need to jump. The worst part for me was the deceleration. Minor movements to adjust still had big deceleration, making it difficult to maneuver yourself on some platforms. When I landed and I'm sliding towards to edge, it's very difficult to time pressing back the other way, because if you do this after the deceleration has finished you send the character off the other end. Maybe it's the laptop keyboard though, not sure. I'll play it when I have a real keyboard again.
3) Seemed hard. Compared to the normal game I play it seemed very hard. I don't think it's too hard, just it's a hard game.
4) Um, sounds like I didn't get far enough to experience this... now I feel like I need to play more lol brb.
Moderator
Boblion
Profile Blog Joined May 2007
France8043 Posts
December 07 2009 00:15 GMT
#22
Really awesome:

But please:

- a cute theme + some song effects

- Remap keys
:p
fuck all those elitists brb watching streams of elite players.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-07 00:32:23
December 07 2009 00:15 GMT
#23
Screenshots?

edit-
[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:16 GMT
#24
hahah chill, we surprisingly ALSO tried it on a laptop and it felt the EXACT same way you described. I'm curious what your experience is with a mouse + computer. We found that, counterintuitively, it was much easier movement wise when you had the mouse as well.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 07 2009 00:16 GMT
#25
maybe a small amount of cooldown on the gun would be better? it's really easy to just shoot the gun down as fast as you can and hover through most of the level
kaisr
Profile Joined October 2007
Canada715 Posts
December 07 2009 00:16 GMT
#26
weee beat it its pretty fun
kaisr
Profile Joined October 2007
Canada715 Posts
December 07 2009 00:17 GMT
#27
btw i think this is a bug but when some of the blocks are verticle and the character's body touches the block you can just sort of jump infinitely while touching the block. its hard to explain
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
December 07 2009 00:20 GMT
#28
you can bug the gun and shoot yourself really far by spam clicking, sometimes like a ball bounces off or something and you go miles. And it's a bit too easy . It's really good though, and fun.
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
December 07 2009 00:21 GMT
#29
Done...it is awesome Sean. First i wasn't too good with the gun, but then i founf out that you can do all kind of cool stuff with it like almost flying a run so fast. Great game, unfortunately short
Brood War is the best RTS that has ever been created.
Chef
Profile Blog Joined August 2005
10810 Posts
December 07 2009 00:21 GMT
#30
Sometimes when I do a gun jump it makes me jump ridiculously high and I skip entire sections. Still really nice. I'd like to see more levels, it's super fun.
LEGEND!! LEGEND!!
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
December 07 2009 00:23 GMT
#31
fun to play. The background/foreground thing is a little problematic, my attention got drawn between the two a lot. Maybe it was just my pc, but it seemed to be moving around 12-15 fps which made things difficult when I was trying to string a number of inputs together. (i.e. move, jump, fire, fire, move). The physics are nice though and the gameplay itself is fun.
Hi Mom
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
December 07 2009 00:23 GMT
#32
beat it on the laptop, took FOOOOOOOOOOOOOOOOREVER though, got kinda mad at timess.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 07 2009 00:25 GMT
#33
I finished it on laptop.
And all is illuminated.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:26 GMT
#34
On December 07 2009 09:21 Chef wrote:
Sometimes when I do a gun jump it makes me jump ridiculously high and I skip entire sections. Still really nice. I'd like to see more levels, it's super fun.


yep. that high jump is a known bug haha. no clue how to fix it though : ]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Durak
Profile Blog Joined January 2008
Canada3684 Posts
Last Edited: 2009-12-07 00:30:54
December 07 2009 00:26 GMT
#35
On December 07 2009 09:13 Chill wrote:
+ Show Spoiler +
whoa so impressive. i find the controls a little floaty, especially when youre tyring to land on these tight platforms. i couldnt finish it on a laptop and gave up around when you + Show Spoiler +
shoot the platforms to spin them around
because the respawn was so far away.

1) Yea I thought everything looked good and I had no problems seeing anything.
2) Compared to other games, the gravity seems strong. But it's not bad, just sometimes it makes me underestimate how hard I'm going to need to jump. The worst part for me was the deceleration. Minor movements to adjust still had big deceleration, making it difficult to maneuver yourself on some platforms. When I landed and I'm sliding towards to edge, it's very difficult to time pressing back the other way, because if you do this after the deceleration has finished you send the character off the other end. Maybe it's the laptop keyboard though, not sure. I'll play it when I have a real keyboard again.
3) Seemed hard. Compared to the normal game I play it seemed very hard. I don't think it's too hard, just it's a hard game.
4) Um, sounds like I didn't get far enough to experience this... now I feel like I need to play more lol brb.


I had a really different experience than chill.
1) I think the character is a little too difficult to see. Probably a combination of small/thin and because he's all black so he blends into some of the background.
2)Gravity seemed all right to me. I guess I sort of agree in that the jumping felt "weird". I think it has to do with the jumping animation rather than the height. Weird arm flailing.
3)Really easy. The "tau jumping" was really intuitive for me from playing Half-life/Adrenaline Gamer. I had to restart a couple times. The reason for that was because I'd click out of the window by accident and when I clicked back on it, it'd shoot the gun.

Also, I just tried the hovering technique someone was talking about and it is sort of silly. You should probably add a cooldown to the gun.

Edit: Just ran through it again but this time in full screen. Would be cool if the saved points would get activated if you go above them as well as through them. The character model is easier to see in full screen but it's still black and blends in with the platforms. Takes away from the nice visuals because of it. There is also some wierd glow from his visor that gets reflected on the platforms.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 07 2009 00:26 GMT
#36
Ah I gave up on beating it with a laptop... Very nice gameplay though. A little sharper controls and some tweaking on the graphics colours and it'll be a truly epic game.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:27 GMT
#37
On December 07 2009 09:17 kaisr wrote:
btw i think this is a bug but when some of the blocks are verticle and the character's body touches the block you can just sort of jump infinitely while touching the block. its hard to explain


could you try to explain it a little bit more w/ a SS? This sort of mass user testing is SUPER useful for me because you can find way more glitches than I can. If it's really problematic, then it's definitely something I need to change! :D
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
MooCow
Profile Joined September 2008
1434 Posts
December 07 2009 00:30 GMT
#38
The game was really fun, I thought it was just going to be a platformer with jumping alone but the gun made it so much more enjoyable to play!
Played it on a desktop and I think it was a pretty easy because you can spam the gun but that was also a fun part.
Making history not reliving it.
MisterKatosS
Profile Blog Joined November 2002
France352 Posts
December 07 2009 00:32 GMT
#39
Yeah really cool game, the rocket jump style was really fun although it allowed me too breeze thrue some areas, using it as a jetpack or runing strate into crates launchers using the gun to boost my speed .
time attack would be so cool !
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-07 01:11:47
December 07 2009 00:34 GMT
#40
On December 07 2009 09:27 Day[9] wrote:
Show nested quote +
On December 07 2009 09:17 kaisr wrote:
btw i think this is a bug but when some of the blocks are verticle and the character's body touches the block you can just sort of jump infinitely while touching the block. its hard to explain


could you try to explain it a little bit more w/ a SS? This sort of mass user testing is SUPER useful for me because you can find way more glitches than I can. If it's really problematic, then it's definitely something I need to change! :D



Yea I get what he is saying. I thought that right away too. So like the place where there is a rocket jump stair and you rocket jump and as you approach over ledge and your jump peaks you slide against the ledge and you seem to prolong the jump (gravity seems to go away for a second) and keep going higher.

actually the spot i'm talking about is right after the SS i posted above.

also, it might have something to do with the time/angle you blast the rocket after jumping. Since im used to quake I wanted to jump and shoot the same time but this doesn't seem to work very well.



edit- yea Seems that if you angle it about man's length behind him tap jump, and tap shoot right after so that you are aiming your body for the corner of the ledge (while holding jump) you will get a super jump. recreated it like 1/15 tries

also, I found this where you can keep jumping off rockets while holding up and shoot
[image loading]


You can navigate the whole level without even touching the ground or movement keys by spamming rocket jumps. Every once in a while one of the rockets (has to do something with explosion angle no doubt) you will get a super duper jump.
Maybe it works a bit like samus's morph ball bomb jumps?

here is me wall rocket jumping all the way up the wall to somewhere I shouldn't be (right after the part where it teach you how to long jump)
[image loading]


also you can super run if you keep spamming rockets right behind your feet as you hold left or right
..and then I would, ya know, check em'. (Aka SpoR)
ecDIESEL
Profile Blog Joined October 2009
United States132 Posts
December 07 2009 00:36 GMT
#41
VICTORY.

pretty cool game.
Durak
Profile Blog Joined January 2008
Canada3684 Posts
December 07 2009 00:37 GMT
#42
Graphically, I think you should change the blue burst from the gun. It's huge, and I think the splash is too big as well, and really takes away from the other visuals.

Can you make Esc quit in full screen? I haven't found a way to quit. Maybe add in a menu for Esc (Quit, continue).
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
December 07 2009 00:39 GMT
#43
Hahaha what a great game! This is almost as good as igneous :D ive really missed this kind of platform game for quite some time. I LOVE how you can blast yourself forward with the gun it makes the game so dynamic and fun to replay. The game was rather easy ones you got the hang of using the blaster since you could come out of almost any situation but it was still hilarious trying to get yourself back up if you get to far behind when the floor is falling ^^

1) i found it very easy to distinguish between forground and background, i see no problem there at all.
2) Movement control were excellent aswell, reminded me alot of Crash Bandicoot feels almost the same. the physics were a blast to toy around with aswell, it was really fun blating all those crates around you
3) Like i said early the game gets rather easy ones you get the hang of using the blaster but it was still a great challenge and the final level was really fun in the sense that it was challenging due to the speed of whitch the floor fell, it had to really focus in order to get through that one the first time.
4) i never had any doubts about where to go next but maybe it would be nice to have an arrow hanging in the background sometimes when the next platform is outside the screen range.

The game has a rather fast pace, which is great but it got somewhat anoying sometimes when you failed and had to do it all over again. Maybe make it so that every solid platform is a spawn point?

I had a few other thoughts but i forgot ill edit them in if i recall them :p

GJ on making the game, it was alot more fun than i had expected when i read that you only sped 7 weeks on it.
This is real life, where nerds must battle!
Archaic
Profile Blog Joined March 2008
United States4024 Posts
December 07 2009 00:40 GMT
#44
I like this game, I'd genuinely pay money for this game, similar to Altitude. It's a really simple, yet very entertaining game. I don't know if you've addressed this, but sometimes, if you time movement and shooting just right (I don't really understand how I did it, it just happens by accident), you can make a shot that moves you ridiculously high. i.e. 2-3 times the height of a "high jump." Maybe it can be a developed skill, I don't know. But I really like the flexibility you created with this game. If you allow user created levels, it can be similar to the n-game, where people will develop creative obstacles to get through.
topspinserve
Profile Blog Joined October 2008
United States147 Posts
Last Edited: 2009-12-07 00:44:52
December 07 2009 00:43 GMT
#45
Haha yea that was pretty fun ^^
Play it on a laptop if you want some extra challenge :D
The extra boost from the multiple gun shots is unfortunately pretty broken, though. The graphics look really nice.

Edit: This game gave me the same feel I had when playing littlebigplanet, so that's a plus!
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
December 07 2009 00:43 GMT
#46
Is the finished game going to have some high skill uses of the gun's boost feature? cause just playing through it it seems like with the right set up you could pretty much use the gun to never touch the ground.

Pretty amazing though, one of the most addictive little games I've played since that ignious one you recommended
My. Copy. Is. Here.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
December 07 2009 00:43 GMT
#47
Haha, I lol'd at Fantastic and Beautiful being options for Graphics Quality.

I actually like the graphics. They're very good in a stylistic way. Took me a bit under 10 minutes to finish it. I really love the gun idea, though there were some abusable physics. It reminds me of using the gravity gun in Half Life 2 to solve puzzles/progress through the game.

Overall, I really enjoyed the game
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
December 07 2009 00:46 GMT
#48
Overall, it was a fun way to spend 10 minutes. Controls were very responsive. You have the mechanics for a good puzzle/platform.

You might want to slow down the fire rate so you can't just fly at super speed past some of the more difficult obstacles (like the last stretch). Out of 1-10 for difficulty, I'd say it's a 4. Not much thinking needed. You could also put in some wall jumping esque mechanics. Also I think you can walk upsidedown on platforms by jumping continuously.
banana
Profile Joined January 2009
Netherlands1189 Posts
December 07 2009 00:49 GMT
#49
love the platform/puzzle atmosphere of this game, reminds me of portals flash version from newgrounds.

gun gets OP fast once you get the hang of it thou =P
Iaaan
Profile Joined June 2009
Canada578 Posts
December 07 2009 00:54 GMT
#50
yay im so happy you put in on here ^.^
thopol
Profile Blog Joined May 2008
Japan4560 Posts
December 07 2009 00:54 GMT
#51
I thought it was great.

I thought the graphics were very nice, and it had a pretty consistent aesthetic. I had no problems with the big blue 'splosion, because the blaster is pretty much the centerpiece, and knowing the blast radius can be the difference between life and death. I had no problems with back/foreground whatsoever.

The controls were simple and intuitive. Not much to say there.

The instructions were all pretty clear, but I agree that you should define all of the controls from the start. I initially had both hands on the keyboard. I never had any issues with where I should be going, though I agree that an arrow or two would make it impossible to fuck up.

The gameplay was pretty straightforward. There weren't issues with difficulty at all, and a time-attack mode would make it so your level of success or failure is determined by your own ambitions (making the difficulty ceiling pretty much infinite). The placement of the spawn points was great, breaking it down into individual tasks/puzzles. I only wish it was longer, as in more levels (though I understand that in its current state it is within the scope of your project).

I hope you find the time to expand it in length and mechanics at some point. Regardless, in its current state it's quite good and very fun.
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
December 07 2009 00:55 GMT
#52
nice game altho it only takes like 5 minutes to finish it.
this game is a fucking jokie
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2009-12-07 00:59:59
December 07 2009 00:59 GMT
#53
On December 07 2009 09:34 CharlieMurphy wrote:
also, I found this where you can keep jumping off rockets while holding up and shoot
[image loading]


You can navigate the whole level without even touching the ground or movement keys by spamming rocket jumps. Every once in a while one of the rockets (has to do something with explosion angle no doubt) you will get a super duper jump.
Maybe it works a bit like samus's morph ball bomb jumps?

I was just coming to post the same thing.
♞
pronoob5
Profile Blog Joined November 2007
United States90 Posts
December 07 2009 01:03 GMT
#54
awesome! would be fun to just have a free play mode where you can just mess with the physics and jump around =P
www.playsotis.com
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
December 07 2009 01:04 GMT
#55
Love that you put rocketjumping into the game, makes it really enjoyable. I think using W as the jump button makes a lot more sense.

Awesome game Sean
Nobody beats the Beater
Athos
Profile Blog Joined February 2008
United States2484 Posts
December 07 2009 01:05 GMT
#56
I just played through the whole thing in 10 minutes. Overall, I really enjoyed it. The art was really fantastic, major props. The physics for the most part were fine, the only real issue I had was the part where you had to flip the platforms using the particle gun. Sometimes the platforms would flip because of the beam when I was using the gun for a boost resulting in a fatal and horrific death.


Oh and yeah, it can definitely get tricky because this little dude has a lot of trouble slowing down.

Btw, this may sound like nitpicking, but I noticed that the blue shots that fire don't actually come from the gun but straight out of the center of the dude. If you could animate the guy's arm to fire in the direction of the mouse it would look so much better.

And finally, just add some sick indy music that matches the basic, mechanical architecture of the level and you have a winning game.
eNoq
Profile Joined June 2009
Netherlands502 Posts
December 07 2009 01:05 GMT
#57
On December 07 2009 09:59 Chuiu wrote:
Show nested quote +
On December 07 2009 09:34 CharlieMurphy wrote:
also, I found this where you can keep jumping off rockets while holding up and shoot
[image loading]


You can navigate the whole level without even touching the ground or movement keys by spamming rocket jumps. Every once in a while one of the rockets (has to do something with explosion angle no doubt) you will get a super duper jump.
Maybe it works a bit like samus's morph ball bomb jumps?

I was just coming to post the same thing.


Yus.

And it's pretty funny :

Proburu
Carthac
Profile Blog Joined June 2009
United States393 Posts
December 07 2009 01:08 GMT
#58
Played it all the way through, was pretty fun
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
December 07 2009 01:14 GMT
#59
Great game. Was a lot of fun. It is pretty fast paced after you get the gun and time attack will be awesome.
R for respawn is nice, but for me it was too close to the controls so I pressed it accidentally a dozen of times xD
btw I could play it fluently only using the "fastest" option and no more than 800x600.
Belgo
Profile Joined September 2009
United States721 Posts
December 07 2009 01:16 GMT
#60
Really nice speed run potential!
12 gateways being thrown down, which is standard transition after the two observatory opening
iRoN-
Profile Joined June 2007
Germany78 Posts
December 07 2009 01:21 GMT
#61
awesome game . Cool Idea with the rocket jumps and the gameplay itself feels realy fluent
¯\_(ツ)_/¯ , o.Qv
StalinRusH
Profile Blog Joined April 2007
United States734 Posts
December 07 2009 01:29 GMT
#62
YES...now you just need to tell us a playlist we should play while playing it
A Combination Of Tuberculosis And A Tomahawk To The Head:: Nothing Bonds Drunken Idiots Like Sexual Innuendos ::
wswordsmen
Profile Joined October 2007
United States987 Posts
December 07 2009 01:30 GMT
#63
I ran into a problem I tried to switch the controls off having space bar as jump but it wouldn't respond to my keyboard. It just kept making a sound I tried redownloading it but it didn't fix it.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
December 07 2009 01:33 GMT
#64
On December 07 2009 10:16 Belgo wrote:
Really nice speed run potential!

Yea, I was thinking that the moment I discovered you can rocket spam. But I thought that might have been intentional by day 9 because of what he said in the op about it being a game about speed and mobility. Guess this isn't exactly what he meant, but hey. This (unintentional bugs that change gameplay) is how games become great in the first place .
..and then I would, ya know, check em'. (Aka SpoR)
Spazer
Profile Blog Joined March 2009
Canada8031 Posts
Last Edited: 2009-12-07 01:52:32
December 07 2009 01:51 GMT
#65
1) Choice of colors was fine.
2) The controls feel great. It's pretty responsive overall. The power of the explosion seems kinda weird though, since you fly a lot farther horizontally than you do vertically. Aerial control doesn't seems buggy since explosions on vertical walls don't seem to do much.
3) The difficulty's not bad. I especially liked the ending part - it was difficult, but not difficult enough to be really frustrating.
4) The places where falling is necessary to proceed need an arrow pointing downward. There's an arrow at the first drop, but I don't remember seeing one at the second.

Being able to boost yourself with the gun on the ground is nice, but you really shouldn't be able to force your way through those flying boxes like that.

When you guys redo the art, put hinges on the rotating platforms. They look kinda funny just floating in mid-air. It'd also be nice if there was something for the flying boxes to appear out of.

I noticed that the w and s keys are mapped to "vertical", but the keys were never used in game. a and d are mapped twice to horizontal and walk, which I assume are the same thing.

By the way, having the boxes fall into the background is very much appreciated. I thought I was going to have to navigate through that mess. =P

Bugs:
I ran into a weird bug where the a shot from the gun slowly expanded in mid-air until it filled up about a quarter of the screen before disappearing. I'm not really sure how to reproduce this though.
Standing in a corner and firing into the corner seems to have no effect.
The game made my entire screen would turn black twice. Not sure what caused this. I was running the game in 800x600, good quality, windowed mode.
Ran into the high jump glitch a couple times. It's not dependent on hitting a ledge since I've had it happen over an open area. I have a hunch that the game's detecting the same explosion twice.
Liquipedia
DivinO
Profile Blog Joined July 2009
United States4796 Posts
December 07 2009 01:57 GMT
#66
Thanks Day[9]! It is fantastic!
LiquipediaBrain in my filth.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
Last Edited: 2009-12-07 02:14:17
December 07 2009 02:13 GMT
#67
I think the rocket controls could be just a bit tighter? It's a bit difficult to know exactly where it's going to land so I end up messing up a lot of my jumps. Adding some sort of lazer or target reticle would help a lot.

But that's probably just because I suck. Great game though.
RIP Aaliyah
Equaoh
Profile Joined October 2008
Canada427 Posts
December 07 2009 02:14 GMT
#68
Really fun stuff, found the controls tight and the physics lots of fun. You can really rocket around by running + shooting backwards
Sort of reminds me of N game... with a gun. You could try including wall-jumping and especially rocket wall jumping
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
December 07 2009 02:20 GMT
#69
Had some issues with the map not restarting properly and found high jumping a bit odd, seemed like it was really difficult to get high enough unless you went straight up. Otherwise it was a pretty sweet game, really enjoyed the last part and most of the rocket jumping/running.
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 07 2009 02:25 GMT
#70
This game definitely has a great basis for speed running. I'm working right now on trying to get a good speed run to upload, but I'm going to upload my current best one because it shows a more than likely unintentional bug where you can basically "climb" walls with your gun shots, and also I had a crazy bug where one of my bullets moved very slowly and expanded to ridiculous sizes before eventually fading. Lastly, there's a weird bug that usually happens when you're near a corner where sometimes you will shoot and jump ridiculously high.

That said, the game is incredibly fun. The background/foreground was a little confusing the first few seconds I started up.. I think perhaps making the stuff in the background a lighter shade of gray would make it attract less attention? But I could just be speaking completely out of my ass.

Sometimes it felt like it was a bit difficult to turn around because you sort of decelerate before coming to a stop (but this is only noticeably a problem in the beginning where you have to zig-zag jump, but still).

Like a previous poster said, an arrow or some sort of other thing to indicate when you're going down would be very helpful (unless there is one and I'm just not noticing it?), on my first run through I was like "FUCK, I'm falling.. oh wait never mind I need to go here. cool" but now I have the layout of the game pretty well figured out so it's not as much of a problem.

The game is fun but right now definitely feels somewhat easy, but I think there's definitely potential to create difficult parts. I would have liked to see some sort of innovative uses of the "big block" that we saw in the beginning. And speaking of blocks, the use of the giant piles of small blocks seems sort of unnecessary right now (but by all means its definitely amusing to shoot at them and watch them all shoot all across the screen).

Anyways though.. I'm gunna try uploading a video soon that shows some of the bugs.. but I'm gunna keep working to try and get a speed run that I'm satisfied with. Stay tuned!
GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
Last Edited: 2009-12-07 02:36:07
December 07 2009 02:28 GMT
#71
I liked the idea and the controls felt pretty good. It only took me about 5 minutes to beat it though, but perhaps I was abusing the fact that you could spam you shots and basically fly over anything. For instance I didn't even realize the last stretch were platforms that fell until I had to repeat it a time or two because I was staying aloft on my shots the whole time.
twitter: @terrancem
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
Last Edited: 2009-12-07 02:36:53
December 07 2009 02:30 GMT
#72
Input configuration doesn't work for me...
I can press all the keys I want but the only thing it responds to are mouse clicks. Seeing as I've experimented with this quite a bit, now almost all the controls are mapped to clicks and I'm going to have to reinstall.
On December 07 2009 10:30 wswordsmen wrote:
I ran into a problem I tried to switch the controls off having space bar as jump but it wouldn't respond to my keyboard. It just kept making a sound I tried redownloading it but it didn't fix it.

Oh, crap.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 02:34 GMT
#73
+ Show Spoiler +
On December 07 2009 09:34 CharlieMurphy wrote:
On December 07 2009 09:27 Day[9] wrote:
Show nested quote +
On December 07 2009 09:17 kaisr wrote:
btw i think this is a bug but when some of the blocks are verticle and the character's body touches the block you can just sort of jump infinitely while touching the block. its hard to explain


could you try to explain it a little bit more w/ a SS? This sort of mass user testing is SUPER useful for me because you can find way more glitches than I can. If it's really problematic, then it's definitely something I need to change! :D



Yea I get what he is saying. I thought that right away too. So like the place where there is a rocket jump stair and you rocket jump and as you approach over ledge and your jump peaks you slide against the ledge and you seem to prolong the jump (gravity seems to go away for a second) and keep going higher.

actually the spot i'm talking about is right after the SS i posted above.

also, it might have something to do with the time/angle you blast the rocket after jumping. Since im used to quake I wanted to jump and shoot the same time but this doesn't seem to work very well.



edit- yea Seems that if you angle it about man's length behind him tap jump, and tap shoot right after so that you are aiming your body for the corner of the ledge (while holding jump) you will get a super jump. recreated it like 1/15 tries

also, I found this where you can keep jumping off rockets while holding up and shoot
[image loading]


You can navigate the whole level without even touching the ground or movement keys by spamming rocket jumps. Every once in a while one of the rockets (has to do something with explosion angle no doubt) you will get a super duper jump.
Maybe it works a bit like samus's morph ball bomb jumps?

here is me wall rocket jumping all the way up the wall to somewhere I shouldn't be (right after the part where it teach you how to long jump)
[image loading]


also you can super run if you keep spamming rockets right behind your feet as you hold left or right


That's so weird! That bug where you can slide up walls with spamming rockets was fixed in another build. Yesterday, we added in the blue particles for the shot + explosions and now it seems that the bug has returned! Absolutely crazy haha.

Also, the fact that you can float above the air and run really fast as you spam were intentional.

The super high jump is completely 100% random. Has absolutely nothing to do w/ angles or location at all. If you fire 100 times in the exact same direction at the exact same time, every so often you'll encounter the mondo blast upwards. (I tested this in code with 100 identically timed/positioned blasts. I am looking into this still!)
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Duke
Profile Blog Joined May 2006
United States1106 Posts
December 07 2009 02:37 GMT
#74
damn i thought people were just blowing smoke but this is awesome. i like the acceleration/deceleration time of running, and spamming that gun is lols

the physics of shooting boxes is fuckin neato
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 07 2009 02:39 GMT
#75
k just encountered a HUGEEEEEEEE bug where I fell through part of the level and landed on the last part of the game.. will definitely post a video of that "speed run" (with a time of 3:04 lol :D)
-fj.
Profile Blog Joined April 2009
Samoa462 Posts
December 07 2009 02:39 GMT
#76
Haha this is pretty cool. Might want to change the build player name away from "2D Tutorial" though.

Nice to see more people using Unity!
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
December 07 2009 02:45 GMT
#77
played it through and enjoyed it, didn't find any bugs.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
December 07 2009 02:48 GMT
#78
Can someone make a mirror for this? cause my Avira sets off and won't let me access mediafire for some reason =/
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
December 07 2009 02:51 GMT
#79
I just downloaded this and then realized I was on a mac
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 07 2009 02:55 GMT
#80
kk first video just got done uploading. The video quality came out HORRIBLE as it is, and then putting it on youtube, the quality is just god awful, but hopefully you can see whats going on (also I made sure to fraps with my cursor on)



First song is Discotronic - Tricky Disco
Second song is Max Farenthide - Number One
Chezinu
Profile Blog Joined February 2008
United States7447 Posts
December 07 2009 02:58 GMT
#81
On December 07 2009 11:37 Duke wrote:
damn i thought people were just blowing smoke but this is awesome. i like the acceleration/deceleration time of running, and spamming that gun is lols

the physics of shooting boxes is fuckin neato

Yeah, blowing up boxes was fun:

+ Show Spoiler +
[image loading]

[image loading]
Every once in a while the boxes fly off into the camera, sadly I didn't a screen shot of that.

Now someone has to leave this game running over night and see how many boxes you can collect on your screen.
lol, clueless in The Prism!
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
December 07 2009 03:05 GMT
#82
Just finished. Very fun game, but a word of warning to those who haven't played it yet; don't try to change the input settings.
GreEny K
Profile Joined February 2008
Germany7312 Posts
December 07 2009 03:11 GMT
#83
Wow, this is pretty cool I like it!!! Bit on the easy side though.
Why would you ever choose failure, when success is an option.
Kingfisher
Profile Blog Joined July 2009
Canada144 Posts
December 07 2009 03:11 GMT
#84
It's a fun game overall but I have a problem with couple of things such as:
1. There is a delay in movement. For example, when jumping, there is a delay when you press space bar and the character actually jumps. So you have to pretty much predict where you are character is going to be after the delay when you're pretty the arrow buttons.
2. The graphic for the bullet is kind of sad.
3. The overall graphics is good but don't you think it's a bit...brown? I think it's more refreshing when there's neon green or some other colour instead of just warm, brown colour. Maybe black and neon green background or something.

That's it for now but it is definitely a fun game...I'll be playing a bit more =o
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
Last Edited: 2009-12-07 04:15:19
December 07 2009 03:18 GMT
#85
My 2nd speed run video.. see if you can find the lucky "super shot" and the falling through the earth bug to cut an extra minute or so off my time :3



(no music this time)

Edit-- rofl, sorry sean for interrupting your train of thought during the day[9] daily.. I feel horrible
sith
Profile Blog Joined July 2005
United States2474 Posts
December 07 2009 03:23 GMT
#86
that was legitimately fun.

i like how you can run really fast if you shoot consistently behind you.

sweet game overall, would buy this if it was a full game.
Steve496
Profile Joined July 2009
United States60 Posts
Last Edited: 2009-12-07 03:36:37
December 07 2009 03:36 GMT
#87
Biggest comments I'd make are that it feels too easy to climb almost-vertical surfaces by just jumping into them, and the fact that you can slide up walls by holding into it and spamming shots at a shallow angle into it. For instance, the section at 1:10 in ForAlways's video can be done marginally faster by sliding up the far right wall to the top and then blasting to the left straight over the stack of boxes.
Spazer
Profile Blog Joined March 2009
Canada8031 Posts
Last Edited: 2009-12-07 03:41:23
December 07 2009 03:39 GMT
#88
Wall jumping is currently done by jumping while shooting at a point against the wall and 1 or 2 character lengths below your guy. I almost skipped a large section of the game this way, but apparently, the insta death layer works both ways. =P

I can't get the giant expanding shot to appear reliably. Shots normally expand, but are usually travel fast enough that they don't have time to get very big before hitting something or going offscreen. These particular shots seem to be launched with a lower velocity, giving it time to become huge.

Oh, and I managed to make a door go through the wall:
[image loading]

I didn't manage to blast myself through the wall - I just did a wall climb to get the screenshot.
Liquipedia
Sunhay
Profile Blog Joined February 2009
Canada303 Posts
December 07 2009 03:41 GMT
#89
just beat it, was pretty fun. the last stretch was a pain to do using my laptop mouse.
www.sunhay.net
number1gog
Profile Blog Joined June 2007
United States1081 Posts
December 07 2009 03:49 GMT
#90
That was a ton of fun. I like all the different ways you made the player use the explosions as part of their movement.

For some reason I occasionally got propelled really high/far on some of my jumps. I couldn't figure out the criteria (it only took me 10 minutes to beat), but there's some sort of Super Bounce possible in your game. Not a bad thing, but I'm sure not intended.
5sz6sz7sz1a2a3a4a kwanrollllllled
nicoaldo
Profile Joined March 2009
Argentina939 Posts
December 07 2009 03:50 GMT
#91
On December 07 2009 12:49 number1gog wrote:
That was a ton of fun. I like all the different ways you made the player use the explosions as part of their movement.

For some reason I occasionally got propelled really high/far on some of my jumps. I couldn't figure out the criteria (it only took me 10 minutes to beat), but there's some sort of Super Bounce possible in your game. Not a bad thing, but I'm sure not intended.


When he showed the game in his livestream he said that that very high boost was actually a bug =D, still is great
number1gog
Profile Blog Joined June 2007
United States1081 Posts
December 07 2009 03:55 GMT
#92
On December 07 2009 12:50 nicoaldo wrote:
Show nested quote +
On December 07 2009 12:49 number1gog wrote:
That was a ton of fun. I like all the different ways you made the player use the explosions as part of their movement.

For some reason I occasionally got propelled really high/far on some of my jumps. I couldn't figure out the criteria (it only took me 10 minutes to beat), but there's some sort of Super Bounce possible in your game. Not a bad thing, but I'm sure not intended.


When he showed the game in his livestream he said that that very high boost was actually a bug =D, still is great

D'aw there was a tutorial/demo? I feel left out...
5sz6sz7sz1a2a3a4a kwanrollllllled
Mykill
Profile Blog Joined February 2009
Canada3402 Posts
December 07 2009 03:57 GMT
#93
sick platformer
these are seriously one of the best type of games.
[~~The Impossible Leads To Invention~~] CJ Entusman #52 The problem with internet quotations is that they are hard to verify -Abraham Lincoln c.1863
s[O]rry
Profile Blog Joined November 2009
Canada398 Posts
December 07 2009 04:03 GMT
#94
This game is RAD! I love it.
Sunshine.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
December 07 2009 04:03 GMT
#95
Just downloaded and played for a few minutes. It seems pretty fun, although if you build up enough speed you sometimes get rediculous vertical leaps. (Like most of the part where you have to shoot the platforms) and also horizontal leaps (like when you have to jump across the spinning platforms)
U Gotta Skate.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
December 07 2009 04:15 GMT
#96
Was fun! Super fun.

I ran into glitches at the end where the platform had already fallen before I got there.
Retvrn to Forvms
ven
Profile Blog Joined December 2008
Germany332 Posts
Last Edited: 2009-12-07 04:32:22
December 07 2009 04:31 GMT
#97
I think it's a bit hard to see where you're aiming, especially if it zoomed out a lot. the gun jumping in the last section was a bit tricky to do because I'd accidentally shoot in front of the char or not right below it.
Some visual clue in which direction you're aiming would be nice and maybe replacing the cursor with a crosshair or something like that.

Otherwise the game was pretty fun. Nice work
You can reach the rainbow. I'll be there to help.
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
Last Edited: 2009-12-07 04:54:11
December 07 2009 04:47 GMT
#98
I think you need to define what the "end" is. Is it at the exact moment you land on the last platform? Is it when you cross a certain vertical line? What would be defined as "crossing"?
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
CaptainPlatypus
Profile Blog Joined March 2009
United States852 Posts
December 07 2009 04:51 GMT
#99
Very fun. I don't consider it particularly hard, but that's because the main platformer I've played is IWBTG, which is like death in a can. I love the physics engine, and I've had a lot of fun just jumping around even after beating the level.

Speedruns for this game would be really fun, but "minimalist" challenges sound like they'd be even more fun: for example, I'd like to see how few times you could fire a rocket and still win. No respawning allowed, of course - start to finish in one go!

Speaking of which, an option to turn off the respawn points would be nice, just so I don't have to keep manually restarting the program when I try this.
Spazer
Profile Blog Joined March 2009
Canada8031 Posts
December 07 2009 05:00 GMT
#100
On December 07 2009 13:51 CaptainPlatypus wrote:
Speaking of which, an option to turn off the respawn points would be nice, just so I don't have to keep manually restarting the program when I try this.

In addition to this, are there plans to implement a level/checkpoint select? I'm lazy, so I don't really want to run through the first part of the level to get to the gun.
Liquipedia
iloveambiguity
Profile Joined August 2009
United States81 Posts
December 07 2009 05:02 GMT
#101
meh
zizou21
Profile Joined September 2006
United States3683 Posts
Last Edited: 2009-12-07 05:17:27
December 07 2009 05:08 GMT
#102
WOw sean, this is amazing. Very impressed. my favorite part is how you can control your character by shooting behind you, that shit is not only fun, but it creates a unique style of gameplay for all players. Although I wish i had a little more control to jump back and forth between walls (eg,to make your way up), but it doesn't seem to be implemented for this game (yet)

Absolutely no problems or glitches. Ran through it flawlessly and fluidly.
its me, tasteless,s roomate LOL!
old times sake
Profile Blog Joined November 2009
165 Posts
December 07 2009 05:09 GMT
#103
On December 07 2009 08:48 Day[9] wrote:
Feel free to leave comments if you want (but be gentle haha. We already have a huge list of stuff we need to work on ;]). Stuff we would like feedback on:
1) Choice of colors for foreground / background - is it too hard to distinguish between foreground and background? Do the bullets show up properly in all areas? Can you see the avatar clearly in all areas?

I had no problems, but the blue explosion lagged my slow laptop a bit. I didn't try the lowest setting though, but if it doesn't have one a sprite explosion might help a bit.

2) Feel of the movement controls - jumping, movement speed, explosion velocity, control after you've been exploded, aerial vs on ground, movement of physical objects etc. Does it feel ok?

I felt like I should run a little faster, and jump a little less high. If he's going to jump what appears to be 15 feet he should at least have some shoes. I was puzzled by the boxes. I think they should break open and chickens should come out and try to peck me.

Maybe you already know this, but I think it's too easy to jump if you are touching a surface, even if it would be impossible to stand on. It seems like if my face is touching a moving platform I can hit jump and go straight up, quite handy.

3) Overall difficulty of the game - were parts too easy or hard?

I played on my laptop and won easy, although getting through without dying anywhere would be tough. Honestly it could have been easier if I could bind a key to shoot my gun at certain angles instead of clicking onscreen; I only needed an angle to long jump, to go straight up, or to make me run super fast jetpack style. I read the thread first and was expecting something harder harder than SMB1. The only tricky part was moving my mouse to the right spot before clicking a bunch. If I could bind J K L ; (or w/e on the right hand) to various jumps I could win much more easily.

4) Clarity of goals - were you ever completely confused on what you were supposed to be doing?

No problems, except in the beginning when I didn't realize I could push the box.

Thanks for the game! I was surprised when it was over. Very short and easy, and not even any chickens or shoes.
Lol it's so funny watching the level of posting deteriorate so rapidly when supporters of this decision are confronted with such nefarious things as REASONS. --fanatacist
deth
Profile Blog Joined August 2009
Australia1757 Posts
December 07 2009 05:13 GMT
#104
I really enjoyed playing it, there are some things that ruin it a bit like being able to spam fire and constantly fly at ridiculous speeds through the levels.

Overall though, great work, really enjoyed it. Would like to see more levels! =]
maneatingshoe
Profile Joined April 2009
Canada484 Posts
December 07 2009 05:33 GMT
#105
The last section was enjyoable...i saw how long I could keep going by only staying on falling tiles..it was intense
jalstar
Profile Blog Joined September 2009
United States8198 Posts
December 07 2009 05:57 GMT
#106
Fun game, obviously very short and unpolished since it's 2 guys working for 7 weeks, but fun.

Do you plan to keep the glitches in? If you look at speeddemoarchive or whatever it's called, game's speedruns are usually entirely defined by their glitches.
Hier
Profile Blog Joined November 2009
2391 Posts
December 07 2009 06:12 GMT
#107

2) Feel of the movement controls - jumping, movement speed, explosion velocity, control after you've been exploded, aerial vs on ground, movement of physical objects etc. Does it feel ok?


Great game overall, very enjoyable.

One thing however regarding controls, I found jumping to be slightly uncomfortable. Let me elaborate; you have a small jump and a big jump regulated by the time holding the space. This creates for a bit of awkward controlling, since you basically never use the small jump (unless shooting the wall) but consistently use the big jump for everything. This means whenever you are running and want to jump you have to hold the space every time (and at first not quite knowing how long you have to hold it for to perform the big jump), diverging from the common "reaction based button hit" style present in speed-running games. This becomes more apparent when doing a series of jumps going upward where as soon as you land you want to jump again, but from time to time as soon as I landed I found myself still holding the space key instinctively for the long jump, creating a slight delay between my jumps. Also when wanting to boost yourself upward to gain the maximum height it feels like you have to "charge up" your jump, creating slight desynchronization between the jump and the shooting, instead of simply tapping two buttons in a sequence, which I'd imagine is the type of controls a speed based game would naturally want to conform to. If my humble suggestion is worth anything, perhaps the removal of the small jump and allowing for the big jump to be performed with a tap on the space key would facilitate faster accustomization to the controls (or perhaps even replacing the "hold" command with a double space tap, but I'd imagine that would get annoying fast).

This is my opinion based on what the game "felt like" the first time I played it. Adaptation to the controls is, of course, not difficult, but the initial awkward set up (for me) left a slight aftertaste.
"But on a more serious note..." -everyone on this forum at some point.
ruskie
Profile Joined May 2009
Sweden2 Posts
December 07 2009 06:14 GMT
#108
Dosen't work in wine. Plans for Linux support?
AtlaS
Profile Blog Joined February 2009
United States1001 Posts
Last Edited: 2009-12-07 06:23:05
December 07 2009 06:22 GMT
#109
This is the only suggestion I could add. Everything else felt great

3) Overall difficulty of the game - were parts too easy or hard?

Overall it was pretty easy but still really fun because of the fast pace. If you added a time trial component, it would boost replay value up quite a bit. Maybe just as simple as having a "Top 10 Fastest Times" list would be sufficient.
I don't have mono anymore. Woooo!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
Last Edited: 2009-12-07 08:03:33
December 07 2009 07:28 GMT
#110
put some custom key binding would be very helpful.
I really hate spacebar for jump, i'd much prefer the letter "w".
thanks!

i mean holding down a or w while holding down space is a pain in the ass but holding w and a at the same time is a breeze!\
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 07 2009 07:36 GMT
#111
so I'll have a list now:
1) custom key bind
2) please let me use my normal mouse drive... my mouse speed changes when I am in the game, i suspect it reverts my logitech driver to default windows driver
3) some kind of "laser beam" that come out of the gun might be a good turn on/off feature so it can help me track the angle
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 07 2009 07:59 GMT
#112
the end!!!
beautiful game!! so dynamic.

more suggestions again:
1) more fluid stick figure motion, feels bit "stiff" at the moment and the animation is not as good as I'd hoped...
2) glitch: there is a collision glitch that let you jump up the rotating planes very easily if you spam jump, and you won't slid down
3) camera angle change: very annoying cuz i'd be trying to do some crazy jump with the gun but ZOOM the camera angle changed and all the shots are in the wrong position -> i die
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 07 2009 08:07 GMT
#113
what I had in mind:
[image loading]


make it a feature, at least
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Ftrunkz
Profile Blog Joined April 2007
Australia2474 Posts
December 07 2009 08:16 GMT
#114
haha, fun little game =]. only complain is it was too short and not very challanging, the last little section was the only part that kind had an 'exciting' feel to it, it felt like i was just getting into to fun challenging part but then it ended =[. I'm not saying make the earlier bits harder, because the learning curve is pretty much perfect, just add more and make it progressively more hard :D. It kinda gave me the feeling of playing super mario bros, but there only being the first world. Obviously you'll be adding more tho, i eagerly await .
@NvPinder on twitter | Member of Gamecom Nv | http://www.clan-ta.com | http://www.youtube.com/user/ftrunkz | http://www.twitchtv.com/xghpinder
Rainmaker5
Profile Blog Joined April 2009
United States1027 Posts
December 07 2009 09:12 GMT
#115
It's times like this that I curse my mac.
(-_(-_(-_(^_(-_(-_(-_-)_-)_-)_-)_-)_-)_-) CJ Fighting! "Beer -> soju -> whisky is a terrible build"~~ Scrarecrow.
Culture
Profile Joined October 2007
Canada488 Posts
December 07 2009 09:23 GMT
#116
Wow, this isn't bad at all!
Pyrrhuloxia
Profile Blog Joined May 2008
United States6700 Posts
December 07 2009 10:04 GMT
#117
In the first part where boxes were shot at me, one got stuck in the exit of the room so I couldn't advance without respawning . Also, the game threw some exception and an error box came up. I completed the game, though.

Your questions:
1) It wasn't too confusing. It was disappointing to see a much more interesting background that couldn't be explored.
2) High jump was kind of frustrating. The long jump was a little less frustrating. When I hit a vertical wall and bounce horizontally really far and die it is really frustrating, especially when I am trying to do a high jump in a tight spot.
3) It was ok on difficulty.
4) No.

Oh, I played it on a laptop with the touchpad and had no problems with it. And I'm someone who can't / refuses to play SC or any FPS on a laptop keyboard or touchpad.

I guess I would like to see some sort of meaningful procedural rhetoric. From your posts it seems that the point of the game isn't to communicate anything in particular but to create a game that can that make speed run videos with and probably compete against each other for fastest times. I can see how that would appeal to people at the very right hand of the bell curve for playing skill, such as yourself. I think for me, though, this game was a little bit of frustration to overcome and that's it at this point.
Thratur
Profile Blog Joined June 2008
Canada917 Posts
Last Edited: 2009-12-07 10:51:04
December 07 2009 10:50 GMT
#118
We need a level editor! I would have a lot of fun creating stupid levels with this and submitting them to you. Would be fun to handle triggers too!
deth
Profile Blog Joined August 2009
Australia1757 Posts
Last Edited: 2009-12-07 11:07:28
December 07 2009 10:50 GMT
#119
Ive been playing it constantly for a few hours now, and I clocked it in 4 minutes 43 seconds. :D

EDIT: 4 minutes 16 seconds - constant "rocket jumping" allows you to skip some of the puzzles completely.
Husky
Profile Blog Joined May 2009
United States3362 Posts
December 07 2009 11:42 GMT
#120
HOLY CRAP.

This game is so awesome. When I saw the thread title I was like 'pfft I aint gonna play yo game with that kinda attitude'. Then I saw it was by day9 so I was like 'aight i'll give it a shot but I'm not going to post in your thread because its going to su...........HOLY COCKBALLS DID THOSE BOXES JUST EXPLODE?'

I am making and uploading a video of me playing this because I want everyone on my YT channel to go download this ASAP. It is absolutely awesome. I am VERY picky when it comes to small games like this (small not in the amount of effort you guys have put into it.)

I don't know how else to say how perfectly awesome this game is. The physics, the challenge, the amazing 3d environment physics while running in 2d space, the character, resolution etc etc... its all EPICLY AWESOME.

Sorry if this feedback isn't very helpful, I was just completely blown away by how fun this game is. You had some really creative ideas with the physics and its ONLY THE START. Please keep working on this, it has so much potential that I'm getting giddy just thinking about it.
Commentaries: youtube.com/HuskyStarcraft
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
Last Edited: 2009-12-07 11:51:58
December 07 2009 11:43 GMT
#121
Is the entire game renderd all the time ? it seemse to bee to heavy for what its doing. only rendering parts near the char might help. guesse this is already the case but dunno.

Nice game though record is at about 5 min for me. you can go really fast just shooting the groundbehind you
deth
Profile Blog Joined August 2009
Australia1757 Posts
December 07 2009 11:59 GMT
#122
3:47 - i think something around the 3:20's is possible
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
December 07 2009 12:00 GMT
#123
i found a cheat. if you hug a wall jump and then ceep right key pressed and ceep shootingdown you can wallcimb you can shortcut a bit like that
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
December 07 2009 12:14 GMT
#124
ill give it a try ;D
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
Last Edited: 2009-12-07 13:27:38
December 07 2009 12:19 GMT
#125
been waiting for it! awsome! will post how I liked it!

edit: pretty awsome game, really fun , has some bugs but no big deal ;]!
IMBA - International Mountain Bicycling Association.
MasterReY
Profile Blog Joined August 2007
Germany2708 Posts
December 07 2009 12:54 GMT
#126
hehe cool game, but arrow keys and crtl,alt and so on don't work for me.
https://www.twitch.tv/MasterReY/ ~ Biggest Reach fan on TL.net (Don't even dare to mention LR now) ~ R.I.P Violet ~ Developer of SCRChart
TL+ Member
airen
Profile Joined September 2004
Sweden82 Posts
December 07 2009 13:23 GMT
#127
Some remarks:
*Would be nice if the window captures the mouse (or a setting that allows this) in window mode.
*The fact that the explosions have very small effect on you when you are very close to their source, feels a bit unintuitive and unusual. When I first tried to rocket jump I got nowhere cause I would jump and shoot at the same time. However at the same time I like that the "maximum blast" (most velocity gained) requires a little distance from the explosion, since it feels harder to master this way.
*I like the brown industrial feel of the graphics.
*Overall it's a lot of fun :O go for it!

P.S. Cleared it in about 3:20~3:30 so far, but have no way to record it :/
Manbear
Profile Joined August 2008
Canada306 Posts
December 07 2009 13:32 GMT
#128
Very fun game, I do agree with one of the posts before me saying that jumping felt slightly weird, I think the physics and height and distance of the jump all feel right and fun and whatnot, I think its possibly just the animation that could be off, it just doesn't feel quite right, this could be just me though.

Also are you going to post a link to a completed game with more levels and such? cause i would totally play the shit out of that.
nicoaldo
Profile Joined March 2009
Argentina939 Posts
December 07 2009 13:38 GMT
#129
On December 07 2009 21:00 Marradron wrote:
i found a cheat. if you hug a wall jump and then ceep right key pressed and ceep shootingdown you can wallcimb you can shortcut a bit like that


by "ceep" you mean "keep"?
IvIagican
Profile Joined December 2009
Iceland6 Posts
Last Edited: 2009-12-07 16:13:43
December 07 2009 14:18 GMT
#130
I agree with pretty much everything stated up until this point. In my opinion the game is a bit on the easier side, especially when you get the gun and start floating through the challenges. I'm not really sure if you should nerf the gun in some way because (ab)using it is simply so much fun. Another idea is that adding a "Shots Fired" overview at the end of the level so you can try to limit your shots while minimizing the time spent playing through the level. That said I don't really have a problem with spam firing the gun if the challenges are tuned to make it less of an end all solution

Another thing is how heavy the game is. My ThinkPad, admittedly rather old, can't really run anything alongside it and whenever I close it the performance gets very low for like 10 minutes or so. Disclaimer: The performance on it is really wonky, but I thought I should put it out there.

Loved the game and I'm really looking forward to playing through more levels.

Edit: After having played the game a bit more the performance issues after closing it have gone, however I get lag (5-10sec) on the third checkpoint every time I play it. Another time which seems to consistently lag my computer for around 5 seconds is upon picking up the gun.
uNiGNoRe
Profile Blog Joined June 2007
Germany1115 Posts
December 07 2009 14:51 GMT
#131
When I played this I felt like I was playing Quake and rocketjumpring through the map. Awesome game.
Sinedd
Profile Joined July 2008
Poland7052 Posts
Last Edited: 2009-12-07 15:10:23
December 07 2009 15:09 GMT
#132
wow this game actually looks pretty good

gonna try it out asap
T H C makes ppl happy
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 07 2009 15:35 GMT
#133
Somehow the input configuration is broken. I can't assign any keys other than mouse buttons to anything.
If you have a good reason to disagree with the above, please tell me. Thank you.
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
Last Edited: 2009-12-07 20:05:40
December 07 2009 15:48 GMT
#134
DAMINT, SEAN, I'M OBSESSED WITH SPEED RUNNING THIS GAME, but I think I have the best time that I can get without luck for now-- 2m40s (wooo!)



Edit-- video added, but I think I'm done doin speed runs of this for now, lol.
meegrean
Profile Joined May 2008
Thailand7699 Posts
December 07 2009 15:48 GMT
#135
This game was pretty fun! I spent about half an hour to finish it. Reminds me of Mario 64 (without the gun).

The graphics look pretty cool, but the color and background is a bit dull though. I would suggest adding more variety of colors (maybe add a few mountains or clouds in the background or something).
Brood War loyalist
asl-ninja
Profile Blog Joined September 2009
78 Posts
December 07 2009 16:34 GMT
#136
gun jumping and flying is actuality super fun:d
Entusman #41 asl-ninja!
po1nT
Profile Joined March 2007
Romania17 Posts
December 07 2009 16:49 GMT
#137
haha , played the game at work a little , people came to see what i was playing and everyone was impressed , good luck from a fellow game developer, i work at Ubisoft .
jhNz
Profile Blog Joined September 2006
Germany2762 Posts
December 07 2009 17:05 GMT
#138
this game is freakin awesome, great work!
http://twitter.com/jhNz
Pablols
Profile Joined August 2009
Chile517 Posts
December 07 2009 20:04 GMT
#139
i relly like it, the surface is too slipery
Alur
Profile Blog Joined March 2008
Denmark3900 Posts
December 07 2009 20:18 GMT
#140
The outside background feels very World of Goo inspired =)
AKA No can Dazzle | https://www.youtube.com/watch?v=PlTpX7z3Pok
TL+ Member
ToN
Profile Joined July 2009
Canada245 Posts
Last Edited: 2009-12-07 21:02:23
December 07 2009 20:30 GMT
#141
Mine crashed. Here is where:
[image loading]

I was just playing and bam! Your program tried to bring up an error message when unity seemed to crash as you could have seen if I hadn't of overrided the print screen ^^.

I also have the crash report and uploaded it to mediafire here: Crash Report

If theres anything else you need let me know and sorry if you already know about this I'll try replaying it now to see if it does it again.


Edit: I retried and it worked so just one of those weird things i guess. I also got a bluescreen when alt f4ing once but my computer likes to bsod so it was probably nothing. Other then that there are a few little glitched but nothing that cannot be solved with r key. One thing when using concussion to blow away boxes I find that sometimes only the one layer of boxes falls leaving the other side still there but hittable with then gun so I just thought I'd mention that. The odd ramp didn't reset also but no big deal and great work!!
True Swifty
Profile Joined November 2009
Poland22 Posts
December 07 2009 21:04 GMT
#142
Kewl, gonna play it now!
Neivler
Profile Blog Joined November 2008
Norway911 Posts
December 07 2009 21:05 GMT
#143
Do I feel quake rocket luncher anywhere??
I pwn noobs
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 21:28 GMT
#144
Dude!!!

[wh]_ForAlways

you RULE. I posted your speedrun in the OP. Anyone wanna try to beat it? ;]. I was super pumped when I read during the day[9] daily that people were speedrunning. SO awesome! :D
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
CursOr
Profile Blog Joined January 2009
United States6335 Posts
December 07 2009 21:52 GMT
#145
Under 3:00 is SICK.
Gotta run it flawless... which I can't manage to do >.>

Goodtimes anyways :D
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Navane
Profile Blog Joined February 2007
Netherlands2748 Posts
Last Edited: 2009-12-07 22:12:47
December 07 2009 22:09 GMT
#146
When running on fastest at 640x480, the cursor is the windows arrow.

edit: lol I see that is just what there is for cursors?
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
Last Edited: 2009-12-07 22:35:32
December 07 2009 22:34 GMT
#147
Loved it. With some more work it can be a nice speed run game. Great concept! Have you tried Elastomania? It's an old dirt bike platformer with a somewhat similar concept. For some reason your game reminded me of it

airen
Profile Joined September 2004
Sweden82 Posts
December 07 2009 22:40 GMT
#148
I managed to get 2:45 not long ago, so [wh]_ForAlways just barely beat me xD. However I did some mistakes so time can clearly be cut further.

Some comments on [wh]_ForAlways's speedrun:
0:58 - 1:01 nice work here, this place ruins like 85% of my attempts. And when I finally clear it I'm still slower then you.
1:03 - 1:11 when you are waiting for the brick to flip over, you can shoot the next brick so that you don't have to wait for it to flip over once you get there.
1:15 - 1:23 I assume you know that you can jump directly to the first tiny block. I have a tendency to make heavy mistakes here, despite the fact that this area is "non-dangerous". ugh xP.
1:40 - 1:44 nice going
1:50 - 1:54 liked this "solution", as this part/door has been troubling me. I usually speed on with rockets over 1:54 to 2:02 as well, but it can be quite risky.
2:15 if you cling to the right wall when falling, you can land directly on top of the boxes. I think it's faster, but I almost never do it cause I'm usually busy with:
2:19 the "draw bridge" can actually be hit from above (quite tricky), from where you are at 2:14 -2:15. This way it will start falling (a little) before you get here. I'm not sure it saves much time at all, but it's cool :D.
2:28 - 2:35. this "running" technique is awesome, I never thought of it myself but have been using it since I saw your earlier speedruns. thx xD.

Overall it looked very good, I liked the consistency (no heavy/really bad mistakes) over all of it. Good work!
deth
Profile Blog Joined August 2009
Australia1757 Posts
December 07 2009 23:38 GMT
#149
mm i got to 2:50, working on getting it down below 2:40 then ill post my own vid :D
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 08 2009 00:07 GMT
#150
day[9], you have no idea how much schoolgirl-esque glee I was filled with when I saw that speed run on the first page. I think I could even cut it down a couple more seconds but for now I'm definitely MORE than satisfied with my current run, but I may be motivated if someone does de-throne me.
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
Last Edited: 2009-12-08 01:25:37
December 08 2009 00:41 GMT
#151

Some comments on [wh]_ForAlways's speedrun:
0:58 - 1:01 nice work here, this place ruins like 85% of my attempts. And when I finally clear it I'm still slower then you.

Haha ya I was trying to do this last night and eventually just gave up because I would constantly over shoot off the edge or miss a shot and fall through before I got to the middle "island"

1:03 - 1:11 when you are waiting for the brick to flip over, you can shoot the next brick so that you don't have to wait for it to flip over once you get there.

heh, was definitely hitting myself over that after watching it because its SOOO obvious when you see it but when I was running through it I never even thought about it.

1:15 - 1:23 I assume you know that you can jump directly to the first tiny block. I have a tendency to make heavy mistakes here, despite the fact that this area is "non-dangerous". ugh xP.

heh ya, its just its kind of a risky shot and after so many failed attempts I started to play it a bit safe (because I dont have an exact spot down for getting on the first floating brick, its usually about 30% success ratio lol)
1:40 - 1:44 nice going

<3
1:50 - 1:54 liked this "solution", as this part/door has been troubling me. I usually speed on with rockets over 1:54 to 2:02 as well, but it can be quite risky.

Ya I used to shoot the doors but I kept shooting myself backwards while running through so eventually I was just like "hmmm, well I know if you fall down fast enough you can break the door in that first part so I wonder if this will work." Turns out it does and ya I need to practice rocketing through this part. Every time I tried I would always die miserably to that damn vertical one.

2:15 if you cling to the right wall when falling, you can land directly on top of the boxes. I think it's faster, but I almost never do it cause I'm usually busy with:

ya haha definitely discovered it on accident after I was showing my roommate the game. Can't believe I didn't think of it earlier T_T
2:19 the "draw bridge" can actually be hit from above (quite tricky), from where you are at 2:14 -2:15. This way it will start falling (a little) before you get here. I'm not sure it saves much time at all, but it's cool :D.

Hmmm, I'll have to try that sometime.. in one of my other runs I accidentally hit it by shooting two bullets at around the 2:12 mark
+ Show Spoiler [Like So] +

[image loading]

[image loading]


You can definitely long jump across the gap though, but I just got so flustered / started laughing when I saw it that I fucked up the jump and was like "oh well lawl".
2:28 - 2:35. this "running" technique is awesome, I never thought of it myself but have been using it since I saw your earlier speedruns. thx xD.

haha no problem. I call it Gun Running

Overall it looked very good, I liked the consistency (no heavy/really bad mistakes) over all of it. Good work!

Haha thanks. I just wish there was a restart option (GET ON IT, SEAN <3). I was playing in fullscreen so it was annoying whenever I screwed up to press F8 to stop fraps, then alt F4 and then restart the game again >_<
neSix
Profile Blog Joined November 2004
United States1772 Posts
Last Edited: 2009-12-08 00:49:15
December 08 2009 00:48 GMT
#152
+ Show Spoiler [original post] +

I have not read this entire thread, so sorry if this has already been posted:

There is, what I think is a bug, where you can shoot a little bit behind the character while running and the blast causes him to run much faster without leaving the ground.

Obviously this type of thing is needed for the long jumps, but keep this "bug" in mind if you plan on doing some sort of time-attack mode or something of the sort... people could use this to speed up their play by a lot.


edit: sorry it's been posted. great game though, lots of fun!
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
December 08 2009 00:57 GMT
#153
Just a small aggravation on grammar:

"To long jump shoot behind you and jump"

should be "To long jump shoot behind yourself and jump"

Not quite sure how much the grader people care about grammar correctness, but it can't hurt too much too fix it I would assume.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Appendix
Profile Joined July 2009
Sweden979 Posts
Last Edited: 2009-12-08 01:04:05
December 08 2009 01:02 GMT
#154
On December 08 2009 09:41 [wh]_ForAlways wrote:
Show nested quote +

1:03 - 1:11 when you are waiting for the brick to flip over, you can shoot the next brick so that you don't have to wait for it to flip over once you get there.

heh, was definitely hitting myself over that after watching it because its SOOO obvious when you see it but when I was running through it I never even thought about it.


I've found that the quickest way is to just gun climb the wall to the right instead of hitting the flipping platforms. Saves many seconds.

What program do you use to record runs?
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 08 2009 01:05 GMT
#155
DAMNIT! that was something I was gunna do in my next speedrun (if I muster up the willpower to do another one) but I was hoping no one had figured that one out yet. But also, I just use an old ass version of fraps (2.8.2) to record my stuff.
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
December 08 2009 01:08 GMT
#156
[wh]_ForAlways's speed run can be improved at about the 1:05 mark by boosting yourself over to the wall and "rocket jumping" up that to a little above the boxes, getting some distance off of the wall and then blasting yourself over the boxes. It's kind of hard to do, as I was trying it for awhile, but once you get it down it should save some time.
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 08 2009 01:11 GMT
#157
haha ya I know I actually timed it out for the hell of it and I believe it trims off roughly 6 seconds.. but then again I definitely wasn't the most efficient with my bricks, but I also only shot off the wall once I was all the way to the corner at the top, and you can definitely shoot off much earlier... So since I did failures on both parts, I'm just gunna still say that it trims ~6 seconds using the wall jump as opposed to the platforms.
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 08 2009 01:16 GMT
#158
Also, something that my roommate pointed out when I showed him the video. at 1:50-1:52 (ish) i land on a door and glide along with it. I don't know if that actually made me go faster or not, but it sure as hell looked awesome.
Appendix
Profile Joined July 2009
Sweden979 Posts
December 08 2009 01:30 GMT
#159
On December 08 2009 10:05 [wh]_ForAlways wrote:
DAMNIT! that was something I was gunna do in my next speedrun (if I muster up the willpower to do another one) but I was hoping no one had figured that one out yet. But also, I just use an old ass version of fraps (2.8.2) to record my stuff.


Sorry for ruining your surprise

I downloaded fraps, but the freeware version only allows 30 secs of recording. My computer lags too, so you are safe for now.

Too bad, I would gladly have wasted a few hours of my life on this.
Quirion
Profile Joined February 2003
Portugal55 Posts
December 08 2009 01:31 GMT
#160
I haven't played the game but after seeing it I remembered some stuff from other games that you might want to try out:

1. Areas or levels with inverted gravity (you walk on the ceiling)

2. Areas where you walk faster than usual (2times faster?)

For 2. to be fun you have to change the way the weapon is used, since it seems like the only determining component of the game, for now...
Fear Springs From Ignorance
blipster8
Profile Joined January 2009
United States71 Posts
December 08 2009 01:52 GMT
#161
I'm not sure how taken-for-granted this is, but the game becomes much, much easier if I just spam shots at an angle slightly behind my character. It ends up looking like he has some kind of jetpack and he just whips through, so there isn't much challenge. If I were going to recommend something to "fix" this, I might try restricting shot speed. For example, only 3 shots allowed onscreen at once, or have a "power meter" that only recharges fast enough to allow 1-3 shots per second. (I'm using 5+ per second in the scenario I'm describing.)
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
Last Edited: 2009-12-08 02:03:15
December 08 2009 01:54 GMT
#162
On December 08 2009 10:30 Appendix wrote:
Show nested quote +
On December 08 2009 10:05 [wh]_ForAlways wrote:
DAMNIT! that was something I was gunna do in my next speedrun (if I muster up the willpower to do another one) but I was hoping no one had figured that one out yet. But also, I just use an old ass version of fraps (2.8.2) to record my stuff.


Sorry for ruining your surprise

I downloaded fraps, but the freeware version only allows 30 secs of recording. My computer lags too, so you are safe for now.

Too bad, I would gladly have wasted a few hours of my life on this.


I think XFire has a video recording thing that doesn't have a time limit now that I think about it, but I could be mistaken. And ya recording the game definitely makes it go a bit slower but this game isn't tooooo demanding, but I could definitely see it running slow on max settings (while being fraps'd) on even a computer with decent specs.


SPEAKING OF LAG (well FPS drops rather), the respawn point at 0:23 ALWAYS makes my computer have an FPS stutter, not entirely sure what causes it, but it's the only respawn point that does that.

Edit-- but shit now that I think about it idk if it would work with xfire because it probably only records games it recognizes (and I'm gunna make an assumption and assume that xfire won't recognize Static Alchemist lol)
deth
Profile Blog Joined August 2009
Australia1757 Posts
December 08 2009 02:29 GMT
#163


Sorry for the punishing frame rate for the first bit, my actual game wasnt lagging but camtasia records like a whiny little bitch. I was just doing a trial run with the recorder, and i even made a couple of mistakes, but ended up with making 2:30. when you see it day[9], you will shit a brick.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
December 08 2009 02:39 GMT
#164
I would try to do a speedrun but i fail so hard at this kind of thing, i would somehow permanently prevent anyone from ever playing the game again.
U Gotta Skate.
mark05
Profile Joined March 2009
Canada807 Posts
December 08 2009 02:42 GMT
#165
dlding
yes, I'm MarkOhFive
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 08 2009 02:43 GMT
#166
On December 08 2009 11:29 dethrawr wrote:
http://www.youtube.com/watch?v=ME2-A3SvEdU&feature=player_embedded

Sorry for the punishing frame rate for the first bit, my actual game wasnt lagging but camtasia records like a whiny little bitch. I was just doing a trial run with the recorder, and i even made a couple of mistakes, but ended up with making 2:30. when you see it day[9], you will shit a brick.


the reason you are able to fall through the ground is because your frame rate is probably really low. I can fix this bug by giving you a terminal fall velocity (which I don't believe is there right now).

Stupid interpenetration skin widths grrrr
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
unit
Profile Blog Joined March 2009
United States2621 Posts
December 08 2009 02:49 GMT
#167
amazing game...bit easy though it had a few challenges at first
btw what game engine did u use and if possible can u provide link to it?
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 08 2009 02:50 GMT
#168
On December 08 2009 11:49 unit wrote:
amazing game...bit easy though it had a few challenges at first
btw what game engine did u use and if possible can u provide link to it?


www.unity3d.com
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
mark05
Profile Joined March 2009
Canada807 Posts
December 08 2009 03:00 GMT
#169
finished it in 5min
yes, I'm MarkOhFive
deth
Profile Blog Joined August 2009
Australia1757 Posts
December 08 2009 03:00 GMT
#170
my frame rate is up around 200 fps when im not recording, goddamn ill probably just ditch camtasia and use fraps =\

but yeah i was like O_O when it happened
laLAlA[uC]
Profile Blog Joined May 2009
Canada963 Posts
December 08 2009 04:03 GMT
#171
Mac compatability? ):
I'm an old man now
solsword
Profile Joined October 2009
United States3 Posts
December 08 2009 04:14 GMT
#172
Played the game; enjoyed it. I agree that it's a little bit too mindless in terms of how you use the rocket launcher, but the mechanic definitely has potential and the implementation is pretty good.

Also managed to get it working under WINE: nothing special to do, except that vanilla unrar did something weird to the .rar for me. I extracted it using WinRaR on XP and copied the files to my Linux machine where it worked fine.

It does appear to use Direct3D, so it probably won't just work on a Mac, as far as I know, but I think there's a Mac version of WINE which might be one possibility (albeit possible a somewhat complicated one).
bjornkavist
Profile Blog Joined June 2009
Canada1235 Posts
December 08 2009 04:27 GMT
#173
Mad props to your Art man Daniel Ponce. The artistic feel is like a tim burton movie and works well with the graphics. The physics work really nice for a game thats only 7 weeks old. The only complaint is about how the physics interract with the player and the gun. As when you get pushed back its like your sliding on ice.

Anyway great game, Wish you luck for the IGF
Cheers
https://soundcloud.com/bbols
HiOT
Profile Blog Joined September 2008
Sweden1000 Posts
December 08 2009 04:31 GMT
#174
Going to try this out. Will update with critic.
Officially the founder of Team Property (:
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 08 2009 07:26 GMT
#175
got 2:35 but it wasn't nearly as clean as my last one.. so I'm gunna hold out on posting that unless someone dethrones me with a greater than 2:35 time, rofl... Why did you have to release this game the week before finals? T_T
Phyre
Profile Blog Joined December 2006
United States1288 Posts
December 08 2009 16:17 GMT
#176
Haven't gotten a chance to play your game yet but after showing the youtube vid to a friend of mine he said it looks very similar to Trine (in a good way). After looking up Trine, I'm inclined to agree. Very cool stuff, can't wait to try it out.
"Oh no, I got you with your pants... on your face... That's not how you wear pants." - Nintu, catching 1 hatch lurks.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-12-08 17:18:19
December 08 2009 17:16 GMT
#177
Brilliant game, I really, really hope you'll continue to add to this because it's like the perfect game for its genre

Only complaint I have is that with dual monitors, the mouse can pop-out into the desktop of the second monitor, minimizing the game.

Really like the aesthetics as well!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
RodrigoX
Profile Joined November 2009
United States645 Posts
December 08 2009 18:24 GMT
#178
Okay like my adobe reader wont read it right.

How do i DL it AND play it too.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-08 18:45:22
December 08 2009 18:42 GMT
#179
On December 08 2009 00:48 [wh]_ForAlways wrote:
DAMINT, SEAN, I'M OBSESSED WITH SPEED RUNNING THIS GAME, but I think I have the best time that I can get without luck for now-- 2m40s (wooo!)

http://www.youtube.com/watch?v=XrB1CqNvJbA

Edit-- video added, but I think I'm done doin speed runs of this for now, lol.

I bet you could save time on the last spinning platform in the beginning if you jump from it to the 2nd/3rd vertical section of platforms instead of the starting point of it.

Also, that last high board that takes forever to fall down, I spent a few minutes trying to wall jump the side to get over it but I couldn't quite get it. I think it could possibly be done though.
..and then I would, ya know, check em'. (Aka SpoR)
Sadir
Profile Blog Joined December 2005
Vatican City State1176 Posts
December 08 2009 19:00 GMT
#180
very good game
and omfg TL
come here back to this thread and allready powergaming =)
I really love the game though
gaizka
Profile Blog Joined August 2008
United States991 Posts
December 08 2009 19:42 GMT
#181
W should be used for jump also.
ZidaneTribal
Profile Joined September 2007
United States2800 Posts
December 08 2009 19:54 GMT
#182
its a .rar file, how do i play the game after i dl it?
fuck lag
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
December 08 2009 20:22 GMT
#183
Is this opengl or directx?

Also, sweet game, the art is totally balls and because it was so pretty I had no problems sitting through the entire speedrun, I didn't get bored for a second.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 08 2009 20:46 GMT
#184
On December 09 2009 04:54 ZidaneTribal wrote:
its a .rar file, how do i play the game after i dl it?


Download winrar and extract the files. Rar's are basically the same thing as .Zip's
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
Last Edited: 2009-12-08 20:47:10
December 08 2009 20:46 GMT
#185
On December 09 2009 04:54 ZidaneTribal wrote:
its a .rar file, how do i play the game after i dl it?

Google winrar.... I'm seriously amazed (no offense) that there are still people who have never encountered a .rar file before

EDIT: Mmmmmmmmmmmmmmmm, exact same timing as post above me!
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Insight
Profile Joined December 2009
19 Posts
December 08 2009 20:47 GMT
#186
Really fun, I love the mobility and how you handled respawning, no boring loading. Good luck in competition

Is there a place where other contestants of IGF uploaded their games so we can check them out?
gontech
Profile Joined April 2008
United States12 Posts
December 08 2009 21:12 GMT
#187
Great job! Fun stuff. I'm impressed you did it in only 7 weeks with 2 people, there's a lot in here already. Couple of comments:
- I had a hard time seeing my cursor on the bright background. Would be nice if you had a custom cursor so I know where I'm shooting.
- I rocket jumped right through the checkpoint at around 2:06 in [wh]_ForAlways's speedrun and it didn't activate. I died immediately and had to redo that part.
- I did a week-long prototype of a game for a class once and didn't have any sounds, and that was one of the first things people noticed. Not having any knowledge of unity, sounds may or may not be trivial to add, but it's something to think about.
- Have you experimented with using xbox controllers? I could see it working: left stick moves, right stick aims, left trigger jumps, right trigger fires.

Thanks for letting us play!
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 08 2009 21:22 GMT
#188
On December 09 2009 05:46 FrozenArbiter wrote:
Show nested quote +
On December 09 2009 04:54 ZidaneTribal wrote:
its a .rar file, how do i play the game after i dl it?

Google winrar.... I'm seriously amazed (no offense) that there are still people who have never encountered a .rar file before

EDIT: Mmmmmmmmmmmmmmmm, exact same timing as post above me!


I love when things line up like that...
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
Last Edited: 2009-12-08 21:34:37
December 08 2009 21:31 GMT
#189
Seems like this a more sophisticated approach at collision detection would be good for this game (falling through floor and checkpoint not activating). But it's pretty ugly to detect collision with nonlinear movement. Speed caps imo are bad for a game with a huge focus on speed runs.

Well, I don't know what kind of collision detection you actually use, but I would assume that it is something that checks at single points of time as opposed to checking the duration between 2 points of time.
If you have a good reason to disagree with the above, please tell me. Thank you.
538
Profile Blog Joined November 2008
Hungary3932 Posts
December 08 2009 21:34 GMT
#190
cool speedrun in the updated OP
"Close the program to quit" though? Seriously? :-p
BW fighting!
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
Last Edited: 2009-12-08 21:37:30
December 08 2009 21:35 GMT
#191
New speedrun!



Though there were a few minor errors I made (FUCK YOU, DRAWBRIDGE). I was very pleased with the run overall.

Final time: 2m 23.5s

I decided to use more chill music this time. Good luck finding it though because I have it saved on my computer as "Sonic Final Level Remix". If a bunch of people want it though, then I suppose I can upload it.

Also I'm curious to see how speed runs will go once you fix the wall climbing bug, and that will also allow for the possibility of adding parts where you can wall climb up narrow places by shooting diagonally from one wall to the other (like any game with wall jumping really, except instead of jumping off the wall, you shoot off of it).

Another thing, looking through the menu you have controls for Shot 1, Shot 2, and Shot 3. Were you planning on experimenting with different kinds of guns? Because personally I think a vacuum type gun would be awesome for platforming and making more unique puzzles, but you'd probably have to add some sort of cooldown on that gun though to prevent people from wall climbing with it (assuming that you're still sticking by wall climbing as an unintentional bug).

Thanks so much for this game, Sean and pal, its a really fun platformer and obviously I will be keeping up with it
Dragonblood21
Profile Joined July 2009
United States139 Posts
December 08 2009 22:08 GMT
#192
WH.

If just run up to the drawbridge, and shoot down you can scale it like you would wall. Just don't shoot it at all until you are ready to scale it. Might help yah =D.

I don't have a movie recording program, or else I'd do a speed run too =(
edahl
Profile Joined February 2008
Norway483 Posts
Last Edited: 2009-12-08 22:15:32
December 08 2009 22:11 GMT
#193
Hi Day[9]!
My friend and I have been playing your game, and we've come to a couple conclusions. First off, the game mechanics that are in the game at this time are pretty tight. There were however possible improvements that we saw could give a better experience. First off all, the jumping mechanics felt a little bit shallow. You can hold to jump higher, and tap to jump lower, but really we feel that sort of thing is accomplished in a little bit more fun way by just a double-jump. My experience with speed-runners (I've spent a lot, a lot a lot of time with speed runners such as Elasto Mania) is that what makes it fun int he long run is just having a lot of buttons that you have to press. Not necessarily "a wide variety of buttons", but more like "you have to press these buttons a lot and at the right moment". Having to wait and stay conscious of my high jumps all the way through just imo. isn't the kind of attention you want to spend in a speed runner. You just want to press the button and be ready for the next thing.

I also wouldn't be too concerned if the user ended up skipping large parts of levels, just because in the way that speed runs work a lot of the really interesting things happen when people end up finding clever stuff to keep the distance you have to run down. Elasto Mania again is a really good example of that, because actually skipping large parts of the map end up being really hard so even if you do know how to do it, you might not necessarily get that advantage right away without practice.

Another thing I want to point out is that having small maps, but really technical, might be interesting ways to keep a player at it. AGAIN, Elasto Maina for reference. (Moposite is a really good reference for pro reps).

You might also consider adding wall-jump, because it's just a cheap and easy mechanic to put in there, and it really opens up a lot of exciting options..

EDIT: Naturally, we might have a couple more impressions after trying the game a few more times.
EDIT2: The game keeps defaulting to 1600x1200 res every time I start it. This is annoying when you want to have it at 1920x1080
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
December 08 2009 22:13 GMT
#194
heh, kk I'll have to try that out sometime.

Also, another suggestion for something to add, and it's probably been suggested elsewhere, but at the giant box at the beginning of the game that you can interact with, you should put a note above it that says something along the lines of how you can interact with certain objects (because it took me a good while to figure out that I could shove the box onto the ground).
Symmetry
Profile Blog Joined June 2009
Canada294 Posts
December 08 2009 22:21 GMT
#195
I accidently changed the jump key to left mouse and I can't seem to change it to anything else (in fact, my inability to change to anything else is what led to my accidently setting it to left mouse). Is there a way to fix this? I tried re-downloading the game but it seemed to keep my old controls.
3clipse
Profile Blog Joined September 2008
Canada2555 Posts
December 08 2009 22:26 GMT
#196
On December 09 2009 07:21 Symmetry wrote:
I accidently changed the jump key to left mouse and I can't seem to change it to anything else (in fact, my inability to change to anything else is what led to my accidently setting it to left mouse). Is there a way to fix this? I tried re-downloading the game but it seemed to keep my old controls.

I did this as well and couldn't figure out how to reset. I just ended up remapping jump as right click, keeping the gun as left click, and reassigning the other stuff i screwed with to the middle mouse button. Works pretty well.
Shizuru~
Profile Blog Joined April 2009
Malaysia1676 Posts
December 08 2009 23:30 GMT
#197
the overall looks and feel of the game, reminds me alot of Ratchet and Clank platformer series especially with the wooden crates... just need some music to go with it pretty impressive overall, the character is too thin imo give him a marine suit or pandabear costume...
gnatinator
Profile Joined June 2009
Canada169 Posts
December 08 2009 23:38 GMT
#198
Some music and putting the guy into a pandabear costume would certainly add a lot to the game.
LANPartyList.com supports Team Liquid -- Find LAN Parties world wide!
[wh]_ForAlways
Profile Blog Joined May 2009
United States235 Posts
Last Edited: 2009-12-08 23:54:24
December 08 2009 23:53 GMT
#199
Just a random thought -- was thinking about background to foreground interaction: perhaps some sort of jungle themed stage where there are monkeys in the trees that are in the background that occasionally throw bananas just to mess you up, but that might also just be annoying as shit, lol. Or some sort of pirate ship where you're getting shot at by cannons. Again, just random thoughts that I felt like sharing.

Personally I love the art style though it's definitely not perfectly polished by any means. Like someone else said, it has sort of a Tim Burton-esque look to it. Also, I like the lankiness of the main character. He definitely looks a lot like Johnny The Homicidal Maniac to me (which is a huge thumbs up in my book, and even a huger thumbs up if that was intentional)
wswordsmen
Profile Joined October 2007
United States987 Posts
December 08 2009 23:55 GMT
#200
2 suggestions:

1) Music doesn't matter what, just add some

2) Allow control customization or give multiple options for controls (my big complaint is that I don't like space for jump)
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
December 09 2009 00:07 GMT
#201
awesome game dude found no bugs and i enjoyed it. the gun made it like prince of persia but with a twist many fun ways that gun was useable.
The artist formerly known as Starparty
Kim Jong Tassadar
Profile Blog Joined October 2009
United States44 Posts
December 09 2009 00:12 GMT
#202
On December 09 2009 09:07 Starparty wrote:
awesome game dude found no bugs and i enjoyed it. the gun made it like prince of persia but with a twist many fun ways that gun was useable.

How does a gun make a game like Prince of Persia? Or was that the twist?
Tyler Sash for Thorpe, Ricky Stanzi for Heisman
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 09 2009 00:22 GMT
#203
after watching the speedrun video my time improved like 400% haha
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-09 00:30:14
December 09 2009 00:24 GMT
#204
On December 09 2009 06:35 [wh]_ForAlways wrote:
New speedrun!

http://www.youtube.com/watch?v=FS1HLfMvsHs

Though there were a few minor errors I made (FUCK YOU, DRAWBRIDGE). I was very pleased with the run overall.

Final time: 2m 23.5s

I decided to use more chill music this time. Good luck finding it though because I have it saved on my computer as "Sonic Final Level Remix". If a bunch of people want it though, then I suppose I can upload it.

Also I'm curious to see how speed runs will go once you fix the wall climbing bug, and that will also allow for the possibility of adding parts where you can wall climb up narrow places by shooting diagonally from one wall to the other (like any game with wall jumping really, except instead of jumping off the wall, you shoot off of it).

Another thing, looking through the menu you have controls for Shot 1, Shot 2, and Shot 3. Were you planning on experimenting with different kinds of guns? Because personally I think a vacuum type gun would be awesome for platforming and making more unique puzzles, but you'd probably have to add some sort of cooldown on that gun though to prevent people from wall climbing with it (assuming that you're still sticking by wall climbing as an unintentional bug).

Thanks so much for this game, Sean and pal, its a really fun platformer and obviously I will be keeping up with it



@ about 1:44 when you just fall down that spot you can probably shave a half a second or so by jumpimg near the ceiling and shooting upwards to rocket down.

Also taking the suggestions that others have given about the drawbridge would save a few seconds.
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-09 00:30:04
December 09 2009 00:29 GMT
#205
btw, I don't think anyone mentioned this, but upon first play-through of this game the background was a little confusing to me. There is a lot going on and it's constantly moving around and changing. Most of the time this wasn't a problem, but on the first part (where you jump on the platforms; that fall to their doom, after you touch them) there is this grey line/floor in the background that almost looks like you are supposed to jump on it. I can't remember if it was like that anywhere else, but things like that can be kind of annoying/distracting in games imo.
..and then I would, ya know, check em'. (Aka SpoR)
Yakyak
Profile Joined March 2009
Switzerland7 Posts
December 09 2009 01:19 GMT
#206
Hi Day[9],

This is awesome, but I still have a slight critique : the gun mechanic is, in my eyes, very strange and conter-intuitive. If I understood what happened to me, when you shoot in nothing, nothing happens, if you shoot in something solid, you're projected, and if you shoot in something mobile it moves and you're left immobile. Well, that's not how guns work, if you shoot with a gun, you feel a reaction force whatever the bullet hits or not. So, in my opinion, it would be cool to either switch the gun for a giant fist or bodypart, so that it becomes intuitive that it works as it does, or keeping the gun and change the mechanics.

Good luck with your submission to IGF !!
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 09 2009 05:29 GMT
#207
i just found out you can customize your control... but it's broken.
I double click jump to set it, I try to bind it to the "w" key but I pressed w like 12332132 times, nothing happens, and I pressed ALL the keys on the keyboard, nothing happens, in frustration I clicked quit, and the game registered jump as "left mouse button"
now my game is fucked
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
Elwinros
Profile Joined December 2009
United States93 Posts
December 09 2009 05:33 GMT
#208
This game is amazing
Entry level StarCraft players -_-
Fontong
Profile Blog Joined December 2007
United States6454 Posts
December 09 2009 05:46 GMT
#209
On December 09 2009 10:19 Yakyak wrote:
This is awesome, but I still have a slight critique : the gun mechanic is, in my eyes, very strange and conter-intuitive. If I understood what happened to me, when you shoot in nothing, nothing happens, if you shoot in something solid, you're projected, and if you shoot in something mobile it moves and you're left immobile. Well, that's not how guns work, if you shoot with a gun, you feel a reaction force whatever the bullet hits or not. So, in my opinion, it would be cool to either switch the gun for a giant fist or bodypart, so that it becomes intuitive that it works as it does, or keeping the gun and change the mechanics.

This doesn't make sense at all.

It is clearly the energy created by the explosion of the gun's projectile that is causing the character to move. We can assume that the force of firing is insignificant.
[SECRET FONT] "Dragoon bunker"
evanthebouncy!
Profile Blog Joined June 2006
United States12796 Posts
December 09 2009 09:00 GMT
#210
On December 09 2009 14:29 evanthebouncy! wrote:
i just found out you can customize your control... but it's broken.
I double click jump to set it, I try to bind it to the "w" key but I pressed w like 12332132 times, nothing happens, and I pressed ALL the keys on the keyboard, nothing happens, in frustration I clicked quit, and the game registered jump as "left mouse button"
now my game is fucked


my game is fucked for good. I cannot unset the mouse left click and it's bind to jump forever. I even deleted all the game files and re-extracted the game from the .rar and the setting remains unchanged still...
Huk.
Life is run, it is dance, it is fast, passionate and BAM!, you dance and sing and booze while you can for now is the time and time is mine. Smile and laugh when still can for now is the time and soon you die!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
December 09 2009 10:00 GMT
#211
pretty fun game lol!
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Velr
Profile Blog Joined July 2008
Switzerland10705 Posts
Last Edited: 2009-12-09 10:29:14
December 09 2009 10:28 GMT
#212
Very fun, sadly a little short... I'm not really into speedrunning :/


Kinda reminds me of the extra levels in Super Mario Sunshine, which were the only really good part of the game... god i loved them.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
December 09 2009 13:16 GMT
#213
On December 09 2009 10:19 Yakyak wrote:
Hi Day[9],

This is awesome, but I still have a slight critique : the gun mechanic is, in my eyes, very strange and conter-intuitive. If I understood what happened to me, when you shoot in nothing, nothing happens, if you shoot in something solid, you're projected, and if you shoot in something mobile it moves and you're left immobile. Well, that's not how guns work, if you shoot with a gun, you feel a reaction force whatever the bullet hits or not. So, in my opinion, it would be cool to either switch the gun for a giant fist or bodypart, so that it becomes intuitive that it works as it does, or keeping the gun and change the mechanics.

Good luck with your submission to IGF !!

Have you never played quake ?
Hurricane
Profile Blog Joined October 2006
United States3939 Posts
December 09 2009 13:40 GMT
#214
I really liked this game awesome work. I did play in fullscreen though and at the end it says to close the game to exit but there was no [x] in the top right and esc didn't do anything
RIP CHARLIEMURPHY 11/25/10 NEVER FORGET | Hurricane#1183 @ B.net
Symmetry
Profile Blog Joined June 2009
Canada294 Posts
December 09 2009 15:47 GMT
#215
On December 09 2009 18:00 evanthebouncy! wrote:
Show nested quote +
On December 09 2009 14:29 evanthebouncy! wrote:
i just found out you can customize your control... but it's broken.
I double click jump to set it, I try to bind it to the "w" key but I pressed w like 12332132 times, nothing happens, and I pressed ALL the keys on the keyboard, nothing happens, in frustration I clicked quit, and the game registered jump as "left mouse button"
now my game is fucked


my game is fucked for good. I cannot unset the mouse left click and it's bind to jump forever. I even deleted all the game files and re-extracted the game from the .rar and the setting remains unchanged still...
Huk.


Yup, this is what happened to me too. Some kind of fix would be appreciated :/
kerpal
Profile Blog Joined June 2009
United Kingdom2695 Posts
December 09 2009 19:50 GMT
#216
anyone tried level 2? do it backwards! starting at the end point and using the wall climb bug to get all the way back to the start. i just completed it, so i know it's possible... although i'm not sure how i woulda done one part of it without the random extra powerful shot bug...

really addictive. love it.
wswordsmen
Profile Joined October 2007
United States987 Posts
December 09 2009 20:06 GMT
#217
On December 09 2009 18:00 evanthebouncy! wrote:
Show nested quote +
On December 09 2009 14:29 evanthebouncy! wrote:
i just found out you can customize your control... but it's broken.
I double click jump to set it, I try to bind it to the "w" key but I pressed w like 12332132 times, nothing happens, and I pressed ALL the keys on the keyboard, nothing happens, in frustration I clicked quit, and the game registered jump as "left mouse button"
now my game is fucked


my game is fucked for good. I cannot unset the mouse left click and it's bind to jump forever. I even deleted all the game files and re-extracted the game from the .rar and the setting remains unchanged still...
Huk.

The best you can do is set it to right mouse button, then the game is actually playable.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
December 09 2009 20:11 GMT
#218
On December 09 2009 10:19 Yakyak wrote:
Hi Day[9],

This is awesome, but I still have a slight critique : the gun mechanic is, in my eyes, very strange and conter-intuitive. If I understood what happened to me, when you shoot in nothing, nothing happens, if you shoot in something solid, you're projected, and if you shoot in something mobile it moves and you're left immobile. Well, that's not how guns work, if you shoot with a gun, you feel a reaction force whatever the bullet hits or not. So, in my opinion, it would be cool to either switch the gun for a giant fist or bodypart, so that it becomes intuitive that it works as it does, or keeping the gun and change the mechanics.

Good luck with your submission to IGF !!


It doesn't matter whether you shoot with a gun or kick/hit with similar power, the reaction force is the same.

Also, the bullets of the gun in this game obviously explode on impact. The explosion is what pushes you around. The reaction force you notice when you shoot is very small compared to the force of the explosion (people are not really knocked back several meters when hit by an average bullet, it just looks cooler in movies).

So it does make sense (with somewhat simplified physics).
If you have a good reason to disagree with the above, please tell me. Thank you.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
December 09 2009 21:20 GMT
#219
hey day, where do I download this game
..and then I would, ya know, check em'. (Aka SpoR)
TDK
Profile Joined December 2009
United States48 Posts
December 09 2009 21:22 GMT
#220
It won't load for me. Any help guys?
50% of statistics are misquoted, including this one.
RodrigoX
Profile Joined November 2009
United States645 Posts
December 09 2009 21:33 GMT
#221
Yeah this game is fantastic. Whens the next level?!??!!?
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
HazMat
Profile Blog Joined October 2009
United States17077 Posts
December 09 2009 21:49 GMT
#222
is there a slight delay for anyone between jumping and moving? Im pretty sure its my shitty laptop so going to try this game after christmas with a new computer
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
LastWish
Profile Blog Joined September 2004
2013 Posts
Last Edited: 2009-12-09 22:46:04
December 09 2009 22:43 GMT
#223
Well I think it could use some optimalization, basically I don't have an up-to-date computer and used fastest mode but it was somehow not smooth.
I think the background objects could be optimalized or turned static by an option.

To the game I pretty much like it - most of all I like the Quake plasma weapon design and physics are pretty cool.
Props to programming language too as I am a C# developer myself.

Hey I found a bug too!

[image loading]


Basically I used plasma gun to get hyper speed and passed the wall.
The green arrow path shows the trajectory.

I think that I didn't colide with the wall object because of the hyperspeed.

Edit : I've noticed the bug has been already reported, gl anyway.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
December 12 2009 11:04 GMT
#224
oh, and how to close the program if it's runing in a full screen o.0? (except the end-tasking method ofc)
IMBA - International Mountain Bicycling Association.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
December 12 2009 12:18 GMT
#225
One thing that bothers me about this game is how the character is so hard to see (blends into the background and gets covered up by particles/objects) and the fact that the camera changes all the time. And since the guy doesn't always stay in the middle of the screen, it can be hard to tell where you are at times.

..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
December 12 2009 12:18 GMT
#226
On December 10 2009 06:33 RodrigoX wrote:
Yeah this game is fantastic. Whens the next level?!??!!?

When you get to the 'The End' Try to get back to the beginning, this should be challenge enough.
..and then I would, ya know, check em'. (Aka SpoR)
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
Last Edited: 2009-12-12 13:58:26
December 12 2009 13:56 GMT
#227
Haven't read any of the posts (im sick and tired litterally) but it would be nice if you had a different jump animation the second time you jump in a row maybe even a third since this seems to be a game where you jump alot awsome game :D downloading
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
ProoM
Profile Blog Joined May 2009
Lithuania1741 Posts
December 12 2009 17:35 GMT
#228
sick speedruns guys o.0. My personal record is ~3:17, and you are almost a minute faster o.0!
IMBA - International Mountain Bicycling Association.
Lyzon
Profile Blog Joined October 2009
United Kingdom440 Posts
Last Edited: 2009-12-12 19:04:57
December 12 2009 18:39 GMT
#229
I did a speed run while recording, 3:40 i got but died a few times due to lag ill upload it and try a better speed run =D

Edit:

Uploading a speed run of 3:13 with 3 deaths, damn video recording lag

I figured some short cuts in the vid which could help others speedrunning, ill have the video link soon
Lyzon
Profile Blog Joined October 2009
United Kingdom440 Posts
December 12 2009 19:23 GMT
#230
heres the link to my speed run :D

http://www.veoh.com/browse/videos/category/technology_and_gaming/watch/v19504630gN5Wcxj2
Kim Jong Tassadar
Profile Blog Joined October 2009
United States44 Posts
January 15 2010 01:25 GMT
#231
Dude, suggestion:

When you make the sequel, can you include some snakes. Because snakes are cool. Or if you really wanted to, you could put some Jet Packs on those snakes, and now they're XTREME!

just thought i'd help
Tyler Sash for Thorpe, Ricky Stanzi for Heisman
Ivs
Profile Joined January 2008
Australia139 Posts
January 15 2010 03:52 GMT
#232
On December 09 2009 18:00 evanthebouncy! wrote:
Show nested quote +
On December 09 2009 14:29 evanthebouncy! wrote:
i just found out you can customize your control... but it's broken.
I double click jump to set it, I try to bind it to the "w" key but I pressed w like 12332132 times, nothing happens, and I pressed ALL the keys on the keyboard, nothing happens, in frustration I clicked quit, and the game registered jump as "left mouse button"
now my game is fucked


my game is fucked for good. I cannot unset the mouse left click and it's bind to jump forever. I even deleted all the game files and re-extracted the game from the .rar and the setting remains unchanged still...
Huk.


yeah same thing happened to me
Ivs
Profile Joined January 2008
Australia139 Posts
January 15 2010 04:11 GMT
#233
On January 15 2010 12:52 Ivs wrote:
Show nested quote +
On December 09 2009 18:00 evanthebouncy! wrote:
On December 09 2009 14:29 evanthebouncy! wrote:
i just found out you can customize your control... but it's broken.
I double click jump to set it, I try to bind it to the "w" key but I pressed w like 12332132 times, nothing happens, and I pressed ALL the keys on the keyboard, nothing happens, in frustration I clicked quit, and the game registered jump as "left mouse button"
now my game is fucked


my game is fucked for good. I cannot unset the mouse left click and it's bind to jump forever. I even deleted all the game files and re-extracted the game from the .rar and the setting remains unchanged still...
Huk.


yeah same thing happened to me



ok found a fix

go to your registry and delete the folder HKEY_CURRENT_USER\software\unity3d tutorial

all the settings should revert to the original now
hyst.eric.al
Profile Blog Joined June 2009
United States2332 Posts
January 15 2010 04:22 GMT
#234
downloading! looks great
Leta , BeSt, Calm fan forever! 김정우, I am sorry I ever lost faith in you.
yes9111
Profile Joined May 2009
United States420 Posts
January 15 2010 04:35 GMT
#235
Omg how did I miss this!
Amazing game Day9!!!
STORK WHAT ARE YOU DOING?
D10
Profile Blog Joined December 2007
Brazil3409 Posts
February 24 2010 04:10 GMT
#236
Where can I DL this ? I cant find a link working in this thread.
" We are not humans having spiritual experiences. - We are spirits having human experiences." - Pierre Teilhard de Chardin
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
February 24 2010 04:15 GMT
#237
is this game good? can someone PM a dl link if it is?
Nony is Bonjwa
Jackafur
Profile Joined February 2010
United States116 Posts
February 26 2010 21:25 GMT
#238
can someone host it some where else please?
MMmmmmmmmm
Profile Joined May 2009
United States36 Posts
April 29 2010 04:58 GMT
#239
Bump. Post Game Please.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
April 29 2010 05:05 GMT
#240
Wow how did i miss this thread
Bump. Post Game Please.

Yeah if you still have it repost it =)
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
ShiftingShadows
Profile Joined May 2010
United Kingdom1 Post
May 10 2010 21:56 GMT
#241
Hello day9! ive recently started watching ur casts on demand and as soon as u meantioned the thread title i came straight here! I couldn't find it before haha. Please re upload that would rock!
the decisions we make when we have no time to make them define who we are
roflcopter420
Profile Joined July 2009
Sweden168 Posts
May 12 2010 14:22 GMT
#242
PLOX POAST LINK
Its much the same as milking a cow
RoosterSamurai
Profile Blog Joined March 2010
Japan2108 Posts
Last Edited: 2010-05-12 15:21:54
May 12 2010 15:05 GMT
#243
Iwbhs
Profile Blog Joined May 2009
United States195 Posts
May 12 2010 15:14 GMT
#244
new link please?
Everyone loves Milano cookies.
PineappleSage
Profile Joined April 2010
Canada109 Posts
July 11 2010 22:03 GMT
#245
where can we find it now?
zerglings ^^
crown77
Profile Joined February 2011
United States157 Posts
March 13 2012 08:35 GMT
#246
bump plz
juked
Profile Joined May 2010
United States691 Posts
March 13 2012 08:36 GMT
#247
I'm very curious now
PandaCore
Profile Blog Joined September 2010
Germany553 Posts
March 13 2012 14:42 GMT
#248
Oh heck, since it was already bumped up after almost 2 years.

Did this game ever finish?
I has a flavor
aquados
Profile Joined August 2012
Netherlands180 Posts
September 03 2012 19:27 GMT
#249
plz reupload this game i heard and saw so much of it in your day9 daily's (plz do some bw again. we are still waiting for you to come back)

it looked so nice

sorry for bumping
the power of an outside source is that it comes from the inside. sabas[aov] c-/c toss
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