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Jaaaaasper
United States10225 Posts
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419
Russian Federation3631 Posts
its funny seeing the community come to realization that while they often talk about wanting a "harsh and unforgiving eve" they really don't actually want that | ||
polluxtby
Sweden207 Posts
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tofucake
Hyrule18968 Posts
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Body_Shield
Canada3368 Posts
Can't loot player's items from citadel wrecks.... There goes my fantasy of having to bring a looting fleet of blockade runners and orcas and shit when structure bashes occur. | ||
Jaaaaasper
United States10225 Posts
On August 14 2015 08:42 Body_Shield wrote: https://community.eveonline.com/news/dev-blogs/i-feel-safe-in-citadel-city/ Can't loot player's items from citadel wrecks.... There goes my fantasy of having to bring a looting fleet of blockade runners and orcas and shit when structure bashes occur. Yeah that would lead to massive back lash. That being said rip the dream of shooting one of those wrecks. | ||
hotcream
27 Posts
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Not_Computer
Canada2277 Posts
![]() Pretty exciting first day of ATXIII (half-sarcasm). Pretty much every match was either a Tinker vs something or Tinker vs Tinker. For those of you not familiar with what a tinker setup is: You have a dedicated healing ship (and are only allowed one by the tourney rules) and it has a weakness of running out of energy and getting jammed. So you match it with two or more battleships that feed it energy and provide remote anti-jam bonuses. The battleships have to hug the healing ship, provide energy to the healing ship while consuming limited battleship-sized energy charges, and not get jammed themselves. For the healing ship, it has an oversized healing module that consumes a huge amount of energy provided by the battleships. Thus if the healing ship dies, the battleships dies; if the battleships dies, the healing ship dies. The tinker setups has become quite popular due to the developers nerfing or disqualifying most other types of strong setups. However, it is extremely boring to watch as the tinker ships just sit there. But nevertheless, many alliances opted to use it because they prefer to win rather than provide good e-sports content. Thus comes the match I was in, representing Verge of Collapse which contains a couple former Team Liquid pilots and many TL supporters. As you might have guessed, we ran a tinker setup. The match started and everything was good to go on our end. We discussed overall strategies prior to the match and everyone was prepped and ready. When we entered the arena we spotted our opponents setup. Here's what the ships were: For those not familiar, it may seem at first glance Verge of Collapse is outmanned and outgunned by The Methodical Alliance. And you are partially correct, as this is a very tough setup to fight. However! This is also exactly the type of setup where the tinker shines with good piloting:
With all of the above in mind, you should be thinking: "Well then, it should be a challenging fight, and especially tense at the start... but assuming all parties play normally, VoC should still win." So as we're sitting on grid waiting for the countdown, pretty much every member on the team has the above list going through their head. We don't really need to say anything as it's pretty much a given. I am the Tengu logistics healer and so I focus on keeping myself alive and keeping them alive while letting them take care of calling primary targets and dealing damage. The match starts and we set up the capacitor (energy) and ECCM (anti-jam) chain. Immediately our Drake pilot disconnects and leaves TeamSpeak. Umm, okay, wtf, but we can still do this without links. And the Drake doesn't do THAT much dps. It'll just be a lot harder... Primary is the Armageddon. And the enemy team starts to immediately focus on my Tengu. My hardeners are overheated and I start doing heated cycles on my XLASB, being careful not to waste by overrepairing, but then I realize I'm not even taking that much damage, so I start doing a bit of bait tanking to keep them focusing on me while we work down their neuts. Then one of our battleships, a guy in a Barghest, leaves fleet. He disconnected. Less than a second later he's disconnected from TeamSpeak. Ooookay... Of the remaining 4 ships, two of them are jammed (a Barghest and a Navy Scorpion). But the first Armageddon is pretty much dead! And he's going down from the DPS if only ONE ship. I still have a bit of capacitor left so I might (and by the skin of my teeth) be able to stay alive with only one energy buddy... at least until one of the other two battleships are unjammed and can give me the necessary amount. But then the other Barghest starts lagging like hell (he tells us afterwards). Okay something is definitely wrong here but I'm trying not to think about it and just focus on keeping my Tengu alive. Well, I no longer have energy to keep my hardeners and booster running so I die. Our other Barghest is taking massive damage and then disconnects as well. It would have died anyways but he was probably next on the list. This is what I'm looking at 3 minutes into the match. ![]() (And yes, I switched from my logi overview to PvP overview) During this our previously disconnected Barghest can finally log back in. The remaining two Navy Scorpions can't do shit (ones jammed, the other is about to be as the Ibises come in range), so we gf in local as they go down. Good fight. You can watch the whole fight here: http://www.twitch.tv/isdstar/v/11063910 TMA vs VoC @ 1:18:00 Note that since this weekend is a qualifying round there are no official commentators, just a bunch of ISD (EVE sanctioned volunteers) that got to borrow the alliance tournament overlay. Last year there were volunteer community commentators but I guess this year there isn't. | ||
Poyo
Canada790 Posts
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Jaaaaasper
United States10225 Posts
On August 16 2015 07:05 Not_Computer wrote: ![]() Pretty exciting first day of ATXIII (half-sarcasm). Pretty much every match was either a Tinker vs something or Tinker vs Tinker. For those of you not familiar with what a tinker setup is: You have a dedicated healing ship (and are only allowed one by the tourney rules) and it has a weakness of running out of energy and getting jammed. So you match it with two or more battleships that feed it energy and provide remote anti-jam bonuses. The battleships have to hug the healing ship, provide energy to the healing ship while consuming limited battleship-sized energy charges, and not get jammed themselves. For the healing ship, it has an oversized healing module that consumes a huge amount of energy provided by the battleships. Thus if the healing ship dies, the battleships dies; if the battleships dies, the healing ship dies. The tinker setups has become quite popular due to the developers nerfing or disqualifying most other types of strong setups. However, it is extremely boring to watch as the tinker ships just sit there. But nevertheless, many alliances opted to use it because they prefer to win rather than provide good e-sports content. Thus comes the match I was in, representing Verge of Collapse which contains a couple former Team Liquid pilots and many TL supporters. As you might have guessed, we ran a tinker setup. The match started and everything was good to go on our end. We discussed overall strategies prior to the match and everyone was prepped and ready. When we entered the arena we spotted our opponents setup. Here's what the ships were: For those not familiar, it may seem at first glance Verge of Collapse is outmanned and outgunned by The Methodical Alliance. And you are partially correct, as this is a very tough setup to fight. However! This is also exactly the type of setup where the tinker shines with good piloting:
With all of the above in mind, you should be thinking: "Well then, it should be a challenging fight, and especially tense at the start... but assuming all parties play normally, VoC should still win." So as we're sitting on grid waiting for the countdown, pretty much every member on the team has the above list going through their head. We don't really need to say anything as it's pretty much a given. I am the Tengu logistics healer and so I focus on keeping myself alive and keeping them alive while letting them take care of calling primary targets and dealing damage. The match starts and we set up the capacitor (energy) and ECCM (anti-jam) chain. Immediately our Drake pilot disconnects and leaves TeamSpeak. Umm, okay, wtf, but we can still do this without links. And the Drake doesn't do THAT much dps. It'll just be a lot harder... Primary is the Armageddon. And the enemy team starts to immediately focus on my Tengu. My hardeners are overheated and I start doing heated cycles on my XLASB, being careful not to waste by overrepairing, but then I realize I'm not even taking that much damage, so I start doing a bit of bait tanking to keep them focusing on me while we work down their neuts. Then one of our battleships, a guy in a Barghest, leaves fleet. He disconnected. Less than a second later he's disconnected from TeamSpeak. Ooookay... Of the remaining 4 ships, two of them are jammed (a Barghest and a Navy Scorpion). But the first Armageddon is pretty much dead! And he's going down from the DPS if only ONE ship. I still have a bit of capacitor left so I might (and by the skin of my teeth) be able to stay alive with only one energy buddy... at least until one of the other two battleships are unjammed and can give me the necessary amount. But then the other Barghest starts lagging like hell (he tells us afterwards). Okay something is definitely wrong here but I'm trying not to think about it and just focus on keeping my Tengu alive. Well, I no longer have energy to keep my hardeners and booster running so I die. Our other Barghest is taking massive damage and then disconnects as well. It would have died anyways but he was probably next on the list. This is what I'm looking at 3 minutes into the match. ![]() (And yes, I switched from my logi overview to PvP overview) During this our previously disconnected Barghest can finally log back in. The remaining two Navy Scorpions can't do shit (ones jammed, the other is about to be as the Ibises come in range), so we gf in local as they go down. Good fight. You can watch the whole fight here: http://www.twitch.tv/isdstar/v/11063910 TMA vs VoC @ 1:18:00 Note that since this weekend is a qualifying round there are no official commentators, just a bunch of ISD (EVE sanctioned volunteers) that got to borrow the alliance tournament overlay. Last year there were volunteer community commentators but I guess this year there isn't. Sir Squeebels and wehurt/exodus did commentary on his stream | ||
Impervious
Canada4172 Posts
Far from the only shitty thing to happen on day 1, sadly. ![]() | ||
Jaaaaasper
United States10225 Posts
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Kittan
Poland3999 Posts
On August 16 2015 07:18 Jaaaaasper wrote: Sir Squeebels and wehurt/exodus did commentary on his stream On the bright (?) side, getting DDOSed during match means EVE is real esports now :D | ||
DefMatrixUltra
Canada1992 Posts
On August 16 2015 08:18 Jaaaaasper wrote: Dang I forgot that was the tinker match. That cheating completely screwed over the team that played by the rules, and won the cheaters the match for no punishment. CCP never fails to disapoint I have confidence that CCP will respond correctly but slowly as they always do. Expect Drake nerfs sometime next month. | ||
Impervious
Canada4172 Posts
Granted, it was probably too good. I could understand knocking down the tank on the Drake, because realistically speaking it was really, really good and one of the best ways to bring it in line with other ships for large fleets is to reduce the EHP you get out of the ship, but to nerf the EHP, DPS, and even the speed and maneuverability of the ship was just too much. | ||
DiracMonopole
United States1555 Posts
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DefMatrixUltra
Canada1992 Posts
On August 17 2015 10:41 DiracMonopole wrote: When they nerfed the drake and hmls out of existence, the drake had already been replaced in basically all fleets. Drake + missile nerfs came right after the Tornado + Oracle. This meant that a new ship was introduced which did more DPS than a Machariel in the same envelope in which the Drake was considered too strong. And this was after capital ships were nerfed because they could hit targets (Drakes) with signatures the size of a ... capital ship. Drake nerfs embody the soul of CCP's development process to me. | ||
419
Russian Federation3631 Posts
which is why i exclusively flew it then CCP introduced rlml caracal master race but that is whole nother story | ||
419
Russian Federation3631 Posts
"only in eve online" | ||
ghost_403
United States1825 Posts
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