EVE Corporation - Page 587
Forum Index > General Games |
DiracMonopole
United States1555 Posts
| ||
psycroptic
Canada115 Posts
On May 29 2011 04:05 redtooth wrote: haha. also there's the fact that i'm financially self-sufficient, have 2 accounts plex'd, helped kill a carrier, am already thinking about getting a mach, etc. it's been a good run so far =D. yeah well i have a cool beard | ||
![]()
Firebolt145
Lalalaland34483 Posts
pics pls | ||
Sermokala
United States13736 Posts
| ||
![]()
tofucake
Hyrule18969 Posts
On May 29 2011 03:21 KwarK wrote: One week into the game, scouting a fleet around nullsec and tackling drakes. KwarK #1 mentor. First day in the game, take a velator on a roam to M34N space and slaughter them. | ||
DefMatrixUltra
Canada1992 Posts
On May 28 2011 13:44 DiracMonopole wrote: massive fail, goddamn On May 28 2011 15:15 KwarK wrote: Chimera we failed to kill has been killed along with his entire fleet. Many thanks to DeathStar for bringing his revelation on short notice. Ok so to bridge the gap a bit here: We were doing some fail-opping in Bosena with a gigantic missioner-killing terrorblob. http://teamliquid.killmail.org/?a=kill_detail&kll_id=9793831 Kind of like that. + Show Spoiler [Side Note] + We sent in 3 Rifters to point that guy (he was just safed up in space). He neuted out one of them and jammed another one, easily killing the one he neuted out. If we had sent less than 3, he would have lived easily. We never ever spike local with more than 1 Rifter except on failops. This guy was unlucky but also a douchebag for trying to be a Falcon in a Myrm (no reps even wtf). We killed some random missioners and got a sig on another Myrm sitting in space near a gate in Atlar. We blob him, and he drops a cyno and has a small fleet of BCs warp into him. There's a Chimera in space in Atlar now, ~200km off the gate. Should be an easy op. Disrupt the support BC fleet, keep point on Chimera until we get some heavy damage/neuts in to help us. However, fail op continues to fail. We lose our biggest DPS to a pilot error, end up disengaging and playing staring games instead of pointing anything, and their fleet just eventually warps off to a station. Fuck. Fast-forward 25 mins, and the same BC fleet is in Oddelulf now killing a missioning Raven. DiracMonopole decides it's time for revenge. We've seen a Rapier on d-scan and assume it is with them. We get a warpin on the mission, and Rifters are ordered to get the Rapier the instant it uncloaks. Our Rifters will blot out the sun. http://teamliquid.killmail.org/?a=kill_related&kll_id=9794455 Rapier down. Successful op is successful. We tried to neut the myrm down and get a kill, but several pilots had taken lots of damage from zooming in to erase the Rapier from the field. We backed off, and the enemy fleet jumped to station. Begin 10 minutes of random warping around trying to get a fight going. Then suddenly a Chimera in our asteroid belt. Fortunately, after recently massively failing to tag this carrier, DiracMonopole would accept nothing less than its utter annihilation. The fleet was assembled in the asteroid belt. Primary objective: keep point on the carrier while help arrives (we got a Mean Corp Revelation and a large TEXN fleet to help us terrorblob it). KwarK spends several minutes learning how to use a cyno ( "apparently I need liquid ozone to use this... do we have any in the hangar?" and "it says I need more... where can I get more?"). We get points on everything, TEXN superblabs the asteroid belt and helps us smash the support fleet of BCs, and the Revelation pounds away at the Chimera (and also gets last hit on a Drake http://teamliquid.killmail.org/?a=kill_detail&kll_id=9794693? ). Unfortunately the Chimera self-destructed when it was in armor. Still, fuck yeah. | ||
![]()
Firebolt145
Lalalaland34483 Posts
+ Show Spoiler [Insta-undocks and safespots] + Insta-undocks: Consider two things. Whenever you warp to a location, you have to align to it then be at 75% of your max speed. Also, whenever you undock from a station, you always are facing in ALMOST the exact same position. Imagine you are being station camped by a bunch of angry people, and you want to escape the station. How do you get out? The answer: an insta-undock. These are bookmarks about 200km and 600km away from station that are in an exact straight line out from the station, allowing you to get out of station safely in a station-camp. Creating these are simple. In peaceful times (preferably), get in a fast ship with an MWD fitted. Dock up at the station you want to create insta-undocks for. Undock, and do NOT change your direction. Simply leave your ship flying out into space. Keep your MWD turned on as much as possible. When you are 200km out, add a bookmark, saving it something like 'Station 1 insta 200km'. Continue flying until you are 600km out, then add a second bookmark. Voila, you have just created an insta-undock for that station. Next time you undock from that station, you will be already aligned to those two bookmarks, making it very quick for you to warp to the bookmark without getting pointed, and then you can warp to your next destination safely. --- Safe spots: Say you are hiding in a system from a bunch of bad guys, and for some reason you are unable to jump into a neighbouring system (maybe you're GCC? Or there might be a gatecamp on the other side?) The best way to hide are safe spots. If you don't have safe spots, you might just keep warping between celestials and hope that you never run into the enemy, which is risky. Also, if you stay at a celestial for a longer period of time, they might be able to dscan you and warp to you. A safe spot is simply a bookmark in the middle of space, not next to any celestials, making it a lot harder for people to warp to you. To make this, warp from random celestial x to random celestial y, and drop a bookmark midwarp. Tada, that bookmark is now a safe spot. However, make sure you are constantly dscanning while you are at the Safe spot, as probes can still find you and will let them warp to you. Once you see a combat scanner probe of some form on dscan, it is advisable to warp to another safe spot. + Show Spoiler [The Directional Scanner] + Right click pictures -> view image to see the whole image. DScan means the Directional Scanner, and plays a large part in many situations. If you look to the left of your Hud, you will see five buttons, one being the Scanner. Click on that, then select the Directional Scan tab. This is the Dscan. Make sure the 'use active overview settings' is checked, then type in 99999999999999999 (a lot of 9's) into Range and press enter. You should see it change to 2,147,483,647. This is the maximum range of the dscan. You should also set the angle to 360 degrees for starters. ![]() The Dscan has a very simple principle. It will scan everything within range in the angle you have selected, from YOUR CAMERA's view. NOT the direction your ship is facing, but your CAMERA'S view. Remember this. So how do you use it? Well, a lot of the time, ships will be at a celestial or station or asteroid belt of some sort. You can use the dscan to narrow down WHICH celestial/whatever they're currently at. Imagine I spot a target harbringer on dscan. ![]() I change my angle to 180 and scan again. ![]() He's not there. So I turn my camera around a full 180 degrees, and scan again. ![]() Got him again! I narrow it down to 90, and check the stations in front. ![]() Nope, nothing. I check the stations at the back. ![]() Found him. As there are NO other celestials aside from these within 90 degrees of my scan, I jump a few levels and narrow it down straight to 5. ![]() I know now that he is almost certainly at either the planet Ammold VI, or the asteroid belt. I take an educated guess and figure he must be at the belt (there is no reason for someone to be at a planet, whereas someone might be ratting at a belt............also I had told him to find a belt for this exercise) and warp to the belt. ![]() Tada! If you manage to narrow them down but they are not at the celestial you expected them to be at, they are probably at a safespot between you and that celestial. If you narrow them down and they are not next to any celestials, they are at a safespot in the middle of nowhere. For both of these situations, you will need probes to find their exact location. If they are next to a moon in lowsec, the are MOST LIKELY in a PoS (even more likely if you see random guns and towers on dscan where they are) and you should NOT go for them. After you've got a ship seemingly in the middle of space, turn off your 'Use active overview settings'. This will show everything that the dscan can pick up in that direction. If wrecks suddenly appear on dscan with it, it is likely the ship is missioning. If a bunch of gun batteries and towers appear, it is pos'd up. This whole process may scare you into thinking it's difficult. It's not, it all just comes with some practice. If you have nothing else to do, ask in corp chat if anyone can come into your system and play a few hide and seek games with you so you get some practice with the dscanner. | ||
abominare
United States1216 Posts
i just wanted to leave that gem here, best trasher ive seen in a long time, ready for amamake bonus points: he launched a probe when i started attacking him | ||
![]()
Firebolt145
Lalalaland34483 Posts
On May 29 2011 16:44 DefMatrixUltra wrote:"apparently I need liquid ozone to use this... do we have any in the hangar?" and "it says I need more... where can I get more?" Hatchery, clearly cap experienced pilots. | ||
Omegalisk
United States337 Posts
On May 29 2011 19:19 Firebolt145 wrote: Posting a few tutorials I wrote a while ago (old character protraits :D) in public so newbies have easier access to them. Kwark if you could also edit these into the OP it'd be nice: + Show Spoiler [Insta-undocks and safespots] + Insta-undocks: Consider two things. Whenever you warp to a location, you have to align to it then be at 75% of your max speed. Also, whenever you undock from a station, you always are facing in ALMOST the exact same position. Imagine you are being station camped by a bunch of angry people, and you want to escape the station. How do you get out? The answer: an insta-undock. These are bookmarks about 200km and 600km away from station that are in an exact straight line out from the station, allowing you to get out of station safely in a station-camp. Creating these are simple. In peaceful times (preferably), get in a fast ship with an MWD fitted. Dock up at the station you want to create insta-undocks for. Undock, and do NOT change your direction. Simply leave your ship flying out into space. Keep your MWD turned on as much as possible. When you are 200km out, add a bookmark, saving it something like 'Station 1 insta 200km'. Continue flying until you are 600km out, then add a second bookmark. Voila, you have just created an insta-undock for that station. Next time you undock from that station, you will be already aligned to those two bookmarks, making it very quick for you to warp to the bookmark without getting pointed, and then you can warp to your next destination safely. --- Safe spots: Say you are hiding in a system from a bunch of bad guys, and for some reason you are unable to jump into a neighbouring system (maybe you're GCC? Or there might be a gatecamp on the other side?) The best way to hide are safe spots. If you don't have safe spots, you might just keep warping between celestials and hope that you never run into the enemy, which is risky. Also, if you stay at a celestial for a longer period of time, they might be able to dscan you and warp to you. A safe spot is simply a bookmark in the middle of space, not next to any celestials, making it a lot harder for people to warp to you. To make this, warp from random celestial x to random celestial y, and drop a bookmark midwarp. Tada, that bookmark is now a safe spot. However, make sure you are constantly dscanning while you are at the Safe spot, as probes can still find you and will let them warp to you. Once you see a combat scanner probe of some form on dscan, it is advisable to warp to another safe spot. + Show Spoiler [The Directional Scanner] + Right click pictures -> view image to see the whole image. DScan means the Directional Scanner, and plays a large part in many situations. If you look to the left of your Hud, you will see five buttons, one being the Scanner. Click on that, then select the Directional Scan tab. This is the Dscan. Make sure the 'use active overview settings' is checked, then type in 99999999999999999 (a lot of 9's) into Range and press enter. You should see it change to 2,147,483,647. This is the maximum range of the dscan. You should also set the angle to 360 degrees for starters. ![]() The Dscan has a very simple principle. It will scan everything within range in the angle you have selected, from YOUR CAMERA's view. NOT the direction your ship is facing, but your CAMERA'S view. Remember this. So how do you use it? Well, 90% of the time, ships will be at a celestial or station or asteroid belt of some sort. You can use the dscan to narrow down WHICH celestial/whatever they're currently at. Imagine I spot a target harbringer on dscan. ![]() I change my angle to 180 and scan again. ![]() He's not there. So I turn my camera around a full 180 degrees, and scan again. ![]() Got him again! I narrow it down to 90, and check the stations in front. ![]() Nope, nothing. I check the stations at the back. ![]() Found him. As there are NO other celestials aside from these within 90 degrees of my scan, I jump a few levels and narrow it down straight to 5. ![]() I know now that he is almost certainly at either the planet Ammold VI, or the asteroid belt. I take an educated guess and figure he must be at the belt (there is no reason for someone to be at a planet, whereas someone might be ratting at a belt............also I had told him to find a belt for this exercise) and warp to the belt. ![]() Tada! If you manage to narrow them down but they are not at the celestial you expected them to be at, they are at a safespot between you and that celestial. If you narrow them down and they are not next to any celestials, they are at a safespot in the middle of nowhere. For both of these situations, you will need probes to find their exact location. If they are next to a moon in lowsec, the are MOST LIKELY in a PoS (even more likely if you see random guns and towers on dscan where they are) and you should NOT go for them. Important note: the area the dscan scans depends on your camera view, and not where your ship is pointing. You just need to move your screen around to look at the next area you wish to scan. This whole process may scare you into thinking it's difficult. It's not, it all just comes with some practice. If you have nothing else to do, ask in corp chat if anyone can come into your system and play a few hide and seek games with you so you get some practice with the dscanner. Thanks for the directional scanner tutorial. That really would have been hard to learn through chat. | ||
![]()
Firebolt145
Lalalaland34483 Posts
He tests it out on nejota's unfit rifter, kills him. I warp in and start salvaging the rifter wreck. Tofu forgets my salvager isn't in corp. Tofu points my salvaging boat. Tofu gets popped by station guns. So much salvage. | ||
DefMatrixUltra
Canada1992 Posts
A Dramiel was reported (by Aeth, I think) in Hedal at one of the complexes. Our current fleet consists of a Wolf (Abom), Slicer (me), and a solo Rifter (Aeth). We figure that the three of us could easily smash a Dram if we could get him to engage. The plan was 1) get into Gonheim at the gate, 2) stagger our jumps so as to seem unrelated as possible, 3) get the Dram to aggress on the Rifter and Wolf, 4) Slicer jumps in from a nearby safe off d-scan. No problem, right? Suddenly Jaguar. Aeth gets jumped on by a Jag at the plex entrance a bit after Abom jumps in. Abom is in warp at this point, and I am still on the Hedal gate in Gonheim - 50 AU away. I try to jump and warp as fast as I can, but it's a long wait, and Aeth ends up bravely littering space with his wreck *salute*. Fortunately, Abom's got the most anti-Jag Wolf build in the game and easily smashes through the target's shields. By the time I get there, I am basically just whoring on the mail, especially considering it's a T2 Minmatar frigate. http://teamliquid.killmail.org/?a=kill_detail&kll_id=9804189 Gogo EM/Thermal damage. The Dram pilot warps to a safe near the plex and stares at us. He warps to station but warps back to the plex soon after, leaving a distinct impression that he has refit somehow. We decide that without a scram or web (there are 4 mid slots between the Wolf and the Slicer), our best case scenario is that the Dram disengages and neither of us die. We warp off to safes and hatch a plan to retrieve our hard-fought salvage. I was going to dock, drop loot, and offline both my guns to online my salvager (pro plan is pro). Slicer antics. Meanwhile, Aeth was going to reship to a fleet tackle Rifter, and we were going to try to bait the Dram again using the original plan. Unfortunately, when we get back the plex, the Dram has already salvaged the wreck and docked. What a fucker. | ||
![]()
tofucake
Hyrule18969 Posts
![]() Fuck everyone who said I didn't need a scimi. | ||
Pufftrees
2449 Posts
| ||
![]()
Firebolt145
Lalalaland34483 Posts
he mwd'd through second pocket of wc4 then aggro'd 4 scramweb frigates in the last pocket, warped in his scimi to save him at 5% armor (so bad) | ||
TurpinOS
Canada1223 Posts
See you all in 3 weeks ! (firebolt dont lose so many pests while im gone again kkty) | ||
![]()
Firebolt145
Lalalaland34483 Posts
On May 30 2011 01:47 TurpinOS wrote: Alright im leaving (again) for real this time (I hope). See you all in 3 weeks ! (firebolt dont lose so many pests while im gone again kkty) TOO FAST NOW BRO <3 hfhfhf | ||
![]()
KwarK
United States41962 Posts
| ||
Weken
United Kingdom580 Posts
| ||
pahndah
1193 Posts
On May 29 2011 19:19 Firebolt145 wrote: Posting a few tutorials I wrote a while ago (old character protraits :D) in public so newbies have easier access to them. Kwark if you could also edit these into the OP it'd be nice: + Show Spoiler [Insta-undocks and safespots] + Insta-undocks: Consider two things. Whenever you warp to a location, you have to align to it then be at 75% of your max speed. Also, whenever you undock from a station, you always are facing in ALMOST the exact same position. Imagine you are being station camped by a bunch of angry people, and you want to escape the station. How do you get out? The answer: an insta-undock. These are bookmarks about 200km and 600km away from station that are in an exact straight line out from the station, allowing you to get out of station safely in a station-camp. Creating these are simple. In peaceful times (preferably), get in a fast ship with an MWD fitted. Dock up at the station you want to create insta-undocks for. Undock, and do NOT change your direction. Simply leave your ship flying out into space. Keep your MWD turned on as much as possible. When you are 200km out, add a bookmark, saving it something like 'Station 1 insta 200km'. Continue flying until you are 600km out, then add a second bookmark. Voila, you have just created an insta-undock for that station. Next time you undock from that station, you will be already aligned to those two bookmarks, making it very quick for you to warp to the bookmark without getting pointed, and then you can warp to your next destination safely. --- Safe spots: Say you are hiding in a system from a bunch of bad guys, and for some reason you are unable to jump into a neighbouring system (maybe you're GCC? Or there might be a gatecamp on the other side?) The best way to hide are safe spots. If you don't have safe spots, you might just keep warping between celestials and hope that you never run into the enemy, which is risky. Also, if you stay at a celestial for a longer period of time, they might be able to dscan you and warp to you. A safe spot is simply a bookmark in the middle of space, not next to any celestials, making it a lot harder for people to warp to you. To make this, warp from random celestial x to random celestial y, and drop a bookmark midwarp. Tada, that bookmark is now a safe spot. However, make sure you are constantly dscanning while you are at the Safe spot, as probes can still find you and will let them warp to you. Once you see a combat scanner probe of some form on dscan, it is advisable to warp to another safe spot. + Show Spoiler [The Directional Scanner] + Right click pictures -> view image to see the whole image. DScan means the Directional Scanner, and plays a large part in many situations. If you look to the left of your Hud, you will see five buttons, one being the Scanner. Click on that, then select the Directional Scan tab. This is the Dscan. Make sure the 'use active overview settings' is checked, then type in 99999999999999999 (a lot of 9's) into Range and press enter. You should see it change to 2,147,483,647. This is the maximum range of the dscan. You should also set the angle to 360 degrees for starters. ![]() The Dscan has a very simple principle. It will scan everything within range in the angle you have selected, from YOUR CAMERA's view. NOT the direction your ship is facing, but your CAMERA'S view. Remember this. So how do you use it? Well, a lot of the time, ships will be at a celestial or station or asteroid belt of some sort. You can use the dscan to narrow down WHICH celestial/whatever they're currently at. Imagine I spot a target harbringer on dscan. ![]() I change my angle to 180 and scan again. ![]() He's not there. So I turn my camera around a full 180 degrees, and scan again. ![]() Got him again! I narrow it down to 90, and check the stations in front. ![]() Nope, nothing. I check the stations at the back. ![]() Found him. As there are NO other celestials aside from these within 90 degrees of my scan, I jump a few levels and narrow it down straight to 5. ![]() I know now that he is almost certainly at either the planet Ammold VI, or the asteroid belt. I take an educated guess and figure he must be at the belt (there is no reason for someone to be at a planet, whereas someone might be ratting at a belt............also I had told him to find a belt for this exercise) and warp to the belt. ![]() Tada! If you manage to narrow them down but they are not at the celestial you expected them to be at, they are probably at a safespot between you and that celestial. If you narrow them down and they are not next to any celestials, they are at a safespot in the middle of nowhere. For both of these situations, you will need probes to find their exact location. If they are next to a moon in lowsec, the are MOST LIKELY in a PoS (even more likely if you see random guns and towers on dscan where they are) and you should NOT go for them. After you've got a ship seemingly in the middle of space, turn off your 'Use active overview settings'. This will show everything that the dscan can pick up in that direction. If wrecks suddenly appear on dscan with it, it is likely the ship is missioning. If a bunch of gun batteries and towers appear, it is pos'd up. This whole process may scare you into thinking it's difficult. It's not, it all just comes with some practice. If you have nothing else to do, ask in corp chat if anyone can come into your system and play a few hide and seek games with you so you get some practice with the dscanner. Did I miss something or do you not hold down alt when you dscan to pull up the little grey box? That "alt box" is very important especially when you do the scans in conjunction with core probes and I believe 90 degrees encompasses more than your entire field of vision while 60 degrees grabs like 80-90% of your entire screen but its personal preference that I just never use 90. | ||
| ||