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https://discord.gg/c8jHgQpMSY

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Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
August 13 2015 01:17 GMT
#39261
Dang ccp just dropped some incredibly terrible pr today. I haven't seen anything this had from a major company in years.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
August 13 2015 10:45 GMT
#39262
nah, eve is terrible due to its playerbase

its funny seeing the community come to realization that while they often talk about wanting a "harsh and unforgiving eve" they really don't actually want that
?
polluxtby
Profile Joined August 2010
Sweden207 Posts
August 13 2015 10:51 GMT
#39263
What did they do? Can you be a bit more specific?
Ten years ago we had Johnny Cash, Bob Hope and Steve Job. Now we got no cash no job and no hope
tofucake
Profile Blog Joined October 2009
Hyrule19204 Posts
August 13 2015 16:45 GMT
#39264
afaik they said "pick one: sov, content"
Liquipediaasante sana squash banana
Body_Shield
Profile Blog Joined February 2011
Canada3368 Posts
August 13 2015 23:42 GMT
#39265
https://community.eveonline.com/news/dev-blogs/i-feel-safe-in-citadel-city/

Can't loot player's items from citadel wrecks.... There goes my fantasy of having to bring a looting fleet of blockade runners and orcas and shit when structure bashes occur.
So, five-card stud, nothing wild... and the sky's the limit
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
August 14 2015 19:19 GMT
#39266
On August 14 2015 08:42 Body_Shield wrote:
https://community.eveonline.com/news/dev-blogs/i-feel-safe-in-citadel-city/

Can't loot player's items from citadel wrecks.... There goes my fantasy of having to bring a looting fleet of blockade runners and orcas and shit when structure bashes occur.

Yeah that would lead to massive back lash. That being said rip the dream of shooting one of those wrecks.
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
hotcream
Profile Joined August 2015
27 Posts
August 15 2015 01:24 GMT
#39267
--- Nuked ---
Not_Computer
Profile Blog Joined January 2007
Canada2277 Posts
August 15 2015 22:05 GMT
#39268
[image loading]


Pretty exciting first day of ATXIII (half-sarcasm). Pretty much every match was either a Tinker vs something or Tinker vs Tinker.

For those of you not familiar with what a tinker setup is: You have a dedicated healing ship (and are only allowed one by the tourney rules) and it has a weakness of running out of energy and getting jammed. So you match it with two or more battleships that feed it energy and provide remote anti-jam bonuses. The battleships have to hug the healing ship, provide energy to the healing ship while consuming limited battleship-sized energy charges, and not get jammed themselves. For the healing ship, it has an oversized healing module that consumes a huge amount of energy provided by the battleships. Thus if the healing ship dies, the battleships dies; if the battleships dies, the healing ship dies.

The tinker setups has become quite popular due to the developers nerfing or disqualifying most other types of strong setups. However, it is extremely boring to watch as the tinker ships just sit there. But nevertheless, many alliances opted to use it because they prefer to win rather than provide good e-sports content.

Thus comes the match I was in, representing Verge of Collapse which contains a couple former Team Liquid pilots and many TL supporters. As you might have guessed, we ran a tinker setup.

The match started and everything was good to go on our end. We discussed overall strategies prior to the match and everyone was prepped and ready. When we entered the arena we spotted our opponents setup. Here's what the ships were:

[image loading]


For those not familiar, it may seem at first glance Verge of Collapse is outmanned and outgunned by The Methodical Alliance. And you are partially correct, as this is a very tough setup to fight. However! This is also exactly the type of setup where the tinker shines with good piloting:
  • Our opponents have strong dps (Nightmare Vindicator is like max dps) but no logistics ships (healers) and while their main DPS battleships are quite tanky with local reps and a Sigil hauler supplying them with capacitor charges, the burst-fire dps of our battleships fitted with Rapid Heavy Missile Launchers are perfect to headshot them off the field one at a time.
  • Their dual hull-tanked Armageddons are scary (very scary) because of their long range energy neutralizing capabilities, but can be removed in under a minute from the fire of 4 RHML battleships. Considering pressure from properly timed neut cycles and possible jams, this is a bit sketchy for the Tengu but is totally doable with heated modules.
  • Their single griffin may get a lucky jam cycle off but can't really do anything except pray to the electronic warfare gods. The ECM Ibises started way out of range so they can be ignored (rookie ships have awful targeting range). They were mainly there to mock us anyways (as you can see from the fireworks they were shooting).
  • The Vindicator webs are not scary as we don't need to move anyways.


With all of the above in mind, you should be thinking: "Well then, it should be a challenging fight, and especially tense at the start... but assuming all parties play normally, VoC should still win."

So as we're sitting on grid waiting for the countdown, pretty much every member on the team has the above list going through their head. We don't really need to say anything as it's pretty much a given. I am the Tengu logistics healer and so I focus on keeping myself alive and keeping them alive while letting them take care of calling primary targets and dealing damage. The match starts and we set up the capacitor (energy) and ECCM (anti-jam) chain.

Immediately our Drake pilot disconnects and leaves TeamSpeak. Umm, okay, wtf, but we can still do this without links. And the Drake doesn't do THAT much dps. It'll just be a lot harder...

Primary is the Armageddon. And the enemy team starts to immediately focus on my Tengu. My hardeners are overheated and I start doing heated cycles on my XLASB, being careful not to waste by overrepairing, but then I realize I'm not even taking that much damage, so I start doing a bit of bait tanking to keep them focusing on me while we work down their neuts.

Then one of our battleships, a guy in a Barghest, leaves fleet. He disconnected. Less than a second later he's disconnected from TeamSpeak. Ooookay...

Of the remaining 4 ships, two of them are jammed (a Barghest and a Navy Scorpion). But the first Armageddon is pretty much dead! And he's going down from the DPS if only ONE ship. I still have a bit of capacitor left so I might (and by the skin of my teeth) be able to stay alive with only one energy buddy... at least until one of the other two battleships are unjammed and can give me the necessary amount.

But then the other Barghest starts lagging like hell (he tells us afterwards). Okay something is definitely wrong here but I'm trying not to think about it and just focus on keeping my Tengu alive. Well, I no longer have energy to keep my hardeners and booster running so I die.

Our other Barghest is taking massive damage and then disconnects as well. It would have died anyways but he was probably next on the list.

This is what I'm looking at 3 minutes into the match.
[image loading]
(And yes, I switched from my logi overview to PvP overview)

During this our previously disconnected Barghest can finally log back in.
The remaining two Navy Scorpions can't do shit (ones jammed, the other is about to be as the Ibises come in range), so we gf in local as they go down.

Good fight.

You can watch the whole fight here:
http://www.twitch.tv/isdstar/v/11063910 TMA vs VoC @ 1:18:00
Note that since this weekend is a qualifying round there are no official commentators, just a bunch of ISD (EVE sanctioned volunteers) that got to borrow the alliance tournament overlay. Last year there were volunteer community commentators but I guess this year there isn't.
"Jaedong hyung better be ready. I'm going to order the most expensive dinner in Korea."
Poyo
Profile Joined June 2010
Canada790 Posts
August 15 2015 22:13 GMT
#39269
Frustrating as hell watching you guys get ddosed. Whoever did that can fuck right off.
Poyo! poyo! poyo! poyo! poyo!
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
August 15 2015 22:18 GMT
#39270
On August 16 2015 07:05 Not_Computer wrote:
[image loading]


Pretty exciting first day of ATXIII (half-sarcasm). Pretty much every match was either a Tinker vs something or Tinker vs Tinker.

For those of you not familiar with what a tinker setup is: You have a dedicated healing ship (and are only allowed one by the tourney rules) and it has a weakness of running out of energy and getting jammed. So you match it with two or more battleships that feed it energy and provide remote anti-jam bonuses. The battleships have to hug the healing ship, provide energy to the healing ship while consuming limited battleship-sized energy charges, and not get jammed themselves. For the healing ship, it has an oversized healing module that consumes a huge amount of energy provided by the battleships. Thus if the healing ship dies, the battleships dies; if the battleships dies, the healing ship dies.

The tinker setups has become quite popular due to the developers nerfing or disqualifying most other types of strong setups. However, it is extremely boring to watch as the tinker ships just sit there. But nevertheless, many alliances opted to use it because they prefer to win rather than provide good e-sports content.

Thus comes the match I was in, representing Verge of Collapse which contains a couple former Team Liquid pilots and many TL supporters. As you might have guessed, we ran a tinker setup.

The match started and everything was good to go on our end. We discussed overall strategies prior to the match and everyone was prepped and ready. When we entered the arena we spotted our opponents setup. Here's what the ships were:

[image loading]


For those not familiar, it may seem at first glance Verge of Collapse is outmanned and outgunned by The Methodical Alliance. And you are partially correct, as this is a very tough setup to fight. However! This is also exactly the type of setup where the tinker shines with good piloting:
  • Our opponents have strong dps (Nightmare Vindicator is like max dps) but no logistics ships (healers) and while their main DPS battleships are quite tanky with local reps and a Sigil hauler supplying them with capacitor charges, the burst-fire dps of our battleships fitted with Rapid Heavy Missile Launchers are perfect to headshot them off the field one at a time.
  • Their dual hull-tanked Armageddons are scary (very scary) because of their long range energy neutralizing capabilities, but can be removed in under a minute from the fire of 4 RHML battleships. Considering pressure from properly timed neut cycles and possible jams, this is a bit sketchy for the Tengu but is totally doable with heated modules.
  • Their single griffin may get a lucky jam cycle off but can't really do anything except pray to the electronic warfare gods. The ECM Ibises started way out of range so they can be ignored (rookie ships have awful targeting range). They were mainly there to mock us anyways (as you can see from the fireworks they were shooting).
  • The Vindicator webs are not scary as we don't need to move anyways.


With all of the above in mind, you should be thinking: "Well then, it should be a challenging fight, and especially tense at the start... but assuming all parties play normally, VoC should still win."

So as we're sitting on grid waiting for the countdown, pretty much every member on the team has the above list going through their head. We don't really need to say anything as it's pretty much a given. I am the Tengu logistics healer and so I focus on keeping myself alive and keeping them alive while letting them take care of calling primary targets and dealing damage. The match starts and we set up the capacitor (energy) and ECCM (anti-jam) chain.

Immediately our Drake pilot disconnects and leaves TeamSpeak. Umm, okay, wtf, but we can still do this without links. And the Drake doesn't do THAT much dps. It'll just be a lot harder...

Primary is the Armageddon. And the enemy team starts to immediately focus on my Tengu. My hardeners are overheated and I start doing heated cycles on my XLASB, being careful not to waste by overrepairing, but then I realize I'm not even taking that much damage, so I start doing a bit of bait tanking to keep them focusing on me while we work down their neuts.

Then one of our battleships, a guy in a Barghest, leaves fleet. He disconnected. Less than a second later he's disconnected from TeamSpeak. Ooookay...

Of the remaining 4 ships, two of them are jammed (a Barghest and a Navy Scorpion). But the first Armageddon is pretty much dead! And he's going down from the DPS if only ONE ship. I still have a bit of capacitor left so I might (and by the skin of my teeth) be able to stay alive with only one energy buddy... at least until one of the other two battleships are unjammed and can give me the necessary amount.

But then the other Barghest starts lagging like hell (he tells us afterwards). Okay something is definitely wrong here but I'm trying not to think about it and just focus on keeping my Tengu alive. Well, I no longer have energy to keep my hardeners and booster running so I die.

Our other Barghest is taking massive damage and then disconnects as well. It would have died anyways but he was probably next on the list.

This is what I'm looking at 3 minutes into the match.
[image loading]
(And yes, I switched from my logi overview to PvP overview)

During this our previously disconnected Barghest can finally log back in.
The remaining two Navy Scorpions can't do shit (ones jammed, the other is about to be as the Ibises come in range), so we gf in local as they go down.

Good fight.

You can watch the whole fight here:
http://www.twitch.tv/isdstar/v/11063910 TMA vs VoC @ 1:18:00
Note that since this weekend is a qualifying round there are no official commentators, just a bunch of ISD (EVE sanctioned volunteers) that got to borrow the alliance tournament overlay. Last year there were volunteer community commentators but I guess this year there isn't.

Sir Squeebels and wehurt/exodus did commentary on his stream
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
August 15 2015 22:22 GMT
#39271
https://www.reddit.com/r/Eve/comments/3h4z4p/ccp_referees_fucked_up_again_this_time_in_the/

Far from the only shitty thing to happen on day 1, sadly.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Jaaaaasper
Profile Blog Joined April 2012
United States10225 Posts
August 15 2015 23:18 GMT
#39272
Dang I forgot that was the tinker match. That cheating completely screwed over the team that played by the rules, and won the cheaters the match for no punishment. CCP never fails to disapoint
Hey do you want to hear a joke? Chinese production value. | I thought he had a aegis- Ayesee | When did 7ing mad last have a good game, 2012?
Kittan
Profile Joined April 2012
Poland3999 Posts
August 15 2015 23:29 GMT
#39273
On August 16 2015 07:18 Jaaaaasper wrote:
Show nested quote +
On August 16 2015 07:05 Not_Computer wrote:
[image loading]


Pretty exciting first day of ATXIII (half-sarcasm). Pretty much every match was either a Tinker vs something or Tinker vs Tinker.

For those of you not familiar with what a tinker setup is: You have a dedicated healing ship (and are only allowed one by the tourney rules) and it has a weakness of running out of energy and getting jammed. So you match it with two or more battleships that feed it energy and provide remote anti-jam bonuses. The battleships have to hug the healing ship, provide energy to the healing ship while consuming limited battleship-sized energy charges, and not get jammed themselves. For the healing ship, it has an oversized healing module that consumes a huge amount of energy provided by the battleships. Thus if the healing ship dies, the battleships dies; if the battleships dies, the healing ship dies.

The tinker setups has become quite popular due to the developers nerfing or disqualifying most other types of strong setups. However, it is extremely boring to watch as the tinker ships just sit there. But nevertheless, many alliances opted to use it because they prefer to win rather than provide good e-sports content.

Thus comes the match I was in, representing Verge of Collapse which contains a couple former Team Liquid pilots and many TL supporters. As you might have guessed, we ran a tinker setup.

The match started and everything was good to go on our end. We discussed overall strategies prior to the match and everyone was prepped and ready. When we entered the arena we spotted our opponents setup. Here's what the ships were:

[image loading]


For those not familiar, it may seem at first glance Verge of Collapse is outmanned and outgunned by The Methodical Alliance. And you are partially correct, as this is a very tough setup to fight. However! This is also exactly the type of setup where the tinker shines with good piloting:
  • Our opponents have strong dps (Nightmare Vindicator is like max dps) but no logistics ships (healers) and while their main DPS battleships are quite tanky with local reps and a Sigil hauler supplying them with capacitor charges, the burst-fire dps of our battleships fitted with Rapid Heavy Missile Launchers are perfect to headshot them off the field one at a time.
  • Their dual hull-tanked Armageddons are scary (very scary) because of their long range energy neutralizing capabilities, but can be removed in under a minute from the fire of 4 RHML battleships. Considering pressure from properly timed neut cycles and possible jams, this is a bit sketchy for the Tengu but is totally doable with heated modules.
  • Their single griffin may get a lucky jam cycle off but can't really do anything except pray to the electronic warfare gods. The ECM Ibises started way out of range so they can be ignored (rookie ships have awful targeting range). They were mainly there to mock us anyways (as you can see from the fireworks they were shooting).
  • The Vindicator webs are not scary as we don't need to move anyways.


With all of the above in mind, you should be thinking: "Well then, it should be a challenging fight, and especially tense at the start... but assuming all parties play normally, VoC should still win."

So as we're sitting on grid waiting for the countdown, pretty much every member on the team has the above list going through their head. We don't really need to say anything as it's pretty much a given. I am the Tengu logistics healer and so I focus on keeping myself alive and keeping them alive while letting them take care of calling primary targets and dealing damage. The match starts and we set up the capacitor (energy) and ECCM (anti-jam) chain.

Immediately our Drake pilot disconnects and leaves TeamSpeak. Umm, okay, wtf, but we can still do this without links. And the Drake doesn't do THAT much dps. It'll just be a lot harder...

Primary is the Armageddon. And the enemy team starts to immediately focus on my Tengu. My hardeners are overheated and I start doing heated cycles on my XLASB, being careful not to waste by overrepairing, but then I realize I'm not even taking that much damage, so I start doing a bit of bait tanking to keep them focusing on me while we work down their neuts.

Then one of our battleships, a guy in a Barghest, leaves fleet. He disconnected. Less than a second later he's disconnected from TeamSpeak. Ooookay...

Of the remaining 4 ships, two of them are jammed (a Barghest and a Navy Scorpion). But the first Armageddon is pretty much dead! And he's going down from the DPS if only ONE ship. I still have a bit of capacitor left so I might (and by the skin of my teeth) be able to stay alive with only one energy buddy... at least until one of the other two battleships are unjammed and can give me the necessary amount.

But then the other Barghest starts lagging like hell (he tells us afterwards). Okay something is definitely wrong here but I'm trying not to think about it and just focus on keeping my Tengu alive. Well, I no longer have energy to keep my hardeners and booster running so I die.

Our other Barghest is taking massive damage and then disconnects as well. It would have died anyways but he was probably next on the list.

This is what I'm looking at 3 minutes into the match.
[image loading]
(And yes, I switched from my logi overview to PvP overview)

During this our previously disconnected Barghest can finally log back in.
The remaining two Navy Scorpions can't do shit (ones jammed, the other is about to be as the Ibises come in range), so we gf in local as they go down.

Good fight.

You can watch the whole fight here:
http://www.twitch.tv/isdstar/v/11063910 TMA vs VoC @ 1:18:00
Note that since this weekend is a qualifying round there are no official commentators, just a bunch of ISD (EVE sanctioned volunteers) that got to borrow the alliance tournament overlay. Last year there were volunteer community commentators but I guess this year there isn't.

Sir Squeebels and wehurt/exodus did commentary on his stream

On the bright (?) side, getting DDOSed during match means EVE is real esports now :D
http://www.teamliquid.net/forum/viewmessage.php?topic_id=81288 <--- How I fell in love with a man, a team, a game and a website in a single day... | "There are no false gods, there is only the Emperor, and Choi Yun Sung is his prophet." -> Zona 40k
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 16 2015 03:19 GMT
#39274
On August 16 2015 08:18 Jaaaaasper wrote:
Dang I forgot that was the tinker match. That cheating completely screwed over the team that played by the rules, and won the cheaters the match for no punishment. CCP never fails to disapoint


I have confidence that CCP will respond correctly but slowly as they always do. Expect Drake nerfs sometime next month.
Impervious
Profile Blog Joined March 2009
Canada4217 Posts
August 17 2015 00:36 GMT
#39275
On that note, I literally had an argument with someone today about the Drake nerfs. He even admitted that brawling was simpler than kiting. In his own words, he says that both are intense and take solid piloting and decision making skills initially, but brawling simplifies once you get close, whereas kiting is a constant battle of staying out of scram/web range while close enough to apply damage and keep point on things. Yet he thought the Drake nerf was completely fine, because virtually everyone was using them, and having a ship that could have such a huge tank, or be setup to perma-mwd was bad for the game. Apparently taking a good ship out of the game was preferable to leaving it in and finding a way to make other ships good as well. :/

Granted, it was probably too good. I could understand knocking down the tank on the Drake, because realistically speaking it was really, really good and one of the best ways to bring it in line with other ships for large fleets is to reduce the EHP you get out of the ship, but to nerf the EHP, DPS, and even the speed and maneuverability of the ship was just too much.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
DiracMonopole
Profile Joined May 2010
United States1555 Posts
August 17 2015 01:41 GMT
#39276
When they nerfed the drake and hmls out of existence, the drake had already been replaced in basically all fleets.
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
August 17 2015 04:11 GMT
#39277
On August 17 2015 10:41 DiracMonopole wrote:
When they nerfed the drake and hmls out of existence, the drake had already been replaced in basically all fleets.


Drake + missile nerfs came right after the Tornado + Oracle. This meant that a new ship was introduced which did more DPS than a Machariel in the same envelope in which the Drake was considered too strong. And this was after capital ships were nerfed because they could hit targets (Drakes) with signatures the size of a ... capital ship.

Drake nerfs embody the soul of CCP's development process to me.
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
August 17 2015 08:04 GMT
#39278
drake was pretty much the "i am bad at nano" nano ship at the point it was nerfed

which is why i exclusively flew it

then CCP introduced rlml caracal master race but that is whole nother story
?
419
Profile Blog Joined December 2010
Russian Federation3631 Posts
August 18 2015 00:01 GMT
#39279
https://www.reddit.com/r/Eve/comments/3h8bin/300_russians_ganking_in_jita_in_protest_of_fozzie/

"only in eve online"
?
ghost_403
Profile Joined September 2010
United States1825 Posts
August 20 2015 21:13 GMT
#39280
So how long does it take to plex these days? What's the best way to make money if you're not Kwark?
They say great science is built on the shoulders of giants. Not here. At Aperture, we do all our science from scratch, no hand holding. Step aside, REAL SCIENCE coming through.
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