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Play my game! - Page 2

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Chill
Profile Blog Joined January 2005
Calgary25980 Posts
December 07 2009 00:13 GMT
#21
whoa so impressive. i find the controls a little floaty, especially when youre tyring to land on these tight platforms. i couldnt finish it on a laptop and gave up around when you + Show Spoiler +
shoot the platforms to spin them around
because the respawn was so far away.

1) Yea I thought everything looked good and I had no problems seeing anything.
2) Compared to other games, the gravity seems strong. But it's not bad, just sometimes it makes me underestimate how hard I'm going to need to jump. The worst part for me was the deceleration. Minor movements to adjust still had big deceleration, making it difficult to maneuver yourself on some platforms. When I landed and I'm sliding towards to edge, it's very difficult to time pressing back the other way, because if you do this after the deceleration has finished you send the character off the other end. Maybe it's the laptop keyboard though, not sure. I'll play it when I have a real keyboard again.
3) Seemed hard. Compared to the normal game I play it seemed very hard. I don't think it's too hard, just it's a hard game.
4) Um, sounds like I didn't get far enough to experience this... now I feel like I need to play more lol brb.
Moderator
Boblion
Profile Blog Joined May 2007
France8043 Posts
December 07 2009 00:15 GMT
#22
Really awesome:

But please:

- a cute theme + some song effects

- Remap keys
:p
fuck all those elitists brb watching streams of elite players.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-07 00:32:23
December 07 2009 00:15 GMT
#23
Screenshots?

edit-
[image loading]
..and then I would, ya know, check em'. (Aka SpoR)
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:16 GMT
#24
hahah chill, we surprisingly ALSO tried it on a laptop and it felt the EXACT same way you described. I'm curious what your experience is with a mouse + computer. We found that, counterintuitively, it was much easier movement wise when you had the mouse as well.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 07 2009 00:16 GMT
#25
maybe a small amount of cooldown on the gun would be better? it's really easy to just shoot the gun down as fast as you can and hover through most of the level
kaisr
Profile Joined October 2007
Canada715 Posts
December 07 2009 00:16 GMT
#26
weee beat it its pretty fun
kaisr
Profile Joined October 2007
Canada715 Posts
December 07 2009 00:17 GMT
#27
btw i think this is a bug but when some of the blocks are verticle and the character's body touches the block you can just sort of jump infinitely while touching the block. its hard to explain
Zurles
Profile Joined February 2009
United Kingdom1659 Posts
December 07 2009 00:20 GMT
#28
you can bug the gun and shoot yourself really far by spam clicking, sometimes like a ball bounces off or something and you go miles. And it's a bit too easy . It's really good though, and fun.
Ricjames
Profile Blog Joined April 2009
Czech Republic1047 Posts
December 07 2009 00:21 GMT
#29
Done...it is awesome Sean. First i wasn't too good with the gun, but then i founf out that you can do all kind of cool stuff with it like almost flying a run so fast. Great game, unfortunately short
Brood War is the best RTS that has ever been created.
Chef
Profile Blog Joined August 2005
10810 Posts
December 07 2009 00:21 GMT
#30
Sometimes when I do a gun jump it makes me jump ridiculously high and I skip entire sections. Still really nice. I'd like to see more levels, it's super fun.
LEGEND!! LEGEND!!
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
December 07 2009 00:23 GMT
#31
fun to play. The background/foreground thing is a little problematic, my attention got drawn between the two a lot. Maybe it was just my pc, but it seemed to be moving around 12-15 fps which made things difficult when I was trying to string a number of inputs together. (i.e. move, jump, fire, fire, move). The physics are nice though and the gameplay itself is fun.
Hi Mom
Dave[9]
Profile Blog Joined October 2003
United States2365 Posts
December 07 2009 00:23 GMT
#32
beat it on the laptop, took FOOOOOOOOOOOOOOOOREVER though, got kinda mad at timess.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=104154&currentpage=316#6317
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
December 07 2009 00:25 GMT
#33
I finished it on laptop.
And all is illuminated.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:26 GMT
#34
On December 07 2009 09:21 Chef wrote:
Sometimes when I do a gun jump it makes me jump ridiculously high and I skip entire sections. Still really nice. I'd like to see more levels, it's super fun.


yep. that high jump is a known bug haha. no clue how to fix it though : ]
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Durak
Profile Blog Joined January 2008
Canada3684 Posts
Last Edited: 2009-12-07 00:30:54
December 07 2009 00:26 GMT
#35
On December 07 2009 09:13 Chill wrote:
+ Show Spoiler +
whoa so impressive. i find the controls a little floaty, especially when youre tyring to land on these tight platforms. i couldnt finish it on a laptop and gave up around when you + Show Spoiler +
shoot the platforms to spin them around
because the respawn was so far away.

1) Yea I thought everything looked good and I had no problems seeing anything.
2) Compared to other games, the gravity seems strong. But it's not bad, just sometimes it makes me underestimate how hard I'm going to need to jump. The worst part for me was the deceleration. Minor movements to adjust still had big deceleration, making it difficult to maneuver yourself on some platforms. When I landed and I'm sliding towards to edge, it's very difficult to time pressing back the other way, because if you do this after the deceleration has finished you send the character off the other end. Maybe it's the laptop keyboard though, not sure. I'll play it when I have a real keyboard again.
3) Seemed hard. Compared to the normal game I play it seemed very hard. I don't think it's too hard, just it's a hard game.
4) Um, sounds like I didn't get far enough to experience this... now I feel like I need to play more lol brb.


I had a really different experience than chill.
1) I think the character is a little too difficult to see. Probably a combination of small/thin and because he's all black so he blends into some of the background.
2)Gravity seemed all right to me. I guess I sort of agree in that the jumping felt "weird". I think it has to do with the jumping animation rather than the height. Weird arm flailing.
3)Really easy. The "tau jumping" was really intuitive for me from playing Half-life/Adrenaline Gamer. I had to restart a couple times. The reason for that was because I'd click out of the window by accident and when I clicked back on it, it'd shoot the gun.

Also, I just tried the hovering technique someone was talking about and it is sort of silly. You should probably add a cooldown to the gun.

Edit: Just ran through it again but this time in full screen. Would be cool if the saved points would get activated if you go above them as well as through them. The character model is easier to see in full screen but it's still black and blends in with the platforms. Takes away from the nice visuals because of it. There is also some wierd glow from his visor that gets reflected on the platforms.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 07 2009 00:26 GMT
#36
Ah I gave up on beating it with a laptop... Very nice gameplay though. A little sharper controls and some tweaking on the graphics colours and it'll be a truly epic game.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:27 GMT
#37
On December 07 2009 09:17 kaisr wrote:
btw i think this is a bug but when some of the blocks are verticle and the character's body touches the block you can just sort of jump infinitely while touching the block. its hard to explain


could you try to explain it a little bit more w/ a SS? This sort of mass user testing is SUPER useful for me because you can find way more glitches than I can. If it's really problematic, then it's definitely something I need to change! :D
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
MooCow
Profile Joined September 2008
1434 Posts
December 07 2009 00:30 GMT
#38
The game was really fun, I thought it was just going to be a platformer with jumping alone but the gun made it so much more enjoyable to play!
Played it on a desktop and I think it was a pretty easy because you can spam the gun but that was also a fun part.
Making history not reliving it.
MisterKatosS
Profile Blog Joined November 2002
France352 Posts
December 07 2009 00:32 GMT
#39
Yeah really cool game, the rocket jump style was really fun although it allowed me too breeze thrue some areas, using it as a jetpack or runing strate into crates launchers using the gun to boost my speed .
time attack would be so cool !
My web development company website : http://www.make-me-a-website.net My Youtube Channel: http://www.youtube.com/user/MrKatoss
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-12-07 01:11:47
December 07 2009 00:34 GMT
#40
On December 07 2009 09:27 Day[9] wrote:
Show nested quote +
On December 07 2009 09:17 kaisr wrote:
btw i think this is a bug but when some of the blocks are verticle and the character's body touches the block you can just sort of jump infinitely while touching the block. its hard to explain


could you try to explain it a little bit more w/ a SS? This sort of mass user testing is SUPER useful for me because you can find way more glitches than I can. If it's really problematic, then it's definitely something I need to change! :D



Yea I get what he is saying. I thought that right away too. So like the place where there is a rocket jump stair and you rocket jump and as you approach over ledge and your jump peaks you slide against the ledge and you seem to prolong the jump (gravity seems to go away for a second) and keep going higher.

actually the spot i'm talking about is right after the SS i posted above.

also, it might have something to do with the time/angle you blast the rocket after jumping. Since im used to quake I wanted to jump and shoot the same time but this doesn't seem to work very well.



edit- yea Seems that if you angle it about man's length behind him tap jump, and tap shoot right after so that you are aiming your body for the corner of the ledge (while holding jump) you will get a super jump. recreated it like 1/15 tries

also, I found this where you can keep jumping off rockets while holding up and shoot
[image loading]


You can navigate the whole level without even touching the ground or movement keys by spamming rocket jumps. Every once in a while one of the rockets (has to do something with explosion angle no doubt) you will get a super duper jump.
Maybe it works a bit like samus's morph ball bomb jumps?

here is me wall rocket jumping all the way up the wall to somewhere I shouldn't be (right after the part where it teach you how to long jump)
[image loading]


also you can super run if you keep spamming rockets right behind your feet as you hold left or right
..and then I would, ya know, check em'. (Aka SpoR)
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