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Forum Index > General Forum
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ecDIESEL
Profile Blog Joined October 2009
United States132 Posts
December 07 2009 00:36 GMT
#41
VICTORY.

pretty cool game.
Durak
Profile Blog Joined January 2008
Canada3685 Posts
December 07 2009 00:37 GMT
#42
Graphically, I think you should change the blue burst from the gun. It's huge, and I think the splash is too big as well, and really takes away from the other visuals.

Can you make Esc quit in full screen? I haven't found a way to quit. Maybe add in a menu for Esc (Quit, continue).
Kong John
Profile Blog Joined March 2008
Denmark1020 Posts
December 07 2009 00:39 GMT
#43
Hahaha what a great game! This is almost as good as igneous :D ive really missed this kind of platform game for quite some time. I LOVE how you can blast yourself forward with the gun it makes the game so dynamic and fun to replay. The game was rather easy ones you got the hang of using the blaster since you could come out of almost any situation but it was still hilarious trying to get yourself back up if you get to far behind when the floor is falling ^^

1) i found it very easy to distinguish between forground and background, i see no problem there at all.
2) Movement control were excellent aswell, reminded me alot of Crash Bandicoot feels almost the same. the physics were a blast to toy around with aswell, it was really fun blating all those crates around you
3) Like i said early the game gets rather easy ones you get the hang of using the blaster but it was still a great challenge and the final level was really fun in the sense that it was challenging due to the speed of whitch the floor fell, it had to really focus in order to get through that one the first time.
4) i never had any doubts about where to go next but maybe it would be nice to have an arrow hanging in the background sometimes when the next platform is outside the screen range.

The game has a rather fast pace, which is great but it got somewhat anoying sometimes when you failed and had to do it all over again. Maybe make it so that every solid platform is a spawn point?

I had a few other thoughts but i forgot ill edit them in if i recall them :p

GJ on making the game, it was alot more fun than i had expected when i read that you only sped 7 weeks on it.
This is real life, where nerds must battle!
Archaic
Profile Blog Joined March 2008
United States4024 Posts
December 07 2009 00:40 GMT
#44
I like this game, I'd genuinely pay money for this game, similar to Altitude. It's a really simple, yet very entertaining game. I don't know if you've addressed this, but sometimes, if you time movement and shooting just right (I don't really understand how I did it, it just happens by accident), you can make a shot that moves you ridiculously high. i.e. 2-3 times the height of a "high jump." Maybe it can be a developed skill, I don't know. But I really like the flexibility you created with this game. If you allow user created levels, it can be similar to the n-game, where people will develop creative obstacles to get through.
topspinserve
Profile Blog Joined October 2008
United States147 Posts
Last Edited: 2009-12-07 00:44:52
December 07 2009 00:43 GMT
#45
Haha yea that was pretty fun ^^
Play it on a laptop if you want some extra challenge :D
The extra boost from the multiple gun shots is unfortunately pretty broken, though. The graphics look really nice.

Edit: This game gave me the same feel I had when playing littlebigplanet, so that's a plus!
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
December 07 2009 00:43 GMT
#46
Is the finished game going to have some high skill uses of the gun's boost feature? cause just playing through it it seems like with the right set up you could pretty much use the gun to never touch the ground.

Pretty amazing though, one of the most addictive little games I've played since that ignious one you recommended
My. Copy. Is. Here.
Kinky
Profile Blog Joined September 2008
United States4126 Posts
December 07 2009 00:43 GMT
#47
Haha, I lol'd at Fantastic and Beautiful being options for Graphics Quality.

I actually like the graphics. They're very good in a stylistic way. Took me a bit under 10 minutes to finish it. I really love the gun idea, though there were some abusable physics. It reminds me of using the gravity gun in Half Life 2 to solve puzzles/progress through the game.

Overall, I really enjoyed the game
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
December 07 2009 00:46 GMT
#48
Overall, it was a fun way to spend 10 minutes. Controls were very responsive. You have the mechanics for a good puzzle/platform.

You might want to slow down the fire rate so you can't just fly at super speed past some of the more difficult obstacles (like the last stretch). Out of 1-10 for difficulty, I'd say it's a 4. Not much thinking needed. You could also put in some wall jumping esque mechanics. Also I think you can walk upsidedown on platforms by jumping continuously.
banana
Profile Joined January 2009
Netherlands1189 Posts
December 07 2009 00:49 GMT
#49
love the platform/puzzle atmosphere of this game, reminds me of portals flash version from newgrounds.

gun gets OP fast once you get the hang of it thou =P
Iaaan
Profile Joined June 2009
Canada578 Posts
December 07 2009 00:54 GMT
#50
yay im so happy you put in on here ^.^
thopol
Profile Blog Joined May 2008
Japan4560 Posts
December 07 2009 00:54 GMT
#51
I thought it was great.

I thought the graphics were very nice, and it had a pretty consistent aesthetic. I had no problems with the big blue 'splosion, because the blaster is pretty much the centerpiece, and knowing the blast radius can be the difference between life and death. I had no problems with back/foreground whatsoever.

The controls were simple and intuitive. Not much to say there.

The instructions were all pretty clear, but I agree that you should define all of the controls from the start. I initially had both hands on the keyboard. I never had any issues with where I should be going, though I agree that an arrow or two would make it impossible to fuck up.

The gameplay was pretty straightforward. There weren't issues with difficulty at all, and a time-attack mode would make it so your level of success or failure is determined by your own ambitions (making the difficulty ceiling pretty much infinite). The placement of the spawn points was great, breaking it down into individual tasks/puzzles. I only wish it was longer, as in more levels (though I understand that in its current state it is within the scope of your project).

I hope you find the time to expand it in length and mechanics at some point. Regardless, in its current state it's quite good and very fun.
disco
Profile Blog Joined June 2009
Netherlands1667 Posts
December 07 2009 00:55 GMT
#52
nice game altho it only takes like 5 minutes to finish it.
this game is a fucking jokie
Chuiu
Profile Blog Joined June 2003
3470 Posts
Last Edited: 2009-12-07 00:59:59
December 07 2009 00:59 GMT
#53
On December 07 2009 09:34 CharlieMurphy wrote:
also, I found this where you can keep jumping off rockets while holding up and shoot
[image loading]


You can navigate the whole level without even touching the ground or movement keys by spamming rocket jumps. Every once in a while one of the rockets (has to do something with explosion angle no doubt) you will get a super duper jump.
Maybe it works a bit like samus's morph ball bomb jumps?

I was just coming to post the same thing.
♞
pronoob5
Profile Blog Joined November 2007
United States90 Posts
December 07 2009 01:03 GMT
#54
awesome! would be fun to just have a free play mode where you can just mess with the physics and jump around =P
www.playsotis.com
prOxi.Beater
Profile Joined December 2008
Denmark626 Posts
December 07 2009 01:04 GMT
#55
Love that you put rocketjumping into the game, makes it really enjoyable. I think using W as the jump button makes a lot more sense.

Awesome game Sean
Nobody beats the Beater
Athos
Profile Blog Joined February 2008
United States2484 Posts
December 07 2009 01:05 GMT
#56
I just played through the whole thing in 10 minutes. Overall, I really enjoyed it. The art was really fantastic, major props. The physics for the most part were fine, the only real issue I had was the part where you had to flip the platforms using the particle gun. Sometimes the platforms would flip because of the beam when I was using the gun for a boost resulting in a fatal and horrific death.


Oh and yeah, it can definitely get tricky because this little dude has a lot of trouble slowing down.

Btw, this may sound like nitpicking, but I noticed that the blue shots that fire don't actually come from the gun but straight out of the center of the dude. If you could animate the guy's arm to fire in the direction of the mouse it would look so much better.

And finally, just add some sick indy music that matches the basic, mechanical architecture of the level and you have a winning game.
eNoq
Profile Joined June 2009
Netherlands502 Posts
December 07 2009 01:05 GMT
#57
On December 07 2009 09:59 Chuiu wrote:
Show nested quote +
On December 07 2009 09:34 CharlieMurphy wrote:
also, I found this where you can keep jumping off rockets while holding up and shoot
[image loading]


You can navigate the whole level without even touching the ground or movement keys by spamming rocket jumps. Every once in a while one of the rockets (has to do something with explosion angle no doubt) you will get a super duper jump.
Maybe it works a bit like samus's morph ball bomb jumps?

I was just coming to post the same thing.


Yus.

And it's pretty funny :

Proburu
Carthac
Profile Blog Joined June 2009
United States393 Posts
December 07 2009 01:08 GMT
#58
Played it all the way through, was pretty fun
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
December 07 2009 01:14 GMT
#59
Great game. Was a lot of fun. It is pretty fast paced after you get the gun and time attack will be awesome.
R for respawn is nice, but for me it was too close to the controls so I pressed it accidentally a dozen of times xD
btw I could play it fluently only using the "fastest" option and no more than 800x600.
Belgo
Profile Joined September 2009
United States721 Posts
December 07 2009 01:16 GMT
#60
Really nice speed run potential!
12 gateways being thrown down, which is standard transition after the two observatory opening
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