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Star Wars - The Old Republic - Page 145

Forum Index > General Games
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valaki
Profile Joined June 2009
Hungary2476 Posts
December 23 2011 17:00 GMT
#2881
Okay I've played this game on a friend's account and it's fun as hell, but my question is: How's the endgame? Aside from pvp obviously and the one or two lvl 50 flashpoints?
ggaemo fan
Boonbag
Profile Blog Joined March 2008
France3318 Posts
December 23 2011 17:05 GMT
#2882
guys you have lightsabers mmo, what the fuck are you complaining about
Redox
Profile Joined October 2010
Germany24794 Posts
Last Edited: 2011-12-23 17:15:52
December 23 2011 17:10 GMT
#2883
On December 24 2011 01:18 Bleak wrote:
Just placed my order on Amazon, hoping that it will arrive in a week. So excited!

A week? Wow that sounds aweful.

When I order something on Amazon I get it the next morning.

At topic:
I dont really care about the endgame. Leveling your character is fun as hell. The storyline and the voice acting is amazing, I mainly play for that. For me this is basically the new KOTOR.

I also dont think the game mechanics of SWTOR are particularly suited for high end raiding or pvp. If I wanted to do that I would play WoW.
Off-season = best season
Fruscainte
Profile Blog Joined December 2009
4596 Posts
December 23 2011 17:36 GMT
#2884
On December 24 2011 02:00 valaki wrote:
Okay I've played this game on a friend's account and it's fun as hell, but my question is: How's the endgame? Aside from pvp obviously and the one or two lvl 50 flashpoints?


As said earlier, there are two Level 50 raids (8 & 16 man)
DrSeRRoD
Profile Joined October 2010
United States490 Posts
December 23 2011 17:51 GMT
#2885
On December 24 2011 02:10 Redox wrote:
Leveling your character is fun as hell. The storyline and the voice acting is amazing, I mainly play for that. For me this is basically the new KOTOR.


I would say leveling your FIRST character is fun as hell. Spamming spacebar for everything outside of the class quest for characters 2-4 per faction gets old since the quests are the exact same thing but you have to now deal with the loading, movie dialogue, loading, and then run off for 20 mins for the objective. I definitely wouldn't mind seeing a 'Skip all non-class dialogue movies' option once you run through the quests once and just want to see the other class quests. This is one of the reasons why Quick/instant Text was implemented in WoW. It's not that people didn't want to read it, it's that people didn't want to read it AGAIN (and AGAIN and AGAIN each Alt). I could see an argument for selecting a different dialogue option each time and getting different reactions though so for those who want to see all of those, there is definitely a lot of playtime and dialogue for you.
Destructicon
Profile Blog Joined September 2011
4713 Posts
December 23 2011 18:03 GMT
#2886
Ok here is my review of the game after playing it for 30 hours during the short beta and getting to level 23.

Graphics 9/10
Poly count seems good, textures are good, I haven't seen any graphical errors, texture shutters or things like that, so from a technical point of view its solid. Artistically, yes the graphics is somewhat cartoonish, but even so it still has an undeniable charm, and it manages to capture an incredible sense of grandeur that I haven't seen in any game, without killing your PC. I quested on Coruscant and and the size and beauty of it was astonishing, it trully felt like you where on an entire planet, and yet it didn't drop my frame rates.

Sound 10/10
Everything in this game sounds right, the familiar wum of a lightsaber, the ring of the blasters, the explosion of concussive explosions, it all rings star wars. The music scores set the tone of the game, swinging between calm and adventurous tones to high energy and intense as you go from exploring to killing. You will recognize music scores from all the Star Wars movies, from the original trilogy to the new trilogy and even music from some of the other most successful star wars games.
The voice acting is fantastic, for each and every situation the voice acting is just right, capturing the correct amount of emotions, from fear and anxiety, to anger to excitement and joy.

Immersion 10/10
The brilliant combination of graphics and music creates a game in which you feel invested in, a game that you feel you want to play more and more because, you care about the characters and the story and how it all unfolds.

Gameplay 5/10
This, is probably more than anything, my own personal opinion and thus is subjective so, take it with a grain of salt.

I'll start first by tackling space combat. At level 20 you get your own space ship which acts as your home, base of operation and combat craft.
The problem is, space combat is very dumbed down, you don't actually steer your craft,it goes on auto-pilot while you target and destroy the enemy. While it looks nice at first, the lack control will really get to you soon and you'll start to get bored and hate it. This is a real pitty because, space combat had the potential to become its own thing, you could have flaspoints, operations and PVP battles in space, all reminiscent of TIE Fighter or Rogue Squadron. In my opinion this is the first thing that needs to be improved in the game in an expansion pack.

Crafting is done in a new and interesting way. You don't actually craft items yourself, you order your companions to craft for you, and this can be done even while you are in a flashpoint or questing. You also have access to three professions, however only one of them can be a crafting prof, the rest have to be support profs. Not only can you craft items but, you can recycle them to get back some mats, this makes farming much less of a hassle, though I don't know how it is at late game. One major problem I had though, when a crew member finishes crafting an item for you, it goes directly into your inventory, while questing this can really turn into a major annoyance, if you had the option for them to store the items in your ship's storage, it would be better.

Combat is very similar to WoW, or Rift. You have a hotkey bar and a set of skills, you use skills to build up energy and use finisher moves to drain that energy and do more damage. At level 10 you also gain your first talent point and can chose to specialize in one of two ways. And even within those two choices you have 3 talent trees to chose from, so there is a lot of diversity.

My problem is, I am just tired of this kind of gameplay. I hate tried and true by now, I want something new, and flashy. This kind of gameplay just doesn't do it for me, and I am very, very disappointed that BioWare didn't try to innovate in this area and just copied the Everquest formula. With that said, if you still like this kind of gameplay then by all means go and try it. For me though, and I'm sure there are many other people that feel the same, this combat is antiquated and is not enough to keep me playing, no matter how good the story or PVP is.

PVE
This is done a lot via instanced story areas and flashpoints. Even in the open world you will sometimes run into areas marked by red or green portals. The green portal means only you or your class can enter the portal, red means its for another class and you can't enter.
Each class area advances your class story in a particular way. The elegant part here is that, choices you made towards the beginning of the game will have implications in future story areas and it manages to simulate the feeling of consequence and having an impact on the world. This is by far the most brilliant part thing they have done and I salute Bioware for it.

However, remember, despite the instanced story areas, 90% of questing is still done along side hundreds of other players in a huge planet world, so a part of the immersion is broken there.

Flashpoints are very entertaining as well, when in a group and talking to an NPC you get some conversation choices the same as for regular quests, however the system then runs a roll to see which character will talk. This randomized system manages to capture the feel that everyone is involved in the story, another cool feature. And even if three of your partners chose the Dark Side, you won't receive Dark Side points if you chose the Light Side option.

The PVE encounters themselves didn't feel very special though. It always felt like I've seen the basic idea of a fight at least somewhere else in another game.

I won't comment on PVP since I haven't played it at all.

Anyway, this is my feeling on the game. I will not be buying the game yet since I find it too expensive, when the price goes down and everything stabilizes I'll get it. However I will not play this game past the max level. The real reason to play this game, is the story elements which are done like in no other MMO and are worth their way in gold. The Story is just brilliant. Its too bad I was sick and tired of the combat and questing, the running around killing stuff, no mater how it is covered up still feels the same and it is not enough to keep me playing more then the initial month they give me for free.

I hope some of you find this small review useful.
WriterNever give up, never surrender! https://www.youtube.com/user/DestructiconSC
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
December 23 2011 18:17 GMT
#2887
Thank you for the review Destructicon. I've been debating whether I should pick this up, and you've now confirmed my fears about the gameplay.

As Redox said, you can play it like a new KOTOR for your first character on each faction, which makes me want to give it a try, but as others are saying, the endgame looks to be incredibly lacking, as expected.

My plan is to wait for it to go either free to play or have a free trial that lets you get through most of the storyline and I'll give it a try then. Until that point I'm gonna save my money...
Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
December 23 2011 18:19 GMT
#2888
On December 24 2011 02:10 Redox wrote:
Show nested quote +
On December 24 2011 01:18 Bleak wrote:
Just placed my order on Amazon, hoping that it will arrive in a week. So excited!

A week? Wow that sounds aweful.

When I order something on Amazon I get it the next morning.

At topic:
I dont really care about the endgame. Leveling your character is fun as hell. The storyline and the voice acting is amazing, I mainly play for that. For me this is basically the new KOTOR.

I also dont think the game mechanics of SWTOR are particularly suited for high end raiding or pvp. If I wanted to do that I would play WoW.


Well this is my first amazon order and the estimation is at most a week or so, I don't know the exact date so
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
r00ty
Profile Joined November 2010
Germany1083 Posts
December 23 2011 19:44 GMT
#2889
I did not play yet, but all impressions i got from streams (watched 5 hours or so and tried to get every aspect of the game) were seriously disappointing. I'm a huge SW fan for about 20 years now and was really looking forward to it. I pulled all friends into it, planning to start a new game together with all the guys i played WoW with over the years. They are playing it, i won't.

Destructions review is very nice, though i don't think the graphics are that good. And something is strange about the flow of combat and movement. It doesn't look smooth, but maybe that's just me. The environment looked a little lifeless from time to time, but it's space stations n shit, so ok. Without the lightsabers the artwork and design is not very Star Wars, but that's probably also just my impression.

When i saw the gameplay the first time i was shocked. Seriously? The absolute same shit again? There's no innovation whatsoever. I played WoW since US open beta until early 2011 (with some major breaks in between) and i'm really sick of it. My last hope was the space combat and what did they do? It's a freaking minigame! PvE only with not much skill needed. So much potential wasted again! I also heard from my friends that there's generally nearly no skill needed to play PvE successful. BORING!
All those impressions and the fact, that it's distributed by a nazi company like EA make me not want to purchase the game. It really gives me an Episode I feeling, if you know what i mean...

Partying at a friends house tonight who plays the game. I might take a another closer look there, but i don't think it will change my mind. Sad.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
December 23 2011 20:02 GMT
#2890
On December 24 2011 02:05 Boonbag wrote:
guys you have lightsabers mmo, what the fuck are you complaining about


We have a winner.

I totally agree ^_^
Useless wet fish.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
December 23 2011 20:04 GMT
#2891
I would like to play a gunner, one who wields guns and shoots people and kiting(fuck all you lightsaber wielders),Basically I am looking for a WoW hunter but without the pet, is that possible?
WriterXiao8~~
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
December 23 2011 20:31 GMT
#2892
On December 24 2011 05:04 Kipsate wrote:
I would like to play a gunner, one who wields guns and shoots people and kiting(fuck all you lightsaber wielders),Basically I am looking for a WoW hunter but without the pet, is that possible?


Bounty Hunter is probably what you are looking for. He's really fun too, and has an excellent storyline.
On my way...
blade55555
Profile Blog Joined March 2009
United States17423 Posts
December 23 2011 20:33 GMT
#2893
On December 24 2011 05:04 Kipsate wrote:
I would like to play a gunner, one who wields guns and shoots people and kiting(fuck all you lightsaber wielders),Basically I am looking for a WoW hunter but without the pet, is that possible?


Yeah you can be a bounty hunter, commando, imperial agent, smuggler as non jedi/sith classes.
When I think of something else, something will go here
Whitewing
Profile Joined October 2010
United States7483 Posts
December 23 2011 20:59 GMT
#2894
On December 24 2011 03:03 Destructicon wrote:
Ok here is my review of the game after playing it for 30 hours during the short beta and getting to level 23.

Graphics 9/10
Poly count seems good, textures are good, I haven't seen any graphical errors, texture shutters or things like that, so from a technical point of view its solid. Artistically, yes the graphics is somewhat cartoonish, but even so it still has an undeniable charm, and it manages to capture an incredible sense of grandeur that I haven't seen in any game, without killing your PC. I quested on Coruscant and and the size and beauty of it was astonishing, it trully felt like you where on an entire planet, and yet it didn't drop my frame rates.

Sound 10/10
Everything in this game sounds right, the familiar wum of a lightsaber, the ring of the blasters, the explosion of concussive explosions, it all rings star wars. The music scores set the tone of the game, swinging between calm and adventurous tones to high energy and intense as you go from exploring to killing. You will recognize music scores from all the Star Wars movies, from the original trilogy to the new trilogy and even music from some of the other most successful star wars games.
The voice acting is fantastic, for each and every situation the voice acting is just right, capturing the correct amount of emotions, from fear and anxiety, to anger to excitement and joy.

Immersion 10/10
The brilliant combination of graphics and music creates a game in which you feel invested in, a game that you feel you want to play more and more because, you care about the characters and the story and how it all unfolds.

Gameplay 5/10
This, is probably more than anything, my own personal opinion and thus is subjective so, take it with a grain of salt.

I'll start first by tackling space combat. At level 20 you get your own space ship which acts as your home, base of operation and combat craft.
The problem is, space combat is very dumbed down, you don't actually steer your craft,it goes on auto-pilot while you target and destroy the enemy. While it looks nice at first, the lack control will really get to you soon and you'll start to get bored and hate it. This is a real pitty because, space combat had the potential to become its own thing, you could have flaspoints, operations and PVP battles in space, all reminiscent of TIE Fighter or Rogue Squadron. In my opinion this is the first thing that needs to be improved in the game in an expansion pack.

Crafting is done in a new and interesting way. You don't actually craft items yourself, you order your companions to craft for you, and this can be done even while you are in a flashpoint or questing. You also have access to three professions, however only one of them can be a crafting prof, the rest have to be support profs. Not only can you craft items but, you can recycle them to get back some mats, this makes farming much less of a hassle, though I don't know how it is at late game. One major problem I had though, when a crew member finishes crafting an item for you, it goes directly into your inventory, while questing this can really turn into a major annoyance, if you had the option for them to store the items in your ship's storage, it would be better.

Combat is very similar to WoW, or Rift. You have a hotkey bar and a set of skills, you use skills to build up energy and use finisher moves to drain that energy and do more damage. At level 10 you also gain your first talent point and can chose to specialize in one of two ways. And even within those two choices you have 3 talent trees to chose from, so there is a lot of diversity.

My problem is, I am just tired of this kind of gameplay. I hate tried and true by now, I want something new, and flashy. This kind of gameplay just doesn't do it for me, and I am very, very disappointed that BioWare didn't try to innovate in this area and just copied the Everquest formula. With that said, if you still like this kind of gameplay then by all means go and try it. For me though, and I'm sure there are many other people that feel the same, this combat is antiquated and is not enough to keep me playing, no matter how good the story or PVP is.

PVE
This is done a lot via instanced story areas and flashpoints. Even in the open world you will sometimes run into areas marked by red or green portals. The green portal means only you or your class can enter the portal, red means its for another class and you can't enter.
Each class area advances your class story in a particular way. The elegant part here is that, choices you made towards the beginning of the game will have implications in future story areas and it manages to simulate the feeling of consequence and having an impact on the world. This is by far the most brilliant part thing they have done and I salute Bioware for it.

However, remember, despite the instanced story areas, 90% of questing is still done along side hundreds of other players in a huge planet world, so a part of the immersion is broken there.

Flashpoints are very entertaining as well, when in a group and talking to an NPC you get some conversation choices the same as for regular quests, however the system then runs a roll to see which character will talk. This randomized system manages to capture the feel that everyone is involved in the story, another cool feature. And even if three of your partners chose the Dark Side, you won't receive Dark Side points if you chose the Light Side option.

The PVE encounters themselves didn't feel very special though. It always felt like I've seen the basic idea of a fight at least somewhere else in another game.

I won't comment on PVP since I haven't played it at all.

Anyway, this is my feeling on the game. I will not be buying the game yet since I find it too expensive, when the price goes down and everything stabilizes I'll get it. However I will not play this game past the max level. The real reason to play this game, is the story elements which are done like in no other MMO and are worth their way in gold. The Story is just brilliant. Its too bad I was sick and tired of the combat and questing, the running around killing stuff, no mater how it is covered up still feels the same and it is not enough to keep me playing more then the initial month they give me for free.

I hope some of you find this small review useful.


Space combat plays out like a Starfox game, I don't know why you'd complain about that, as it's one of the most beloved games by much of the community.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
December 23 2011 20:59 GMT
#2895
Commando looks like awesome fun.
Useless wet fish.
Laids
Profile Joined January 2011
United Kingdom596 Posts
December 23 2011 21:45 GMT
#2896
I downloaded the initial 1.8 gig patch and now i've almost finished the 12 gig patch, how large is the last one?
trainRiderJ
Profile Joined August 2010
United States615 Posts
Last Edited: 2011-12-23 21:46:26
December 23 2011 21:45 GMT
#2897
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
December 23 2011 21:57 GMT
#2898
Was posted a few pages ago.
Moderator
trainRiderJ
Profile Joined August 2010
United States615 Posts
December 23 2011 22:03 GMT
#2899
dang
zeru
Profile Blog Joined September 2010
8156 Posts
Last Edited: 2011-12-23 22:23:50
December 23 2011 22:22 GMT
#2900
--- Nuked ---
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