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On December 23 2011 15:32 PHILtheTANK wrote:Show nested quote +On December 23 2011 14:49 blade55555 wrote:On December 23 2011 14:40 LaNague wrote:On December 23 2011 13:22 Steveling wrote: Btw can you guys explain this end game content lack in swtor? Specifics please. some people skipped all story and cleared the easy mode raids. Even the majority of the hardcore people is not 50 yet, they are around 40+. There are like 12 group instances at max lvl and 2 raids. The raids have 3 difficulty settings. This is 1 week after launch, i wouldnt call it lack of content yet. If in 2 months they havent added, then you can start calling it that. Rift started with 2 raids as well and that game isnt exactly lacking things to do now. Every mmo has people playing 18 hours a day, of course its lacking content to keep those busy all the time, what do you expect? Yup I agree with this. Getting 50 in 4 days is ridiculous. If you are just skipping the storyline and just going for end game content will I just don't see how that's any fun :/. They have already said that they are planning on releasing new content next month anyway. And for the people who's first MMO is this, they wont' be max level for awhile unless they are rushing to it like other people which I still don't understand why you rush for it instead of just enjoy the story and what not. I guess for PvP but I would never buy this game just for PvP personally. Yea being level 50 in like 4 days seems pretty absurd to me. I've been playing a fuckton and im only lvl 32, although iim not trying to crush through the levels, doing a lot of pvping.
What i find funniest in these scenarios (it was the same back in wow) is that usually the ones who are first to reach max level or first to clear the raids are NOT the ones complaining about the lack of content. They realise that they sacrificed something in exchange for rushing, in this case that would be all the story elements.
I dare to say that the biggest whiners in these situations are the people who havent completed the content themselves, but have seen their favorite guild powering through all the just-released content. It's not possible for the developers to create new raids and instances every week, and it's hilarious that some people cant understand it. There will always be completionists who play 18 hours a day.
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On December 23 2011 15:32 PHILtheTANK wrote:Show nested quote +On December 23 2011 14:49 blade55555 wrote:On December 23 2011 14:40 LaNague wrote:On December 23 2011 13:22 Steveling wrote: Btw can you guys explain this end game content lack in swtor? Specifics please. some people skipped all story and cleared the easy mode raids. Even the majority of the hardcore people is not 50 yet, they are around 40+. There are like 12 group instances at max lvl and 2 raids. The raids have 3 difficulty settings. This is 1 week after launch, i wouldnt call it lack of content yet. If in 2 months they havent added, then you can start calling it that. Rift started with 2 raids as well and that game isnt exactly lacking things to do now. Every mmo has people playing 18 hours a day, of course its lacking content to keep those busy all the time, what do you expect? Yup I agree with this. Getting 50 in 4 days is ridiculous. If you are just skipping the storyline and just going for end game content will I just don't see how that's any fun :/. They have already said that they are planning on releasing new content next month anyway. And for the people who's first MMO is this, they wont' be max level for awhile unless they are rushing to it like other people which I still don't understand why you rush for it instead of just enjoy the story and what not. I guess for PvP but I would never buy this game just for PvP personally. Yea being level 50 in like 4 days seems pretty absurd to me. I've been playing a fuckton and im only lvl 32, although iim not trying to crush through the levels, doing a lot of pvping.
I played rift and was one of those people who got to top lvl in 4 days. I dont know much about the time it takes to get to 50 in SWTOR but the reasoning behind it is to be the "best" and show off and start the end game stuff asap at least thats why i did it. If i do play swtor, i will definitely take my time.
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On December 23 2011 16:48 NonConGuy wrote:Show nested quote +On December 23 2011 15:32 PHILtheTANK wrote:On December 23 2011 14:49 blade55555 wrote:On December 23 2011 14:40 LaNague wrote:On December 23 2011 13:22 Steveling wrote: Btw can you guys explain this end game content lack in swtor? Specifics please. some people skipped all story and cleared the easy mode raids. Even the majority of the hardcore people is not 50 yet, they are around 40+. There are like 12 group instances at max lvl and 2 raids. The raids have 3 difficulty settings. This is 1 week after launch, i wouldnt call it lack of content yet. If in 2 months they havent added, then you can start calling it that. Rift started with 2 raids as well and that game isnt exactly lacking things to do now. Every mmo has people playing 18 hours a day, of course its lacking content to keep those busy all the time, what do you expect? Yup I agree with this. Getting 50 in 4 days is ridiculous. If you are just skipping the storyline and just going for end game content will I just don't see how that's any fun :/. They have already said that they are planning on releasing new content next month anyway. And for the people who's first MMO is this, they wont' be max level for awhile unless they are rushing to it like other people which I still don't understand why you rush for it instead of just enjoy the story and what not. I guess for PvP but I would never buy this game just for PvP personally. Yea being level 50 in like 4 days seems pretty absurd to me. I've been playing a fuckton and im only lvl 32, although iim not trying to crush through the levels, doing a lot of pvping. I played rift and was one of those people who got to top lvl in 4 days. I dont know much about the time it takes to get to 50 in SWTOR but the reasoning behind it is to be the "best" and show off and start the end game stuff asap at least thats why i did it. If i do play swtor, i will definitely take my time.
takes about the same time, but in swtor half of that is story-telling time instead of 100% slaughter time :D 4 days in rift is pretty crazy though, must have been server first or second. I dont know much about swtor endgame yet, but there doesnt seem to be the artificial token grind, which was insane in rift. Only could get x tokens per day, items required 100+ tokens to buy a piece and had ststa on them that were vital to advance in pve. Lets see how the game does without those item barriers, it could go wrong very quickly, bioware doesnt have mmo experience.
But way too early to tell, it might as well be totally awesome.
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On December 23 2011 17:40 LaNague wrote:Show nested quote +On December 23 2011 16:48 NonConGuy wrote:On December 23 2011 15:32 PHILtheTANK wrote:On December 23 2011 14:49 blade55555 wrote:On December 23 2011 14:40 LaNague wrote:On December 23 2011 13:22 Steveling wrote: Btw can you guys explain this end game content lack in swtor? Specifics please. some people skipped all story and cleared the easy mode raids. Even the majority of the hardcore people is not 50 yet, they are around 40+. There are like 12 group instances at max lvl and 2 raids. The raids have 3 difficulty settings. This is 1 week after launch, i wouldnt call it lack of content yet. If in 2 months they havent added, then you can start calling it that. Rift started with 2 raids as well and that game isnt exactly lacking things to do now. Every mmo has people playing 18 hours a day, of course its lacking content to keep those busy all the time, what do you expect? Yup I agree with this. Getting 50 in 4 days is ridiculous. If you are just skipping the storyline and just going for end game content will I just don't see how that's any fun :/. They have already said that they are planning on releasing new content next month anyway. And for the people who's first MMO is this, they wont' be max level for awhile unless they are rushing to it like other people which I still don't understand why you rush for it instead of just enjoy the story and what not. I guess for PvP but I would never buy this game just for PvP personally. Yea being level 50 in like 4 days seems pretty absurd to me. I've been playing a fuckton and im only lvl 32, although iim not trying to crush through the levels, doing a lot of pvping. I played rift and was one of those people who got to top lvl in 4 days. I dont know much about the time it takes to get to 50 in SWTOR but the reasoning behind it is to be the "best" and show off and start the end game stuff asap at least thats why i did it. If i do play swtor, i will definitely take my time. takes about the same time, but in swtor half of that is story-telling time instead of 100% slaughter time :D 4 days in rift is pretty crazy though, must have been server first or second. I dont know much about swtor endgame yet, but there doesnt seem to be the artificial token grind, which was insane in rift. Only could get x tokens per day, items required 100+ tokens to buy a piece and had ststa on them that were vital to advance in pve. Lets see how the game does without those item barriers, it could go wrong very quickly, bioware doesnt have mmo experience. But way too early to tell, it might as well be totally awesome.
TBH not having experience in mmo's isn't an excuse that you can really use any more. Every single mmo developer has played WoW. They should know what works and what doesn't, and if the system doesn't work its 100% not acceptable. Having bugs and everything at launch is perfectly fine, its launch, but if the end-game is entirely lacking(can't comment on it because im still only like 33) then thats just a fundamental design flaw and bioware will have to work overtime to fix it. As much as i love the story and the questing, just rerolling new toons isn't a viable "endgame". Luckily the way mmo's work, new content can be constantly patched in so lets hope their dev team is on the ball.
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No one seems to remember how Wow was the first couple of months and expect it to have so much content right from the get go. Just have patience and go get that über gear that will be worthless in 6 months ;D
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On December 23 2011 18:10 PHILtheTANK wrote:Show nested quote +On December 23 2011 17:40 LaNague wrote:On December 23 2011 16:48 NonConGuy wrote:On December 23 2011 15:32 PHILtheTANK wrote:On December 23 2011 14:49 blade55555 wrote:On December 23 2011 14:40 LaNague wrote:On December 23 2011 13:22 Steveling wrote: Btw can you guys explain this end game content lack in swtor? Specifics please. some people skipped all story and cleared the easy mode raids. Even the majority of the hardcore people is not 50 yet, they are around 40+. There are like 12 group instances at max lvl and 2 raids. The raids have 3 difficulty settings. This is 1 week after launch, i wouldnt call it lack of content yet. If in 2 months they havent added, then you can start calling it that. Rift started with 2 raids as well and that game isnt exactly lacking things to do now. Every mmo has people playing 18 hours a day, of course its lacking content to keep those busy all the time, what do you expect? Yup I agree with this. Getting 50 in 4 days is ridiculous. If you are just skipping the storyline and just going for end game content will I just don't see how that's any fun :/. They have already said that they are planning on releasing new content next month anyway. And for the people who's first MMO is this, they wont' be max level for awhile unless they are rushing to it like other people which I still don't understand why you rush for it instead of just enjoy the story and what not. I guess for PvP but I would never buy this game just for PvP personally. Yea being level 50 in like 4 days seems pretty absurd to me. I've been playing a fuckton and im only lvl 32, although iim not trying to crush through the levels, doing a lot of pvping. I played rift and was one of those people who got to top lvl in 4 days. I dont know much about the time it takes to get to 50 in SWTOR but the reasoning behind it is to be the "best" and show off and start the end game stuff asap at least thats why i did it. If i do play swtor, i will definitely take my time. takes about the same time, but in swtor half of that is story-telling time instead of 100% slaughter time :D 4 days in rift is pretty crazy though, must have been server first or second. I dont know much about swtor endgame yet, but there doesnt seem to be the artificial token grind, which was insane in rift. Only could get x tokens per day, items required 100+ tokens to buy a piece and had ststa on them that were vital to advance in pve. Lets see how the game does without those item barriers, it could go wrong very quickly, bioware doesnt have mmo experience. But way too early to tell, it might as well be totally awesome. TBH not having experience in mmo's isn't an excuse that you can really use any more. Every single mmo developer has played WoW. They should know what works and what doesn't, and if the system doesn't work its 100% not acceptable. Having bugs and everything at launch is perfectly fine, its launch, but if the end-game is entirely lacking(can't comment on it because im still only like 33) then thats just a fundamental design flaw and bioware will have to work overtime to fix it. As much as i love the story and the questing, just rerolling new toons isn't a viable "endgame". Luckily the way mmo's work, new content can be constantly patched in so lets hope their dev team is on the ball.
you and others are overreacting, everyone is at lvl 40 maximum except for like 100 people, there isnt even a hint that it lacks, i just said that it could possibly be a problem that they dont have artificial progression breaks build in that make you stop progrssing for 1 month.
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On December 23 2011 16:38 sk1nex wrote:Show nested quote +On December 23 2011 15:32 PHILtheTANK wrote:On December 23 2011 14:49 blade55555 wrote:On December 23 2011 14:40 LaNague wrote:On December 23 2011 13:22 Steveling wrote: Btw can you guys explain this end game content lack in swtor? Specifics please. some people skipped all story and cleared the easy mode raids. Even the majority of the hardcore people is not 50 yet, they are around 40+. There are like 12 group instances at max lvl and 2 raids. The raids have 3 difficulty settings. This is 1 week after launch, i wouldnt call it lack of content yet. If in 2 months they havent added, then you can start calling it that. Rift started with 2 raids as well and that game isnt exactly lacking things to do now. Every mmo has people playing 18 hours a day, of course its lacking content to keep those busy all the time, what do you expect? Yup I agree with this. Getting 50 in 4 days is ridiculous. If you are just skipping the storyline and just going for end game content will I just don't see how that's any fun :/. They have already said that they are planning on releasing new content next month anyway. And for the people who's first MMO is this, they wont' be max level for awhile unless they are rushing to it like other people which I still don't understand why you rush for it instead of just enjoy the story and what not. I guess for PvP but I would never buy this game just for PvP personally. Yea being level 50 in like 4 days seems pretty absurd to me. I've been playing a fuckton and im only lvl 32, although iim not trying to crush through the levels, doing a lot of pvping. What i find funniest in these scenarios (it was the same back in wow) is that usually the ones who are first to reach max level or first to clear the raids are NOT the ones complaining about the lack of content.
coz they are too busy complaining about pk imba :D
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I think with the unique stories and the legacy system, they were hoping people would reach max, mess around in PvP/Operations, and then just start with an alt. Repeat this until you've done it with all 8 classes and then hopefully they will have more end game stuff working. I don't think they counted on the hardcore rush-to-max players that will destroy everything in the game within the first week to jump into this story-driven MMO with so much dialogue but here they are.
I personally planned on leveling up 1 of every class to get that unique feel but after 1 per side (based on Beta and Early Access), I found the dialogue to be quite annoying when I just want to get through (aka spacebar-smash) the side missions that I've already seen and heard and watch/listen to the class stories. I can only watch the same movies in a marathon so much before I just want to throw them all out but I'm sure there are others who love watching the movies all four times per side.
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Pretty sure the way most mmos work is that most of the end-game content gets released a little while after the game has been released. This is a good idea for a number of reasons.
First off it creates a bit of an artificial barrier to progress, and stops the hardcore people becoming unbelievably ahead by the time normal people hit 50. Some people may think this is an issue and some people may not, but it's still a consideration for companies because they want the majority of players to feel like it's new exciting content, not that they're way behind.
Secondly companies are under pressure to see a return on investment. If they can get some of that content out there and start making money earlier (without sacrificing long-term profits) then they need to do it. By releasing it now before the end game content is ready to roll out they can start making money, and we can start playing the game earlier, whilst we wait for something that the vast majority of players can't even use yet.
And third, there's hype. Come jan/feb they can do a big release of more content and generate a load more hype, potentially attracting new players who had put off playing until they found out whether the game is good or not (which there are a lot of after multiple mmo disappointments of recent years). And that kind of hype gets their existing subscribers excited too.
I think it makes sense.
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Leveled to Lvl 29 now but now i'm visiting my parents now over the holidays and the Laptop i have here probably doesn't work with the game . ( Core Duo 1.67GHZ , 8400m GT , 2gb RAM or does it ?) so i'm not going to activate my Key and wait till i'm home again . But i gotta say the game was pretty awesome so far . Not sure about endgame or serious raiding etc but for casual playing with storytelling ( which is what i'm intending to do ) it's a blast , even for soloplay maybe even especially.
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On December 23 2011 20:16 MaYuu wrote: No one seems to remember how Wow was the first couple of months and expect it to have so much content right from the get go. Just have patience and go get that über gear that will be worthless in 6 months ;D
I remember quite well, but wow launched with a raid instance (Onyxia) and Molten Core followed 1 month later. The first big "gap" of content was before the launch of Blackwinglair when people had been farming MC for 6 months or longer.
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On December 23 2011 20:23 LaNague wrote:Show nested quote +On December 23 2011 18:10 PHILtheTANK wrote:On December 23 2011 17:40 LaNague wrote:On December 23 2011 16:48 NonConGuy wrote:On December 23 2011 15:32 PHILtheTANK wrote:On December 23 2011 14:49 blade55555 wrote:On December 23 2011 14:40 LaNague wrote:On December 23 2011 13:22 Steveling wrote: Btw can you guys explain this end game content lack in swtor? Specifics please. some people skipped all story and cleared the easy mode raids. Even the majority of the hardcore people is not 50 yet, they are around 40+. There are like 12 group instances at max lvl and 2 raids. The raids have 3 difficulty settings. This is 1 week after launch, i wouldnt call it lack of content yet. If in 2 months they havent added, then you can start calling it that. Rift started with 2 raids as well and that game isnt exactly lacking things to do now. Every mmo has people playing 18 hours a day, of course its lacking content to keep those busy all the time, what do you expect? Yup I agree with this. Getting 50 in 4 days is ridiculous. If you are just skipping the storyline and just going for end game content will I just don't see how that's any fun :/. They have already said that they are planning on releasing new content next month anyway. And for the people who's first MMO is this, they wont' be max level for awhile unless they are rushing to it like other people which I still don't understand why you rush for it instead of just enjoy the story and what not. I guess for PvP but I would never buy this game just for PvP personally. Yea being level 50 in like 4 days seems pretty absurd to me. I've been playing a fuckton and im only lvl 32, although iim not trying to crush through the levels, doing a lot of pvping. I played rift and was one of those people who got to top lvl in 4 days. I dont know much about the time it takes to get to 50 in SWTOR but the reasoning behind it is to be the "best" and show off and start the end game stuff asap at least thats why i did it. If i do play swtor, i will definitely take my time. takes about the same time, but in swtor half of that is story-telling time instead of 100% slaughter time :D 4 days in rift is pretty crazy though, must have been server first or second. I dont know much about swtor endgame yet, but there doesnt seem to be the artificial token grind, which was insane in rift. Only could get x tokens per day, items required 100+ tokens to buy a piece and had ststa on them that were vital to advance in pve. Lets see how the game does without those item barriers, it could go wrong very quickly, bioware doesnt have mmo experience. But way too early to tell, it might as well be totally awesome. TBH not having experience in mmo's isn't an excuse that you can really use any more. Every single mmo developer has played WoW. They should know what works and what doesn't, and if the system doesn't work its 100% not acceptable. Having bugs and everything at launch is perfectly fine, its launch, but if the end-game is entirely lacking(can't comment on it because im still only like 33) then thats just a fundamental design flaw and bioware will have to work overtime to fix it. As much as i love the story and the questing, just rerolling new toons isn't a viable "endgame". Luckily the way mmo's work, new content can be constantly patched in so lets hope their dev team is on the ball. you and others are overreacting, everyone is at lvl 40 maximum except for like 100 people, there isnt even a hint that it lacks, i just said that it could possibly be a problem that they dont have artificial progression breaks build in that make you stop progrssing for 1 month.
People everywhere are complaining that leveling to 50 is far too easy and fast, and you come out with such a bold statement such as there are only 100 people at max level? I would love for some hard numbers to back this up, otherwise, I'm going to have to call bullshit bro and side with the dozens of articles and hundreds of forum posts elsewhere saying that getting to 50 is far too fast and easy.
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On December 23 2011 23:59 Fruscainte wrote:Show nested quote +On December 23 2011 20:23 LaNague wrote:On December 23 2011 18:10 PHILtheTANK wrote:On December 23 2011 17:40 LaNague wrote:On December 23 2011 16:48 NonConGuy wrote:On December 23 2011 15:32 PHILtheTANK wrote:On December 23 2011 14:49 blade55555 wrote:On December 23 2011 14:40 LaNague wrote:On December 23 2011 13:22 Steveling wrote: Btw can you guys explain this end game content lack in swtor? Specifics please. some people skipped all story and cleared the easy mode raids. Even the majority of the hardcore people is not 50 yet, they are around 40+. There are like 12 group instances at max lvl and 2 raids. The raids have 3 difficulty settings. This is 1 week after launch, i wouldnt call it lack of content yet. If in 2 months they havent added, then you can start calling it that. Rift started with 2 raids as well and that game isnt exactly lacking things to do now. Every mmo has people playing 18 hours a day, of course its lacking content to keep those busy all the time, what do you expect? Yup I agree with this. Getting 50 in 4 days is ridiculous. If you are just skipping the storyline and just going for end game content will I just don't see how that's any fun :/. They have already said that they are planning on releasing new content next month anyway. And for the people who's first MMO is this, they wont' be max level for awhile unless they are rushing to it like other people which I still don't understand why you rush for it instead of just enjoy the story and what not. I guess for PvP but I would never buy this game just for PvP personally. Yea being level 50 in like 4 days seems pretty absurd to me. I've been playing a fuckton and im only lvl 32, although iim not trying to crush through the levels, doing a lot of pvping. I played rift and was one of those people who got to top lvl in 4 days. I dont know much about the time it takes to get to 50 in SWTOR but the reasoning behind it is to be the "best" and show off and start the end game stuff asap at least thats why i did it. If i do play swtor, i will definitely take my time. takes about the same time, but in swtor half of that is story-telling time instead of 100% slaughter time :D 4 days in rift is pretty crazy though, must have been server first or second. I dont know much about swtor endgame yet, but there doesnt seem to be the artificial token grind, which was insane in rift. Only could get x tokens per day, items required 100+ tokens to buy a piece and had ststa on them that were vital to advance in pve. Lets see how the game does without those item barriers, it could go wrong very quickly, bioware doesnt have mmo experience. But way too early to tell, it might as well be totally awesome. TBH not having experience in mmo's isn't an excuse that you can really use any more. Every single mmo developer has played WoW. They should know what works and what doesn't, and if the system doesn't work its 100% not acceptable. Having bugs and everything at launch is perfectly fine, its launch, but if the end-game is entirely lacking(can't comment on it because im still only like 33) then thats just a fundamental design flaw and bioware will have to work overtime to fix it. As much as i love the story and the questing, just rerolling new toons isn't a viable "endgame". Luckily the way mmo's work, new content can be constantly patched in so lets hope their dev team is on the ball. you and others are overreacting, everyone is at lvl 40 maximum except for like 100 people, there isnt even a hint that it lacks, i just said that it could possibly be a problem that they dont have artificial progression breaks build in that make you stop progrssing for 1 month. People everywhere are complaining that leveling to 50 is far too easy and fast, and you come out with such a bold statement such as there are only 100 people at max level? I would love for some hard numbers to back this up, otherwise, I'm going to have to call bullshit bro and side with the dozens of articles and hundreds of forum posts elsewhere saying that getting to 50 is far too fast and easy. If he means 100 per server he's about right, at least on my server that's the case. A TON of 40+ though so by a day or two it will be a lot. But yes, levelling to 50 was too fast in my opinion, I hit 50 yesterday without rushing or skipping every cinematic (didn't do much else than sleep or play though since I got early access on the 15th. I even skipped a zone that had a memory leak bug that made you crash, and skipped a lot of instances. But honestly, the way the zones and quests work right now I think the time is fine, some zones have you run around way too much so a lot of the time spent levelling is just running from spot a to b and fighting your way through a lot of pointless mobs in caves that all look the same.
Another weird flaw seems to be that credits are nearly worthless, too easy to get but not enough to spend it on at 50.
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On December 23 2011 14:44 Fruscainte wrote: Nonetheless, 2 raids (that have already been cleared before the game even came out) is a lack of content.
Just interested - which guilds cleared the instances on Nightmare?
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On December 24 2011 00:23 Ighox wrote:Show nested quote +On December 23 2011 23:59 Fruscainte wrote:On December 23 2011 20:23 LaNague wrote:On December 23 2011 18:10 PHILtheTANK wrote:On December 23 2011 17:40 LaNague wrote:On December 23 2011 16:48 NonConGuy wrote:On December 23 2011 15:32 PHILtheTANK wrote:On December 23 2011 14:49 blade55555 wrote:On December 23 2011 14:40 LaNague wrote:On December 23 2011 13:22 Steveling wrote: Btw can you guys explain this end game content lack in swtor? Specifics please. some people skipped all story and cleared the easy mode raids. Even the majority of the hardcore people is not 50 yet, they are around 40+. There are like 12 group instances at max lvl and 2 raids. The raids have 3 difficulty settings. This is 1 week after launch, i wouldnt call it lack of content yet. If in 2 months they havent added, then you can start calling it that. Rift started with 2 raids as well and that game isnt exactly lacking things to do now. Every mmo has people playing 18 hours a day, of course its lacking content to keep those busy all the time, what do you expect? Yup I agree with this. Getting 50 in 4 days is ridiculous. If you are just skipping the storyline and just going for end game content will I just don't see how that's any fun :/. They have already said that they are planning on releasing new content next month anyway. And for the people who's first MMO is this, they wont' be max level for awhile unless they are rushing to it like other people which I still don't understand why you rush for it instead of just enjoy the story and what not. I guess for PvP but I would never buy this game just for PvP personally. Yea being level 50 in like 4 days seems pretty absurd to me. I've been playing a fuckton and im only lvl 32, although iim not trying to crush through the levels, doing a lot of pvping. I played rift and was one of those people who got to top lvl in 4 days. I dont know much about the time it takes to get to 50 in SWTOR but the reasoning behind it is to be the "best" and show off and start the end game stuff asap at least thats why i did it. If i do play swtor, i will definitely take my time. takes about the same time, but in swtor half of that is story-telling time instead of 100% slaughter time :D 4 days in rift is pretty crazy though, must have been server first or second. I dont know much about swtor endgame yet, but there doesnt seem to be the artificial token grind, which was insane in rift. Only could get x tokens per day, items required 100+ tokens to buy a piece and had ststa on them that were vital to advance in pve. Lets see how the game does without those item barriers, it could go wrong very quickly, bioware doesnt have mmo experience. But way too early to tell, it might as well be totally awesome. TBH not having experience in mmo's isn't an excuse that you can really use any more. Every single mmo developer has played WoW. They should know what works and what doesn't, and if the system doesn't work its 100% not acceptable. Having bugs and everything at launch is perfectly fine, its launch, but if the end-game is entirely lacking(can't comment on it because im still only like 33) then thats just a fundamental design flaw and bioware will have to work overtime to fix it. As much as i love the story and the questing, just rerolling new toons isn't a viable "endgame". Luckily the way mmo's work, new content can be constantly patched in so lets hope their dev team is on the ball. you and others are overreacting, everyone is at lvl 40 maximum except for like 100 people, there isnt even a hint that it lacks, i just said that it could possibly be a problem that they dont have artificial progression breaks build in that make you stop progrssing for 1 month. People everywhere are complaining that leveling to 50 is far too easy and fast, and you come out with such a bold statement such as there are only 100 people at max level? I would love for some hard numbers to back this up, otherwise, I'm going to have to call bullshit bro and side with the dozens of articles and hundreds of forum posts elsewhere saying that getting to 50 is far too fast and easy. If he means 100 per server he's about right, at least on my server that's the case. A TON of 40+ though so by a day or two it will be a lot. But yes, levelling to 50 was too fast in my opinion, I hit 50 yesterday without rushing or skipping every cinematic (didn't do much else than sleep or play though since I got early access on the 15th. I even skipped a zone that had a memory leak bug that made you crash, and skipped a lot of instances. But honestly, the way the zones and quests work right now I think the time is fine, some zones have you run around way too much so a lot of the time spent levelling is just running from spot a to b and fighting your way through a lot of pointless mobs in caves that all look the same. Another weird flaw seems to be that credits are nearly worthless, too easy to get but not enough to spend it on at 50. You've done nothing but sleep or play for 8 days. Let's conservatively estimate that as 13 hours a day, or 104 hours.
104 hours in order just to GET to the end-game content, with only one character. I really don't see anything wrong with this. I'm level 27 and I feel like I've played a fuck-ton. You're kidding yourself if you don't think you're an extreme outlier.
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On December 23 2011 20:16 MaYuu wrote: No one seems to remember how Wow was the first couple of months and expect it to have so much content right from the get go. Just have patience and go get that über gear that will be worthless in 6 months ;D WoW had a insane amount of content, more than any other game i've played at launch in years past. it took i believe 9 months after the game came out for the first guild world wide to kill ragnaros... (i wish they would create a vanilla WoW server, would play it in a heartbeat). the end-game things to do in WoW: Ony (40), MC (40), World Dragons/Kazak (40), UBRS (15), LBRS, DireMaul. I think that is all the end-game content that was at the beginning? Could be wrong about Ony/world bosses. BGs were added later, game didn't really need BGs IMO, was hella fun doing raids at Tarren Mill and X-roads.
just to add also, i would have been the 1st to 50 (that was max IIRC) on my shard in RIFT if i didn't have class starting. i believe the game came out a thursday (i remember it was the 1st week of a semester of college) and i was lv 45 by sunday. i had to go to class the next week and it took another week since i had hella homework etc but i still got top 10. was a shame, never got 1st ever and i was a few lvls ahead of the guy below me before i had class 
that being said, i just watched husky's pvp video about SWTOR, and it looked pretty fun, but i'm not all keen dropping the pricetag on it just to see if i'll like it or not. it does look pretty cool though.
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On December 24 2011 00:23 Ighox wrote:Show nested quote +On December 23 2011 23:59 Fruscainte wrote:On December 23 2011 20:23 LaNague wrote:On December 23 2011 18:10 PHILtheTANK wrote:On December 23 2011 17:40 LaNague wrote:On December 23 2011 16:48 NonConGuy wrote:On December 23 2011 15:32 PHILtheTANK wrote:On December 23 2011 14:49 blade55555 wrote:On December 23 2011 14:40 LaNague wrote:On December 23 2011 13:22 Steveling wrote: Btw can you guys explain this end game content lack in swtor? Specifics please. some people skipped all story and cleared the easy mode raids. Even the majority of the hardcore people is not 50 yet, they are around 40+. There are like 12 group instances at max lvl and 2 raids. The raids have 3 difficulty settings. This is 1 week after launch, i wouldnt call it lack of content yet. If in 2 months they havent added, then you can start calling it that. Rift started with 2 raids as well and that game isnt exactly lacking things to do now. Every mmo has people playing 18 hours a day, of course its lacking content to keep those busy all the time, what do you expect? Yup I agree with this. Getting 50 in 4 days is ridiculous. If you are just skipping the storyline and just going for end game content will I just don't see how that's any fun :/. They have already said that they are planning on releasing new content next month anyway. And for the people who's first MMO is this, they wont' be max level for awhile unless they are rushing to it like other people which I still don't understand why you rush for it instead of just enjoy the story and what not. I guess for PvP but I would never buy this game just for PvP personally. Yea being level 50 in like 4 days seems pretty absurd to me. I've been playing a fuckton and im only lvl 32, although iim not trying to crush through the levels, doing a lot of pvping. I played rift and was one of those people who got to top lvl in 4 days. I dont know much about the time it takes to get to 50 in SWTOR but the reasoning behind it is to be the "best" and show off and start the end game stuff asap at least thats why i did it. If i do play swtor, i will definitely take my time. takes about the same time, but in swtor half of that is story-telling time instead of 100% slaughter time :D 4 days in rift is pretty crazy though, must have been server first or second. I dont know much about swtor endgame yet, but there doesnt seem to be the artificial token grind, which was insane in rift. Only could get x tokens per day, items required 100+ tokens to buy a piece and had ststa on them that were vital to advance in pve. Lets see how the game does without those item barriers, it could go wrong very quickly, bioware doesnt have mmo experience. But way too early to tell, it might as well be totally awesome. TBH not having experience in mmo's isn't an excuse that you can really use any more. Every single mmo developer has played WoW. They should know what works and what doesn't, and if the system doesn't work its 100% not acceptable. Having bugs and everything at launch is perfectly fine, its launch, but if the end-game is entirely lacking(can't comment on it because im still only like 33) then thats just a fundamental design flaw and bioware will have to work overtime to fix it. As much as i love the story and the questing, just rerolling new toons isn't a viable "endgame". Luckily the way mmo's work, new content can be constantly patched in so lets hope their dev team is on the ball. you and others are overreacting, everyone is at lvl 40 maximum except for like 100 people, there isnt even a hint that it lacks, i just said that it could possibly be a problem that they dont have artificial progression breaks build in that make you stop progrssing for 1 month. People everywhere are complaining that leveling to 50 is far too easy and fast, and you come out with such a bold statement such as there are only 100 people at max level? I would love for some hard numbers to back this up, otherwise, I'm going to have to call bullshit bro and side with the dozens of articles and hundreds of forum posts elsewhere saying that getting to 50 is far too fast and easy. If he means 100 per server he's about right, at least on my server that's the case. A TON of 40+ though so by a day or two it will be a lot. But yes, levelling to 50 was too fast in my opinion, I hit 50 yesterday without rushing or skipping every cinematic (didn't do much else than sleep or play though since I got early access on the 15th. I even skipped a zone that had a memory leak bug that made you crash, and skipped a lot of instances. But honestly, the way the zones and quests work right now I think the time is fine, some zones have you run around way too much so a lot of the time spent levelling is just running from spot a to b and fighting your way through a lot of pointless mobs in caves that all look the same. Another weird flaw seems to be that credits are nearly worthless, too easy to get but not enough to spend it on at 50.
I'd believe 100 per server and a bunch of 40+ at this point, yeah. Definitely not 100 overall, though. WAY more than that.
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Just placed my order on Amazon, hoping that it will arrive in a week. So excited!
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On December 24 2011 00:53 Silidons wrote:Show nested quote +On December 23 2011 20:16 MaYuu wrote: No one seems to remember how Wow was the first couple of months and expect it to have so much content right from the get go. Just have patience and go get that über gear that will be worthless in 6 months ;D WoW had a insane amount of content, more than any other game i've played at launch in years past. it took i believe 9 months after the game came out for the first guild world wide to kill ragnaros... (i wish they would create a vanilla WoW server, would play it in a heartbeat). the end-game things to do in WoW: Ony (40), MC (40), World Dragons/Kazak (40), UBRS (15), LBRS, DireMaul. I think that is all the end-game content that was at the beginning? Could be wrong about Ony/world bosses. BGs were added later, game didn't really need BGs IMO, was hella fun doing raids at Tarren Mill and X-roads.
Ragnaros - 25th April 2005 Ascent I think it that's 5 months after release. Also keep in mind that raiding guilds have evolved heavily since then. Also remember the encounters in MC - OOC rezzers, just tank & spank, and decursive button spam. People knew nothing about raids. What's EH? Hitcaps? Todays raiding guilds in WoW (and SWTOR) are just way superior - even from their dedication to the game. New content is released? Play 18+hours / day. You didnt have that in classic. Also World Dragons / Kazzak (1 hit reckoning bombs anyone?) as well as Dire Maul were added with a patch.
So you had MC (10 bosses?), Onyxia (1 boss) and UBRS. LBRS was always a 5man instance. You could do it with more, but you could also do Scholo/Strat/BRD with 40 man.
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Why are people comparing the initial content of an eight year old game to the content of this one?
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