• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:36
CEST 02:36
KST 09:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism6Official StarCraft website teases new content ahead of BlizzCon?120Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues [ASL22] Ro16 Group A BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5919 users

Play my game! - Page 2

Forum Index > General Forum
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
Chill
Profile Blog Joined January 2005
Calgary26003 Posts
December 07 2009 00:13 GMT
#21
whoa so impressive. i find the controls a little floaty, especially when youre tyring to land on these tight platforms. i couldnt finish it on a laptop and gave up around when you + Show Spoiler +
shoot the platforms to spin them around
because the respawn was so far away.

1) Yea I thought everything looked good and I had no problems seeing anything.
2) Compared to other games, the gravity seems strong. But it's not bad, just sometimes it makes me underestimate how hard I'm going to need to jump. The worst part for me was the deceleration. Minor movements to adjust still had big deceleration, making it difficult to maneuver yourself on some platforms. When I landed and I'm sliding towards to edge, it's very difficult to time pressing back the other way, because if you do this after the deceleration has finished you send the character off the other end. Maybe it's the laptop keyboard though, not sure. I'll play it when I have a real keyboard again.
3) Seemed hard. Compared to the normal game I play it seemed very hard. I don't think it's too hard, just it's a hard game.
4) Um, sounds like I didn't get far enough to experience this... now I feel like I need to play more lol brb.
Moderator
Boblion
Profile Blog Joined May 2007
France8043 Posts
December 07 2009 00:15 GMT
#22
Really awesome:

But please:

- a cute theme + some song effects

- Remap keys
:p
fuck all those elitists brb watching streams of elite players.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-07 00:32:23
December 07 2009 00:15 GMT
#23
Screenshots?

edit-
[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:16 GMT
#24
hahah chill, we surprisingly ALSO tried it on a laptop and it felt the EXACT same way you described. I'm curious what your experience is with a mouse + computer. We found that, counterintuitively, it was much easier movement wise when you had the mouse as well.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 07 2009 00:16 GMT
#25
maybe a small amount of cooldown on the gun would be better? it's really easy to just shoot the gun down as fast as you can and hover through most of the level
kaisr
Profile Joined October 2007
Canada715 Posts
December 07 2009 00:16 GMT
#26
weee beat it its pretty fun
kaisr
Profile Joined October 2007
Canada715 Posts
December 07 2009 00:17 GMT
#27
btw i think this is a bug but when some of the blocks are verticle and the character's body touches the block you can just sort of jump infinitely while touching the block. its hard to explain
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
December 07 2009 00:20 GMT
#28
you can bug the gun and shoot yourself really far by spam clicking, sometimes like a ball bounces off or something and you go miles. And it's a bit too easy . It's really good though, and fun.
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
December 07 2009 00:21 GMT
#29
Done...it is awesome Sean. First i wasn't too good with the gun, but then i founf out that you can do all kind of cool stuff with it like almost flying a run so fast. Great game, unfortunately short
Brood War is the best RTS that has ever been created.
Chef
Profile Blog Joined August 2005
10810 Posts
December 07 2009 00:21 GMT
#30
Sometimes when I do a gun jump it makes me jump ridiculously high and I skip entire sections. Still really nice. I'd like to see more levels, it's super fun.
LEGEND!! LEGEND!!
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
December 07 2009 00:23 GMT
#31
fun to play. The background/foreground thing is a little problematic, my attention got drawn between the two a lot. Maybe it was just my pc, but it seemed to be moving around 12-15 fps which made things difficult when I was trying to string a number of inputs together. (i.e. move, jump, fire, fire, move). The physics are nice though and the gameplay itself is fun.
Hi Mom
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
December 07 2009 00:23 GMT
#32
beat it on the laptop, took FOOOOOOOOOOOOOOOOREVER though, got kinda mad at timess.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 07 2009 00:25 GMT
#33
I finished it on laptop.
And all is illuminated.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:26 GMT
#34
On December 07 2009 09:21 Chef wrote:
Sometimes when I do a gun jump it makes me jump ridiculously high and I skip entire sections. Still really nice. I'd like to see more levels, it's super fun.


yep. that high jump is a known bug haha. no clue how to fix it though : ]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Durak
Profile Blog Joined January 2008
Canada3685 Posts
Last Edited: 2009-12-07 00:30:54
December 07 2009 00:26 GMT
#35
On December 07 2009 09:13 Chill wrote:
+ Show Spoiler +
whoa so impressive. i find the controls a little floaty, especially when youre tyring to land on these tight platforms. i couldnt finish it on a laptop and gave up around when you + Show Spoiler +
shoot the platforms to spin them around
because the respawn was so far away.

1) Yea I thought everything looked good and I had no problems seeing anything.
2) Compared to other games, the gravity seems strong. But it's not bad, just sometimes it makes me underestimate how hard I'm going to need to jump. The worst part for me was the deceleration. Minor movements to adjust still had big deceleration, making it difficult to maneuver yourself on some platforms. When I landed and I'm sliding towards to edge, it's very difficult to time pressing back the other way, because if you do this after the deceleration has finished you send the character off the other end. Maybe it's the laptop keyboard though, not sure. I'll play it when I have a real keyboard again.
3) Seemed hard. Compared to the normal game I play it seemed very hard. I don't think it's too hard, just it's a hard game.
4) Um, sounds like I didn't get far enough to experience this... now I feel like I need to play more lol brb.


I had a really different experience than chill.
1) I think the character is a little too difficult to see. Probably a combination of small/thin and because he's all black so he blends into some of the background.
2)Gravity seemed all right to me. I guess I sort of agree in that the jumping felt "weird". I think it has to do with the jumping animation rather than the height. Weird arm flailing.
3)Really easy. The "tau jumping" was really intuitive for me from playing Half-life/Adrenaline Gamer. I had to restart a couple times. The reason for that was because I'd click out of the window by accident and when I clicked back on it, it'd shoot the gun.

Also, I just tried the hovering technique someone was talking about and it is sort of silly. You should probably add a cooldown to the gun.

Edit: Just ran through it again but this time in full screen. Would be cool if the saved points would get activated if you go above them as well as through them. The character model is easier to see in full screen but it's still black and blends in with the platforms. Takes away from the nice visuals because of it. There is also some wierd glow from his visor that gets reflected on the platforms.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 07 2009 00:26 GMT
#36
Ah I gave up on beating it with a laptop... Very nice gameplay though. A little sharper controls and some tweaking on the graphics colours and it'll be a truly epic game.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:27 GMT
#37
On December 07 2009 09:17 kaisr wrote:
btw i think this is a bug but when some of the blocks are verticle and the character's body touches the block you can just sort of jump infinitely while touching the block. its hard to explain


could you try to explain it a little bit more w/ a SS? This sort of mass user testing is SUPER useful for me because you can find way more glitches than I can. If it's really problematic, then it's definitely something I need to change! :D
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
MooCow
Profile Joined September 2008
1434 Posts
December 07 2009 00:30 GMT
#38
The game was really fun, I thought it was just going to be a platformer with jumping alone but the gun made it so much more enjoyable to play!
Played it on a desktop and I think it was a pretty easy because you can spam the gun but that was also a fun part.
Making history not reliving it.
MisterKatosS
Profile Blog Joined November 2002
France352 Posts
December 07 2009 00:32 GMT
#39
Yeah really cool game, the rocket jump style was really fun although it allowed me too breeze thrue some areas, using it as a jetpack or runing strate into crates launchers using the gun to boost my speed .
time attack would be so cool !
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-07 01:11:47
December 07 2009 00:34 GMT
#40
On December 07 2009 09:27 Day[9] wrote:
Show nested quote +
On December 07 2009 09:17 kaisr wrote:
btw i think this is a bug but when some of the blocks are verticle and the character's body touches the block you can just sort of jump infinitely while touching the block. its hard to explain


could you try to explain it a little bit more w/ a SS? This sort of mass user testing is SUPER useful for me because you can find way more glitches than I can. If it's really problematic, then it's definitely something I need to change! :D



Yea I get what he is saying. I thought that right away too. So like the place where there is a rocket jump stair and you rocket jump and as you approach over ledge and your jump peaks you slide against the ledge and you seem to prolong the jump (gravity seems to go away for a second) and keep going higher.

actually the spot i'm talking about is right after the SS i posted above.

also, it might have something to do with the time/angle you blast the rocket after jumping. Since im used to quake I wanted to jump and shoot the same time but this doesn't seem to work very well.



edit- yea Seems that if you angle it about man's length behind him tap jump, and tap shoot right after so that you are aiming your body for the corner of the ledge (while holding jump) you will get a super jump. recreated it like 1/15 tries

also, I found this where you can keep jumping off rockets while holding up and shoot
[image loading]


You can navigate the whole level without even touching the ground or movement keys by spamming rocket jumps. Every once in a while one of the rockets (has to do something with explosion angle no doubt) you will get a super duper jump.
Maybe it works a bit like samus's morph ball bomb jumps?

here is me wall rocket jumping all the way up the wall to somewhere I shouldn't be (right after the part where it teach you how to long jump)
[image loading]


also you can super run if you keep spamming rockets right behind your feet as you hold left or right
..and then I would, ya know, check em'. (Aka SpoR)
Prev 1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSTL: Main Stage Day 5
CranKy Ducklings80
Discussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 104
StarCraft: Brood War
Rain 2062
GuemChi 1605
Yoon 14
Dota 2
monkeys_forever385
NeuroSwarm156
League of Legends
Doublelift4138
JimRising 410
Counter-Strike
fl0m2117
Coldzera 1067
minikerr76
Super Smash Bros
hungrybox878
AZ_Axe109
amsayoshi14
Other Games
summit1g5775
shahzam429
C9.Mang0184
ViBE130
Maynarde49
Trikslyr26
[ Show 10 non-featured ]
StarCraft 2
• davetesta21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22393
Upcoming Events
The PondCast
9h 24m
KCM Race Survival
9h 24m
OSC
21h 54m
Escore
1d 9h
IntoTheTV X SOOP
1d 10h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
BlizzCon
3 days
[ Show More ]
Replay Cast
3 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
5 days
The PondCast
6 days
Kung Fu Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.