On December 23 2011 02:53 StatX wrote: I must say regarding this game that it was the smoothest launch ever right after LOTRO (that launch was amazing).
I have to admit the textures and graphics look out of date and i am sad they didn't include the player housing from SWG as far as I know. Then again, Bioware often releases ultra high resultion textures for their games later on (they did it for all of their PC titles).
After trying both types of fighting, I must say lightsaber is by far the better side of fighting and the light side has a much easier time early on than the dark side (less running around, over twice the amount fo cash accumulated on light side compared to dark side and so on).
My moot point is about the gear from the game. I like that you constantly get new styles and each looks somewhat unique compared to other items but maintaining your gear is a priority that isn't very intuitive in the game. Also, some classes get healing companions earlier than others which makes some classes able to level up faster than others. This can obviously be offset by crafting healing items but it seems to be more of a necessity than an actual side crafting for extra money.
In earlier beta the textures were a lot better, but for most computers this meant a lot lower fps. I'm sure they will readd the high quality textures back into the game very soon, right now everyone is forced to play on medium settings at most.
i dont know what people want when they say "only kill and fetch quests". every single thing i can think about comes down to going somewhere or killing something.
Its not like you kill 10 rats in this game, you come to a planet, get a background story. Then somebody telly you they need more power for their cannons, so you infiltrate a pirate base and steal their power, then the enemy factions realizes it and tries to assault the main power source of your continent, then you go defend it, then you try to do a counterattack in their base, in their base you get some bonus objectives. First you kill some guards, then sabotage their supplies, then sabotage their orbital cannons. Then you go on and hunt down their camp leader while your troops clean up the weakened enemy.
I normally just grind in mmos because i cant stand quests, but they are pretty good in this game and i have gone over to doing every single one.
Yeah I have actually been doing every single side quest that I've come across resulting in being overleveled for the story and new places that I go to. :<
On December 23 2011 07:16 Firebolt145 wrote: Yeah I have actually been doing every single side quest that I've come across resulting in being overleveled for the story and new places that I go to. :<
Same thing happened to me, but because of pvp. I had to skip the entirety of Balmora(except for class quests) and didn't do a lot of tatooine lol.
I don't know, the class story is kinda cool so far but the game play is dull to say the least, it's even less engaging than WoW. I'm playing to advance the story and get new cool gear but I'm not having fun while doing it. Hopefully it gets better but I have my doubts.
edit: Not to mention the cartoony characters, it's terrible and got no place in an SW world.
I've sunk a lot of time into this game already and I know it's just the beginning. I'm in love with the Imperial Agent story line, and I know when I make more characters I won't be skipping much of any scenes.
On December 22 2011 18:40 Velr wrote: So... I got one big question:
Ist this as mindnumblingly easy as WoW has become? If it's somewhat challenging (in every aspect of the game) i concider buying it, if it's not i won't bother.
Instances so far in my experience have been reasonably challenging. Your story quests aren't, but that's okay in my book.
WoW in patch 4.3 had a blue post stating they were happy with the way the game was working out in response to a post from somebody saying they had never killed an end boss in any expansion before, but killed deathwing in a PUG on release week. I will never touch that game again, ever.
What motivation is there to get gear, to improve my character, to optimise, to theorycraft, if i can see all of the content without doing any of it?
Sure, you get better gear, but the existance of a super easy mode in the first place makes that gear worthless in my eyes. You dont actuly need it in order to see content even two or three tiers ahead of you if you play half decently.
Any MMO worth playing, in my eyes, has to have something to strive for, a challenge, a way to improve and do things easier (increasing DPS levels at a time where your raid is trying to progress) or generally make meaningful changes to your character, a way to win battles with brain where most others would fail... If that doesnt exist, it just feels like facebook 3d to me, and what enjoyment is there in beating a challenge that wasnt a challenge in the first place?
A few years ago, after missioning in EVE and doing some grinding in a few other games, i decided that if i could spend >50% of my playing time in the game watching a movie on a second screen without notably hurting my performance, the game wasnt worth playing to me. I will stand by that.
Is SWTOR one of those games?
Quoting myself for bump
User was warned for this post
Firstly defending EVE: you were probably doing it wrong. :D
Regarding everything else, the game has only been officially out for 2 days now. We can't tell you much about the end-game content, nor can we tell you anything about how BioWare seems to be taking their game.
What I can tell you is that I fully 100% recommend spending the 45 pounds or whatever to buy the game and experience the 8 different quest lines. Whether or not you should continue to pay the subscription is a different matter entirely and depends on the issues we've been debating in this and other threads.
I said eve missions, i meant highseccing like a boss
tldr - - new company formed from GW/similar devs, built their own engine, release Q2 - standard classes but everyone has a minor heal, and you can allocate skillpnts whereever you like within your class (eg max stealth or max something else early game rather than have to wait to unlock ). skillpnts are limited but unfortunately you can respec for free out of battle - rvr for domination of planet for resources. resources can be looted from corpse. resource are used to make new gear blueprints - blueprints and events are GM-run (ie evolving) - buildings can be placed to secure an area on a planet eg command centre lets you warp in, turrets, anti-jetpack defense - energy is used for jetpacks
sounds pretty cool (not amazing/hardcore but still interested)
Hey there fellow Star Wars fans, I'm a "veteran" wow player, I used to play a restoration shaman, I love healing, and I would like to know, how is the healer gameplay in TOR? Is is somewhat engaging and challenging? Do you think I would enjoy playing a Trooper Commando? Seems like he is the most similar to Restoration Shaman, when it comes to abilities and talents at least.
Also I used to use a custom raid UI as well as "mouseover" macros, but it seems that these are not available in TOR yet, so please tell me, is the interface practical from a healer's perspective?
On December 23 2011 09:19 Al Bundy wrote: Hey there fellow Star Wars fans, I'm a "veteran" wow player, I used to play a restoration shaman, I love healing, and I would like to know, how is the healer gameplay in TOR? Is is somewhat engaging and challenging? Do you think I would enjoy playing a Trooper Commando? Seems like he is the most similar to Restoration Shaman, when it comes to abilities and talents at least.
Also I used to use a custom raid UI as well as "mouseover" macros, but it seems that these are not available in TOR yet, so please tell me, is the interface practical from a healer's perspective?
Thanks guys
To say you like challenging gameplay while using "mouseover" macros seems contradicting , but overall it is fun and challenging. I haven't played commando, but it's probably similar to the other healers for the most part. It seems that with healers in tor you really have to be on top of cc, slows, etc. and not just healing... similar to shaman ofc. I think you'd like it, you should try it .
idk why people dont pick up Mabinogi's targeting system...... put your mouse near to a target and then hold control and click the mouse. fan-fucking-tastic system. basically you target the nearest thing to your mouse pointer when you hold control and click. so efficient
Anyone here playing this game on a 5750? I heard ATI cards are having some trouble and I want to verify whether or not my card can actually handle the game.
On December 23 2011 09:19 Al Bundy wrote: Hey there fellow Star Wars fans, I'm a "veteran" wow player, I used to play a restoration shaman, I love healing, and I would like to know, how is the healer gameplay in TOR? Is is somewhat engaging and challenging? Do you think I would enjoy playing a Trooper Commando? Seems like he is the most similar to Restoration Shaman, when it comes to abilities and talents at least.
Also I used to use a custom raid UI as well as "mouseover" macros, but it seems that these are not available in TOR yet, so please tell me, is the interface practical from a healer's perspective?
Thanks guys
To say you like challenging gameplay while using "mouseover" macros seems contradicting , but overall it is fun and challenging. I haven't played commando, but it's probably similar to the other healers for the most part. It seems that with healers in tor you really have to be on top of cc, slows, etc. and not just healing... similar to shaman ofc. I think you'd like it, you should try it .
Well mouseover macros are more a quality of life improvement to me, rather than being detrimental to the overall challenge Nohetheless, thanks for the answer, it seems that healer gameplay is very active in TOR, that's what I wanted to know. Seriously considering getting this game
On December 23 2011 08:22 Senx wrote: Anyone read anything about biowares plans for actual competitive pvp? These cute and silly BGs really dont do it for me.
No MMO PvP is "actually competitive" sorry to burst your bubble -_-.
Well mouseover macros are more a quality of life improvement to me
Same thing coming out of every "hardcore" WoW players mouth tbh, it isnt. It makes the game mechanics a childs game, simple as. Could always go Rift style and make macro's for 15 skills at once!
Tired of this WoW comparison, SWTOR has things WoW doesnt and likewise.
Difference is SWTOR can fix theirs very easily, WoW not so much.
On December 23 2011 09:41 djcube wrote: Anyone here playing this game on a 5750? I heard ATI cards are having some trouble and I want to verify whether or not my card can actually handle the game.
Not a 5750, but I'm running it with everything maxed on a 6870 at ~70 fps. No crashes, bugs, anything.
On December 23 2011 08:22 Senx wrote: Anyone read anything about biowares plans for actual competitive pvp? These cute and silly BGs really dont do it for me.
No MMO PvP is "actually competitive" sorry to burst your bubble -_-.
Well mouseover macros are more a quality of life improvement to me
Same thing coming out of every "hardcore" WoW players mouth tbh, it isnt. It makes the game mechanics a childs game, simple as. Could always go Rift style and make macro's for 15 skills at once!
Tired of this WoW comparison, SWTOR has things WoW doesnt and likewise.
Difference is SWTOR can fix theirs very easily, WoW not so much.
I feel the need to clarify my thoughts.
Firstly, I was not a hardcore wow player, and for the record despite having some fond memories of this game, I have serious issues with some design choices. The more I played, the more I became aware of a lot of glaring design problems.
Secondly, if I want an artificial challenge, I'll play with only one hand, or with a blindfold. Look, I've played a lot of MMORPGS besides wow, and the quality of the UI is always a big deal to me. If I spend 1000 hours on a game, I'd rather play a game that features a convenient and functional interface.
That said, I agree with you about the 15 skills at once part, even though I feel that this is a different issue altogether. From an objective point of view, that is borderline cheating and in no way related to the ease of access & comfort issues that I was raising. This is the year 2011, almost 2012 now, and to me, some features such as macro, or addon support, are a given (especially in games that require paid subscription). This is kind of similar to the lack of MBS in RTS games: it is fine in older games like BW, but not in new games like Sc2.
Anyway from the comments I've read in this thread, it seems that TOR's gameplay is fine, and the interface seems solid. That's all I wanted to know really.
On December 23 2011 09:41 djcube wrote: Anyone here playing this game on a 5750? I heard ATI cards are having some trouble and I want to verify whether or not my card can actually handle the game.
Not a 5750, but I'm running it with everything maxed on a 6870 at ~70 fps. No crashes, bugs, anything.
yeah, i left shadows off and have 110 fps with that card.