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EVE Corporation - Page 1281

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https://discord.gg/c8jHgQpMSY

mity hat tree discord if you care
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
September 28 2012 19:18 GMT
#25601
On September 29 2012 03:50 Johnny Business wrote:
Let's hope they don't ban Outbreak :E

Fozzie said that Outbreak and Hydra can participate.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
Body_Shield
Profile Blog Joined February 2011
Canada3373 Posts
Last Edited: 2012-09-28 19:48:58
September 28 2012 19:46 GMT
#25602
On September 29 2012 03:15 JJoNeEightY wrote:
"Prizes will be divided up and distributed to the players on the teams individually, not given to the captain in a lump sum."

Phew.




My train of thought exactly:

“Aww man, Kwark is just going to take most if not all of-

"Prizes will be divided up and distributed to the players on the teams individually, not given to the captain in a lump sum."


Oh thank god”




https://forums.eveonline.com/default.aspx?g=posts&t=158156&find=unread
+ Show Spoiler +
Time has come to spam this forum section with another sticky - this time on the new destroyers coming out for winter.

The new destroyers keep the same role as existing hulls - anti-frigate platform. However they use alternate weapon systems to reach that goal, which means drones and missiles. Next to the existing destroyers, they have slightly less mobility, more signature radius, less capacitor but have a bit better EHP and increased damage projection due to the weapon types they use. Price will be the same than for existing destroyers.



AMARR DESTROYER:

The Amarr destroyer is designed to take down opposition through indirect means. On the downside, the damage is nothing to write home about, but the combination of energy disruption ability plus drone control makes it dangerous at shutting enemy frigates off, then finishing them properly when they're helpless. It also has quite a generous dronebay, for multiple drone replacements.

Ship bonuses:
+10% to drone damage and hitpoint per level
+20% bonus to energy vampire and energy neutralizer transfer range per level
Role bonus:
+25% to ship capacitor recharge rate
Slot layout: 6 H, 2 M, 4 L, 3 turrets, 3 launchers
Fittings: 55 PWG, 150 CPU
Defense (shields / armor / hull) : 750 / 950 / 850
Capacitor (amount / recharge rate / average cap per second): 600 / 370s / 1.62s
Mobility (max velocity / agility / mass / align time): 235 / 2.75 / 1700000 / 4.71s
Drones (bandwidth / bay): 25 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 39km / 525 / 6
Sensor strength: 10 radar
Signature radius: 66
Cargo capacity: 300


CALDARI DESTROYER:

Missiles, missiles, missiles, missiles, that's what this hull is all about. It spams missiles a quite a long range, and boasts improved explosion velocity to catch those pesky annoying little orbiting frigates.

Ship bonuses:
+5% to rocket and light missile kinetic damage per level
+10% to rocket and light missile explosion velocity per level
Role bonus:
+50% to rocket and light missile velocity
Slot layout: 8 H, 3 M, 2 L, 8 launchers
Fittings: 45 PWG, 210 CPU
Defense (shields / armor / hull) : 950 / 750 / 750
Capacitor (amount / recharge rate / average cap per second): 500 / 320s / 1.56s
Mobility (max velocity / agility / mass / align time): 250 / 2.5 / 1900000 / 4.89s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 475 / 7
Sensor strength: 12 gravimetric
Signature radius: 69
Cargo capacity: 450


GALLENTE DESTROYER:

Gallente are always about raw firepower, that's why this ship combines both turret and drone damage to achieve its goals. While the damage is lower than a Catalyst, remember that drone projection remains stable at much farther ranges (especially with drone damage amplifier changes below). On the downside, it has a limited dronebay next to the Amarr version, making it more difficult to replace lost drones.

Ship bonuses:
+10% to drone damage and HP per level
+5% to small hybrid turret damage per level
Role bonus:
+50% small hybrid turret optimal range
Slot layout: 6 H, 3 M, 3 L, 4 turrets
Fittings: 55 PWG, 150 CPU
Defense (shields / armor / hull) : 800 / 850 / 950
Capacitor (amount / recharge rate / average cap per second): 550 / 350s / 1.57s
Mobility (max velocity / agility / mass / align time): 240 / 2.45 / 1800000 / 4.46s
Drones (bandwidth / bay): 25 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 42km / 500 / 7
Sensor strength: 11 magnetometric
Signature radius: 72
Cargo capacity: 350


MINMATAR DESTROYER:

This ship is unique among all Destroyers as it has a bonus that improves survivability - it is designed to zip around in the battlefield at high velocities while spewing missiles. As a downside however it's less efficient at hitting fast moving targets at greater ranges than the Caldari hull is.

Ship bonuses:
+5% to rocket and light missile explosion damage per level
15% reduction in MicroWarpdrive signature radius penalty per level
Role bonus:
+50% to rocket and light missile velocity
Slot layout: 7 H, 3 M, 3 L, 7 launchers
Fittings: 48 PWG, 200 CPU
Defense (shields / armor / hull) : 850 / 800 / 800
Capacitor (amount / recharge rate / average cap per second): 450 / 290s / 1.55s
Mobility (max velocity / agility / mass / align time): 255 / 2.89 / 1600000 / 4.64s
Drones (bandwidth / bay): 0 / 0
Targeting (max targeting range / Scan Resolution / Max Locked targets): 36km / 550 / 6
Sensor strength: 9 ladar
Signature radius: 60
Cargo capacity: 400


MODULE CHANGES:

Balancing these ships made us realize some further tweaks were needed on some modules to make these destroyers, and as an extend, some other ships / setups more useful.

* All light missile launcher fittings: CPU reduced by 4, PWG reduced by 2
* Drone Damage Amplifier I: CPU increased from 27 to 30, drone damage increased from 15 to 16%
* Drone Damage Amplifier II: CPU reduced from 32 to 30, drone damage increased from 19 to 23%
So, five-card stud, nothing wild... and the sky's the limit
Mandini
Profile Joined April 2011
United States1717 Posts
September 28 2012 20:24 GMT
#25603
So basically t1 drone damage amps are now useless, also i love a neut range bonus on the amarr dessy.
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
September 29 2012 02:12 GMT
#25604
http://i.imgur.com/r4MFj.jpg

I have found falcon
Serious Business
Mandini
Profile Joined April 2011
United States1717 Posts
September 29 2012 03:48 GMT
#25605
"It even has...the tip"
-Tombes in reference to the thorax
Mandini
Profile Joined April 2011
United States1717 Posts
September 29 2012 20:26 GMT
#25606
lol 20 billion ISK is the minimum for the entry fee. May only the King and Queens fight in this battle. (or their proxies)

The common EVE player will be relegated to the nose bleed section of the arena. Yeah, you are screwed if you are in a small, poor, group that does PVP well.. (i.e. Pirates) Get back to the fields you 2nd class pesents. Get back to work. We need your taxes not your skills.


Confirming hatchery kings of eve

Also confirming hatchery needs females (calanthe doesn't count)
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
September 29 2012 20:58 GMT
#25607
On September 29 2012 00:30 Body_Shield wrote:
Show nested quote +
On September 29 2012 00:20 tofucake wrote:
We can do 8 npnpnp

kwark
me
aeth
tango
vov
jed
karah
tawa

BAM
and some alternates
brutis maybe?
sulei?
dp?

Yeah ignore Body, I don't have feelings, needs, or dreams at all

He forgot me too

Then again, that may have been on purpose. I have a history of doing really stupid things.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Ramiel
Profile Blog Joined September 2008
United States1220 Posts
September 30 2012 06:58 GMT
#25608
ahh can i be in the turny as well?
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
Firebolt145
Profile Blog Joined May 2010
Lalalaland34508 Posts
September 30 2012 08:53 GMT
#25609
10k? Impressive. Do I need to log on for this?
Moderator
tofucake
Profile Blog Joined October 2009
Hyrule19268 Posts
September 30 2012 12:06 GMT
#25610
yes
Liquipediaasante sana squash banana
Warri
Profile Joined May 2010
Germany3208 Posts
September 30 2012 12:20 GMT
#25611
First of all you need to be in the right corp.
Johnny Business
Profile Joined August 2010
Sweden1251 Posts
September 30 2012 13:13 GMT
#25612
Not really. This tournament is 24th Imperial Crusade proof.
Serious Business
Firebolt145
Profile Blog Joined May 2010
Lalalaland34508 Posts
September 30 2012 13:25 GMT
#25613
On September 30 2012 21:20 Warri wrote:
First of all you need to be in the right corp.

Miriam's in hatchery
Moderator
SoundProof
Profile Blog Joined September 2010
Sweden99 Posts
September 30 2012 15:15 GMT
#25614
They said groups could be mixes though.
"Jag är för stark helt enkelt"
Viceorvirtue
Profile Joined July 2010
United States273 Posts
September 30 2012 21:20 GMT
#25615
I tried posting a cov ops kill I got on the killboard, but it was very laggy so I just closed the in game browser, later when I opened it the kill was posted about 10 times and I have no idea why. Normally if it lags I get a 'this kill has already been posted' error but this did not happen. Anyone know how to fix it?
Zavior
Profile Joined August 2009
Finland753 Posts
September 30 2012 21:25 GMT
#25616
eve-kill has been broken a lot lately, it might not be anything you did that caused it
Impervious
Profile Blog Joined March 2009
Canada4222 Posts
October 01 2012 08:11 GMT
#25617
So I undock for the first time in over 2 weeks. My weapon of choice? Kiting Atron. I fucking love that ship.

I cruise around looking for something to kill. Suddenly, a Slicer appears.

Now, I know that sounds like a suicidal fight, however, I'm not completely terrible, and have a Tracking Disruptor on my Atron. I can do this as long as I keep out of 13k (roughly where he will be able to start hitting me with a TD applied), and obviously within 28k (OH t2 point range). I am faster than him by only a few hundred m/s, so it'll be tough, but I think I can do it. A single screw-up on an OH cycle can spell defeat in a fight like this. It's a stupid fight to attempt, but it is doable.

I like taking on these stupid fights, because it forces me to fly well. There's nothing more satisfying than winning when you are the underdog. And it gives you more confidence in "even" fights.

Since we're near a station, I need to make sure he agresses me, otherwise he could simply dock up. Therefore, I don't activate my TD when I engage him. At this point, I'm keeping about 24k from him.

He shoots, taking out my shields in a single volley. I put my TD on him, and I know that he must have shit his pants when he saw the TD activate, because he didn't do anything for a few seconds (and I got a whiff of it). He tries a quick slingshot on me, but I react quickly enough, and he barely scratches me before I pull a bit of range. I'm preparing for him to try to slingshot me again, because if he succeeds, I'll die in a matter of seconds.

I'm just getting him into structure when he disappears from my overview. Curious, did I kill him in one volley at that point? Maybe. But his pod didn't appear on my overview?

And then everything else disappears from my overview, but he reappears. OH SHIT, FUCKING GRID-FU

Instinctively, I try to get a lock on him, but he barely warps out in time.



No Slicer for me tonight. GG CCP.
~ \(ˌ)im-ˈpər-vē-əs\ : not capable of being damaged or harmed.
Zavior
Profile Joined August 2009
Finland753 Posts
Last Edited: 2012-10-01 13:19:20
October 01 2012 09:06 GMT
#25618
Shrinking station/POS grids has always been pretty grey area... Clearly it is time to petition for the lost killmail!
Xinder
Profile Blog Joined January 2011
United States2269 Posts
October 01 2012 14:13 GMT
#25619
Well this sucks. My +4s pricing got destroyed.
"Daaayyyy9, King Pussyfoot of NinnyVille"- Day9 while playing Amnesia
Shootemup.
Profile Blog Joined July 2010
United States1044 Posts
October 01 2012 15:45 GMT
#25620
On October 01 2012 23:13 Xinder wrote:
Well this sucks. My +4s pricing got destroyed.

That is standard, need to keep watching it so that you get an acceptable price.
"Dirty Timber Picker" Mity Teem Larquad. "I am a baddie and tango is a smartiepants." -KwarK "When you said you didn't play Invoker I thought you were just being modest"
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